FeiLong(SF4): Unterschied zwischen den Versionen
Zeile 51: | Zeile 51: | ||
*'''[HP, HK Shien Kyaku, HP, HK Shien Kyaku] x N''' Infinite-Combo gegen große Chars (z.B. Abel). | *'''[HP, HK Shien Kyaku, HP, HK Shien Kyaku] x N''' Infinite-Combo gegen große Chars (z.B. Abel). | ||
== Blockschaden Tabelle == | |||
{| cellspacing="1" style="text-align: center; color:black;" | |||
! style="width:200px;background-color:#D9D9D9;" | Move | |||
! style="width:200px;background-color:#D9D9D9;" | Trefferschaden | |||
! style="width:200px;background-color:#D9D9D9;" | Blockschaden | |||
! style="width:200px;background-color:#D9D9D9;" | Ratio | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaKen''' (LP) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''148'''</span> (50, 50, 48) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''39'''</span> (12, 12, 15) | |||
| style="background-color:#F9F9F9;" | 3.79:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaKen''' (MP) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''158'''</span> (55, 55, 48) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''41'''</span> (13, 13, 15) | |||
| style="background-color:#F9F9F9;" | 3.85:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaKen''' (HP) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''168'''</span> (60, 60, 48) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''45'''</span> (15, 15, 15) | |||
| style="background-color:#F9F9F9;" | 3.73:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaKen''' (EX) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''186'''</span> (65, 65, 56) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''49'''</span> (16, 16, 17) | |||
| style="background-color:#F9F9F9;" | 3.79:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaKen''' (Avg.) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''165'''</span> (57.5, 57.5, 50) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''43.5'''</span> (11.5, 14, 15.5) | |||
| style="background-color:#F9F9F9;" | 3.79:1 | |||
|- | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkuKyaku''' (LK) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''120'''</span> | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''30'''</span> | |||
| style="background-color:#F9F9F9;" | 4.00:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkuKyaku''' (MK) <nowiki>*</nowiki> | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''140'''</span> | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''57'''</span> (35, 22) | |||
| style="background-color:#F9F9F9;" | 2.46:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkuKyaku''' (HK) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''160'''</span> (100, 60) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''40'''</span> (25, 15) | |||
| style="background-color:#F9F9F9;" | 4.00:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkuKyaku''' (EX) <nowiki>**</nowiki> | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''200'''</span> (100, 50, 50) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''37'''</span> (25,12) | |||
| style="background-color:#F9F9F9;" | 5,41:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkuKyaku''' (Avg.) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''155'''</span> | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''41'''</span> | |||
| style="background-color:#F9F9F9;" | 3,78:1 | |||
|- | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | '''ShienKyaku''' (LK) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''100'''</span> (30, 30, 40) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''24'''</span> (7, 7, 10) | |||
| style="background-color:#F9F9F9;" | 4.16:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''ShienKyaku''' (MK) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''110'''</span> (30, 30, 50) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''26'''</span> (7, 7, 12) | |||
| style="background-color:#F9F9F9;" | 4.23:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''ShienKyaku''' (HK) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''140'''</span> (40, 40, 60) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''35'''</span> (10, 10, 15) | |||
| style="background-color:#F9F9F9;" | 4:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''ShienKyaku''' (EX) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''100'''</span> (30, 30, 40) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''24'''</span> (7, 7, 10) | |||
| style="background-color:#F9F9F9;" | 4.16:1 | |||
|- | |||
| style="background-color:#F9F9F9;" | '''ShienKyaku''' (Avg.) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''112,5'''</span> (30, 30, 47.5) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''27.25'''</span> (7.75, 7.75, 11.75) | |||
| style="background-color:#F9F9F9;" | 4,13 | |||
|- | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaShinKen''' (Super) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''400'''</span> (60, 60, 60, 60, 160) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''100'''</span> (15, 15, 15, 15, 40) | |||
| style="background-color:#F9F9F9;" | 4.00:1 | |||
|- | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | '''RekkaShinGeki''' (Ultra) | |||
| style="background-color:#F9F9F9;" | <span style="color:green">'''495'''</span> (60, 60, 15, 15, 15,<br/> 15, 15, 15, 15, 15, 75, 180) | |||
| style="background-color:#F9F9F9;" | <span style="color:red">'''101'''</span> (15, 15, 15, 15, 41) | |||
| style="background-color:#F9F9F9;" | 4.90:1 | |||
|- | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#D9D9D9;" | '''Alle''' | |||
| style="background-color:#D9D9D9;" | <span style="color:green">'''2625'''</span> | |||
| style="background-color:#D9D9D9;" | <span style="color:red">'''648'''</span> | |||
| style="background-color:#D9D9D9;" | '''4,05:1''' | |||
|} | |||
== Frame Data == | == Frame Data == | ||
== Framedata == | == Framedata == | ||
<small><sub> | <small><sub> |
Version vom 6. Oktober 2009, 06:42 Uhr
{{{name}}} | |
({{{jname}}}) | |
Matcharchiv
Normals & Command Normals
Special Moves & EX Special Moves
- Rekka Ken: (1-3x)
+P (QCF+P)
Bis zu 3 Mal. Stärke des Buttons bestimmt die Reichweite bzw. die Vorwärtsbewegung.
- Rekka Kyaku (Flame Kick):
+K (RDP+K)
Mittelguter Reversal. LK Version scheint am zuverlässigsten, kann aber direkt von oben geschlagen werden. HK Version bewegt sich weit nach vorne.
- Shien Kyaku (Flying Kick):
+K (HCF,UF+K)
Overhead, 2 Hits, danach sind Combos möglich. Gut auch für Crossups.
- Tenshin (Flip Grab): close
+K (close HCB+K)
Vergleichbar mit 3rd Yun/Yang Command Throw - ein Combo ist danach möglich.
Super & Ultra Moves
- Rekka Shin Geki (Ultra):
+PPP (QCF,QCF+PPP)
Armor-Breaking. Erstaunlich viel Startup (d.h. langsam), zum Bestrafen eher ungeeignet.
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
- HP,Rekkas (Standard-Combo seit ST)
- Command Throw, HP, Rekkas
- Shien Kyaku (2 Hits), landen, HP, Rekkas: die alte BnB aus ST nach Chickenwing-Hit.
- HP, Shien Kyaku: Die Combo funktioniert in SFIV auch umgekehrt, es ist allerdings noch unbekannt ob HP, chickenwing, HP möglich ist.
- [HP, HK Shien Kyaku, HP, HK Shien Kyaku] x N Infinite-Combo gegen große Chars (z.B. Abel).
Blockschaden Tabelle
Move | Trefferschaden | Blockschaden | Ratio |
---|---|---|---|
RekkaKen (LP) | 148 (50, 50, 48) | 39 (12, 12, 15) | 3.79:1 |
RekkaKen (MP) | 158 (55, 55, 48) | 41 (13, 13, 15) | 3.85:1 |
RekkaKen (HP) | 168 (60, 60, 48) | 45 (15, 15, 15) | 3.73:1 |
RekkaKen (EX) | 186 (65, 65, 56) | 49 (16, 16, 17) | 3.79:1 |
RekkaKen (Avg.) | 165 (57.5, 57.5, 50) | 43.5 (11.5, 14, 15.5) | 3.79:1 |
RekkuKyaku (LK) | 120 | 30 | 4.00:1 |
RekkuKyaku (MK) * | 140 | 57 (35, 22) | 2.46:1 |
RekkuKyaku (HK) | 160 (100, 60) | 40 (25, 15) | 4.00:1 |
RekkuKyaku (EX) ** | 200 (100, 50, 50) | 37 (25,12) | 5,41:1 |
RekkuKyaku (Avg.) | 155 | 41 | 3,78:1 |
ShienKyaku (LK) | 100 (30, 30, 40) | 24 (7, 7, 10) | 4.16:1 |
ShienKyaku (MK) | 110 (30, 30, 50) | 26 (7, 7, 12) | 4.23:1 |
ShienKyaku (HK) | 140 (40, 40, 60) | 35 (10, 10, 15) | 4:1 |
ShienKyaku (EX) | 100 (30, 30, 40) | 24 (7, 7, 10) | 4.16:1 |
ShienKyaku (Avg.) | 112,5 (30, 30, 47.5) | 27.25 (7.75, 7.75, 11.75) | 4,13 |
RekkaShinKen (Super) | 400 (60, 60, 60, 60, 160) | 100 (15, 15, 15, 15, 40) | 4.00:1 |
RekkaShinGeki (Ultra) | 495 (60, 60, 15, 15, 15, 15, 15, 15, 15, 15, 75, 180) |
101 (15, 15, 15, 15, 41) | 4.90:1 |
Alle | 2625 | 648 | 4,05:1 |
Frame Data
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability | Bemerkung |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EX Chickenwing | H | - | Contracts Vogelgrippe on Hit | ||||||||||
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel | Bemerkung |
Quellenangabe
ATG's Gehirn
Zurück zum Street Fighter 4 Artikel | |
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