Vice(KOF98/UM): Unterschied zwischen den Versionen

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Zeile 493: Zeile 493:


== Desperation Moves==
== Desperation Moves==
:'''''???'''''
:'''''Negative Gain'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 504: Zeile 504:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x hcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 513: Zeile 513:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x hcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 522: Zeile 522:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x hcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 531: Zeile 531:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x hcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 540: Zeile 540:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''Super ist super.''
:''...''




:'''''???'''''  
:'''''Whitering Surface'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 554: Zeile 554:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 563: Zeile 563:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 572: Zeile 572:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 581: Zeile 581:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 590: Zeile 590:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''Tut weh.''
:''...''


== Combos ==
== Combos ==

Version vom 20. September 2010, 23:12 Uhr

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Datei:KOF98 .jpg

Matchups

Gameplay Profil

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Ja
s.B Ja*
s.C Nein
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Ja**
s.CD Ja
*Nur beim ersten Hit
*Nur beim zweiten Hit

Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Ja
cr.C Ja
cr.D Ja


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Ja
j.B Nein
j.C Ja
j.D Nein
j.CD Ja
neutral j.A Ja
neutral j.B Nein
neutral j.C Ja
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
f.A Ja

Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C
b/f.D

Special Moves

Mayhem -> Mithab's Robe
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.A Nein
qcb.C Nein
-> qcf.A/C Nein
Yeah into Krawalle.


Black End -> Mithab's Robe
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcf.A Nein
hcf.C Nein
-> qcf.A/C Nein
Grabscher into Krawalle.


Outrage/Ravenous
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.B Nein
qcb.D Nein
j qcb.B Nein
j qcb.D Nein
...


Decider
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcf.B Nein
hcf.D Nein
...


Gore Fest
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb f.A Nein
hcb f.C Nein
...

Desperation Moves

Negative Gain
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x hcb.B Nein
2x hcb.D Nein
MAX 2x hcb.B Nein
MAX 2x hcb.D Nein
...


Whitering Surface
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcf.A Nein
2x qcf.C Nein
MAX 2x qcf.A Nein
MAX 2x qcf.C Nein
...

Combos

Externe Links

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