Gouki(SF4): Unterschied zwischen den Versionen
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(34 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
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{{Character | {{SFIV Character | ||
| portrait= [[Image: | | portrait= [[Image:Street Fighter 4 Gouki.jpg]] | ||
| health = 850 | |||
| stun = 850 | |||
| ultra50 = 380 | |||
| ultra100 = 760 | |||
| ultradmg = 596 | |||
| superdmg = 330 | |||
}} | }} | ||
<small><sub>westlicher Name: '''Akuma'''</sub></small> | |||
== Matchups== | == Matchups== | ||
== | 6:4: Ken, ChunLi, Guile, Balrog, El Fuerte, Abel | ||
5:5: Ryu, Honda, Blanka, Zangief, Dhalsim, Sagat, Vega, C. Viper, Rufus | |||
4:6: Bison | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[Gouki Matcharchiv(SF4)|Gouki Matcharchiv]] | |||
== Normals & Command Normals == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Overhead Chop: [[Bild: SFIV_F.png]] +MP'''<small>(F+MP)</small><BR/> Overhead. Trifft zwei mal. | |||
*'''Dive Kick:''' <small>nach vorne springen, auf dem Höhepunkt des Sprungs</small> [[Bild: SFIV_D.png]]'''+MK''' <small>(jump forwards, at peak of jump D+MK)</small><BR/> | |||
== Special Moves & EX Special Moves == | |||
*'''Gou Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/> EX Focus Attack & Super Cancel. | |||
*'''Zankuu Hadouken: in air [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(in air QCF+P)</small><BR/> | |||
*'''Shakunetsu Hadouken: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> LP = 1 Hit, MP = 2 Hits, HP = 3 Hits. EX Focus Attack & Super Cancel. | |||
*'''Gou Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''Tatsumaki Zankuu Kyaku (Hurricane Kick): (air/ground) [[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +K''' <small>(air/ground QCB+K)</small><BR/> Float-Eigenschaft. Gou Shoryuken juggelt nach Tatsumaki | |||
*'''Hyakki Shuu [HS](Demon Flip): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +K''' <small>(DP+K)</small><BR/> | |||
**'''Hyakki Gouzan:''' nach HS nichts tun<BR/>Low Hit, Knockdown. Kommt automatisch, wenn man nichts drückt. | |||
**'''Hyakki Goushou:''' <small>unmittelbar nach HS</small> '''P'''<BR/>Overhead. Armor Breaking. | |||
**'''Hyakki Goujin:''' <small>unmittelbar nach HS</small> '''K'''<BR/> | |||
**'''Hyakki Gousai:''' <small>unmittelbar nach HS nah am Gegner</small> '''LP+LK'''<BR/> Command Throw (grab), unblockbar. | |||
---- | |||
*'''Ashura Senkuu:''' | |||
**'''Teleport nach vorne, lang [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(DP+PPP)</small> | |||
**'''Teleport nach vorne, kurz [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KKK''' <small>(DP+KKK)</small> | |||
**'''Teleport nach hinten, lang [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +PPP''' <small>(RDP+PPP)</small> | |||
**'''Teleport nach hinten, kurz [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +KKK''' <small>(RDP+KKK)</small> | |||
---- | |||
*'''EX Gou Hadouken: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/> 2 Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''EX Zankuu Hadouken: in air [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(in air QCF+PP)</small><BR/>2 Hits | |||
*'''EX Shakunetsu Hadouken: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/>3 Hits. EX Focus Attack & Super Cancel. | |||
*'''EX Gou Shoryuken: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Unverwundbar bis in die active frames. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel. | |||
*'''EX Tatsumaki Zankuu Kyaku: (air/ground) [[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +KK''' <small>(air/ground QCB+KK)</small><BR/> Float- und Juggle-Eigenschaft. | |||
*'''EX Hyakki Shuu (EX Demon Flip): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KK''' <small>(DP+KK)</small><BR/>Unverwundbar im Startup, richtet sich auf die Position des Gegners aus. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel. | |||
== Super & Ultra Moves == | |||
*'''Shun Goku Satsu (Super -- Raging Demon): LP,LP [[Bild: SFIV_F.png]] LK+HP''' <small>(LP,LP,F,LK+HP)</small><BR/>Command Throw (grab). | |||
*'''Shin Shun Goku Satsu (Ultra -- Raging Demon): LP,LP [[Bild: SFIV_B.png]] LK+HP''' <small>(LP,LP,B,LK+HP)</small><BR/> Command Throw (grab). Kurze Unverwundbarkeit, geht durch Projektile. | |||
siehe auch die Tutorial-Videos (von [http://www.neorussell.com/ Ne0Russell]) dafür, wie man den Ultra im Match sicher anbringt: [http://www.youtube.com/watch?v=ZVxZIgxGCzA&feature=channel_page Part I] und [http://www.youtube.com/watch?v=insp6gldHpo&feature=channel_page Part II] | |||
== EX | == Focus Attacks & EX Focus Attacks == | ||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | == Combos == | ||
== | [[Gouki(SF4):_charakterspezifische_Combos | Charakterspezifische Combos für Gouki hier]]<br/> | ||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | |||
'''Achtung: LK Tatsumaki, c.HK combot nicht gegen jeden Gegner. Siehe''' [[Gouki(SF4):_charakterspezifische_Combos | Charakterspezifische Combos]] | |||
*'''[Jump-In/Dive-Kick,landen,] c.LK,c.LP, link c.MP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*:''' Bread n Butter Combo aus einem Low Hit. Man sollte nah am Gegner sein für diese Combo. | |||
*'''[Jump-In/Dive-Kick,landen,] c.LP, link close HP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*:''' BnB ohne Low Hit, aber mit mehr Schaden. | |||
• HK, link c.MP, Tatsumaki, HP Gou Shoryuken | |||
• (near corner) c.LK, c.LP, c.MK, EX Gou Hadouken, HP Gou Shoryuken | |||
• cross-up mit j.MK, c.LK, c.LP, c.MP, EX Tatsumaki Zankukyaku | |||
== Wichtige Counter-Attack-Optionen == | |||
gegen Zangiefʼs Double Lariat (PPP): Dive Kick(Far), Hyakku Goujin (Far) c.MK (Close) | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): block, dann Super oder Ultra | |||
gegen Guileʼs Sonic Boom (charge B;F+P): Tatsumaki, EX Shakunetsu Hadouken, EX Gou Hadouken | |||
== Framedata == | |||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 13 | |||
</td><td> -1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 18 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 26 | |||
</td><td> -10 | |||
</td><td> -6 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> C | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 14 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 6 | |||
</td><td> 2(4)4 | |||
</td><td> 17 | |||
</td><td> -3 | |||
</td><td> +2 | |||
</td><td> 17 | |||
</td><td> 21*22 | |||
</td><td> 40*70 | |||
</td><td> 125*75 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 5 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 13 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 16 | |||
</td><td> -1 | |||
</td><td> +3 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 8 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 9 | |||
</td><td> 2 | |||
</td><td> 13 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 7 | |||
</td><td> 2(8)2 | |||
</td><td> 16 | |||
</td><td> 0 | |||
</td><td> +5 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 50*60 | |||
</td><td> 125*75 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> 9 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 6 | |||
</td><td> 4 | |||
</td><td> 23 | |||
</td><td> -9 | |||
</td><td> -4 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 13 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> 24 | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 4 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 5 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 6 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 4 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 4 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> F+Medium Punch | |||
</td><td> 17 | |||
</td><td> 2*2 | |||
</td><td> 17 | |||
</td><td> -5 | |||
</td><td> 0 | |||
</td><td> 13 | |||
</td><td> 18 | |||
</td><td> 30*50 | |||
</td><td> 50*50 | |||
</td><td> 40*20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Down + Medium Kick (Air) | |||
</td><td> 12 | |||
</td><td> ??? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -21 | |||
</td><td> -21 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+12 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 80 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 65 | |||
</td><td> 2 | |||
</td><td> 40 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 120 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 120 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Fireball | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> 44 | |||
</td><td> -4 | |||
</td><td> 0 | |||
</td><td> 18 | |||
</td><td> 22 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 10/20 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Fireball EX | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> 44 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> 60*60 | |||
</td><td> 100*100 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Red Fireball Light Punch | |||
</td><td> 25 | |||
</td><td> - | |||
</td><td> 50 | |||
</td><td> -4 | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> 50 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Red Fireball Medium Punch | |||
</td><td> 25 | |||
</td><td> - | |||
</td><td> 57 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> 50*50 | |||
</td><td> 100*100 | |||
</td><td> 20/16x2 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Red Fireball Hard Punch | |||
</td><td> 25 | |||
</td><td> - | |||
</td><td> 63 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> 50x3 | |||
</td><td> 50*50*100 | |||
</td><td> 20/16x3 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Red Fireball EX | |||
</td><td> 25 | |||
</td><td> - | |||
</td><td> 50 | |||
</td><td> +12 | |||
</td><td> - | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> 60x3 | |||
</td><td> 100x3 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Fireball (Air) | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> 14 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 10/20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Fireball EX (Air) | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40*40 | |||
</td><td> 50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Shoryuken Light Punch | |||
</td><td> 3 | |||
</td><td> 14 | |||
</td><td> 17+18 | |||
</td><td> -28 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 130[70] | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Shoryuken Medium Punch | |||
</td><td> 3 | |||
</td><td> 2*12 | |||
</td><td> 25+18 | |||
</td><td> -34 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 80*80 | |||
</td><td> 100*100 | |||
</td><td> 30/16x2 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Shoryuken Hard Punch | |||
</td><td> 3 | |||
</td><td> 2*2*12 | |||
</td><td> 28+18 | |||
</td><td> -37 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*-*- | |||
</td><td> 80*60*50 | |||
</td><td> 100*50*50 | |||
</td><td> 30/30*10*10 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Shoryuken EX | |||
</td><td> 3 | |||
</td><td> 2*2*12 | |||
</td><td> 28+18 | |||
</td><td> -37 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 80*60*50 | |||
</td><td> 100*50*50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Hurricane Kick Light Kick | |||
</td><td> 11 | |||
</td><td> 2(6)2 | |||
</td><td> 12+8 | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 20/20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick Medium Kick | |||
</td><td> 5 | |||
</td><td> 2(5)2(5)2(5)1 | |||
</td><td> 16+12 | |||
</td><td> -8 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*-*- | |||
</td><td> 80*40*40 | |||
</td><td> 100*50*50 | |||
</td><td> 20/20*10*10 | |||
</td><td> HL | |||
</td><td> S*-*- | |||
</td></tr><tr> | |||
<td> Hurricane Kick Hard Kick | |||
</td><td> 5 | |||
</td><td> ??? | |||
</td><td> 13+8 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*-x3 | |||
</td><td> 80*40x3 | |||
</td><td> 100*50x3 | |||
</td><td> 20/20*10x3 | |||
</td><td> HL | |||
</td><td> S*-x3 | |||
</td></tr><tr> | |||
<td> Hurricane Kick EX | |||
</td><td> 11 | |||
</td><td> ??? | |||
</td><td> 18+3 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 40x5 | |||
</td><td> 50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick (Air) | |||
</td><td> 9 | |||
</td><td> 2(6)2(6)2 | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> ??? | |||
</td><td> 50 | |||
</td><td> 10/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Hurricane Kick EX(Air) | |||
</td><td> 7 | |||
</td><td> ??? | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 40x5 | |||
</td><td> 50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Demon Flip | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Demon Flip Gouzan | |||
</td><td> 39+7 | |||
</td><td> 15 | |||
</td><td> 14 | |||
</td><td> -11 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> -/40 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Demon Flip Gousho | |||
</td><td> 27+8 | |||
</td><td> 2 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> -/30 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Demon Flip Goujin | |||
</td><td> 27+11 | |||
</td><td> ??? | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> -/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Demon Flip Gousai | |||
</td><td> 27+3 | |||
</td><td> 2 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 200 | |||
</td><td> -/60 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Teleport Punch | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 57 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Teleport Kick | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 49 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Super | |||
</td><td> 1+0 | |||
</td><td> 35 | |||
</td><td> 13 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 330 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+4 | |||
</td><td> 33 | |||
</td><td> 19 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 400 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th></tr> | |||
</table> | |||
== Navigation == | == Navigation == | ||
{{Template:SF4Navi}} | {{Template:SF4Navi}} | ||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |
Aktuelle Version vom 27. Januar 2010, 12:44 Uhr
![]() | ||||
Health: | 850 | Stun: | 850 | |
DMG bis Ultra(50%): | 380 | DMG bis Ultra(100%): | 760 | |
Super DMG: | 330 | Full Ultra DMG: | 596 | |
westlicher Name: Akuma
Matchups
6:4: Ken, ChunLi, Guile, Balrog, El Fuerte, Abel
5:5: Ryu, Honda, Blanka, Zangief, Dhalsim, Sagat, Vega, C. Viper, Rufus
4:6: Bison
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
- Dive Kick: nach vorne springen, auf dem Höhepunkt des Sprungs
+MK (jump forwards, at peak of jump D+MK)
Special Moves & EX Special Moves
- Shakunetsu Hadouken:
+P (HCB+P)
LP = 1 Hit, MP = 2 Hits, HP = 3 Hits. EX Focus Attack & Super Cancel.
- Tatsumaki Zankuu Kyaku (Hurricane Kick): (air/ground)
+K (air/ground QCB+K)
Float-Eigenschaft. Gou Shoryuken juggelt nach Tatsumaki
- Hyakki Shuu [HS](Demon Flip):
+K (DP+K)
- Hyakki Gouzan: nach HS nichts tun
Low Hit, Knockdown. Kommt automatisch, wenn man nichts drückt. - Hyakki Goushou: unmittelbar nach HS P
Overhead. Armor Breaking. - Hyakki Goujin: unmittelbar nach HS K
- Hyakki Gousai: unmittelbar nach HS nah am Gegner LP+LK
Command Throw (grab), unblockbar.
- Hyakki Gouzan: nach HS nichts tun
- Ashura Senkuu:
- EX Gou Shoryuken:
+PP (DP+PP)
Unverwundbar bis in die active frames. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
- EX Hyakki Shuu (EX Demon Flip):
+KK (DP+KK)
Unverwundbar im Startup, richtet sich auf die Position des Gegners aus. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
Super & Ultra Moves
- Shin Shun Goku Satsu (Ultra -- Raging Demon): LP,LP
LK+HP (LP,LP,B,LK+HP)
Command Throw (grab). Kurze Unverwundbarkeit, geht durch Projektile.
siehe auch die Tutorial-Videos (von Ne0Russell) dafür, wie man den Ultra im Match sicher anbringt: Part I und Part II
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
Charakterspezifische Combos für Gouki hier
(Dies ist keine vollständige Liste.)
Achtung: LK Tatsumaki, c.HK combot nicht gegen jeden Gegner. Siehe Charakterspezifische Combos
- [Jump-In/Dive-Kick,landen,] c.LK,c.LP, link c.MP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*: Bread n Butter Combo aus einem Low Hit. Man sollte nah am Gegner sein für diese Combo.
- [Jump-In/Dive-Kick,landen,] c.LP, link close HP, LK Tatsumaki, HP Gou Shoryuken oder c.HK*: BnB ohne Low Hit, aber mit mehr Schaden.
• HK, link c.MP, Tatsumaki, HP Gou Shoryuken
• (near corner) c.LK, c.LP, c.MK, EX Gou Hadouken, HP Gou Shoryuken
• cross-up mit j.MK, c.LK, c.LP, c.MP, EX Tatsumaki Zankukyaku
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): Dive Kick(Far), Hyakku Goujin (Far) c.MK (Close)
gegen Blankaʼs Rolling Attack (charge B;F+P): block, dann Super oder Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): Tatsumaki, EX Shakunetsu Hadouken, EX Gou Hadouken
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 4 | 2 | 6 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | HL | CSpS |
Close Medium Punch | 3
| 2 | 13 | -1 | +4 | 13 | 18 | 70 | 100 | 40
| HL | SpS |
Close Hard Punch | 4 | 2 | 26 | -10 | -6 | 17 | 21 | 100 | 200 | 60 | HL | SpS |
Close Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | C |
Close Medium Kick | 5 | 2 | 14 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | S |
Close Hard Kick | 6 | 2(4)4 | 17 | -3 | +2 | 17 | 21*22 | 40*70 | 125*75 | 60*20 | HL | S*- |
Far Light Punch | 3 | 2 | 5 | +4 | +7 | 10 | 13 | 30 | 50 | 20 | HL | CSpS |
Far Medium Punch | 4 | 2 | 13 | -1 | +2 | 13 | 16 | 80 | 100 | 40 | HL | S |
Far Hard Punch | 6 | 3 | 16 | -1 | +3 | 17 | 22 | 120 | 200 | 60 | HL | - |
Far Light Kick | 3 | 2 | 8 | +1 | +4 | 10 | 13 | 40 | 50 | 20 | HL | - |
Far Medium Kick | 9
| 2 | 13 | -1 | +2 | 13 | 16 | 80 | 100 | 40
| HL | - |
Far Hard Kick | 7 | 2(8)2 | 16 | 0 | +5 | 17 | 22 | 50*60 | 125*75 | 60*20 | HL | - |
Crouch Light Punch | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS |
Crouch Medium Punch | 4 | 3 | 9 | +2 | +5 | 13 | 16 | 70 | 100 | 40 | HL | SpS |
Crouch Hard Punch | 6 | 4 | 23 | -9 | -4 | 17 | 22 | 100 | 200 | 60 | HL | SpS |
Crouch Light Kick | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | CSpS |
Crouch Medium Kick | 5 | 3 | 13 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | L | SpS |
Crouch Hard Kick | 6 | 3 | 24 | -9 | - | 17 | - | 110 | 200 | 60 | L | - |
Jump Up Light Punch | 4 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
Jump Up Medium Punch | 5
| 3 | - | - | - | 11 | 15 | 80 | 100 | 40
| H | - |
Jump Up Hard Punch | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Jump Up Light Kick | 5 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Up Medium Kick | 6 | 4 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
Jump Up Hard Kick | 5 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Jump Forward Light Punch | 4 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
Jump Forward Medium Punch | 5 | 3 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
Jump Forward Hard Punch | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Jump Forward Light Kick | 4 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Forward Medium Kick | 6
| 3 | - | - | - | 11 | 15 | 70 | 100 | 40
| H | - |
Jump Forward Hard Kick | 7 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
F+Medium Punch | 17 | 2*2 | 17 | -5 | 0 | 13 | 18 | 30*50 | 50*50 | 40*20 | H | - |
Down + Medium Kick (Air) | 12 | ??? | - | - | - | 10 | 13 | 60 | 100 | 40 | H | - |
Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - |
Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 80 | 150 | 40 | HL | - |
Level 3 Focus Attack | 65 | 2 | 40 | - | - | - | - | 140 | 200 | 60 | - | - |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 120 | 40 | 0.9 | - |
Back + Throw | 3 | 2 | 20 | - | - | - | -
| 130 | 120 | 40 | 0.9 | - |
Fireball | 14 | - | 44 | -4 | 0 | 18 | 22 | 60 | 100 | 10/20 | HL | S |
Fireball EX | 14 | - | 44 | -1 | - | 13 | - | 60*60 | 100*100 | 0/0 | HL | S |
Red Fireball Light Punch | 25 | - | 50 | -4 | - | 13 | - | 50 | 100 | 20/30 | HL | S |
Red Fireball Medium Punch | 25 | - | 57 | -3 | - | 13 | - | 50*50 | 100*100 | 20/16x2 | HL | S |
Red Fireball Hard Punch | 25 | - | 63 | -1 | - | 13 | - | 50x3 | 50*50*100 | 20/16x3 | HL | S |
Red Fireball EX | 25 | - | 50 | +12 | - | 13 | - | 60x3 | 100x3 | 0/0 | HL | S |
Fireball (Air) | 14 | - | 14 | - | - | 20 | 24 | 40 | 50 | 10/20 | HL | - |
Fireball EX (Air) | 8 | - | 7 | - | - | 20 | 24 | 40*40 | 50 | 0/0 | HL | - |
Shoryuken Light Punch | 3 | 14 | 17+18 | -28 | - | 20 | -
| 130[70] | 200 | 30/40 | HL | S |
Shoryuken Medium Punch | 3 | 2*12 | 25+18 | -34 | - | 20 | 24*- | 80*80 | 100*100 | 30/16x2 | HL | S |
Shoryuken Hard Punch | 3 | 2*2*12 | 28+18 | -37 | - | 20 | 24*-*- | 80*60*50 | 100*50*50 | 30/30*10*10 | HL | S |
Shoryuken EX | 3 | 2*2*12 | 28+18 | -37 | - | 20 | - | 80*60*50 | 100*50*50 | 0/0 | HL | S |
Hurricane Kick Light Kick | 11 | 2(6)2 | 12+8 | -9 | - | 20 | - | 70 | 100 | 20/20 | HL | - |
Hurricane Kick Medium Kick | 5 | 2(5)2(5)2(5)1 | 16+12 | -8 | - | 20 | 24*-*- | 80*40*40 | 100*50*50 | 20/20*10*10 | HL | S*-*- |
Hurricane Kick Hard Kick | 5 | ??? | 13+8 | -1 | - | 20 | 24*-x3 | 80*40x3 | 100*50x3 | 20/20*10x3 | HL | S*-x3 |
Hurricane Kick EX | 11 | ??? | 18+3 | -1 | - | 20 | - | 40x5 | 50 | 0/0 | HL | - |
Hurricane Kick (Air) | 9 | 2(6)2(6)2 | 10 | -
| - | 20 | - | ??? | 50 | 10/30 | HL | - |
Hurricane Kick EX(Air) | 7 | ??? | 4 | - | - | 20 | - | 40x5 | 50 | 0/0 | HL | - |
Demon Flip | - | - | - | - | - | - | - | - | - | 20 | - | - |
Demon Flip Gouzan | 39+7 | 15 | 14 | -11 | - | 17 | - | 100 | 200 | -/40 | L | - |
Demon Flip Gousho | 27+8 | 2 | 4 | - | - | 17 | - | 110 | 200 | -/30 | H | - |
Demon Flip Goujin | 27+11 | ??? | 4 | - | - | 17 | 21 | 70 | 100 | -/30 | HL | - |
Demon Flip Gousai | 27+3 | 2 | 4 | - | - | - | - | 150 | 200 | -/60 | 0.9 | - |
Teleport Punch | - | - | 57 | - | - | - | -
| - | - | - | - | - |
Teleport Kick | - | - | 49 | - | - | - | - | - | - | - | - | - |
Super | 1+0 | 35 | 13 | - | - | - | - | 330 | 0 | 0/0 | 0.9 | - |
Ultra | 1+4 | 33 | 19 | - | - | - | - | 400 | 0 | 0/0 | 0.9 | - |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
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Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |