Balrog(SF4)

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Street Fighter 4 Balrog.jpg

Synonym: Claw; westlicher Name: Vega


Matchups

5:5: Dhalsim, Guile, E. Honda, El Fuerte

4:6: Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Abel

3:7: Sagat

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Piece of Mercury: SFIV DF.png +MK (DF+MK)
  • Cosmic Smart: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft und Special Cancel.
  • Backslash: PPP
    Unverwundbarkeit.
  • Short Backslash: KKK
    Unverwundbarkeit.
  • Triangle Jump: an der Wand SFIV UF.png (UF)


Special Moves & EX Special Moves

  • Rolling Crystal Flash: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    EX Focus Attack & Super Cancel.
  • Scarlet Terror: SFIV DB.pngcharge(2 sec.)  SFIV F.png+K (charge DB,F+K)
    Armor-Breaking.
  • Sky High Claw: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +P (charge D,U+P)
    Button bestimmt Höhe.
  • Flying Barcelona Attack: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +K =>P (charge D,U+K =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F.
    • Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Juggle-Eigenschaft.
  • Remove Claw: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
  • Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Gibt 50% Super Meter, Defense gesenkt, Offense erhöht.



  • EX Rolling Crystal Flash: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Geht durch Projektile, EX Focus Attack & Super Cancel.
  • EX Scarlet Terror: SFIV DB.pngcharge(2 sec.)  SFIV F.png+KK (charge DB,F+KK)
    Armor-Breaking.
  • Sky High Claw: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +PP (charge D,U+PP)
    Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
  • EX Flying Barcelona Attack: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +KK =>P (charge D,U+KK =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
  • EX Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PPP (DP+PPP)


Super & Ultra Moves

  • Flying Barcelona Special (Super): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +K =>P (charge DB,DF,DB,UF+K =>P)
    • Rolling Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Followup für den Super.
  • Bloody High Claw (Ultra): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +KKK (charge DB,DF,DB,UF+KKK)
    Geht durch Projektile. Armor Breaking.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• DF+HK, c.HK

• DF+HK, EX Flying Barcelona Attack, Izuna Drop

• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop

• 2x c.LP, c.MP, cancel mit EX Flying Barcelona Attack

• j.HP, close HP (1 hit), HP Rolling Crystal Flash


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Ultra


Framedata



frame frame frames of frames of super meter cancel


move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability
close LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
close MP 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS


close HP 9 3(7)3 14 +1 +5 17 24*21 50[40]x2 50*50 60*20 HL SpS*-
close LK 4 2 10 -1 +2 10 13 30 50 20 HL -
close MK 6 2 13 -1 +2 13 16 70 100 40 HL SpS
close HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*-
far LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
far MP 7 2 14 -2 +1 13 16 90[80] 100 40 HL S


far HP 8 3 23 -8 -4 17 21 120[110] 200 60 HL -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL -
far MK 8 2 15 -3 0 13 16 70 100 40 HL -


far HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*-
crouch LP 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS
crouch MP 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS


crouch HP 5 2 27 -11 -6 17 22 110[100] 200 60 HL -
crouch LK 4 2 9 0 +3 10 13 20 50 20 L SpS
crouch MK 8 3 9 +2 +5 13 16 70 100 40 L SpS


crouch HK 8 13 17 -12 - 17 - 110 200 60 L -
jump up LP 6 5 - - - 8 11 50[40] 50 20 H -
jump up MP 5 3 - - - 11 15 80[70] 100 40 H -


jump up HP 6 2 - - - 15 18 100[90] 200 60 H -
jump up LK 6 9 - - - 8 11 40 50 20 H -
jump up MK 6 7 - - - 11 15 80 100 40 H -


jump up HK 4 5 - - - 15 18 100 200 60 H -
jump forward LP 5 5 - - - 8 11 50[40] 50 20 H -
jump forward MP 5 5 - - - 11 15 80[70] 100 40 H -


jump forward HP 5 4 - - - 15 18 100[90] 200 60 H -
jump forward LK 6 7 - - - 8 11 40 50 20 H -
jump forward MK 6 6 - - - 11 15 70 100 40 H -


jump forward HK 6 6 - - - 15 18 100 200 60 H -
Piece of Mercury: DF+MK 19 4 13 -5 -1 11 15 60 100 40 HL -
Cosmic Smart: DF+HK 14 5 10+4 -1 - 17 - 80 100 60 HL -


Triangle Jump - - - - - - - - - - - -
Backflip PPP - - 65 - - - - - - - - -
Backflip KKK - - 42 - - - - - - - - -


Focus Level 1 21 2 35 -21 -21 15 15 60[50] 100 20 HL -
Focus Level 2 17+12 2 35 -15 - 21 - 80[70] 150 40 HL -
Focus Level 3 65 2 35 - - - - 150[120] 200 60 - -


Rainbow Suplex: neutral or f+LP+LK 3 2 20 - - - - 120 120 40 1.0 -
Crescent Line: b+LP+LK 3 2 20 - - - - 120 120 40 1.0 -
Stardust Drop: In Air, LP+LK 3 2 - - - - - 150 130 40 1.2 -


LP Rolling Crystal Flash: charge b(60f),f+LP 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S
MP Rolling Crystal Flash: charge b(60f),f+MP 16 9(5)8(5)9
(6)4
22 -2 +2 14x3*23 17x3*27 20x3*90[80] 20x3*100 20/10x3*30 HL S
HP Rolling Crystal Flash: charge b(60f),f+HP 20 9(5)8(5)9
(5)8(6)4
22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 20/10x4*30 HL S
EX Rolling Crystal Flash: charge b(60f),f+PP 20 9(5)8(5)9
(5)8(6)4
22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 0/0 HL S
LK Scarlet Terror: charge db(42f),f+LK 7 10 15+8 -12 - 20 - 100 150 30/30 HL -
MK Scarlet Terror: charge db(42f),f+MK 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL -
HK Scarlet Terror: charge db(42f),f+HK 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL -
EX Scarlet Terror: charge db(42f),f+KK 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL -
Sky High Claw: charge d(42f),u+P  ???5  ???  ???17 -20 -16 17 21 110[100] 200 30/40 HL -


EX Sky High Claw: charge d(42f),u+PP  ???10  ???  ???17 -18 - 17 - 60[50]x2 100 0/0 HL -
Flying Barcelona Attack: charge d(42f),u+K - - 31 - - - - - - 20/- - -
Flying Barcelona Strike: press P during FBA 3 11 31 - - 20 - 90[80] 100 -/40 H -
EX Flying Barcelona Attack: charge d(42f),u+KK 8  ??? 31 - - 20 - 50 50 0/0 HL -
EX Barcelona Strike: press P during EX FBA 2 1(1)11 31 - - 20 - 50*90[40*80] 50*100 0/0 H -
Izuna Drop: press f or b+P near opponent during FBA 2 1(1)11 31 - - - - 150 150 -/80 0.6 -
Claw Throw: f,d,df+P - - 40 - - - - - - - - -
Mask Throw: f,d,df+PP - - 40 - - - - - - - - -
Flying Barcelona Special: charge db(42f),df,db,u+K  ???6 10(2)10 31 - - 17x3*20 - 60[50]x3*100[90] 0 0/0 H -


Rolling Izuna Drop: press P close to opponent during FBS 2 11(2)10 31 - - - - 100*100*130 0 0/0 0.8 -
Bloody High Claw: charge db(42f),df,db,u+KKK  ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel
adv.blk adv.hit blockstun hitstun gain ability
Quelle: shoryuken.com

Externe Links

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken