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== Matchups==
== Matchups==
5:5: Dhalsim, Guile, E. Honda, El Fuerte
5:5: Honda, Guile, Dhalsim, Vega, El Fuerte


4:6: Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Abel
4:6: Ryu, Ken, ChunLi, Zangief, Bison, Viper, Rufus, Abel, Gouki


3:7: Sagat
3:7: Blanka, Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Matcharchiv ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>


*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.
*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.


*'''Backslash: PPP'''<BR/> Unverwundbarkeit.
*'''Backslash: PPP'''<BR/> Unverwundbarkeit.


*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.
*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.


*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>
*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>




== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''EX Focus Attack & Super Cancel'''.  
*'''Rolling Crystal Flash: [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> EX Focus Attack & Super Cancel.  


*'''Scarlet Terror:  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> Armor-Breaking.


*'''Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> '''Armor-Breaking'''.
*'''Sky High Claw:''' [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
 
'''
 
*'''Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]   &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''   &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
 
 
*'''Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.


*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>
*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>


 
*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Kostet 50% Super Meter, Defense gesenkt, Offense erhöht.
*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Gibt 50% Super Meter, Defense gesenkt, Offense erhöht.
 
 




----
----
*'''EX Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, '''EX Focus Attack & Super Cancel'''.  
*'''EX Rolling Crystal Flash: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, EX Focus Attack & Super Cancel.  
 


*'''EX Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> '''Armor-Breaking'''.
*'''EX Scarlet Terror: [[Bild:DIRH_DB.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> Armor-Breaking.
 
 
*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, '''Armor-Breaking'''.
 
 
*'''EX Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
 
 
*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(DP+PPP)</small><BR/>


*'''EX Sky High Claw:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.


*'''EX Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.


*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>


== Super & Ultra Moves ==
== Super & Ultra Moves ==
 
*'''Flying Barcelona Special (Super):'''  [[Bild:DIRH_DB.PNG]]   &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
*'''Flying Barcelona Special (Super): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.


 
*'''Bloody High Claw (Ultra):'''  [[Bild:DIRH_DB.PNG]]   &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. Armor Breaking. Unverwundbarkeit nur direkt nach dem Wall Jump.
*'''Bloody High Claw (Ultra): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. '''Armor Breaking.'''
 
 


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• DF+HK, c.HK
• DF+HK, c.HK


Zeile 99: Zeile 79:


• j.HP, close HP (1 hit), HP Rolling Crystal Flash
• j.HP, close HP (1 hit), HP Rolling Crystal Flash




Zeile 112: Zeile 91:




== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>


== Framedata ==
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th> Active


</th><th align="center">
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> frame
</th><th> Frame Adv. Hit
</th><th align="center"> frame
</th><th> Block stun
</th><th align="center"> frames of
</th><th> Hit stun
</th><th align="center"> frames of
</th><th> Damage
</th><th align="center">
</th><th> Stun
</th><th align="center">
</th><th> Meter Gain
</th><th align="center"> super meter
</th><th> Block
</th><th align="center">
</th><th align="center"> cancel


</th><th> Cancel Ability
</th></tr>


</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 10
</th><th align="center"> adv.blk
</td><td> -1
</th><th align="center"> adv.hit
</td><td> +2
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 10
</th><th align="center"> damage
</td><td> 13
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</th></tr>
</td><td> 30[20]
<tr>
</td><td> 50
<td align="center"> close LP
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 9
</td><td> 3(7)3
</td><td> 14
</td><td> +1
 
 
</td><td> +5
</td><td> 17
</td><td> 24*21
</td><td> 50[40]x2
</td><td> 50*50
</td><td> 60*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 6


</td><td align="center"> 4
</td><td> 2
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -1
</td><td align="center"> HL
</td><td> +2
</td><td align="center"> SpS
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> close MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> +2
<td> Close Hard Kick
</td><td align="center"> 13
</td><td> 4
</td><td align="center"> 16
</td><td> 2*2
</td><td align="center"> 70[60]
</td><td> 23
</td><td align="center"> 100
</td><td> -7
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> -2
</td><td> 17
</td><td> 22


</td></tr>
</td><td> 40*70
<tr>
</td><td> 125*75
<td align="center"> close HP
</td><td> 60*20
</td><td align="center"> 9
</td><td> HL
</td><td align="center"> 3(7)3
</td><td> S*-
</td><td align="center"> 14
</td></tr><tr>
</td><td align="center"> +1
<td> Far Light Punch
</td><td align="center"> +5
</td><td> 4
</td><td align="center"> 17
</td><td> 2


</td><td align="center"> 24*21
</td><td> 10
</td><td align="center"> 50[40]x2
</td><td> -1
</td><td align="center"> 50*50
</td><td> +2
</td><td align="center"> 60*20
</td><td> 10
</td><td align="center"> HL
</td><td> 13
</td><td align="center"> SpS*-


</td></tr>
</td><td> 30[20]
<tr>
</td><td> 50
<td align="center"> close LK
</td><td> 20
</td><td> HL


</td><td align="center"> 4
</td><td> SpS
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 10
<td> Far Medium Punch
</td><td align="center"> -1
</td><td> 7
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 2
</td><td align="center"> HL
</td><td> 14
</td><td align="center"> -
</td><td> -2
</td><td> +1
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90[80]
<td align="center"> close MK
</td><td> 100
</td><td align="center"> 6
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> HL
</td><td align="center"> +2
</td><td> S
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Far Hard Punch
</td><td align="center"> 70
</td><td> 8
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 3
<tr>
</td><td> 23
<td align="center"> close HK
</td><td> -8
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -4
</td><td align="center"> 40*70
</td><td> 17
</td><td align="center"> 125*75
</td><td> 21
</td><td align="center"> 60*20
</td><td> 120[110]
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> S*-
</td><td> 60


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far LP
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


</td><td align="center"> 4
</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> HL
</td><td> 50
</td><td align="center"> SpS
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick


</td></tr>
</td><td> 8
<tr>
<td align="center"> far MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 14


</td><td align="center"> -2
</td><td> 2
</td><td align="center"> +1
</td><td> 15
</td><td align="center"> 13
</td><td> -3
</td><td align="center"> 16
</td><td> 0
</td><td align="center"> 90[80]
</td><td> 13
</td><td align="center"> 100
</td><td> 16
</td><td align="center"> 40
</td><td> 70
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> S


</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HP
</td></tr><tr>
</td><td align="center"> 8
<td> Far Hard Kick
</td><td align="center"> 3
</td><td> 4
</td><td align="center"> 23
</td><td> 2*2
</td><td align="center"> -8
</td><td> 23
</td><td align="center"> -4
</td><td> -7
</td><td align="center"> 17


</td><td align="center"> 21
</td><td align="center"> 120[110]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -2
<tr>
</td><td> 17
<td align="center"> far LK
</td><td> 22
</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>


</td><td align="center"> 5
<td> Crouch Light Punch
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 7
</td><td> 2
</td><td align="center"> +2
</td><td> 8
</td><td align="center"> +5
</td><td> +1
</td><td align="center"> 10
</td><td> +4
</td><td align="center"> 13
</td><td> 10
</td><td align="center"> 40
</td><td> 13
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 30[20]
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> far MK
</td><td> HL
</td><td align="center"> 8
</td><td> SpS
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 15
<td> Crouch Medium Punch
</td><td> 4


</td><td align="center"> -3
</td><td> 2
</td><td align="center"> 0
</td><td> 16
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> far HK
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> 40*70
<td> Crouch Hard Punch
</td><td align="center"> 125*75
</td><td> 5
</td><td align="center"> 60*20
</td><td> 2
</td><td align="center"> HL
</td><td> 27
</td><td align="center"> S*-
</td><td> -11


</td></tr>
</td><td> -6
<tr>
</td><td> 17
<td align="center"> crouch LP
</td><td> 22


</td><td align="center"> 4
</td><td> 110[100]
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 8
</td><td> 60
</td><td align="center"> +1
</td><td> HL
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 10
</td></tr><tr>
</td><td align="center"> 13
<td> Crouch Light Kick
</td><td align="center"> 30[20]
</td><td> 4
</td><td align="center"> 50
</td><td> 2


</td><td align="center"> 20
</td><td> 9
</td><td align="center"> HL
</td><td> 0
</td><td align="center"> SpS
</td><td> +3
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 20
<tr>
</td><td> 50
<td align="center"> crouch MP
</td><td> 20
</td><td align="center"> 4
</td><td> L
</td><td align="center"> 2
</td><td align="center"> 16


</td><td align="center"> -4
</td><td> SpS
</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> 13
<td> Crouch Medium Kick
</td><td align="center"> 16
</td><td> 8
</td><td align="center"> 70[60]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 3
</td><td> 9
</td><td> +2
</td><td> +5
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 70
<td align="center"> crouch HP
</td><td> 100
</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 27
</td><td align="center"> -11
</td><td align="center"> -6
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> L
</td><td align="center"> 110[100]
</td><td> SpS
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Crouch Hard Kick
</td><td align="center"> HL
</td><td> 8
</td><td align="center"> -


</td></tr>
</td><td> 13
<tr>
</td><td> 17
<td align="center"> crouch LK
</td><td> -12


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> 17
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 0
</td><td> 110
</td><td align="center"> +3
</td><td> 200
</td><td align="center"> 10
</td><td> 60
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> L
</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 6
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> crouch MK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 9


</td><td align="center"> +2
</td><td> 50[40]
</td><td align="center"> +5
</td><td> 50
</td><td align="center"> 13
</td><td> 20
</td><td align="center"> 16
</td><td> H
</td><td align="center"> 70
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Jump Up Medium Punch
</td><td align="center"> L
</td><td align="center"> SpS


</td><td> 5


</td></tr>
</td><td> 3
<tr>
</td><td> -
<td align="center"> crouch HK
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 17
</td><td> 15
</td><td align="center"> -12
</td><td> 80[70]
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 17


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LP
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 2
</td><td> -
</td><td> -


</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td> 100[90]
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 6
<td align="center"> jump up MP
</td><td> 9
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6


</td></tr>
</td><td> 7
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100[90]
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 80
</td><td align="center"> -
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LK


</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> 9
<td> Jump Up Hard Kick
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 15
</td><td align="center"> -
</td><td> 18


</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> jump up MK
</td><td> 60
</td><td align="center"> 6
</td><td> H
</td><td align="center"> 7
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 5


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> 8
</td><td align="center"> 80
</td><td> 11
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50[40]
</td><td> 50
</td><td> 20
</td><td> H


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump up HK
<td> Jump Forward Medium Punch
</td><td align="center"> 4
</td><td> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 5
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 11
</td><td align="center"> -


</td></tr>
</td><td> 15
<tr>
</td><td> 80[70]
<td align="center"> jump forward LP
</td><td> 100
</td><td> 40


</td><td align="center"> 5
</td><td> H
</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 5
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 4
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MP
</td><td> 18
</td><td align="center"> 5
</td><td> 100[90]
</td><td align="center"> 5
</td><td> 200
</td><td align="center"> -
</td><td> 60


</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Jump Forward Light Kick
</td><td align="center"> 80[70]
</td><td> 6
</td><td align="center"> 100
</td><td> 7
</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -


</td><td> 8
</td><td> 11


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> jump forward HP
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 6
</td><td align="center"> 100[90]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 6
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100


</td><td align="center"> 6
</td><td> 40
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 6
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> 11
</td><td> 18
</td><td align="center"> 15
</td><td> 100
</td><td align="center"> 70
</td><td> 200
</td><td align="center"> 100
</td><td> 60
</td><td align="center"> 40
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>


<td> Down Forward + Medium Kick
</td><td> 19
</td><td> 4
</td><td> 13
</td><td> -5
</td><td> -1
</td><td> 11
</td><td> 15


</td></tr>
</td><td> 60
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 100
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td> HL
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Down Forward + Hard Kick
</td><td> 14


</td></tr>
</td><td> 5
<tr>
</td><td> 10+4
<td align="center"> Piece of Mercury: DF+MK


</td><td align="center"> 19
</td><td> -1
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 13
</td><td> 17
</td><td align="center"> -5
</td><td> -
</td><td align="center"> -1
</td><td> 80
</td><td align="center"> 11
</td><td> 100
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> HL
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -


</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> Cosmic Smart: DF+HK
<td> Punch Backflip
</td><td align="center"> 14
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 10+4
</td><td> 65
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -1
</td><td> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Kick Backflip
</td><td> -
</td><td> -
</td><td> 42
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> Triangle Jump
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> 2
</td><td> 35
</td><td> -21


</td></tr>
</td><td> -21
<tr>
<td align="center"> Backflip PPP


</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 15
</td><td align="center"> 65
</td><td> 60[50]
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 2 Focus Attack


</td><td align="center"> -
</td><td> 17+12
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -


</td></tr>
</td><td> 80[70]
<tr>
</td><td> 150
<td align="center"> Backflip KKK
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 42


</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 3 Focus Attack
</td><td align="center"> -
</td><td> 65
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> 2
</td><td> 35
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Focus Level 1
</td><td> -
</td><td align="center"> 21
</td><td> 150[120]
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 35
</td><td> 60
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> -
</td><td align="center"> 60[50]
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
<td> Forward + Throw
<tr>
</td><td> 3
<td align="center"> Focus Level 2
</td><td> 2
</td><td> 20
</td><td> -


</td><td align="center"> 17+12
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td><td> -
</td><td align="center"> -15
</td><td> 120
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80[70]
</td><td align="center"> 150


</td><td align="center"> 40
</td><td> 120
</td><td align="center"> HL
</td><td> 40
</td><td align="center"> -
</td><td> 1.0
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Focus Level 3
</td><td> -
</td><td align="center"> 65
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 35


</td><td align="center"> -
</td><td> 120
</td><td align="center"> -
</td><td> 120
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 1.0
</td><td align="center"> 150[120]
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td></tr><tr>
<td> Air Throw
</td><td> 3


</td></tr>
</td><td> 2
<tr>
</td><td> -
<td align="center"> Rainbow Suplex: neutral or f+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> 120
</td><td> 130
</td><td align="center"> 120
</td><td> 40
</td><td align="center"> 40
</td><td align="center"> 1.0
</td><td align="center"> -


</td></tr>
</td><td> 1.2
<tr>
</td><td> -
<td align="center"> Crescent Line: b+LP+LK
</td></tr><tr>
<td> Claw Roll Light Punch
</td><td> 9
</td><td> 9(7)4


</td><td align="center"> 3
</td><td> 22
</td><td align="center"> 2
</td><td> -2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120


</td><td align="center"> 40
</td><td> +2
</td><td align="center"> 1.0
</td><td> 14*23
</td><td align="center"> -
</td><td> 17*27
</td><td> 20*90[80]
</td><td> 20*100
</td><td> 20/10*30
</td><td> HL


</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> Stardust Drop: In Air, LP+LK
<td> Claw Roll Medium Punch
</td><td align="center"> 3
</td><td> 16
</td><td align="center"> 2
</td><td> 9(5) 8(5) 9(6) 4
</td><td align="center"> -
</td><td> 22
</td><td> -2
</td><td> +2
</td><td> 14x3*23


</td><td align="center"> -
</td><td> 17x3*27
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 150
</td><td align="center"> 130
</td><td align="center"> 40
</td><td align="center"> 1.2
</td><td align="center"> -


</td><td> 20x3 *90 [80]
</td><td> 20x3 *100
</td><td> 20/10 x3* 30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Claw Roll Hard Punch
</td><td> 20


</td></tr>
<tr>
<td align="center"> LP Rolling Crystal Flash: charge b(60f),f+LP
</td><td align="center"> 9
</td><td align="center"> 9(7)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14*23


</td><td align="center"> 17*27
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 20*90[80]
</td><td> 22
</td><td align="center"> 20*100
</td><td> -2
</td><td align="center"> 20/10*30
</td><td> +2
</td><td align="center"> HL
</td><td> 14x4*23
</td><td align="center"> S
</td><td> 17x4*27
</td><td> 20x4 *90 [80]
</td><td> 20x4 *100
</td><td> 20/10x4 *30


</td></tr>
<tr>
<td align="center"> MP Rolling Crystal Flash: charge b(60f),f+MP


</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 9(5)8(5)9<BR/>(6)4
</td><td> S
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -2
<td> Claw Roll EX
</td><td align="center"> +2
</td><td> 20
</td><td align="center"> 14x3*23
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 17x3*27
</td><td> 22
</td><td align="center"> 20x3*90[80]
</td><td> -2
</td><td align="center"> 20x3*100


</td><td align="center"> 20/10x3*30
</td><td> +2
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 14x4*23
<tr>
</td><td> 17x4*27
<td align="center"> HP Rolling Crystal Flash: charge b(60f),f+HP
</td><td> 20x4* 90[80]
</td><td align="center"> 20
</td><td> 20x4*100
</td><td align="center"> 9(5)8(5)9<BR/>(5)8(6)4
</td><td> 0/0
</td><td align="center"> 22
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Flip Kick Light Kick


</td><td align="center"> -2
</td><td> 7
</td><td align="center"> +2
</td><td> 10
</td><td align="center"> 14x4*23
</td><td> 15+8
</td><td align="center"> 17x4*27
</td><td> -12
</td><td align="center"> 20x4*90[80]
</td><td> -
</td><td align="center"> 20x4*100
</td><td> 20
</td><td align="center"> 20/10x4*30
</td><td> -
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 100
<tr>
</td><td> 150
<td align="center"> EX Rolling Crystal Flash: charge b(60f),f+PP
</td><td align="center"> 20
</td><td align="center"> 9(5)8(5)9<BR/>(5)8(6)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14x4*23


</td><td align="center"> 17x4*27
</td><td> 30/30
</td><td align="center"> 20x4*90[80]
</td><td> HL
</td><td align="center"> 20x4*100
</td><td> -
</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Flip Kick Medium Kick
</td><td align="center"> S
</td><td> 7


</td></tr>
</td><td> 5*5
<tr>
</td><td> 14+9
<td align="center"> LK Scarlet Terror: charge db(42f),f+LK
</td><td> -12


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 10
</td><td> 20
</td><td align="center"> 15+8
</td><td> -
</td><td align="center"> -12
</td><td> 80*60
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 20
</td><td> 30/20
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 150


</td><td align="center"> 30/30
</td><td> HL
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>


</td></tr>
<td> Flip Kick Hard Kick
<tr>
</td><td> 4
<td align="center"> MK Scarlet Terror: charge db(42f),f+MK
</td><td> 8*5
</td><td align="center"> 7
</td><td> 14+9
</td><td align="center"> 5*5
</td><td> -15
</td><td align="center"> 14+9


</td><td align="center"> -12
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 100*60
</td><td align="center"> 80*60
</td><td align="center"> 100
</td><td align="center"> 30/20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 100
<tr>
</td><td> 30/20
<td align="center"> HK Scarlet Terror: charge db(42f),f+HK
</td><td> HL
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 8*5
</td></tr><tr>
</td><td align="center"> 14+9
<td> Flip Kick EX
</td><td align="center"> -15
</td><td> 4
</td><td align="center"> -
</td><td> 8*5
</td><td align="center"> 20
</td><td> 14+9


</td><td align="center"> -
</td><td> -15
</td><td align="center"> 100*60
</td><td> -
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 110*70
<tr>
</td><td> 150*100
<td align="center"> EX Scarlet Terror: charge db(42f),f+KK
</td><td> 0/0
</td><td> HL
</td><td> -


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 8*5
<td> Sky High Claw
</td><td align="center"> 14+9
</td><td>&nbsp;???5
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110*70
</td><td align="center"> 150*100


</td><td align="center"> 0/0
</td><td>&nbsp;???
</td><td align="center"> HL
</td><td>&nbsp;???17
</td><td align="center"> -
</td><td> -20
</td><td> -16
</td><td> 17
</td><td> 21
</td><td> 110[100]
</td><td> 200


</td></tr>
</td><td> 30/40
<tr>
</td><td> HL
<td align="center"> Sky High Claw: charge d(42f),u+P
</td><td align="center">&nbsp;???5
</td><td align="center">&nbsp;???
</td><td align="center">&nbsp;???17
</td><td align="center"> -20


</td><td align="center"> -16
</td><td> -
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 21
<td> Sky High Claw EX
</td><td align="center"> 110[100]
</td><td>&nbsp;???10
</td><td align="center"> 200
</td><td>&nbsp;???
</td><td align="center"> 30/40
</td><td>&nbsp;???17
</td><td align="center"> HL
</td><td> -18
</td><td align="center"> -
</td><td> -
</td><td> 17




</td></tr>
</td><td> -
<tr>
</td><td> 60[50]x2
<td align="center"> EX Sky High Claw: charge d(42f),u+PP
</td><td> 100
</td><td align="center">&nbsp;???10
</td><td> 0/0
</td><td align="center">&nbsp;???
</td><td> HL
</td><td align="center">&nbsp;???17
</td><td> -
</td><td align="center"> -18
</td></tr><tr>
</td><td align="center"> -
<td> Barcelona Attack (Jump)
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 60[50]x2


</td><td align="center"> 100
</td><td> -
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 31
<td align="center"> Flying Barcelona Attack: charge d(42f),u+K
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> 31
</td><td> 20/-
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20/-
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Barcelona Attack (Claw)
</td><td> 3
</td><td> 11
</td><td> 31


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Flying Barcelona Strike: press P during FBA
</td><td align="center"> 3
</td><td align="center"> 11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 90[80]
</td><td> 90[80]
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> -/40
</td><td> -/40
</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -


</td></tr>
</td></tr><tr>
<td> Barcelona Attack EX


<tr>
</td><td> 8
<td align="center"> EX Flying Barcelona Attack: charge d(42f),u+KK
</td><td>&nbsp;???
</td><td align="center"> 8
</td><td> 31
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 50


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 0/0
</td><td> 50
</td><td align="center"> HL
</td><td> 50
</td><td align="center"> -


</td></tr>
</td><td> 0/0
<tr>
</td><td> HL
<td align="center"> EX Barcelona Strike: press P during EX FBA
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 1(1)11
<td> Barcelona Attack EX (Claw)


</td><td align="center"> 31
</td><td> 2
</td><td align="center"> -
</td><td> 1(1)11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td align="center"> 50*90[40*80]
</td><td align="center"> 50*100
</td><td align="center"> 0/0
</td><td align="center"> H


</td><td align="center"> -
</td><td> -
</td><td> 20
</td><td> -
</td><td> 50*90 [40* 80]
</td><td> 50*100


</td></tr>
</td><td> 0/0
<tr>
</td><td> H
<td align="center"> Izuna Drop: press f or b+P near opponent during FBA
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 1(1)11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
<td> Izuna Drop
</td><td align="center"> -
</td><td> 2
</td><td align="center"> 150
</td><td> 1(1)11
</td><td align="center"> 150
</td><td> 31
</td><td align="center"> -/80
</td><td align="center"> 0.6
</td><td align="center"> -


</td></tr>
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150


<tr>
</td><td> 150
<td align="center"> Claw Throw: f,d,df+P
</td><td> -/80
</td><td align="center"> -
</td><td> 0.6
</td><td align="center"> -
</td><td> -
</td><td align="center"> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Claw Throw
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 40


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Mask Throw: f,d,df+PP
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 40
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Mask Throw


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Flying Barcelona Special: charge db(42f),df,db,u+K
</td><td> 40
</td><td align="center">&nbsp;???6
</td><td> -
</td><td align="center"> 10(2)10
</td><td> -
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17x3*20
</td><td> -
</td><td align="center"> -
</td><td align="center"> 60[50]x3*100[90]
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super Barcelona Attack
</td><td>&nbsp;???6
</td><td> 10(2)10
</td><td> 31


</td></tr>
<tr>
<td align="center"> Rolling Izuna Drop: press P close to opponent during FBS
</td><td align="center"> 2
</td><td align="center"> 11(2)10
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 100*100*130
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> 17x3*20
</td><td align="center"> 0.8
</td><td> -
</td><td align="center"> -
</td><td> 60[50] x3* 100[90]
</td><td> 0
</td><td> 0/0
</td><td> H
</td><td> -


</td></tr>
<tr>
<td align="center"> Bloody High Claw: charge db(42f),df,db,u+KKK
</td><td align="center">&nbsp;???1


</td><td align="center"> 9
</td></tr><tr>
</td><td align="center"> 31
<td> Super Izuna Drop
</td><td align="center"> -30
</td><td> 2
</td><td align="center"> -
</td><td> 11(2)10
</td><td align="center"> 17
</td><td> 31
</td><td align="center"> -
</td><td> -
</td><td align="center"> 300[250]
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> -
</td><td align="center"> -


</td></tr>
</td><td> 100* 100* 130
<tr>
</td><td> 0
<th align="center"> move name
</td><td> 0/0
</th><th align="center"> startup
</td><td> 0.8
</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td></tr><tr>
</th><th align="center"> frame
<td> Ultra


</th><th align="center"> frame
</td><td>&nbsp;???1
</th><th align="center"> frames of
</td><td> 9
</th><th align="center"> frames of
</td><td> 31
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel


</th></tr>
</td><td> -30
<tr>
</td><td> -
<th align="center">
</td><td> 17
</th><th align="center">
</td><td> -
</th><th align="center">
</td><td> 300[250]
</th><th align="center">
</td><td> 0
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</td><td> 0/0
</th><th align="center"> ability
</td><td> HL
</td><td> -


</th></tr>
</td>
</tr>


<br /><br />
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


</th><th> Frame Adv. Hit
</th><th> Block stun


<div class="NavContent" align="left">
</th><th> Hit stun
<table>
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</table>




Quelle: [http://shoryuken.com/wiki/index.php/Vega_(SFIV) shoryuken.com]
== Videos ==
*[http://www.youtube.com/watch?v=XFk61mmrloc SFIV - Claw(Vega) Combos/Techniques]
*[http://www.youtube.com/watch?v=n67gshJz9YU Scarlet Rain - SF4 Vega (Claw) Combo Video]


== Externe Links ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 9. Februar 2010, 21:49 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 Balrog.jpg

Synonym: Claw; westlicher Name: Vega


Matchups

5:5: Honda, Guile, Dhalsim, Vega, El Fuerte

4:6: Ryu, Ken, ChunLi, Zangief, Bison, Viper, Rufus, Abel, Gouki

3:7: Blanka, Sagat

Quelle: Japanische Wiki Stand März 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Piece of Mercury: SFIV DF.png +MK (DF+MK)
  • Cosmic Smart: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft und Special Cancel.
  • Backslash: PPP
    Unverwundbarkeit.
  • Short Backslash: KKK
    Unverwundbarkeit.
  • Triangle Jump: an der Wand SFIV UF.png (UF)


Special Moves & EX Special Moves

  • Rolling Crystal Flash: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    EX Focus Attack & Super Cancel.
  • Scarlet Terror: DIRH DB.PNG  SFIV F.png+K (charge DB,F+K)
    Armor-Breaking.
  • Sky High Claw: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +P (charge D,U+P)
    Button bestimmt Höhe.

  • Flying Barcelona Attack: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +K =>P (charge D,U+K =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F.
    • Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Juggle-Eigenschaft.
  • Remove Claw: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
  • Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Kostet 50% Super Meter, Defense gesenkt, Offense erhöht.



  • EX Rolling Crystal Flash: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Geht durch Projektile, EX Focus Attack & Super Cancel.
  • EX Scarlet Terror: DIRH DB.PNG  SFIV F.png+KK (charge DB,F+KK)
    Armor-Breaking.
  • EX Sky High Claw: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +PP (charge D,U+PP)
    Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
  • EX Flying Barcelona Attack: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +KK =>P (charge D,U+KK =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
  • EX Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)

Super & Ultra Moves

  • Flying Barcelona Special (Super): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +K =>P (charge DB,DF,DB,UF+K =>P)
    • Rolling Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Followup für den Super.
  • Bloody High Claw (Ultra): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +KKK (charge DB,DF,DB,UF+KKK)
    Geht durch Projektile. Armor Breaking. Unverwundbarkeit nur direkt nach dem Wall Jump.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• DF+HK, c.HK

• DF+HK, EX Flying Barcelona Attack, Izuna Drop

• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop

• 2x c.LP, c.MP, cancel mit EX Flying Barcelona Attack

• j.HP, close HP (1 hit), HP Rolling Crystal Flash


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Ultra


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Close Medium Punch 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS
Close Hard Punch 9 3(7)3 14 +1


+5 17 24*21 50[40]x2 50*50 60*20 HL SpS*-
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 6 2 13 -1 +2 13 16 70 100 40 HL SpS
Close Hard Kick 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*-
Far Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Far Medium Punch 7 2 14 -2 +1 13 16 90[80] 100 40 HL S
Far Hard Punch 8 3 23 -8 -4 17 21 120[110] 200 60 HL -
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL -
Far Medium Kick 8 2 15 -3 0 13 16 70 100 40 HL -
Far Hard Kick 4 2*2 23 -7


-2 17 22 40*70 125*75 60*20 HL S*-
Crouch Light Punch 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS
Crouch Medium Punch 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS
Crouch Hard Punch 5 2 27 -11 -6 17 22 110[100] 200 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L SpS
Crouch Medium Kick 8 3 9 +2 +5 13 16 70 100 40 L SpS
Crouch Hard Kick 8 13 17 -12 - 17 - 110 200 60 L -
Jump Up Light Punch 6 5 - - - 8 11 50[40] 50 20 H -
Jump Up Medium Punch 5 3 - - - 11 15 80[70] 100 40 H -
Jump Up Hard Punch 6 2 - -


- 15 18 100[90] 200 60 H -
Jump Up Light Kick 6 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 5 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 5 - - - 8 11 50[40] 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80[70] 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100[90] 200 60 H -
Jump Forward Light Kick 6 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 6 6 - -


- 15 18 100 200 60 H -
Down Forward + Medium Kick 19 4 13 -5 -1 11 15 60 100 40 HL -
Down Forward + Hard Kick 14 5 10+4 -1 - 17 - 80 100 60 HL -
Punch Backflip - - 65 - - - - - - - - -
Kick Backflip -


- 42 - - - - - - -


- -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60[50] 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80[70] 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 150[120] 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 1.0 -
Back + Throw 3 2 20 - - - - 120 120 40 1.0 -
Air Throw 3 2 - - - - - 150 130 40 1.2 -
Claw Roll Light Punch 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S
Claw Roll Medium Punch 16 9(5) 8(5) 9(6) 4 22 -2 +2 14x3*23 17x3*27 20x3 *90 [80] 20x3 *100 20/10 x3* 30 HL S
Claw Roll Hard Punch 20


9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4 *90 [80] 20x4 *100 20/10x4 *30


HL S
Claw Roll EX 20 9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4* 90[80] 20x4*100 0/0 HL S
Flip Kick Light Kick 7 10 15+8 -12 - 20 - 100 150 30/30 HL -
Flip Kick Medium Kick 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL -
Flip Kick Hard Kick 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL -
Flip Kick EX 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL -
Sky High Claw  ???5  ???  ???17 -20 -16 17 21 110[100] 200 30/40 HL -
Sky High Claw EX  ???10  ???  ???17 -18 - 17


- 60[50]x2 100 0/0 HL -
Barcelona Attack (Jump) - - 31 - - - - - - 20/- - -
Barcelona Attack (Claw) 3 11 31 - - 20 - 90[80] 100 -/40 H -
Barcelona Attack EX 8  ??? 31 - - 20 - 50 50 0/0 HL -
Barcelona Attack EX (Claw) 2 1(1)11 31 - - 20 - 50*90 [40* 80] 50*100 0/0 H -
Izuna Drop 2 1(1)11 31 - - - - 150 150 -/80 0.6 -
Claw Throw - - 40 - - - - - - - - -
Mask Throw - - 40 - - - - - - - - -
Super Barcelona Attack  ???6 10(2)10 31


- - 17x3*20 - 60[50] x3* 100[90] 0 0/0 H -


Super Izuna Drop 2 11(2)10 31 - - - - 100* 100* 130 0 0/0 0.8 -
Ultra  ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel


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