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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">


<tr>
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
</th><th align="center"> super meter
 
</th><th align="center">
</th><th align="center"> cancel
</th><th align="center">
</th></tr>
<tr>
<tr>
<th> Move
<th align="center"> move Name
</th><th> Startup
</th><th align="center"> startup
</th><th> Active
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> adv.blk


</th><th> Recover
</th><th align="center"> adv.hit
</th><th> Frame Adv. Block
</th><th align="center"> blockstun
</th><th> Frame Adv. Hit
</th><th align="center"> hitstun
</th><th> Block stun
</th><th align="center"> damage
</th><th> Hit stun
</th><th align="center"> stun
</th><th> Damage
</th><th align="center"> gain
</th><th> Stun
</th><th align="center"> block
</th><th> Meter Gain
</th><th align="center"> ability
</th><th> Block
</th><th align="center"> comments


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<tr>
<td> Close Light Punch
<td align="center"> close MP
</td><td> 4
</td><td align="center"> 6
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2


</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 30
</td><td align="center"> HL
</td><td> 50
</td><td align="center"> S
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> SpS
<tr>
</td></tr><tr>
<td align="center"> close HP
<td> Close Medium Punch
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 22
</td><td align="center"> -7


</td><td> 6
</td><td align="center"> -1
</td><td align="center"> 18
</td><td align="center"> 24
</td><td align="center"> 110[90]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> 2
</td></tr>
</td><td> 10
<tr>
</td><td> +2
<td align="center"> close LK
</td><td> +5
</td><td align="center"> 4
</td><td> 13
</td><td align="center"> 3
</td><td> 16
</td><td align="center"> 10
</td><td> 80
</td><td align="center"> -2
</td><td> 100
</td><td align="center"> +1
</td><td align="center"> 10
</td><td align="center"> 13


</td><td> 40
</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 5


</td><td> HL
</td><td align="center"> 2(3)2
</td><td> S
</td><td align="center"> 12
</td></tr><tr>
</td><td align="center"> 0
<td> Close Hard Punch
</td><td align="center"> +3
</td><td> 7
</td><td align="center"> 13
</td><td> 4
</td><td align="center"> 16
</td><td> 22
</td><td align="center"> 40*40
</td><td> -7
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> 19
</td><td align="center"> -6


</td><td> -1
</td><td align="center"> -1
</td><td> 18
</td><td align="center"> 18
</td><td> 24
</td><td align="center"> 23
</td><td> 110[90]
</td><td align="center"> 100[80]
</td><td> 200[150]
</td><td align="center"> 200[150]
</td><td> 60
</td><td align="center"> 60
</td><td> HL
</td><td align="center"> HL
</td><td> S
</td><td align="center"> S
</td></tr><tr>
</td><td align="center"> -


<td> Close Light Kick
</td></tr>
</td><td> 4
<tr>
</td><td> 3
<td align="center"> far LP
</td><td> 10
</td><td align="center"> 3
</td><td> -2
</td><td align="center"> 2
</td><td> +1
</td><td align="center"> 9
</td><td> 10
</td><td align="center"> 0
</td><td> 13
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td> 40
</td><td align="center"> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td> 50
</td><td align="center"> 4
</td><td> 20
</td><td align="center"> 9
</td><td> HL
</td><td align="center"> +1
</td><td> SpS
</td><td align="center"> +4
</td></tr><tr>
</td><td align="center"> 13
<td> Close Medium Kick
</td><td align="center"> 16
</td><td> 5
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 2(3)2
</td><td align="center"> HL
</td><td> 12
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> 20
</td><td align="center"> -7


</td><td> 0
</td><td align="center"> -2
</td><td> +3
</td><td align="center"> 18
</td><td> 13
</td><td align="center"> 23
</td><td> 16
</td><td align="center"> 120
</td><td> 40*40
</td><td align="center"> 200
</td><td> 50*50
</td><td align="center"> 60
</td><td> 40*20
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td><td> HL
</td></tr>
</td><td> S
<tr>
<td align="center"> far LK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 12
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 10
</td><td align="center"> 13


