Balrog(SF4): Unterschied zwischen den Versionen

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== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>


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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• DF+HK, c.HK
• DF+HK, c.HK


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th> Active


</th><th align="center">
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> frame
</th><th> Frame Adv. Hit
</th><th align="center"> frame
</th><th> Block stun
</th><th align="center"> frames of
</th><th> Hit stun
</th><th align="center"> frames of
</th><th> Damage
</th><th align="center">
</th><th> Stun
</th><th align="center">
</th><th> Meter Gain
</th><th align="center"> super meter
</th><th> Block
</th><th align="center">
</th><th align="center"> cancel


</th><th> Cancel Ability
</th></tr>


</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 10
</th><th align="center"> adv.blk
</td><td> -1
</th><th align="center"> adv.hit
</td><td> +2
</th><th align="center"> blockstun
 
</td><td> 10
</td><td> 13
 
</td><td> 30[20]
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 9
</td><td> 3(7)3
</td><td> 14
</td><td> +1
 
 
</td><td> +5
</td><td> 17
</td><td> 24*21
</td><td> 50[40]x2
</td><td> 50*50
</td><td> 60*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>


</th><th align="center"> hitstun
<td> Close Light Kick
</th><th align="center"> damage
</td><td> 4
</th><th align="center"> stun
</td><td> 2
</th><th align="center"> gain
</td><td> 10
</th><th align="center"> block
</td><td> -1
</th><th align="center"> ability
</td><td> +2
</td><td> 10
</td><td> 13


</th></tr>
</td><td> 30
<tr>
 
<td align="center"> close LP
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 6


</td><td align="center"> 4
</td><td> 2
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -1
</td><td align="center"> HL
</td><td> +2
</td><td align="center"> SpS
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> close MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> +2
<td> Close Hard Kick
</td><td align="center"> 13
</td><td> 4
</td><td align="center"> 16
</td><td> 2*2
</td><td align="center"> 70[60]
</td><td> 23
</td><td align="center"> 100
</td><td> -7
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> -2
</td><td> 17
</td><td> 22


</td></tr>
</td><td> 40*70
<tr>
</td><td> 125*75
<td align="center"> close HP
</td><td> 60*20
</td><td align="center"> 9
</td><td> HL
</td><td align="center"> 3(7)3
</td><td> S*-
</td><td align="center"> 14
</td></tr><tr>
</td><td align="center"> +1
<td> Far Light Punch
</td><td align="center"> +5
</td><td> 4
</td><td align="center"> 17
</td><td> 2


</td><td align="center"> 24*21
</td><td> 10
</td><td align="center"> 50[40]x2
</td><td> -1
</td><td align="center"> 50*50
</td><td> +2
</td><td align="center"> 60*20
</td><td> 10
</td><td align="center"> HL
</td><td> 13
</td><td align="center"> SpS*-


</td></tr>
</td><td> 30[20]
<tr>
</td><td> 50
<td align="center"> close LK
</td><td> 20
</td><td> HL


</td><td align="center"> 4
</td><td> SpS
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 10
<td> Far Medium Punch
</td><td align="center"> -1
</td><td> 7
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 2
</td><td align="center"> HL
</td><td> 14
</td><td align="center"> -
</td><td> -2
</td><td> +1
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90[80]
<td align="center"> close MK
</td><td> 100
</td><td align="center"> 6
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> HL
</td><td align="center"> +2
</td><td> S
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Far Hard Punch
</td><td align="center"> 70
</td><td> 8
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 3
<tr>
</td><td> 23
<td align="center"> close HK
</td><td> -8
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -4
</td><td align="center"> 40*70
</td><td> 17
</td><td align="center"> 125*75
</td><td> 21
</td><td align="center"> 60*20
</td><td> 120[110]
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> S*-
</td><td> 60


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far LP
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


</td><td align="center"> 4
</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> HL
</td><td> 50
</td><td align="center"> SpS
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick


</td></tr>
</td><td> 8
<tr>
<td align="center"> far MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 14


</td><td align="center"> -2
</td><td> 2
</td><td align="center"> +1
</td><td> 15
</td><td align="center"> 13
</td><td> -3
</td><td align="center"> 16
</td><td> 0
</td><td align="center"> 90[80]
</td><td> 13
</td><td align="center"> 100
</td><td> 16
</td><td align="center"> 40
</td><td> 70
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> S


</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HP
</td></tr><tr>
</td><td align="center"> 8
<td> Far Hard Kick
</td><td align="center"> 3
</td><td> 4
</td><td align="center"> 23
</td><td> 2*2
</td><td align="center"> -8
</td><td> 23
</td><td align="center"> -4
</td><td> -7
</td><td align="center"> 17


</td><td align="center"> 21
</td><td align="center"> 120[110]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -2
<tr>
</td><td> 17
<td align="center"> far LK
</td><td> 22
</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>


</td><td align="center"> 5
<td> Crouch Light Punch
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 7
</td><td> 2
</td><td align="center"> +2
</td><td> 8
</td><td align="center"> +5
</td><td> +1
</td><td align="center"> 10
</td><td> +4
</td><td align="center"> 13
</td><td> 10
</td><td align="center"> 40
</td><td> 13
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 30[20]
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> far MK
</td><td> HL
</td><td align="center"> 8
</td><td> SpS
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 15
<td> Crouch Medium Punch
</td><td> 4


</td><td align="center"> -3
</td><td> 2
</td><td align="center"> 0
</td><td> 16
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> far HK
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> 40*70
<td> Crouch Hard Punch
</td><td align="center"> 125*75
</td><td> 5
</td><td align="center"> 60*20
</td><td> 2
</td><td align="center"> HL
</td><td> 27
</td><td align="center"> S*-
</td><td> -11


</td></tr>
</td><td> -6
<tr>
</td><td> 17
<td align="center"> crouch LP
</td><td> 22


</td><td align="center"> 4
</td><td> 110[100]
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 8
</td><td> 60
</td><td align="center"> +1
</td><td> HL
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 10
</td></tr><tr>
</td><td align="center"> 13
<td> Crouch Light Kick
</td><td align="center"> 30[20]
</td><td> 4
</td><td align="center"> 50
</td><td> 2


</td><td align="center"> 20
</td><td> 9
</td><td align="center"> HL
</td><td> 0
</td><td align="center"> SpS
</td><td> +3
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 20
<tr>
</td><td> 50
<td align="center"> crouch MP
</td><td> 20
</td><td align="center"> 4
</td><td> L
</td><td align="center"> 2
</td><td align="center"> 16


</td><td align="center"> -4
</td><td> SpS
</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> 13
<td> Crouch Medium Kick
</td><td align="center"> 16
</td><td> 8
</td><td align="center"> 70[60]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 3
</td><td> 9
</td><td> +2
</td><td> +5
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 70
<td align="center"> crouch HP
</td><td> 100
</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 27
</td><td align="center"> -11
</td><td align="center"> -6
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> L
</td><td align="center"> 110[100]
</td><td> SpS
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Crouch Hard Kick
</td><td align="center"> HL
</td><td> 8
</td><td align="center"> -


</td></tr>
</td><td> 13
<tr>
</td><td> 17
<td align="center"> crouch LK
</td><td> -12


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> 17
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 0
</td><td> 110
</td><td align="center"> +3
</td><td> 200
</td><td align="center"> 10
</td><td> 60
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> L
</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 6
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> crouch MK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 9


</td><td align="center"> +2
</td><td> 50[40]
</td><td align="center"> +5
</td><td> 50
</td><td align="center"> 13
</td><td> 20
</td><td align="center"> 16
</td><td> H
</td><td align="center"> 70
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Jump Up Medium Punch
</td><td align="center"> L
</td><td align="center"> SpS


</td><td> 5


</td></tr>
</td><td> 3
<tr>
</td><td> -
<td align="center"> crouch HK
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 17
</td><td> 15
</td><td align="center"> -12
</td><td> 80[70]
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 17


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LP
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 2
</td><td> -
</td><td> -


</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td> 100[90]
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 6
<td align="center"> jump up MP
</td><td> 9
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6


</td></tr>
</td><td> 7
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100[90]
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 80
</td><td align="center"> -
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LK


</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> 9
<td> Jump Up Hard Kick
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 15
</td><td align="center"> -
</td><td> 18


</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> jump up MK
</td><td> 60
</td><td align="center"> 6
</td><td> H
</td><td align="center"> 7
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 5


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> 8
</td><td align="center"> 80
</td><td> 11
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50[40]
</td><td> 50
</td><td> 20
</td><td> H


