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== Framedata ==
== Framedata ==


<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 6
</td><td> 2
</td><td> 10
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Punch
</td><td> 7
</td><td> 4
</td><td> 22
</td><td> -7
</td><td> -1
</td><td> 18
</td><td> 24
</td><td> 110[90]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Light Kick
</td><td> 4
</td><td> 3
</td><td> 10
</td><td> -2
</td><td> +1
</td><td> 10
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
</td><td> 2(3)2
</td><td> 12
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 40*40
</td><td> 50*50
</td><td> 40*20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Kick
</td><td> 7
</td><td> 6
</td><td> 19
</td><td> -6
</td><td> -1
</td><td> 18
</td><td> 23
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Light Punch
</td><td> 3
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
</td><td> 4
</td><td> 9
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 7
</td><td> 6
</td><td> 20
</td><td> -7
</td><td> -2
</td><td> 18
</td><td> 23
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 12
</td><td> -3
</td><td> 0
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Medium Kick
</td><td> 5
</td><td> 2
</td><td> 19
</td><td> -7
</td><td> -4
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Kick
</td><td> 3
</td><td> 6
</td><td> 23
</td><td> -10
</td><td> -5
</td><td> 18
</td><td> 23
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7
</td><td> 4
</td><td> 15
</td><td> -5
</td><td> -2
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 8
</td><td> 4
</td><td> 25
</td><td> -10
</td><td> -4
</td><td> 18
</td><td> 24
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 3
</td><td> 7
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 5
</td><td> 2
</td><td> 11
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6
</td><td> 5
</td><td> 21
</td><td> -7
</td><td> -
</td><td> 18
</td><td> -
</td><td> 90
</td><td> 150
</td><td> 60
</td><td> L
</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 6
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 4
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
</td><td> 4
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 7
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 6
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 5
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Back or Forward + Medium Punch (Close)
</td><td> 8
</td><td> 2(1)5
</td><td> 12
</td><td> -3
</td><td> +2
</td><td> 13
</td><td> 18
</td><td> 50*40
</td><td> 50*50
</td><td> 40*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>
<td> Back or Forward + Medium Punch (Far)
</td><td> 25
</td><td> 2(1)4
</td><td> 12
</td><td> -2
</td><td> +3
</td><td> 13
</td><td> 18
</td><td> 50*40
</td><td> 50*50
</td><td> 40*20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Beast Slide
</td><td> 10
</td><td> 19
</td><td> 16
</td><td> -14
</td><td> -
</td><td> 20
</td><td> -
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> L
</td><td> -
</td></tr><tr>
<td> Forward Hop
</td><td> -
</td><td> -
</td><td> 25
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Back Hop
</td><td> -
</td><td> -
</td><td> 29
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Duck
</td><td> -
</td><td> -
</td><td> 53~90
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 20
</td><td> 2
</td><td> 38
</td><td> -24
</td><td> -24
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+11
</td><td> 2
</td><td> 38
</td><td> -18
</td><td> -
</td><td> 21
</td><td> -
</td><td> 90
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 63
</td><td> 2
</td><td> 39
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 140
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 120
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Beast Roll Light Punch
</td><td> 6
</td><td> 18
</td><td> 4+2
</td><td> -24
</td><td> -15
</td><td> 17
</td><td> 26
</td><td> 100
</td><td> 100
</td><td> 30/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Beast Roll Medium Punch
</td><td> 6
</td><td> 33
</td><td> 4+2
</td><td> -24
</td><td> -15
</td><td> 17
</td><td> 26
</td><td> 110
</td><td> 150
</td><td> 30/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Beast Roll Hard Punch
</td><td> 6
</td><td> 33
</td><td> 4+3
</td><td> -24
</td><td> -15
</td><td> 17
</td><td> 26
</td><td> 120
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Beast Roll EX
</td><td> 6
</td><td> 33
</td><td> 4+3
</td><td> -24
</td><td> -15
</td><td> 17
</td><td> 26
</td><td> 110
</td><td> 150
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Backstep Rolling Light Kick
</td><td> 28
</td><td> 25
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Backstep Rolling Medium Kick
</td><td> 28
</td><td> 29
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Backstep Rolling Hard Kick
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Backstep Rolling EX
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Light Kick
</td><td> 4
</td><td> 18
</td><td> 43+2
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
</td><td> 100
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Medium Kick
</td><td> 4
</td><td> 15
</td><td> 45+7
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
</td><td> 110
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Hard Kick
</td><td> 4
</td><td> 12
</td><td> 46+4
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
</td><td> 120
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling EX
</td><td> 4
</td><td> 18
</td><td> 50+7
</td><td> -21
</td><td> -17
</td><td> 20
</td><td> 24
</td><td> 120
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Electricity Light Punch
</td><td> 5
</td><td> {4(4)}x3*4
</td><td> 9
</td><td> +5
</td><td> -
</td><td> 20
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 20/20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity Medium Punch
</td><td> 7
</td><td> {2(2)}x7*2
</td><td> 9
</td><td> +8
</td><td> -
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 20/20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity Hard Punch
</td><td> 10
</td><td> {1(1)}x16*2
</td><td> 9
</td><td> +10
</td><td> -
</td><td> 20
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 20/20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity EX
</td><td> 10
</td><td> {1(1)}x16*2
</td><td> 11
</td><td> +8
</td><td> -
</td><td> 20
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Super
</td><td> 1+4
</td><td> 16*1x14
</td><td> 12
</td><td> -34
</td><td> -
</td><td> 22
</td><td> -
</td><td> 100x5
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+3
</td><td> 2(20) 26 *1x20
</td><td> 17
</td><td> -41
</td><td> -
</td><td> 22
</td><td> -
</td><td> 0*100x5
</td><td> 0
</td><td> 0/0
</td><td> L*H*H*Lx4
</td><td> -
</td></tr>
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</table>
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/blanka-frame-data-street-fighter-4/ eventhubs]


