Balrog(SF4): Unterschied zwischen den Versionen

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== Matchups==
== Matchups==
5:5: Dhalsim, Guile, E. Honda, El Fuerte
5:5: Honda, Guile, Dhalsim, Vega, El Fuerte


4:6: Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Abel
4:6: Ryu, Ken, ChunLi, Zangief, Bison, Viper, Rufus, Abel, Gouki


3:7: Sagat
3:7: Blanka, Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Matcharchiv ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>
*'''Piece of Mercury: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>


*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.
*'''Backslash: PPP'''<BR/> Unverwundbarkeit.
*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.
*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>
== Special Moves & EX Special Moves ==
*'''Rolling Crystal Flash:  [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> EX Focus Attack & Super Cancel.
*'''Scarlet Terror:  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> Armor-Breaking.
*'''Sky High Claw:''' [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
'''
*'''Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.
*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>
*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Kostet 50% Super Meter, Defense gesenkt, Offense erhöht.
----
*'''EX Rolling Crystal Flash:  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, EX Focus Attack & Super Cancel.
*'''EX Scarlet Terror:  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> Armor-Breaking.
*'''EX Sky High Claw:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
*'''EX Flying Barcelona Attack:''' [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>
== Super & Ultra Moves ==
*'''Flying Barcelona Special (Super):'''  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.
*'''Bloody High Claw (Ultra):'''  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. Armor Breaking. Unverwundbarkeit nur direkt nach dem Wall Jump.
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• DF+HK, c.HK
• DF+HK, EX Flying Barcelona Attack, Izuna Drop


*'''Cosmic Smart: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft und Special Cancel.
• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop
 
• 2x c.LP, c.MP, ''cancel mit'' EX Flying Barcelona Attack
 
• j.HP, close HP (1 hit), HP Rolling Crystal Flash
 
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)
 
gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack
 
gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra
 
gegen Guileʼs Sonic Boom (charge B;F+P): Ultra
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
 
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
 
</td><td> 10
</td><td> 13
 
</td><td> 30[20]
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 9
</td><td> 3(7)3
</td><td> 14
</td><td> +1
 
 
</td><td> +5
</td><td> 17
</td><td> 24*21
</td><td> 50[40]x2
</td><td> 50*50
</td><td> 60*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 30


</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 6


*'''Backslash: PPP'''<BR/> Unverwundbarkeit.
</td><td> 2
</td><td> 13


</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


*'''Short Backslash: KKK'''<BR/> Unverwundbarkeit.
</td><td> HL
</td><td> SpS


</td></tr><tr>
<td> Close Hard Kick
</td><td> 4
</td><td> 2*2
</td><td> 23
</td><td> -7


*'''Triangle Jump: an der Wand [[Bild: SFIV_UF.png]]''' <small>(UF)</small>
</td><td> -2
</td><td> 17
</td><td> 22


</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2


</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13


== Special Moves & EX Special Moves ==
</td><td> 30[20]
*'''Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''EX Focus Attack & Super Cancel'''.
</td><td> 50
</td><td> 20
</td><td> HL


</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7


*'''Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge DB,F+K)</small><BR/> '''Armor-Breaking'''.
</td><td> 2
</td><td> 14
</td><td> -2
</td><td> +1
</td><td> 13


</td><td> 16
</td><td> 90[80]
</td><td> 100
</td><td> 40


*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+P''' <small>(charge D,U+P)</small><BR/> Button bestimmt Höhe.
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 8


</td><td> 3
</td><td> 23
</td><td> -8


*'''Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+K =>P''' <small>(charge D,U+K =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F.
</td><td> -4
**'''Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Juggle-Eigenschaft.
</td><td> 17
</td><td> 21
</td><td> 120[110]
</td><td> 200
</td><td> 60


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


*'''Remove Claw: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/>
</td><td> 10
</td><td> 13


</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick


*'''Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/>Gibt 50% Super Meter, Defense gesenkt, Offense erhöht.
</td><td> 8


</td><td> 2
</td><td> 15
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100


</td><td> 40


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 4
</td><td> 2*2
</td><td> 23
</td><td> -7


----
*'''EX Rolling Crystal Flash: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Projektile, '''EX Focus Attack & Super Cancel'''.


</td><td> -2
</td><td> 17
</td><td> 22
</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>


*'''EX Scarlet Terror: [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge DB,F+KK)</small><BR/> '''Armor-Breaking'''.
<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13


</td><td> 30[20]


*'''Sky High Claw: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+PP''' <small>(charge D,U+PP)</small><BR/> Geht durch Projektile, Button bestimmt Höhe, '''Armor-Breaking'''.
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 4


</td><td> 2
</td><td> 16


*'''EX Flying Barcelona Attack: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_U.png]][''alternativ'': [[Bild: SFIV_UB.png]] oder [[Bild: SFIV_UF.png]]] '''+KK =>P''' <small>(charge D,U+KK =>P)</small><BR/> Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70[60]
</td><td> 100
</td><td> 40


</td><td> HL
</td><td> SpS


*'''EX Remove Mask: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(DP+PPP)</small><BR/>
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 2
</td><td> 27
</td><td> -11


</td><td> -6
</td><td> 17
</td><td> 22


</td><td> 110[100]
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2


</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13


== Super & Ultra Moves ==
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L


*'''Flying Barcelona Special (Super): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+K =>P''' <small>(charge DB,DF,DB,UF+K =>P)</small><BR/>
</td><td> SpS
**'''Rolling Izuna Drop:''' unmittelbar nach Flying Barcelona, nahe am Gegner [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] '''+HP'''<small> (B+HP oder F+HP)</small><BR/>Command Throw (Grab). Followup für den Super.
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 8


</td><td> 3
</td><td> 9
</td><td> +2
</td><td> +5
</td><td> 13


*'''Bloody High Claw (Ultra): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>'''  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]<small>[''alternativ'': [[Bild: SFIV_U.png]] oder [[Bild: SFIV_UB.png]]]</small> '''+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Geht durch Projektile. '''Armor Breaking.'''
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8


</td><td> 13
</td><td> 17
</td><td> -12


== Focus Attacks & EX Focus Attacks  ==
</td><td> -
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60


</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 6
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td><td> 8
</td><td> 11


== Combos ==
</td><td> 50[40]
• DF+HK, c.HK
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


• DF+HK, EX Flying Barcelona Attack, Izuna Drop
</td><td> 5


• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80[70]
</td><td> 100


• 2x c.LP, c.MP, ''cancel mit'' EX Flying Barcelona Attack
</td><td> 40


• j.HP, close HP (1 hit), HP Rolling Crystal Flash
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 2
</td><td> -
</td><td> -




</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100[90]
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


== Wichtige Counter-Attack-Optionen ==
<td> Jump Up Light Kick
gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)
</td><td> 6
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack
</td><td> 40


gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6


gegen Guileʼs Sonic Boom (charge B;F+P): Ultra
</td><td> 7
</td><td> -


</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40


</td><td> H
</td><td> -


== Framedata ==
</td></tr><tr>
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<td> Jump Up Hard Kick
</td><td> 4
</td><td> 5
</td><td> -
</td><td> -


<tr>
</td><td> -
<th align="center">
</td><td> 15
</th><th align="center">
</td><td> 18


</th><th align="center">
</td><td> 100
</th><th align="center">
</td><td> 200
</th><th align="center"> frame
</td><td> 60
</th><th align="center"> frame
</td><td> H
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> frames of
</td></tr><tr>
</th><th align="center">
<td> Jump Forward Light Punch
</th><th align="center">
</td><td> 5
</th><th align="center"> super meter
</td><td> 5
</th><th align="center">
</th><th align="center"> cancel


</th><th align="center">
</td><td> -
</th></tr>
</td><td> -
<tr>
</td><td> -
<th align="center"> move Name
</td><td> 8
</th><th align="center"> startup
</td><td> 11
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 50[40]
</th><th align="center"> damage
</td><td> 50
</th><th align="center"> stun
</td><td> 20
</th><th align="center"> gain
</td><td> H
</th><th align="center"> block
</th><th align="center"> ability
</th><th align="center"> comments
</th></tr>
<tr>
<td align="center"> close LP


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 10
<td> Jump Forward Medium Punch
</td><td align="center"> -1
</td><td> 5
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 5
</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 11
<tr>
<td align="center"> close MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> 15
</td><td align="center"> +2
</td><td> 80[70]
</td><td align="center"> 13
</td><td> 100
</td><td align="center"> 16
</td><td> 40
</td><td align="center"> 70[60]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> close HP
<td> Jump Forward Hard Punch
</td><td align="center"> 9
</td><td> 5
</td><td align="center"> 3(7)3
</td><td align="center"> 14
</td><td align="center"> +1
</td><td align="center"> +5
</td><td align="center"> 17


</td><td align="center"> 24*21
</td><td> 4
</td><td align="center"> 50[40]x2
</td><td> -
</td><td align="center"> 50*50
</td><td> -
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> SpS*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close LK


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> 15
</td><td align="center"> 10
</td><td> 18
</td><td align="center"> -1
</td><td> 100[90]
</td><td align="center"> +2
</td><td> 200
</td><td align="center"> 10
</td><td> 60
</td><td align="center"> 13
</td><td align="center"> 30
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Kick
</td></tr>
</td><td> 6
<tr>
</td><td> 7
<td align="center"> close MK
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 13


</td><td align="center"> -1
</td><td> 8
</td><td align="center"> +2
</td><td> 11
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> 40
</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> close HK
</td><td> H
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2*2
</td></tr><tr>
</td><td align="center"> 23
<td> Jump Forward Medium Kick
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> 6
</td><td align="center"> 40*70
</td><td align="center"> 125*75
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> S*-
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far LP


</td><td align="center"> 4
</td><td> 6
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td><td> 11
</td><td align="center"> 10
</td><td> 15
</td><td align="center"> 13
</td><td> 70
</td><td align="center"> 30[20]
</td><td> 100
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 14


</td><td align="center"> -2
</td><td> H
</td><td align="center"> +1
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Jump Forward Hard Kick
</td><td align="center"> 90[80]
</td><td> 6
</td><td align="center"> 100
</td><td> 6
</td><td align="center"> 40
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 23
</td><td align="center"> -8
</td><td align="center"> -4
</td><td align="center"> 17


</td><td align="center"> 21
</td><td> -
</td><td align="center"> 120[110]
</td><td> 15
</td><td align="center"> 200
</td><td> 18
</td><td align="center"> 60
</td><td> 100
</td><td align="center"> HL
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> far LK


</td><td align="center"> 5
<td> Down Forward + Medium Kick
</td><td align="center"> 2
</td><td> 19
</td><td align="center"> 7
</td><td> 4
</td><td align="center"> +2
</td><td> 13
</td><td align="center"> +5
</td><td> -5
</td><td align="center"> 10
</td><td> -1
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 40
</td><td> 15
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 60
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 8
</td><td align="center"> 2
</td><td align="center"> 15


</td><td align="center"> -3
</td><td> 100
</td><td align="center"> 0
</td><td> 40
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 16
</td><td> -
</td><td align="center"> 70
</td></tr><tr>
</td><td align="center"> 100
<td> Down Forward + Hard Kick
</td><td align="center"> 40
</td><td> 14
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> 10+4
<tr>
<td align="center"> far HK
</td><td align="center"> 4
</td><td align="center"> 2*2
</td><td align="center"> 23
</td><td align="center"> -7
</td><td align="center"> -2
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -1
</td><td align="center"> 40*70
</td><td> -
</td><td align="center"> 125*75
</td><td> 17
</td><td align="center"> 60*20
</td><td> -
</td><td align="center"> HL
</td><td> 80
</td><td align="center"> S*-
</td><td> 100
</td><td align="center"> -
</td><td> 60
</td></tr>
<tr>
<td align="center"> crouch LP


</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 8
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 30[20]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> crouch MP
<td> Punch Backflip
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 16
</td><td> 65
</td><td> -
</td><td> -
</td><td> -
 
</td><td> -


</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td><td> -
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td> -
</td><td align="center"> 70[60]
</td><td> -
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Kick Backflip
</td><td align="center"> HL
</td><td> -
</td><td align="center"> SpS


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HP
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 27
</td><td align="center"> -11
</td><td align="center"> -6
</td><td align="center"> 17


</td><td align="center"> 22
</td><td> -
</td><td align="center"> 110[100]
</td><td> 42
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> crouch LK


</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 20
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> L
</td><td> -
</td><td align="center"> SpS
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td></tr>
</td><td> 21
<tr>
</td><td> 2
<td align="center"> crouch MK
</td><td> 35
</td><td align="center"> 8
</td><td> -21
</td><td align="center"> 3
</td><td align="center"> 9


</td><td align="center"> +2
</td><td> -21
</td><td align="center"> +5
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> L
</td><td align="center"> SpS


</td><td align="center"> -
</td><td> 15
</td></tr>
</td><td> 15
<tr>
</td><td> 60[50]
<td align="center"> crouch HK
</td><td> 100
</td><td align="center"> 8
</td><td> 20
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -12
</td></tr><tr>
</td><td align="center"> -
<td> Level 2 Focus Attack
</td><td align="center"> 17


</td><td align="center"> -
</td><td> 17+12
</td><td align="center"> 110
</td><td> 2
</td><td align="center"> 200
</td><td> 35
</td><td align="center"> 60
</td><td> -15
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> -
</td></tr>
<tr>
<td align="center"> jump up LP


</td><td align="center"> 6
</td><td> 80[70]
</td><td align="center"> 5
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 40
</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Level 3 Focus Attack
<tr>
</td><td> 65
<td align="center"> jump up MP
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> -


</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td> 150[120]
</td><td align="center"> 6
</td><td> 200
</td><td align="center"> 2
</td><td> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100[90]
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up LK


</td><td align="center"> 6
<td> Forward + Throw
</td><td align="center"> 9
</td><td> 3
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 120
</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -


</td><td align="center"> -
</td><td> 120
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 11
</td><td> 1.0
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 80
</td></tr><tr>
</td><td align="center"> 100
<td> Back + Throw
</td><td align="center"> 40
</td><td> 3
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 4
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 120
</td><td align="center"> 100
</td><td> 120
</td><td align="center"> 200
</td><td> 40
</td><td align="center"> 60
</td><td> 1.0
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LP


</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 5
<td> Air Throw
</td><td align="center"> -
</td><td> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50[40]
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> 2
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump forward MP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 130
</td><td align="center"> 11
</td><td> 40
</td><td align="center"> 15
</td><td align="center"> 80[70]
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> 1.2
</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump forward HP
<td> Claw Roll Light Punch
</td><td align="center"> 5
</td><td> 9
</td><td align="center"> 4
</td><td> 9(7)4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td> 22
</td><td align="center"> 100[90]
</td><td> -2
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward LK


</td><td align="center"> 6
</td><td> +2
</td><td align="center"> 7
</td><td> 14*23
</td><td align="center"> -
</td><td> 17*27
</td><td align="center"> -
</td><td> 20*90[80]
</td><td align="center"> -
</td><td> 20*100
</td><td align="center"> 8
</td><td> 20/10*30
</td><td align="center"> 11
</td><td> HL
</td><td align="center"> 40
</td><td align="center"> 50


</td><td align="center"> 20
</td><td> S
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Medium Punch
</td><td align="center"> -
</td><td> 16
</td></tr>
</td><td> 9(5) 8(5) 9(6) 4
<tr>
</td><td> 22
<td align="center"> jump forward MK
</td><td> -2
</td><td align="center"> 6
</td><td> +2
</td><td align="center"> 6
</td><td> 14x3*23
</td><td align="center"> -


</td><td align="center"> -
</td><td> 17x3*27
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20x3 *90 [80]
</td></tr>
</td><td> 20x3 *100
<tr>
</td><td> 20/10 x3* 30
<td align="center"> jump forward HK
</td><td> HL
</td><td align="center"> 6
</td><td> S
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll Hard Punch
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 15


</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Piece of Mercury: DF+MK


</td><td align="center"> 19
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 4
</td><td> 22
</td><td align="center"> 13
</td><td> -2
</td><td align="center"> -5
</td><td> +2
</td><td align="center"> -1
</td><td> 14x4*23
</td><td align="center"> 11
</td><td> 17x4*27
</td><td align="center"> 15
</td><td> 20x4 *90 [80]
</td><td align="center"> 60
</td><td> 20x4 *100
</td><td align="center"> 100
</td><td> 20/10x4 *30


</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Cosmic Smart: DF+HK
</td><td align="center"> 14
</td><td align="center"> 5
</td><td align="center"> 10+4


</td><td align="center"> -1
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> -
<td> Claw Roll EX
</td><td align="center"> 80
</td><td> 20
</td><td align="center"> 100
</td><td> 9(5) 8(5) 9(5) 8(6) 4
</td><td align="center"> 60
</td><td> 22
</td><td align="center"> HL
</td><td> -2
</td><td align="center"> -


</td><td align="center"> -
</td><td> +2
</td></tr>
<tr>
<td align="center"> Triangle Jump
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 14x4*23
</td><td align="center"> -
</td><td> 17x4*27
</td><td align="center"> -
</td><td> 20x4* 90[80]
</td><td align="center"> -
</td><td> 20x4*100
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td></tr>
</td></tr><tr>
<tr>
<td> Flip Kick Light Kick
<td align="center"> Backflip PPP


</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> 10
</td><td align="center"> 65
</td><td> 15+8
</td><td align="center"> -
</td><td> -12
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Backflip KKK
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 42


</td><td align="center"> -
</td><td> 30/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Flip Kick Medium Kick
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 5*5
</td></tr>
</td><td> 14+9
<tr>
</td><td> -12
<td align="center"> Focus Level 1
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> -
</td><td align="center"> 60[50]
</td><td> 20
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 20
</td><td> 80*60
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> -
</td><td> 30/20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Focus Level 2


</td><td align="center"> 17+12
</td><td> HL
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td></tr><tr>
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80[70]
</td><td align="center"> 150


</td><td align="center"> 40
<td> Flip Kick Hard Kick
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -
</td><td> 8*5
</td><td align="center"> -
</td><td> 14+9
</td></tr>
</td><td> -15
<tr>
<td align="center"> Focus Level 3
</td><td align="center"> 65
</td><td align="center"> 2
</td><td align="center"> 35


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 100*60
</td><td align="center"> 150[120]
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 30/20
<tr>
</td><td> HL
<td align="center"> Rainbow Suplex: neutral or f+LP+LK
</td><td> -
</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 2
<td> Flip Kick EX
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> -
</td><td> 8*5
</td><td align="center"> -
</td><td> 14+9
</td><td align="center"> -


</td><td align="center"> -
</td><td> -15
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 120
</td><td> 20
</td><td align="center"> 40
</td><td> -
</td><td align="center"> 1.0
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Crescent Line: b+LP+LK


</td><td align="center"> 3
</td><td> 110*70
</td><td align="center"> 2
</td><td> 150*100
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 120


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 1.0
<td> Sky High Claw
</td><td align="center"> -
</td><td>&nbsp;???5
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Stardust Drop: In Air, LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -


</td><td align="center"> -
</td><td>&nbsp;???
</td><td align="center"> -
</td><td>&nbsp;???17
</td><td align="center"> -
</td><td> -20
</td><td align="center"> -
</td><td> -16
</td><td align="center"> 150
</td><td> 17
</td><td align="center"> 130
</td><td> 21
</td><td align="center"> 40
</td><td> 110[100]
</td><td align="center"> 1.2
</td><td> 200
</td><td align="center"> -


</td><td align="center"> -
</td><td> 30/40
</td></tr>
</td><td> HL
<tr>
<td align="center"> LP Rolling Crystal Flash: charge b(60f),f+LP
</td><td align="center"> 9
</td><td align="center"> 9(7)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14*23


</td><td align="center"> 17*27
</td><td> -
</td><td align="center"> 20*90[80]
</td></tr><tr>
</td><td align="center"> 20*100
<td> Sky High Claw EX
</td><td align="center"> 20/10*30
</td><td>&nbsp;???10
</td><td align="center"> HL
</td><td>&nbsp;???
</td><td align="center"> S
</td><td>&nbsp;???17
</td><td align="center"> -
</td><td> -18
</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> MP Rolling Crystal Flash: charge b(60f),f+MP


</td><td align="center"> 16
</td><td align="center"> 9(5)8(5)9(6)4
</td><td align="center"> 22
</td><td align="center"> -2
</td><td align="center"> +2
</td><td align="center"> 14x3*23
</td><td align="center"> 17x3*27
</td><td align="center"> 20x3*90[80]
</td><td align="center"> 20x3*100


</td><td align="center"> 20/10x3*30
</td><td> -
</td><td align="center"> HL
</td><td> 60[50]x2
</td><td align="center"> S
</td><td> 100
</td><td align="center"> -
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> HP Rolling Crystal Flash: charge b(60f),f+HP
</td></tr><tr>
</td><td align="center"> 20
<td> Barcelona Attack (Jump)
</td><td align="center"> 9(5)8(5)9(5)8(6)4
</td><td align="center"> 22


</td><td align="center"> -2
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 14x4*23
</td><td align="center"> 17x4*27
</td><td align="center"> 20x4*90[80]
</td><td align="center"> 20x4*100
</td><td align="center"> 20/10x4*30
</td><td align="center"> HL
</td><td align="center"> S


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 31
<tr>
</td><td> -
<td align="center"> EX Rolling Crystal Flash: charge b(60f),f+PP
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 9(5)8(5)9(5)8(6)4
</td><td> -
</td><td align="center"> 22
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +2
</td><td align="center"> 14x4*23


</td><td align="center"> 17x4*27
</td><td> 20/-
</td><td align="center"> 20x4*90[80]
</td><td align="center"> 20x4*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> LK Scarlet Terror: charge db(42f),f+LK


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 15+8
</td></tr><tr>
</td><td align="center"> -12
<td> Barcelona Attack (Claw)
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 20
</td><td> 11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> 100
</td><td align="center"> 150


</td><td align="center"> 30/30
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> MK Scarlet Terror: charge db(42f),f+MK
</td><td align="center"> 7
</td><td align="center"> 5*5
</td><td align="center"> 14+9


</td><td align="center"> -12
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 90[80]
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 80*60
</td><td> -/40
</td><td align="center"> 100
</td><td> H
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Barcelona Attack EX
<tr>
<td align="center"> HK Scarlet Terror: charge db(42f),f+HK
</td><td align="center"> 4
</td><td align="center"> 8*5
</td><td align="center"> 14+9
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 8
</td><td align="center"> 100*60
</td><td>&nbsp;???
</td><td align="center"> 100
</td><td> 31
</td><td align="center"> 30/20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> EX Scarlet Terror: charge db(42f),f+KK


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 8*5
</td><td> 50
</td><td align="center"> 14+9
</td><td> 50
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110*70
</td><td align="center"> 150*100


</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Barcelona Attack EX (Claw)
<tr>
<td align="center"> Sky High Claw: charge d(42f),u+P
</td><td align="center">&nbsp;???5
</td><td align="center">&nbsp;???
</td><td align="center">&nbsp;???17
</td><td align="center"> -20


</td><td align="center"> -16
</td><td> 2
</td><td align="center"> 17
</td><td> 1(1)11
</td><td align="center"> 21
</td><td> 31
</td><td align="center"> 110[100]
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> EX Sky High Claw: charge d(42f),u+PP
</td><td> -
</td><td align="center">&nbsp;???10
</td><td> 50*90 [40* 80]
</td><td align="center">&nbsp;???
</td><td> 50*100
</td><td align="center">&nbsp;???17
</td><td align="center"> -18
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 60[50]x2


</td><td align="center"> 100
</td><td> 0/0
</td><td align="center"> 0/0
</td><td> H
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Flying Barcelona Attack: charge d(42f),u+K
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 31
<td> Izuna Drop
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 1(1)11
</td><td align="center"> -
</td><td> 31
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20/-
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Flying Barcelona Strike: press P during FBA
</td><td> 150
</td><td align="center"> 3
</td><td align="center"> 11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 20
</td><td> 150
</td><td align="center"> -
</td><td> -/80
</td><td align="center"> 90[80]
</td><td> 0.6
</td><td align="center"> 100
</td><td> -
</td><td align="center"> -/40
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>


<tr>
</td></tr><tr>
<td align="center"> EX Flying Barcelona Attack: charge d(42f),u+KK
<td> Claw Throw
</td><td align="center"> 8
</td><td> -
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 31
</td><td> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 50


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> EX Barcelona Strike: press P during EX FBA
</td><td align="center"> 2
</td><td align="center"> 1(1)11


</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 50*90[40*80]
</td><td> -
</td><td align="center"> 50*100
</td><td align="center"> 0/0
</td><td align="center"> H


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Mask Throw
</td></tr>
<tr>
<td align="center"> Izuna Drop: press f or b+P near opponent during FBA
</td><td align="center"> 2
</td><td align="center"> 1(1)11
</td><td align="center"> 31
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 150
</td><td> 40
</td><td align="center"> 150
</td><td> -
</td><td align="center"> -/80
</td><td> -
</td><td align="center"> 0.6
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr>


<tr>
</td><td> -
<td align="center"> Claw Throw: f,d,df+P
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Super Barcelona Attack
</td><td align="center"> -
</td><td>&nbsp;???6
</td></tr>
</td><td> 10(2)10
<tr>
</td><td> 31
<td align="center"> Mask Throw: f,d,df+PP
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 17x3*20
</td></tr>
</td><td> -
<tr>
</td><td> 60[50] x3* 100[90]
<td align="center"> Flying Barcelona Special: charge db(42f),df,db,u+K
</td><td> 0
</td><td align="center">&nbsp;???6
</td><td> 0/0
</td><td align="center"> 10(2)10
</td><td> H
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> 17x3*20
</td><td align="center"> -
</td><td align="center"> 60[50]x3*100[90]
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Super Izuna Drop
<td align="center"> Rolling Izuna Drop: press P close to opponent during FBS
</td><td> 2
</td><td align="center"> 2
</td><td> 11(2)10
</td><td align="center"> 11(2)10
</td><td> 31
</td><td align="center"> 31
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 100*100*130
</td><td> -
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> 0.8
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> Bloody High Claw: charge db(42f),df,db,u+KKK
</td><td align="center">&nbsp;???1


</td><td align="center"> 9
</td><td> 100* 100* 130
</td><td align="center"> 31
</td><td> 0
</td><td align="center"> -30
</td><td> 0/0
</td><td align="center"> -
</td><td> 0.8
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 300[250]
<td> Ultra
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td>&nbsp;???1
</td><td align="center"> -
</td><td> 9
</td><td align="center"> -
</td><td> 31
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame


</th><th align="center"> frame
</td><td> -30
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> frames of
</td><td> 17
</th><th align="center"> damage
</td><td> -
</th><th align="center"> stun
</td><td> 300[250]
</th><th align="center"> super meter
</td><td> 0
</th><th align="center"> block
</th><th align="center"> cancel
</th><th align="center"> comments


</th></tr>
</td><td> 0/0
<tr>
</td><td> HL
<th align="center">
</td><td> -
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</td>
</th><th align="center"> ability
</tr>
</th><th align="center">
</th></tr>


<br /><br />
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


</th><th> Frame Adv. Hit
</th><th> Block stun


<div class="NavContent" align="left">
</th><th> Hit stun
<table>
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</table>




Quelle: [http://shoryuken.com/wiki/index.php/Vega_(SFIV) shoryuken.com]
== Videos ==
*[http://www.youtube.com/watch?v=XFk61mmrloc SFIV - Claw(Vega) Combos/Techniques]
*[http://www.youtube.com/watch?v=n67gshJz9YU Scarlet Rain - SF4 Vega (Claw) Combo Video]


== Externe Links ==
*[[Balrog Matcharchiv(SF4)|Balrog Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 9. Februar 2010, 21:49 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 Balrog.jpg

Synonym: Claw; westlicher Name: Vega


Matchups

5:5: Honda, Guile, Dhalsim, Vega, El Fuerte

4:6: Ryu, Ken, ChunLi, Zangief, Bison, Viper, Rufus, Abel, Gouki

3:7: Blanka, Sagat

Quelle: Japanische Wiki Stand März 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Piece of Mercury: SFIV DF.png +MK (DF+MK)
  • Cosmic Smart: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft und Special Cancel.
  • Backslash: PPP
    Unverwundbarkeit.
  • Short Backslash: KKK
    Unverwundbarkeit.
  • Triangle Jump: an der Wand SFIV UF.png (UF)


Special Moves & EX Special Moves

  • Rolling Crystal Flash: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    EX Focus Attack & Super Cancel.
  • Scarlet Terror: DIRH DB.PNG  SFIV F.png+K (charge DB,F+K)
    Armor-Breaking.
  • Sky High Claw: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +P (charge D,U+P)
    Button bestimmt Höhe.

  • Flying Barcelona Attack: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +K =>P (charge D,U+K =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F.
    • Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Juggle-Eigenschaft.
  • Remove Claw: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
  • Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Kostet 50% Super Meter, Defense gesenkt, Offense erhöht.



  • EX Rolling Crystal Flash: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Geht durch Projektile, EX Focus Attack & Super Cancel.
  • EX Scarlet Terror: DIRH DB.PNG  SFIV F.png+KK (charge DB,F+KK)
    Armor-Breaking.
  • EX Sky High Claw: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +PP (charge D,U+PP)
    Geht durch Projektile, Button bestimmt Höhe, Armor-Breaking.
  • EX Flying Barcelona Attack: DIRH D.PNG  SFIV U.png[alternativ: SFIV UB.png oder SFIV UF.png] +KK =>P (charge D,U+KK =>P)
    Wall-Dive. Kontrollmöglichkeit mit B oder F; trifft schon im Aufsteigen - man kann hineincomboen. Float- und Juggle-Eigenschaft.
  • EX Remove Mask: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)

Super & Ultra Moves

  • Flying Barcelona Special (Super): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +K =>P (charge DB,DF,DB,UF+K =>P)
    • Rolling Izuna Drop: unmittelbar nach Flying Barcelona, nahe am Gegner SFIV B.png oder SFIV F.png +HP (B+HP oder F+HP)
      Command Throw (Grab). Followup für den Super.
  • Bloody High Claw (Ultra): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png[alternativ: SFIV U.png oder SFIV UB.png] +KKK (charge DB,DF,DB,UF+KKK)
    Geht durch Projektile. Armor Breaking. Unverwundbarkeit nur direkt nach dem Wall Jump.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• DF+HK, c.HK

• DF+HK, EX Flying Barcelona Attack, Izuna Drop

• c.MK, c.LP oder c.MP, EX Flying Barcelona Attack, Izuna Drop

• 2x c.LP, c.MP, cancel mit EX Flying Barcelona Attack

• j.HP, close HP (1 hit), HP Rolling Crystal Flash


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), c.HK (Close), EX Barcelona Attack (Close), Ultra (Far)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK, EX Barcelona Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): dash=>c.MP, EX Barcelona Attack, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Ultra


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Close Medium Punch 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS
Close Hard Punch 9 3(7)3 14 +1


+5 17 24*21 50[40]x2 50*50 60*20 HL SpS*-
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 6 2 13 -1 +2 13 16 70 100 40 HL SpS
Close Hard Kick 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*-
Far Light Punch 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS
Far Medium Punch 7 2 14 -2 +1 13 16 90[80] 100 40 HL S
Far Hard Punch 8 3 23 -8 -4 17 21 120[110] 200 60 HL -
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL -
Far Medium Kick 8 2 15 -3 0 13 16 70 100 40 HL -
Far Hard Kick 4 2*2 23 -7


-2 17 22 40*70 125*75 60*20 HL S*-
Crouch Light Punch 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS
Crouch Medium Punch 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS
Crouch Hard Punch 5 2 27 -11 -6 17 22 110[100] 200 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L SpS
Crouch Medium Kick 8 3 9 +2 +5 13 16 70 100 40 L SpS
Crouch Hard Kick 8 13 17 -12 - 17 - 110 200 60 L -
Jump Up Light Punch 6 5 - - - 8 11 50[40] 50 20 H -
Jump Up Medium Punch 5 3 - - - 11 15 80[70] 100 40 H -
Jump Up Hard Punch 6 2 - -


- 15 18 100[90] 200 60 H -
Jump Up Light Kick 6 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 5 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 5 - - - 8 11 50[40] 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80[70] 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100[90] 200 60 H -
Jump Forward Light Kick 6 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 6 6 - -


- 15 18 100 200 60 H -
Down Forward + Medium Kick 19 4 13 -5 -1 11 15 60 100 40 HL -
Down Forward + Hard Kick 14 5 10+4 -1 - 17 - 80 100 60 HL -
Punch Backflip - - 65 - - - - - - - - -
Kick Backflip -


- 42 - - - - - - -


- -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60[50] 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80[70] 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 150[120] 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 1.0 -
Back + Throw 3 2 20 - - - - 120 120 40 1.0 -
Air Throw 3 2 - - - - - 150 130 40 1.2 -
Claw Roll Light Punch 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S
Claw Roll Medium Punch 16 9(5) 8(5) 9(6) 4 22 -2 +2 14x3*23 17x3*27 20x3 *90 [80] 20x3 *100 20/10 x3* 30 HL S
Claw Roll Hard Punch 20


9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4 *90 [80] 20x4 *100 20/10x4 *30


HL S
Claw Roll EX 20 9(5) 8(5) 9(5) 8(6) 4 22 -2 +2 14x4*23 17x4*27 20x4* 90[80] 20x4*100 0/0 HL S
Flip Kick Light Kick 7 10 15+8 -12 - 20 - 100 150 30/30 HL -
Flip Kick Medium Kick 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL -
Flip Kick Hard Kick 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL -
Flip Kick EX 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL -
Sky High Claw  ???5  ???  ???17 -20 -16 17 21 110[100] 200 30/40 HL -
Sky High Claw EX  ???10  ???  ???17 -18 - 17


- 60[50]x2 100 0/0 HL -
Barcelona Attack (Jump) - - 31 - - - - - - 20/- - -
Barcelona Attack (Claw) 3 11 31 - - 20 - 90[80] 100 -/40 H -
Barcelona Attack EX 8  ??? 31 - - 20 - 50 50 0/0 HL -
Barcelona Attack EX (Claw) 2 1(1)11 31 - - 20 - 50*90 [40* 80] 50*100 0/0 H -
Izuna Drop 2 1(1)11 31 - - - - 150 150 -/80 0.6 -
Claw Throw - - 40 - - - - - - - - -
Mask Throw - - 40 - - - - - - - - -
Super Barcelona Attack  ???6 10(2)10 31


- - 17x3*20 - 60[50] x3* 100[90] 0 0/0 H -


Super Izuna Drop 2 11(2)10 31 - - - - 100* 100* 130 0 0/0 0.8 -
Ultra  ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel


Videos

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