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump up HK
<td> Jump Forward Medium Punch
</td><td align="center"> 4
</td><td> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 5
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 11
</td><td align="center"> -


</td></tr>
</td><td> 15
<tr>
</td><td> 80[70]
<td align="center"> jump forward LP
</td><td> 100
</td><td> 40


</td><td align="center"> 5
</td><td> H
</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 5
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 4
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MP
</td><td> 18
</td><td align="center"> 5
</td><td> 100[90]
</td><td align="center"> 5
</td><td> 200
</td><td align="center"> -
</td><td> 60


</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Jump Forward Light Kick
</td><td align="center"> 80[70]
</td><td> 6
</td><td align="center"> 100
</td><td> 7
</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -


</td><td> 8
</td><td> 11


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> jump forward HP
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 6
</td><td align="center"> 100[90]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 6
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100


</td><td align="center"> 6
</td><td> 40
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 6
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> 11
</td><td> 18
</td><td align="center"> 15
</td><td> 100
</td><td align="center"> 70
</td><td> 200
</td><td align="center"> 100
</td><td> 60
</td><td align="center"> 40
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>


<td> Down Forward + Medium Kick
</td><td> 19
</td><td> 4
</td><td> 13
</td><td> -5
</td><td> -1
</td><td> 11
</td><td> 15


</td></tr>
</td><td> 60
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 100
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td> HL
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Down Forward + Hard Kick
</td><td> 14


</td></tr>
</td><td> 5
<tr>
</td><td> 10+4
<td align="center"> Piece of Mercury: DF+MK


</td><td align="center"> 19
</td><td> -1
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 13
</td><td> 17
</td><td align="center"> -5
</td><td> -
</td><td align="center"> -1
</td><td> 80
</td><td align="center"> 11
</td><td> 100
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> HL
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -


</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> Cosmic Smart: DF+HK
<td> Punch Backflip
</td><td align="center"> 14
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 10+4
</td><td> 65
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -1
</td><td> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Kick Backflip
</td><td> -


</td></tr>
<tr>
<td align="center"> Triangle Jump
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 42
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
 


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Backflip PPP
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21


</td><td align="center"> -
</td><td> -21
</td><td align="center"> -
</td><td align="center"> 65
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 60[50]
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack


</td></tr>
</td><td> 17+12
<tr>
</td><td> 2
<td align="center"> Backflip KKK
</td><td> 35
</td><td align="center"> -
</td><td> -15
</td><td align="center"> -
</td><td> -
</td><td align="center"> 42
</td><td> 21
</td><td> -


</td><td align="center"> -
</td><td> 80[70]
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 65


</td></tr>
</td><td> 2
<tr>
</td><td> 35
<td align="center"> Focus Level 1
</td><td> -
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> -
</td><td align="center"> 60[50]
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 20
</td><td> 150[120]
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> -
</td><td> 60


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Focus Level 2
</td></tr><tr>


</td><td align="center"> 17+12
<td> Forward + Throw
</td><td align="center"> 2
</td><td> 3
</td><td align="center"> 35
</td><td> 2
</td><td align="center"> -15
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80[70]
</td><td align="center"> 150


</td><td align="center"> 40
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 120


</td></tr>
</td><td> 120
<tr>
</td><td> 40
<td align="center"> Focus Level 3
</td><td> 1.0
</td><td align="center"> 65
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 35
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 150[120]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td><td> 120
</td><td> 120
</td><td> 40
</td><td> 1.0
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Air Throw
<td align="center"> Rainbow Suplex: neutral or f+LP+LK
</td><td> 3
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 40
</td><td> -
</td><td align="center"> 1.0
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> 150
<tr>
</td><td> 130
<td align="center"> Crescent Line: b+LP+LK
</td><td> 40


</td><td align="center"> 3
</td><td> 1.2
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Light Punch
</td><td align="center"> -
</td><td> 9
</td><td align="center"> -
</td><td> 9(7)4
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120


</td><td align="center"> 40
</td><td> 22
</td><td align="center"> 1.0
</td><td> -2
</td><td align="center"> -


</td></tr>
</td><td> +2
<tr>
</td><td> 14*23
<td align="center"> Stardust Drop: In Air, LP+LK
</td><td> 17*27
</td><td align="center"> 3
</td><td> 20*90[80]
</td><td align="center"> 2
</td><td> 20*100
</td><td align="center"> -
</td><td> 20/10*30
</td><td> HL


</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Medium Punch
</td><td align="center"> -
</td><td> 16
</td><td align="center"> 150
</td><td> 9(5) 8(5) 9(6) 4
</td><td align="center"> 130
</td><td> 22
</td><td align="center"> 40
</td><td> -2
</td><td align="center"> 1.2
</td><td> +2
</td><td align="center"> -
</td><td> 14x3*23


</td><td> 17x3*27


</td></tr>
</td><td> 20x3 *90 [80]
<tr>
</td><td> 20x3 *100
<td align="center"> LP Rolling Crystal Flash: charge b(60f),f+LP
</td><td> 20/10 x3* 30
</td><td align="center"> 9
</td><td> HL
</td><td align="center"> 9(7)4
</td><td> S
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -2
<td> Claw Roll Hard Punch
</td><td align="center"> +2
</td><td> 20
</td><td align="center"> 14*23


</td><td align="center"> 17*27
</td><td align="center"> 20*90[80]
</td><td align="center"> 20*100
</td><td align="center"> 20/10*30
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 9(5) 8(5) 9(5) 8(6) 4
<tr>
</td><td> 22
<td align="center"> MP Rolling Crystal Flash: charge b(60f),f+MP
</td><td> -2
</td><td> +2
</td><td> 14x4*23
</td><td> 17x4*27
</td><td> 20x4 *90 [80]
</td><td> 20x4 *100
</td><td> 20/10x4 *30


</td><td align="center"> 16
</td><td align="center"> 9(5)8(5)9<BR/>(6)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14x3*23
</td><td align="center"> 17x3*27
</td><td align="center"> 20x3*90[80]
</td><td align="center"> 20x3*100


</td><td align="center"> 20/10x3*30
</td><td> HL
</td><td align="center"> HL
</td><td> S
</td><td align="center"> S
</td></tr><tr>
<td> Claw Roll EX
</td><td> 20
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td> 22
</td><td> -2


</td></tr>
</td><td> +2
<tr>
<td align="center"> HP Rolling Crystal Flash: charge b(60f),f+HP
</td><td align="center"> 20
</td><td align="center"> 9(5)8(5)9<BR/>(5)8(6)4
</td><td align="center"> 22


</td><td align="center"> -2
</td><td> 14x4*23
</td><td align="center"> +2
</td><td> 17x4*27
</td><td align="center"> 14x4*23
</td><td> 20x4* 90[80]
</td><td align="center"> 17x4*27
</td><td> 20x4*100
</td><td align="center"> 20x4*90[80]
</td><td> 0/0
</td><td align="center"> 20x4*100
</td><td> HL
</td><td align="center"> 20/10x4*30
</td><td> S
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S
<td> Flip Kick Light Kick


</td></tr>
</td><td> 7
<tr>
</td><td> 10
<td align="center"> EX Rolling Crystal Flash: charge b(60f),f+PP
</td><td> 15+8
</td><td align="center"> 20
</td><td> -12
</td><td align="center"> 9(5)8(5)9<BR/>(5)8(6)4
</td><td> -
</td><td align="center"> 22
</td><td> 20
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 14x4*23


</td><td align="center"> 17x4*27
</td><td> 100
</td><td align="center"> 20x4*90[80]
</td><td> 150
</td><td align="center"> 20x4*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 30/30
<tr>
</td><td> HL
<td align="center"> LK Scarlet Terror: charge db(42f),f+LK
</td><td> -
</td></tr><tr>
<td> Flip Kick Medium Kick
</td><td> 7


</td><td align="center"> 7
</td><td> 5*5
</td><td align="center"> 10
</td><td> 14+9
</td><td align="center"> 15+8
</td><td> -12
</td><td align="center"> -12
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 150


</td><td align="center"> 30/30
</td><td> -
</td><td align="center"> HL
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td> 80*60
</td><td> 100
</td><td> 30/20


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> MK Scarlet Terror: charge db(42f),f+MK
</td></tr><tr>
</td><td align="center"> 7
</td><td align="center"> 5*5
</td><td align="center"> 14+9