</td></tr><tr>
</td><td align="center"> 30
<td> Close Hard Kick
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 20
</td><td> 6
</td><td align="center"> HL
</td><td> 19
</td><td align="center"> S
</td><td> -6
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 5


</td><td> -1
</td><td align="center"> 2
</td><td> 18
</td><td align="center"> 19
</td><td> 23
</td><td align="center"> -7
</td><td align="center"> -4
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 100[80]
</td><td align="center"> HL
</td><td> 200[150]
</td><td align="center"> S
</td><td> 60
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> far HK
<td> Far Light Punch
</td><td align="center"> 3
</td><td> 3
</td><td align="center"> 6
</td><td> 2
</td><td align="center"> 23
</td><td align="center"> -10


</td><td> 9
</td><td align="center"> -5
</td><td> 0
</td><td align="center"> 18
</td><td> +3
</td><td align="center"> 23
</td><td> 10
</td><td align="center"> 100[80]
</td><td> 13
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td><td> 30
</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> crouch LP
</td><td> HL
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td> SpS
</td><td align="center"> 30
</td></tr><tr>
</td><td align="center"> 50
<td> Far Medium Punch
</td><td align="center"> 20
</td><td> 7
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP
</td><td align="center"> 7


</td><td> 4
</td><td align="center"> 4
</td><td> 9
</td><td align="center"> 15
</td><td> +1
</td><td align="center"> -5
</td><td> +4
</td><td align="center"> -2
</td><td> 13
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 16
</td><td align="center"> HL
</td><td> 80
</td><td align="center"> S
</td><td> 100
</td><td align="center"> -
</td><td> 40
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 8
</td><td align="center"> 4
</td><td align="center"> 25
</td><td align="center"> -10


</td><td> HL
</td><td align="center"> -4
</td><td> S
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 24
<td> Far Hard Punch
</td><td align="center"> 100
</td><td> 7
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> 6
</td></tr>
</td><td> 20
<tr>
</td><td> -7
<td align="center"> crouch LK
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> 7
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td> -2
</td><td align="center"> 30
</td><td> 18
</td><td align="center"> 50
</td><td> 23
</td><td align="center"> 20
</td><td> 120
</td><td align="center"> L
</td><td> 200
</td><td align="center"> SpS
</td><td> 60
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 5


</td><td> HL
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> +1
<td> Far Light Kick
</td><td align="center"> +4
</td><td> 5
</td><td align="center"> 13
</td><td> 2
</td><td align="center"> 16
</td><td> 12
</td><td align="center"> 70
</td><td> -3
</td><td align="center"> 100
</td><td> 0
</td><td align="center"> 40


</td><td> 10
</td><td align="center"> L
</td><td> 13
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -7


</td><td> 30
</td><td align="center"> -
</td><td> 50
</td><td align="center"> 18
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 90
</td><td> S
</td><td align="center"> 150
</td></tr><tr>
</td><td align="center"> 60
<td> Far Medium Kick
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> -


</td><td> 5
</td></tr>
<tr>
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td> 2
</td><td align="center"> 40
</td><td> 19
</td><td align="center"> 50
</td><td> -7
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> H
</td><td> 13
</td><td align="center"> -
</td><td> 16
</td><td align="center"> -
</td><td> 90
</td></tr>
</td><td> 100
<tr>
<td align="center"> jump up MP
</td><td align="center"> 6


</td><td> 40
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> HL
</td><td align="center"> H
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Far Hard Kick
</td></tr>
</td><td> 3
<tr>
</td><td> 6
<td align="center"> jump up HP
</td><td> 23
</td><td align="center"> 4
</td><td> -10
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td><td> -5
</td></tr>
</td><td> 18
<tr>
</td><td> 23
<td align="center"> jump up LK
</td><td> 100[80]
</td><td align="center"> 4
</td><td> 200[150]
</td><td align="center"> 3
</td><td> 60
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 8
</td><td align="center"> 11


<td> Crouch Light Punch
</td><td align="center"> 40
</td><td> 4
</td><td align="center"> 50
</td><td> 2
</td><td align="center"> 20
</td><td> 9
</td><td align="center"> H
</td><td> 0
</td><td align="center"> -
</td><td> +3
</td><td align="center"> -
</td><td> 10
</td></tr>
</td><td> 13
<tr>
<td align="center"> jump up MK
</td><td align="center"> 5


</td><td> 30
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 50
</td><td align="center"> H
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> SpS
</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Medium Punch
<td align="center"> jump up HK
</td><td> 7
</td><td align="center"> 7
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td> 4
</td><td align="center"> -
</td><td> 15
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td><td> -5
</td></tr>
</td><td> -2
<tr>
</td><td> 13
<td align="center"> jump forward LP
</td><td> 16
</td><td align="center"> 5
</td><td> 60
</td><td align="center"> 7
</td><td> 100
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td> HL
</td><td align="center"> 40
</td><td> S
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 6


</td></tr><tr>
</td><td align="center"> 5
<td> Crouch Hard Punch
</td><td align="center"> -
</td><td> 8
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> 25
</td><td align="center"> 11
</td><td> -10
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> -4
</td><td align="center"> H
</td><td> 18
</td><td align="center"> -
</td><td> 24
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td> 100
</td><td align="center"> -
</td><td> 200
</td><td align="center"> 17
</td><td> 60
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> 110
</td><td> S
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Crouch Light Kick
</td><td align="center"> H
</td><td> 4
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -


</td><td> 7
</td></tr>
</td><td> +1
<tr>
</td><td> +4
<td align="center"> jump forward LK
</td><td> 10
</td><td align="center"> 5
</td><td> 13
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td> 30
</td><td align="center"> 40
</td><td> 50
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> L
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 5


</td><td> SpS
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> -
<td> Crouch Medium Kick
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td> 2
</td><td align="center"> H
</td><td> 11
</td><td align="center"> -
</td><td> +1
</td><td align="center"> -
</td><td> +4
</td></tr>
</td><td> 13
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td> 16
</td><td align="center"> -
</td><td> 70
</td><td align="center"> 17
</td><td> 100
</td><td align="center"> 20
</td><td> 40
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td><td> L
</td></tr>
</td><td> SpS
<tr>
</td></tr><tr>
<td align="center"> B or F+MP(close)
<td> Crouch Hard Kick
</td><td align="center"> 8
</td><td> 6
</td><td align="center"> 2(1)5
</td><td align="center"> 12
</td><td align="center"> -3
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 18


</td><td> 5
</td><td align="center"> 50*40
</td><td> 21
</td><td align="center"> 50*50
</td><td> -7
</td><td align="center"> 40*20
</td><td align="center"> HL
</td><td align="center"> SpS*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> B or F+MP(close)???
</td><td align="center"> 25


</td><td> -
</td><td align="center"> 2(1)4
</td><td> 18
</td><td align="center"> 12
</td><td> -
</td><td align="center"> -2
</td><td> 90
</td><td align="center"> +3
</td><td> 150
</td><td align="center"> 13
</td><td> 60
</td><td align="center"> 18
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td> L
</td><td align="center"> H
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Up Light Punch
</td></tr>
</td><td> 5
<tr>
</td><td> 7
<td align="center"> DF+HP
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 19
</td><td> -
</td><td align="center"> 16
</td><td align="center"> -14


</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -
</td><td align="center"> -


</td><td> 40
</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> F+KKK
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 25
<td> Jump Up Medium Punch
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> B+KKK
</td><td align="center"> -


</td><td> 3
</td><td align="center"> -
</td><td> -
</td><td align="center"> 29
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 70
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td align="center"> -


</td><td> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> D+PPP
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 53~90
</td><td align="center"> -


</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Up Hard Punch
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
<tr>
<td align="center"> level1 FA
</td><td align="center"> 20
</td><td align="center"> 2
</td><td align="center"> 38
</td><td align="center"> -24
</td><td align="center"> -24
</td><td align="center"> 15
</td><td align="center"> 15


</td><td> -
</td><td align="center"> 60
</td><td> 17
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 20
</td><td> 120
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> level2 FA
</td><td align="center"> 17+11


<td> Jump Up Light Kick
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 38
</td><td> 3
</td><td align="center"> -18
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> -
</td><td> 8
</td><td align="center"> 90
</td><td> 11
</td><td align="center"> 150
</td><td align="center"> 40


</td><td> 40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> level3 FA
</td><td align="center"> 63
</td><td align="center"> 2
</td><td align="center"> 39
</td><td align="center"> -


</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 150
</td></tr><tr>
</td><td align="center"> 200
<td> Jump Up Medium Kick
</td><td align="center"> 60
</td><td> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> 5
</td></tr>
</td><td> -
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> -
</td><td align="center"> 130
</td><td> -
</td><td align="center"> 140
</td><td> 11
</td><td align="center"> 40
</td><td> 15
</td><td align="center"> 0.9
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40
</td></tr>
<tr>
<td align="center"> B+LP+LK
</td><td align="center"> 3


</td><td> H
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120
</td><td align="center"> 40


</td></tr><tr>
</td><td align="center"> 0.9
<td> Jump Up Hard Kick
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> 7
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Rolling Attack LP
</td><td align="center"> 6
</td><td align="center"> 18
</td><td align="center"> 4+2
</td><td align="center"> -24


</td><td> -
</td><td align="center"> -15
</td><td> 17
</td><td align="center"> 17
</td><td> 20
</td><td align="center"> 26
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> 120
</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> Rolling Attack MP
</td><td> H
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 33
</td></tr><tr>
</td><td align="center"> 4+2
<td> Jump Forward Light Punch
</td><td align="center"> -24
</td><td> 5
</td><td align="center"> -15
</td><td> 7
</td><td align="center"> 17
</td><td align="center"> 26


</td><td> -
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 30/30
</td><td> 8
</td><td align="center"> HL
</td><td> 11
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Rolling Attack HP
</td><td align="center"> 6


</td><td> 40
</td><td align="center"> 33
</td><td> 50
</td><td align="center"> 4+3
</td><td> 20
</td><td align="center"> -24
</td><td> H
</td><td align="center"> -15
</td><td align="center"> 17
</td><td align="center"> 26
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td> -
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S
<td> Jump Forward Medium Punch
</td><td align="center"> -
</td><td> 6
</td></tr>
<tr>
<td align="center"> Rolling Attack EX
</td><td align="center"> 6
</td><td align="center"> 33
</td><td align="center"> 4+3
</td><td align="center"> -24


</td><td> 5
</td><td align="center"> -15
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 26
</td><td> -
</td><td align="center"> 110
</td><td> 11
</td><td align="center"> 150
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> 15
</td></tr>
</td><td> 70
<tr>
</td><td> 100
<td align="center"> Backstep Rolling LK
</td><td> 40
</td><td align="center"> 28
</td><td align="center"> 25
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td> H
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 30/40
<td> Jump Forward Hard Punch
</td><td align="center"> HL
</td><td> 5
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Backstep Rolling MK
</td><td align="center"> 28


</td><td> 4
</td><td align="center"> 29
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td> -
</td><td align="center"> HL
</td><td> 17
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> 110
</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> Backstep Rolling HK
</td><td align="center"> 28
</td><td align="center"> 33
</td><td align="center"> 6
</td><td align="center"> -


</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Kick
</td><td align="center"> 130
</td><td> 5
</td><td align="center"> 200
</td><td> 5
</td><td align="center"> 30/40
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -


</td><td> 8
</td></tr>
</td><td> 11
<tr>
<td align="center"> Backstep Rolling EX
</td><td align="center"> 28
</td><td align="center"> 33
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td> 40
</td><td align="center"> 120
</td><td> 50
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 0/0
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick
</td></tr>
<tr>
<td align="center"> Anti Air Rolling LK
</td><td align="center"> 4