== Externe Links ==
== Externe Links ==

Version vom 29. Januar 2009, 19:27 Uhr

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Street Fighter 4 Blanka.jpg

Matchups

Normals & Command Normals

Special Moves & EX Special Moves

Super & Ultra Moves

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

Wichtige Counter-Attack-Optionen

Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30 50 20 HL SpS
Close Medium Punch 6 2 10 +2 +5 13 16 80 100 40 HL S
Close Hard Punch 7 4 22 -7


-1 18 24 110[90] 200[150] 60 HL S
Close Light Kick 4 3 10 -2 +1 10 13 40 50 20 HL SpS
Close Medium Kick 5 2(3)2 12 0 +3 13 16 40*40 50*50 40*20 HL S
Close Hard Kick 7 6 19 -6 -1 18 23 100[80] 200[150] 60 HL S
Far Light Punch 3 2 9 0 +3 10 13 30 50 20 HL SpS
Far Medium Punch 7 4 9 +1 +4 13 16 80 100 40 HL S
Far Hard Punch 7 6 20 -7 -2 18 23 120 200 60 HL -
Far Light Kick 5 2 12 -3 0 10 13 30 50 20 HL S
Far Medium Kick 5 2 19 -7 -4 13 16 90 100 40 HL S
Far Hard Kick 3 6 23 -10


-5 18 23 100[80] 200[150] 60 HL -
Crouch Light Punch 4 2 9 0 +3 10 13 30 50 20 HL SpS
Crouch Medium Punch 7 4 15 -5 -2 13 16 60 100 40 HL S
Crouch Hard Punch 8 4 25 -10 -4 18 24 100 200 60 HL S
Crouch Light Kick 4 3 7 +1 +4 10 13 30 50 20 L SpS
Crouch Medium Kick 5 2 11 +1 +4 13 16 70 100 40 L SpS
Crouch Hard Kick 6 5 21 -7 - 18 - 90 150 60 L S
Jump Up Light Punch 5 7 - - - 8 11 40 50 20 H -
Jump Up Medium Punch 6 3 - - - 11 15 70 100 40 H -
Jump Up Hard Punch 4 3 - -


- 17 20 120 200 60 H -
Jump Up Light Kick 4 3 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 5 5 - - - 11 15 60 100 40 H -
Jump Up Hard Kick 7 7 - - - 17 20 120 200 60 H -
Jump Forward Light Punch 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 6 5 - - - 11 15 70 100 40 H -
Jump Forward Hard Punch 5 4 - - - 17 20 110 200 60 H -
Jump Forward Light Kick 5 5 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 5 5 - - - 11 15 60 100 40 H -
Jump Forward Hard Kick 7 6 - -


- 17 20 110 200 60 H -
Back or Forward + Medium Punch (Close) 8 2(1)5 12 -3 +2 13 18 50*40 50*50 40*20 HL SpS*-
Back or Forward + Medium Punch (Far) 25 2(1)4 12 -2 +3 13 18 50*40 50*50 40*20 H -
Beast Slide 10 19 16 -14 - 20 - 100 200 60 L -
Forward Hop - - 25 - - - - - - - - -
Back Hop - - 29 - - - - - - - - -
Duck - - 53~90 - - - - - - - - -
Level 1 Focus Attack 20 2 38 -24 -24 15 15 60 100 20 HL -
Level 2 Focus Attack 17+11 2 38 -18 - 21 - 90 150 40


HL -
Level 3 Focus Attack 63 2 39 -


- - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 140 40 0.9 -
Back + Throw 3 2 20 - - - - 120 120 40 0.9 -
Beast Roll Light Punch 6 18 4+2 -24 -15 17 26 100 100 30/30 HL S
Beast Roll Medium Punch 6 33 4+2 -24 -15 17 26 110 150 30/30 HL S
Beast Roll Hard Punch 6 33 4+3 -24 -15 17 26 120 200 30/30 HL S
Beast Roll EX 6 33 4+3 -24 -15 17 26 110 150 0/0 HL S
Backstep Rolling Light Kick 28 25 6 - - 17 - 110 200 30/40 HL -
Backstep Rolling Medium Kick 28 29 6 - - 17 - 120 200 30/40 HL -
Backstep Rolling Hard Kick 28 33 6 -


- 17 - 130 200 30/40 HL -
Backstep Rolling EX 28 33 6 - - 17 - 120 200 0/0 HL -
Vertical Rolling Light Kick 4 18 43+2 -21 -17 20 24 100 200 30/30 HL -
Vertical Rolling Medium Kick 4 15 45+7 -21 -17 20 24 110 200 30/30 HL -
Vertical Rolling Hard Kick 4 12 46+4 -21 -17 20 24 120 200 30/30 HL -
Vertical Rolling EX 4 18 50+7 -21 -17 20 24 120 200 0/0 HL -
Electricity Light Punch 5 {4(4)}x3*4 9 +5 - 20 - 120 200 20/20 HL S
Electricity Medium Punch 7 {2(2)}x7*2 9 +8 - 20 - 130 200 20/20 HL S
Electricity Hard Punch 10 {1(1)}x16*2 9 +10 - 20 - 140 200 20/20 HL S
Electricity EX 10 {1(1)}x16*2 11 +8


- 20 - 150 200 0/0 HL S
Super 1+4 16*1x14 12 -34 - 22 - 100x5 0 0/0 HL -
Ultra 1+3 2(20) 26 *1x20 17 -41 - 22 - 0*100x5 0 0/0 L*H*H*Lx4 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs

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