</td><td align="center"> -12
<td> Flip Kick Hard Kick
</td><td align="center"> -
</td><td> 4
</td><td align="center"> 20
</td><td> 8*5
</td><td align="center"> -
</td><td> 14+9
</td><td align="center"> 80*60
</td><td> -15
</td><td align="center"> 100
</td><td align="center"> 30/20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> HK Scarlet Terror: charge db(42f),f+HK
</td><td> -
</td><td align="center"> 4
</td><td> 100*60
</td><td align="center"> 8*5
</td><td align="center"> 14+9
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 100
</td><td align="center"> 100*60
</td><td> 30/20
</td><td align="center"> 100
</td><td> HL
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Flip Kick EX
</td><td> 4
</td><td> 8*5
</td><td> 14+9


</td></tr>
</td><td> -15
<tr>
</td><td> -
<td align="center"> EX Scarlet Terror: charge db(42f),f+KK
</td><td> 20
</td><td> -


</td><td align="center"> 4
</td><td> 110*70
</td><td align="center"> 8*5
</td><td> 150*100
</td><td align="center"> 14+9
</td><td> 0/0
</td><td align="center"> -15
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110*70
</td><td align="center"> 150*100


</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Sky High Claw
</td><td align="center"> -
</td><td>&nbsp;???5


</td></tr>
</td><td>&nbsp;???
<tr>
</td><td>&nbsp;???17
<td align="center"> Sky High Claw: charge d(42f),u+P
</td><td> -20
</td><td align="center">&nbsp;???5
</td><td> -16
</td><td align="center">&nbsp;???
</td><td> 17
</td><td align="center">&nbsp;???17
</td><td> 21
</td><td align="center"> -20
</td><td> 110[100]
</td><td> 200


</td><td align="center"> -16
</td><td> 30/40
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 21
</td><td align="center"> 110[100]
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td></tr><tr>
<td> Sky High Claw EX
</td><td>&nbsp;???10
</td><td>&nbsp;???
</td><td>&nbsp;???17
</td><td> -18
</td><td> -
</td><td> 17


</td></tr>
<tr>
<td align="center"> EX Sky High Claw: charge d(42f),u+PP
</td><td align="center">&nbsp;???10
</td><td align="center">&nbsp;???
</td><td align="center">&nbsp;???17
</td><td align="center"> -18
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 60[50]x2


</td><td align="center"> 100
</td><td> -
</td><td align="center"> 0/0
</td><td> 60[50]x2
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> -
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Barcelona Attack (Jump)


</td></tr>
</td><td> -
<tr>
<td align="center"> Flying Barcelona Attack: charge d(42f),u+K
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> 31
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20/-
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20/-


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Flying Barcelona Strike: press P during FBA
</td></tr><tr>
</td><td align="center"> 3
<td> Barcelona Attack (Claw)
</td><td align="center"> 11
</td><td> 3
</td><td align="center"> 31
</td><td> 11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> -


</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 90[80]
</td><td align="center"> 100
</td><td align="center"> -/40
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 20
</td><td> -
</td><td> 90[80]
</td><td> 100
</td><td> -/40
</td><td> H
</td><td> -


<tr>
</td></tr><tr>
<td align="center"> EX Flying Barcelona Attack: charge d(42f),u+KK
<td> Barcelona Attack EX
</td><td align="center"> 8
</td><td align="center">&nbsp;???
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 50


</td><td align="center"> 50
</td><td> 8
</td><td align="center"> 0/0
</td><td>&nbsp;???
</td><td align="center"> HL
</td><td> 31
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> 50
<td align="center"> EX Barcelona Strike: press P during EX FBA
</td><td> 50
</td><td align="center"> 2
</td><td align="center"> 1(1)11


</td><td align="center"> 31
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> -
<td> Barcelona Attack EX (Claw)
</td><td align="center"> 50*90[40*80]
</td><td align="center"> 50*100
</td><td align="center"> 0/0
</td><td align="center"> H


</td><td align="center"> -
</td><td> 2
</td><td> 1(1)11
</td><td> 31
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Izuna Drop: press f or b+P near opponent during FBA
</td><td> -
</td><td align="center"> 2
</td><td> 50*90 [40* 80]
</td><td align="center"> 1(1)11
</td><td> 50*100
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> H
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 150
</td></tr><tr>
</td><td align="center"> -/80
</td><td align="center"> 0.6
</td><td align="center"> -


</td></tr>
<td> Izuna Drop
</td><td> 2
</td><td> 1(1)11
</td><td> 31


<tr>
</td><td> -
<td align="center"> Claw Throw: f,d,df+P
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 40
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> -/80
</td><td align="center"> -
</td><td> 0.6
</td><td align="center"> -
</td><td> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Claw Throw
<td align="center"> Mask Throw: f,d,df+PP
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 40


</td><td align="center"> -
</td><td> -
</td><td align="center"> 40
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Mask Throw
<td align="center"> Flying Barcelona Special: charge db(42f),df,db,u+K
</td><td align="center">&nbsp;???6
</td><td align="center"> 10(2)10
</td><td align="center"> 31
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17x3*20
</td><td> -
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 60[50]x3*100[90]
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -


</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Rolling Izuna Drop: press P close to opponent during FBS
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 11(2)10
<td> Super Barcelona Attack
</td><td align="center"> 31
</td><td>&nbsp;???6
</td><td align="center"> -
</td><td> 10(2)10
</td><td align="center"> -
</td><td> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 100*100*130
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> 0.8
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Bloody High Claw: charge db(42f),df,db,u+KKK
</td><td> 17x3*20
</td><td align="center">&nbsp;???1
</td><td> -
</td><td> 60[50] x3* 100[90]
</td><td> 0
</td><td> 0/0
</td><td> H
</td><td> -


</td><td align="center"> 9
</td><td align="center"> 31
</td><td align="center"> -30
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 300[250]
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Super Izuna Drop
</td><td> 2
</td><td> 11(2)10
</td><td> 31
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame


</th><th align="center"> frame
</td><td> 100* 100* 130
</th><th align="center"> frames of
</td><td> 0
</th><th align="center"> frames of
</td><td> 0/0
</th><th align="center"> damage
</td><td> 0.8
</th><th align="center"> stun
</td><td> -
</th><th align="center"> super meter
</td></tr><tr>
</th><th align="center"> block
<td> Ultra
</th><th align="center"> cancel


</th></tr>
</td><td>&nbsp;???1
<tr>
</td><td> 9
<th align="center">
</td><td> 31
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</td><td> -30
</th><th align="center"> ability
</td><td> -
</td><td> 17
</td><td> -
</td><td> 300[250]
</td><td> 0


</th></tr>
</td><td> 0/0
</td><td> HL
</td><td> -


<br /><br />
</td>
</tr>


<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


<div class="NavContent" align="left">
</th><th> Frame Adv. Hit
<table>
</th><th> Block stun


</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</table>


Quelle: [http://shoryuken.com/wiki/index.php/Vega_(SFIV) shoryuken.com]
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/vega-claw-frame-data-street-fighter-4/ eventhubs.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:52 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 Balrog.jpg

Synonym: Claw; westlicher Name: Vega


Matchups

5:5: Dhalsim, Guile, E. Honda, El Fuerte

4:6: Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Abel

3:7: Sagat

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Piece of Mercury: SFIV DF.png +MK (DF+MK)
  • Cosmic Smart: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft und Special Cancel.
  • Backslash: PPP
    Unverwundbarkeit.
  • Short Backslash: KKK
    Unverwundbarkeit.
  • Triangle Jump: an der Wand SFIV UF.png (UF)


Special Moves & EX Special Moves

  • Rolling Crystal Flash: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    EX Focus Attack & Super Cancel.
  • Scarlet Terror: SFIV DB.pngcharge(2 sec.)  SFIV F.png+K (charge DB,F+K)
    Armor-Breaking.
  • Sky High Claw: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +P (charge D,U+P)
    Button bestimmt Höhe.
  • Flying Barcelona Attack: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +K =>P (charge D,U+K =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F.
    • Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Juggle-Eigenschaft.
  • Remove Claw: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
  • Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Gibt 50% Super Meter, Defense gesenkt, Offense erhöht.



  • EX Rolling Crystal Flash: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Geht durch Projektile, EX Focus Attack & Super Cancel.
  • EX Scarlet Terror: SFIV DB.pngcharge(2 sec.)  SFIV F.png+KK (charge DB,F+KK)
    Armor-Breaking.
  • Sky High Claw: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +PP (charge D,U+PP)
    Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
  • EX Flying Barcelona Attack: SFIV D.pngcharge(2 sec.)  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +KK =>P (charge D,U+KK =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
  • EX Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PPP (DP+PPP)


Super & Ultra Moves

  • Flying Barcelona Special (Super): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +K =>P (charge DB,DF,DB,UF+K =>P)
    • Rolling Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Followup für den Super.
  • Bloody High Claw (Ultra): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +KKK (charge DB,DF,DB,UF+KKK)
    Geht durch Projektile. Armor Breaking.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• DF+HK, c.HK

• DF+HK, EX Flying Barcelona Attack, Izuna Drop

• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop

• 2x c.LP, c.MP, cancel mit EX Flying Barcelona Attack

• j.HP, close HP (1 hit), HP Rolling Crystal Flash


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Ultra


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Close Medium Punch 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS
Close Hard Punch 9 3(7)3 14 +1


+5 17 24*21 50[40]x2 50*50 60*20 HL SpS*-
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 6 2 13 -1 +2 13 16 70 100 40 HL SpS
Close Hard Kick 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*-
Far Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Far Medium Punch 7 2 14 -2 +1 13 16 90[80] 100 40 HL S
Far Hard Punch 8 3 23 -8 -4 17 21 120[110] 200 60 HL -
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL -
Far Medium Kick 8 2 15 -3 0 13 16 70 100 40 HL -
Far Hard Kick 4 2*2 23 -7


-2 17 22 40*70 125*75 60*20 HL S*-
Crouch Light Punch 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS
Crouch Medium Punch 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS
Crouch Hard Punch 5 2 27 -11 -6 17 22 110[100] 200 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L SpS
Crouch Medium Kick 8 3 9 +2 +5 13 16 70 100 40 L SpS
Crouch Hard Kick 8 13 17 -12 - 17 - 110 200 60 L -
Jump Up Light Punch 6 5 - - - 8 11 50[40] 50 20 H -
Jump Up Medium Punch 5 3 - - - 11 15 80[70] 100 40 H -
Jump Up Hard Punch 6 2 - -


- 15 18 100[90] 200 60 H -
Jump Up Light Kick 6 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 5 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 5 - - - 8 11 50[40] 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80[70] 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100[90] 200 60 H -
Jump Forward Light Kick 6 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 6 6 - -


- 15 18 100 200 60 H -
Down Forward + Medium Kick 19 4 13 -5 -1 11 15 60 100 40 HL -
Down Forward + Hard Kick 14 5 10+4 -1 - 17 - 80 100 60 HL -
Punch Backflip - - 65 - - - - - - - - -
Kick Backflip -


- 42 - - - - - - -


- -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60[50] 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80[70] 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 150[120] 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 1.0 -
Back + Throw 3 2 20 - - - - 120 120 40 1.0 -
Air Throw 3 2 - - - - - 150 130 40 1.2 -
Claw Roll Light Punch 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S
Claw Roll Medium Punch 16 9(5) 8(5) 9(6) 4 22 -2 +2 14x3*23 17x3*27 20x3 *90 [80] 20x3 *100 20/10 x3* 30 HL S
Claw Roll Hard Punch 20


9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4 *90 [80] 20x4 *100 20/10x4 *30


HL S
Claw Roll EX 20 9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4* 90[80] 20x4*100 0/0 HL S
Flip Kick Light Kick 7 10 15+8 -12 - 20 - 100 150 30/30 HL -
Flip Kick Medium Kick 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL -
Flip Kick Hard Kick 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL -
Flip Kick EX 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL -
Sky High Claw  ???5  ???  ???17 -20 -16 17 21 110[100] 200 30/40 HL -
Sky High Claw EX  ???10  ???  ???17 -18 - 17


- 60[50]x2 100 0/0 HL -
Barcelona Attack (Jump) - - 31 - - - - - - 20/- - -
Barcelona Attack (Claw) 3 11 31 - - 20 - 90[80] 100 -/40 H -
Barcelona Attack EX 8  ??? 31 - - 20 - 50 50 0/0 HL -
Barcelona Attack EX (Claw) 2 1(1)11 31 - - 20 - 50*90 [40* 80] 50*100 0/0 H -
Izuna Drop 2 1(1)11 31 - - - - 150 150 -/80 0.6 -
Claw Throw - - 40 - - - - - - - - -
Mask Throw - - 40 - - - - - - - - -
Super Barcelona Attack  ???6 10(2)10 31


- - 17x3*20 - 60[50] x3* 100[90] 0 0/0 H -


Super Izuna Drop 2 11(2)10 31 - - - - 100* 100* 130 0 0/0 0.8 -
Ultra  ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

Externe Links

Navigation

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