</td><td> 5
</td><td align="center"> 18
</td><td align="center"> 43+2
</td><td align="center"> -21
</td><td align="center"> -17
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td> 5
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 11
<tr>
</td><td> 15
<td align="center"> Anti Air Rolling MK
</td><td> 60
</td><td align="center"> 4
</td><td> 100
</td><td align="center"> 15
</td><td align="center"> 45+7
</td><td align="center"> -21


</td><td> 40
</td><td align="center"> -17
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> Anti Air Rolling HK
<td> Jump Forward Hard Kick
</td><td align="center"> 4
</td><td> 7
</td><td align="center"> 12
</td><td> 6
</td><td align="center"> 46+4
</td><td> -
</td><td align="center"> -21
</td><td> -
</td><td align="center"> -17
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Anti Air Rolling EX
</td><td align="center"> 4


</td><td> -
</td><td align="center"> 18
</td><td> 17
</td><td align="center"> 50+7
</td><td> 20
</td><td align="center"> -21
</td><td> 110
</td><td align="center"> -17
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> 24
</td><td> H
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 0/0


<td> Back or Forward + Medium Punch (Close)
</td><td align="center"> HL
</td><td> 8
</td><td align="center"> -
</td><td> 2(1)5
</td><td align="center"> -
</td><td> 12
</td></tr>
</td><td> -3
<tr>
</td><td> +2
<td align="center"> Electricity LP
</td><td> 13
</td><td align="center"> 5
</td><td> 18
</td><td align="center"> {4(4)}x3*4
</td><td align="center"> 9
</td><td align="center"> +5


</td><td> 50*40
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> 50*50
</td></tr>
</td><td> 40*20
<tr>
</td><td> HL
<td align="center"> Electricity MP
</td><td> SpS*-
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> {2(2)}x7*2
<td> Back or Forward + Medium Punch (Far)
</td><td align="center"> 9
</td><td> 25
</td><td align="center"> +8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td> 2(1)4
</td><td align="center"> 130
</td><td> 12
</td><td align="center"> 200
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Electricity HP
</td><td align="center"> 10


</td><td> -2
</td><td align="center"> {1(1)}x16*2
</td><td> +3
</td><td align="center"> 9
</td><td> 13
</td><td align="center"> +10
</td><td> 18
</td><td align="center"> -
</td><td> 50*40
</td><td align="center"> 20
</td><td> 50*50
</td><td align="center"> -
</td><td> 40*20
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 20/20


</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Electricity EX
</td><td align="center"> 10
</td><td align="center"> {1(1)}x16*2
</td><td align="center"> 11
</td><td align="center"> +8


</td></tr><tr>
</td><td align="center"> -
<td> Beast Slide
</td><td align="center"> 20
</td><td> 10
</td><td align="center"> -
</td><td> 19
</td><td align="center"> 150
</td><td> 16
</td><td align="center"> 200
</td><td> -14
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td><td> -
</td></tr>
</td><td> 20
<tr>
</td><td> -
<td align="center"> Super Combo
</td><td align="center"> 1+4
</td><td align="center"> 16*1x14
</td><td align="center"> 12
</td><td align="center"> -34
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -


</td><td> 100
</td><td align="center"> 100x5
</td><td> 200
</td><td align="center"> 0
</td><td> 60
</td><td align="center"> 0/0
</td><td> L
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Forward Hop
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Ultra Combo
</td><td align="center"> 1+3


</td><td> 25
</td><td align="center"> 2(20)26*1x20
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -41
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 22
</td><td align="center"> -
</td><td align="center"> 0*100x5
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td> -
</td><td align="center"> L*H*H*Lx4
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame


</td><td> -
</th><th align="center"> frame
</td></tr><tr>
</th><th align="center"> frames of
<td> Back Hop
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> damage
 
</th><th align="center"> stun
</td><td> -
</th><th align="center"> super meter
</td><td> 29
</th><th align="center"> block
</td><td> -
</th><th align="center"> cancel
</td><td> -
</th><th align="center"> comments
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
</td><td> -
</td></tr><tr>
<td> Duck
</td><td> -
 
</td><td> -
</td><td> 53~90
</td><td> -
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 20
</td><td> 2
</td><td> 38
</td><td> -24
</td><td> -24
 
</td><td> 15
</td><td> 15
 
</td><td> 60
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
 
</td><td> 17+11
 
</td><td> 2
</td><td> 38
</td><td> -18
</td><td> -
</td><td> 21
</td><td> -
</td><td> 90
</td><td> 150
 
</td><td> 40
 
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 63
</td><td> 2
</td><td> 39
</td><td> -
 
 
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>
 
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 
</td><td> 130
 
</td><td> 140
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
 
</td><td> 2
</td><td> 20
 
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 120
</td><td> 120
</td><td> 40
 
</td><td> 0.9
</td><td> -
 
</td></tr><tr>
<td> Beast Roll Light Punch
</td><td> 6
</td><td> 18
</td><td> 4+2
</td><td> -24
 
</td><td> -15
</td><td> 17
</td><td> 26
 
</td><td> 100
</td><td> 100
</td><td> 30/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Beast Roll Medium Punch
</td><td> 6
</td><td> 33
 
</td><td> 4+2
</td><td> -24
</td><td> -15
</td><td> 17
</td><td> 26
 
</td><td> 110
</td><td> 150
</td><td> 30/30
</td><td> HL
 
</td><td> S
</td></tr><tr>
<td> Beast Roll Hard Punch
</td><td> 6
 
</td><td> 33
</td><td> 4+3
</td><td> -24
</td><td> -15
</td><td> 17
 
</td><td> 26
</td><td> 120
</td><td> 200
</td><td> 30/30
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Beast Roll EX
</td><td> 6
 
</td><td> 33
</td><td> 4+3
</td><td> -24
 
</td><td> -15
</td><td> 17
</td><td> 26
</td><td> 110
</td><td> 150
</td><td> 0/0
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Backstep Rolling Light Kick
</td><td> 28
</td><td> 25
</td><td> 6
</td><td> -
</td><td> -
 
</td><td> 17
</td><td> -
 
</td><td> 110
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Backstep Rolling Medium Kick
 
</td><td> 28
 
</td><td> 29
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200
 
</td><td> 30/40
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Backstep Rolling Hard Kick
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -
 
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Backstep Rolling EX
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
 
</td><td> 120
 
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Light Kick
</td><td> 4
 
</td><td> 18
</td><td> 43+2
 
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
</td><td> 100
</td><td> 200
</td><td> 30/30
 
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Vertical Rolling Medium Kick
</td><td> 4
</td><td> 15
</td><td> 45+7
</td><td> -21
 
</td><td> -17
</td><td> 20
</td><td> 24
 
</td><td> 110
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Hard Kick
</td><td> 4
</td><td> 12
 
</td><td> 46+4
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
 
</td><td> 120
</td><td> 200
</td><td> 30/30
</td><td> HL
 
</td><td> -
</td></tr><tr>
<td> Vertical Rolling EX
</td><td> 4
 
</td><td> 18
</td><td> 50+7
</td><td> -21
</td><td> -17
</td><td> 20
 
</td><td> 24
</td><td> 120
</td><td> 200
</td><td> 0/0
 
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Electricity Light Punch
</td><td> 5
 
</td><td> {4(4)}x3*4
</td><td> 9
</td><td> +5
 
</td><td> -
</td><td> 20
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 20/20
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity Medium Punch
</td><td> 7
</td><td> {2(2)}x7*2
</td><td> 9
</td><td> +8
</td><td> -
 
</td><td> 20
</td><td> -
 
</td><td> 130
</td><td> 200
</td><td> 20/20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity Hard Punch
 
</td><td> 10
 
</td><td> {1(1)}x16*2
</td><td> 9
</td><td> +10
</td><td> -
</td><td> 20
</td><td> -
</td><td> 140
</td><td> 200
 
