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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5; | '''''Begriffe in der Szene:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5; | '''''Begriffe in der Szene:''''' | ||
|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Footsies]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]], [[Punish]], [[Whiff]], [[Poke]], [[Zoning]]'', ''[[Auto Combo]]'', ''[[Knockdown]]'', ''[[Techen]]'', ''[[Wakeup]]'', ''[[Pressure]]'', [[Rushdown]]'', ''[[Yomi | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Footsies]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]], [[Punish]], [[Whiff]], [[Poke]], [[Zoning]]'', ''[[Auto Combo]]'', ''[[Knockdown]]'', ''[[Techen]]'', ''[[Wakeup]]'', ''[[Pressure]]'', [[Rushdown]]'', ''[[Yomi]]'', ''[[Okizeme]]'', ''[[OTG]]'', ''[[Momentum]]''<br/><br/>[[:Kategorie:Lexikon|Alle Begriffe anzeigen]] | ||
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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' |
Version vom 2. August 2017, 16:09 Uhr
Versus Fighting Lexikon | |
Begriffe in der Szene: | Abare , Air to Air , Air Combo, Airborne, Angriffshöhe, Anti Air, Area Control, Bait, Block, Block Stun, Blockstring, Buffern, Grappler, Footsies, Buttonmashing, Cancel, Chain, System, Hitstun, Special Move, Charge Moves, Chip Damage, Combo, Command Normal, Command Throw, Corner, Counter Hit, Stagger, Wallbounce, Crossup, Damage Reduction, Execution, Juggle State, Frame, Frame Advantage, Frame Trap, Punish, Whiff, Poke, Zoning, Auto Combo, Knockdown, Techen, Wakeup, Pressure, Rushdown, Yomi, Okizeme, OTG, Momentum Alle Begriffe anzeigen |
Allgemeine Themen: | Importe, Turnierformate |
Hardware: | Arcade Sticks |
Community Artikel: | Einstieg in die Community |