</td><td> 20/20
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity EX
</td><td> 10
</td><td> {1(1)}x16*2
</td><td> 11
</td><td> +8
 
 
</td><td> -
</td><td> 20
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Super
</td><td> 1+4
</td><td> 16*1x14
</td><td> 12
</td><td> -34
</td><td> -
</td><td> 22
</td><td> -
 
</td><td> 100x5
 
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+3
 
</td><td> 2(20) 26 *1x20
</td><td> 17
 
</td><td> -41
</td><td> -
</td><td> 22
</td><td> -
</td><td> 0*100x5
</td><td> 0
</td><td> 0/0
 
</td><td> L*H*H*Lx4
</td><td> -
 
</td></tr>


</th></tr>
<tr>
<tr>
<th> Move
<th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th align="center"> ability
</th><th align="center">
</th></tr>


</th><th> Hit stun
<br /><br />
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</table>
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">


Quelle: [http://www.eventhubs.com/guides/2008/nov/13/blanka-frame-data-street-fighter-4/ eventhubs]
<div class="NavContent" align="left">
<table>


== Externe Links ==
== Externe Links ==

Version vom 31. Januar 2009, 14:19 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 Blanka.jpg

Matchups

6:4: Zangief, Akuma, Ken, Guile, El Fuerte, Claw

5:5: Ryu, Chun Li, Rufus, Viper, Dhalsim, Abel, E. Honda

4:6: Sagat, Dictator

3:7: Boxer

Quelle: eventhubs.com - Tier listing for 2009

Normals & Command Normals

  • Amazon River Run: SFIV DF.png +HP (DF+HP)
    Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.


  • Rock Crush: close SFIV B.png oder SFIV F.png +MP (B+MP oder F+MP)
    Bei Gedrückthalten von MP: Overhead.


  • Surprise Forward: SFIV F.png +KKK (F+KKK)


  • Surprise Back: SFIV B.png +KKK (B+KKK)


  • Fear Down: SFIV D.png +PPP (D+PPP)
    Kann in eine Spezialattacke gecancelt werden.

Special Moves & EX Special Moves

  • Electric Thunder: P (5x schnell drücken)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • Rolling Attack: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.


  • Backstep Rolling: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)
    Overhead.


  • Vertical Rolling: SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)



  • EX Electric Thunder: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
    Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Rolling Attack: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.


  • EX Backstep Rolling: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.


  • EX Vertical Rolling: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Unverwundbarkeit.

Super & Ultra Moves

  • Ground Shave Rolling (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+P (charge B,F,B,F+P)
    Juggle-Eigenschaft.


  • Lightning Cannonball (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+PPP (charge B,F,B,F+PPP)
    Juggle-Eigenschaft. Trifft erst low, dann overhead.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• c.MK, Ultra

• j.HK, 2x c.LK, HP Rolling Attack, LP Super

• j.HK, c.MK, cancel mit Rolling Attack

• Rolling Attack (Close), cancel mit Focus Attack

• cross-up mit j.MK, c.MK, LP, HP Rolling Attack

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): DF+HP

gegen E.Hondaʼs Headbutt (charge B; F+P): DF+HP, EX Rolling Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): Step then DF+HP

gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack

Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30 50 20 HL SpS -
close MP 6 2 10 +2 +5 13 16 80 100 40 HL S -
close HP 7 4 22 -7 -1 18 24 110[90] 200[150] 60 HL S -
close LK 4 3 10 -2 +1 10 13 40 50 20 HL SpS -
close MK 5 2(3)2 12 0 +3 13 16 40*40 50*50 40*20 HL S -
close HK 7 6 19 -6 -1 18 23 100[80] 200[150] 60 HL S -
far LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
far MP 7 4 9 +1 +4 13 16 80 100 40 HL S -
far HP 7 6 20 -7 -2 18 23 120 200 60 HL - -
far LK 5 2 12 -3 0 10 13 30 50 20 HL S -
far MK 5 2 19 -7 -4 13 16 90 100 40 HL S -
far HK 3 6 23 -10 -5 18 23 100[80] 200[150] 60 HL - -
crouch LP 4 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 7 4 15 -5 -2 13 16 60 100 40 HL S -
crouch HP 8 4 25 -10 -4 18 24 100 200 60 HL S -
crouch LK 4 3 7 +1 +4 10 13 30 50 20 L SpS -
crouch MK 5 2 11 +1 +4 13 16 70 100 40 L SpS -
crouch HK 6 5 21 -7 - 18 - 90 150 60 L S -
jump up LP 5 7 - - - 8 11 40 50 20 H - -
jump up MP 6 3 - - - 11 15 70 100 40 H - -
jump up HP 4 3 - - - 17 20 120 200 60 H - -
jump up LK 4 3 - - - 8 11 40 50 20 H - -
jump up MK 5 5 - - - 11 15 60 100 40 H - -
jump up HK 7 7 - - - 17 20 120 200 60 H - -
jump forward LP 5 7 - - - 8 11 40 50 20 H - -
jump forward MP 6 5 - - - 11 15 70 100 40 H - -
jump forward HP 5 4 - - - 17 20 110 200 60 H - -
jump forward LK 5 5 - - - 8 11 40 50 20 H - -
jump forward MK 5 5 - - - 11 15 60 100 40 H - -
jump forward HK 7 6 - - - 17 20 110 200 60 H - -
B or F+MP(close) 8 2(1)5 12 -3 +2 13 18 50*40 50*50 40*20 HL SpS*- -
B or F+MP(close)??? 25 2(1)4 12 -2 +3 13 18 50*40 50*50 40*20 H - -
DF+HP 10 19 16 -14 - 20 - 100 200 60 L - -
F+KKK - - 25 - - - - - - - - - -
B+KKK - - 29 - - - - - - - - - -
D+PPP - - 53~90 - - - - - - - - - -
level1 FA 20 2 38 -24 -24 15 15 60 100 20 HL - -
level2 FA 17+11 2 38 -18 - 21 - 90 150 40 HL - -
level3 FA 63 2 39 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 140 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 120 40 0.9 - -
Rolling Attack LP 6 18 4+2 -24 -15 17 26 100 100 30/30 HL S -
Rolling Attack MP 6 33 4+2 -24 -15 17 26 110 150 30/30 HL S -
Rolling Attack HP 6 33 4+3 -24 -15 17 26 120 200 30/30 HL S -
Rolling Attack EX 6 33 4+3 -24 -15 17 26 110 150 0/0 HL S -
Backstep Rolling LK 28 25 6 - - 17 - 110 200 30/40 HL - -
Backstep Rolling MK 28 29 6 - - 17 - 120 200 30/40 HL - -
Backstep Rolling HK 28 33 6 - - 17 - 130 200 30/40 HL - -
Backstep Rolling EX 28 33 6 - - 17 - 120 200 0/0 HL - -
Anti Air Rolling LK 4 18 43+2 -21 -17 20 24 100 200 30/30 HL - -
Anti Air Rolling MK 4 15 45+7 -21 -17 20 24 110 200 30/30 HL - -
Anti Air Rolling HK 4 12 46+4 -21 -17 20 24 120 200 30/30 HL - -
Anti Air Rolling EX 4 18 50+7 -21 -17 20 24 120 200 0/0 HL - -
Electricity LP 5 {4(4)}x3*4 9 +5 - 20 - 120 200 20/20 HL S -
Electricity MP 7 {2(2)}x7*2 9 +8 - 20 - 130 200 20/20 HL S -
Electricity HP 10 {1(1)}x16*2 9 +10 - 20 - 140 200 20/20 HL S -
Electricity EX 10 {1(1)}x16*2 11 +8 - 20 - 150 200 0/0 HL S -
Super Combo 1+4 16*1x14 12 -34 - 22 - 100x5 0 0/0 HL - -
Ultra Combo 1+3 2(20)26*1x20 17 -41 - 22 - 0*100x5 0 0/0 L*H*H*Lx4 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability

Externe Links

Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken