Guile(SF4): Unterschied zwischen den Versionen
Ulpian (Diskussion | Beiträge) ("Matcharchiv" als eigenständige Überschrift unter Matchups, "Externe Links" entfernt (nach Absprache mit Subarashii)) |
Ulpian (Diskussion | Beiträge) Keine Bearbeitungszusammenfassung |
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== Special Moves & EX Special Moves == | == Special Moves & EX Special Moves == | ||
*'''Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. | *'''Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel. | ||
*'''Somersault Kick (Flash Kick): [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und | *'''Somersault Kick (Flash Kick): [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel. | ||
---- | ---- | ||
*'''EX-Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und | *'''EX-Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel. | ||
*'''EX-Somersault Kick: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie | *'''EX-Somersault Kick: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel. | ||
Version vom 2. Februar 2009, 07:05 Uhr
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Matchups
6:4: Dictator, E. Honda, El Fuerte
5:5: Zangief, Boxer, Ken, Abel, Claw
4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim
3:7: Sagat
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
- Air Throw: air LP+LK
Special Moves & EX Special Moves
- Sonic Boom:
charge(2 sec.)
+P (charge B,F+P)
Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.
- Somersault Kick (Flash Kick):
charge(2 sec.)
+K (charge D,U+K)
Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.
- EX-Sonic Boom:
charge(2 sec.)
+PP (charge B,F+PP)
Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.
- EX-Somersault Kick:
charge(2 sec.)
+KK (charge D,U+KK)
Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.
Super & Ultra Moves
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• LP, c.MP, cancel mit Sonic Boom
• 2x c.LK, c.LP, MK oder HK Flash Kick
• c.LP, MP, cancel mit Sonic Boom
• c.LP, c.MP, cancel mit Flash Kick
• close B+HK, c.MP, LP Sonic Boom, c.MK
• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, cancel mit Flash Kick
• j.HP, c.MP, cancel mit LK Flash Kick
• j.HK, c.MP, LP Sonic Boom, c.HK
• j.HK, c.MP, Sonic Boom, Super, Ultra
• j.HK, 3x c.LP, LK Flash Kick
• cross up mit j.LK, c.MP, cancel mit LK Flash Kick
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)
gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom
gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom
Framedata
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | CSpS |
Close Medium Punch
| 4 | 3 | 14 | -3 | 0 | 13 | 16 | 60 | 100
| 40 | HL | SpS |
Close Hard Punch | 5 | 4 | 15 | -1 | +4 | 17 | 22 | 120[70] | 200[150] | 60 | HL | SpS[-] |
Close Light Kick | 3 | 3 | 8 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | C |
Close Medium Kick | 5 | 2 | 16 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | HL | - |
Close Hard Kick | 6 | 3 | 18 | -3 | +1 | 17 | 21 | 130 | 200 | 60 | HL | - |
Far Light Punch | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS |
Far Medium Punch | 5 | 4 | 14 | -4 | -1 | 13 | 16 | 80 | 100 | 40 | HL | SpS |
Far Hard Punch | 5 | 3 | 14 | +1 | +5 | 17 | 21 | 120 | 200 | 60 | HL | S |
Far Light Kick | 5 | 2 | 9 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | C |
Far Medium Kick
| 7 | 4 | 12 | -2 | +1 | 13 | 16 | 70 | 100
| 40 | HL | - |
Far Hard Kick | 13 | 5 | 14 | -1 | +3 | 17 | 21 | 110 | 200 | 60 | HL | - |
Crouch Light Punch | 4 | 2 | 8 | +1 | +4 | 10 | 13 | 30 | 50 | 20 | HL | CSpS |
Crouch Medium Punch | 4 | 5 | 10 | -1 | +2 | 13 | 16 | 70 | 100 | 40 | HL | SpS |
Crouch Hard Punch | 5 | 4 | 23 | -9 | -4 | 17 | 22 | 100[70] | 200[150] | 60 | HL | - |
Crouch Light Kick | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | L | C |
Crouch Medium Kick | 7 | 4 | 14 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | L | - |
Crouch Hard Kick | 6 | 4(20)4 | 17 | -3 | - | 17 | - | 110*140 | 200 | 60 | L | S*- |
Jump Up Light Punch | 5 | 2 | - | - | - | 10 | 13 | 50 | 50 | 20 | H | - |
Jump Up Medium Punch
| 7 | 4 | - | - | - | 13 | 16 | 80 | 100
| 40 | H | - |
Jump Up Hard Punch | 7 | 3 | - | - | - | 17 | 20 | 100 | 200 | 60 | H | - |
Jump Up Light Kick | 7 | 6 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Up Medium Kick | 7 | 6 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
Jump Up Hard Kick | 6 | 3 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Jump Forward Light Punch | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - |
Jump Forward Medium Punch | 5 | 5 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - |
Jump Forward Hard Punch | 5 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Jump Forward Light Kick | 5 | 5 | - | - | - | 8 | 11 | 30 | 50 | 20 | H | - |
Jump Forward Medium Kick
| 5 | 6 | - | - | - | 11 | 15 | 60 | 100
| 40 | H | - |
Jump Forward Hard Kick | 6 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - |
Forward + Medium Punch | 15 | 3 | 14 | -3 | 0 | 13 | 16 | 80 | 100 | 40 | H | - |
Forward + Hard Punch | 8 | 3 | 15 | 0 | +4 | 17 | 21 | 120 | 200 | 60 | HL | - |
Back or Forward + Light Kick | 7 | 4 | 18 | -11 | -6 | 10 | 15 | 50 | 50 | 20 | HL | - |
Back or Forward + Medium Kick | 11 | 4 | 14 | -4 | -1 | 13 | 16 | 60 | 100 | 40 | HL | - |
Forward + Hard Kick (Close) | 16 | 6 | 12 | 0 | +4 | 17 | 21 | 120 | 200 | 60 | HL | - |
Down Forward + Hard Kick | 11 | 2 | 17 | -1 | - | 17 | - | 110 | 200 | 60 | HL | - |
Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - |
Level 2 Focus Attack
| 17+12 | 2 | 35 | -15 | - | 21 | - | 80 | 150
| 40 | HL | - |
Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 140 | 200 | 60 | - | - |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 100 | 40 | 0.9 | - |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 80 | 40 | 0.9 | - |
Forward + Throw (Air) | 3 | 2 | - | - | - | - | - | 150 | 150 | 40 | 1.25 | - |
Back + Throw (Air) | 3 | 2 | - | - | - | - | - | 150 | 150 | 40 | 1.25 | - |
Sonic Boom Light Punch | 9 | - | 29 | +6 | +10 | 18 | 22 | 50 | 50 | 20/20 | HL | S |
Sonic Boom Medium Punch | 9 | - | 31 | +4 | +8 | 18 | 22 | 50 | 50 | 20/20 | HL | S |
Sonic Boom Hard Punch | 9 | - | 33 | +2 | +6 | 18 | 22 | 50 | 50 | 20/20 | HL | S |
Sonic Boom EX
| 11 | - | 39 | +1 | +4 | 13 | 16 | 50*50 | 50*50
| 0/0 | HL | S |
Flash Kick Light Kick | 4 | 11 | 20+23 | -33 | - | 20 | - | 130[70] | 200[100] | 30/40 | HL | S[-] |
Flash Kick Medium Kick | 4 | 11 | 22+23 | -35 | - | 20 | - | 140[70] | 200[100] | 30/40 | HL | S[-] |
Flash Kick Hard Kick | 4 | 11 | 24+23 | -37 | - | 20 | - | 160[70] | 200[100] | 30/40 | HL | S[-] |
Flash Kick EX | 4 | 2*9 | 24+23 | -35 | - | 20 | - | 100*80 | 150*100 | 0/0 | HL | S*- |
Super Move Light Kick | 1+2 | 1* 5* 2(9) 1* 8* 2 | 20+23 | -24 | - | 20 | - | 95* 40* 40* 60* 30* 80 | 0 | 0/0 | HL | - |
Super Move Medium Kick | 1+3 | 1* 5* 1(14) 1* 8* 2 | 22+23 | -26 | - | 20 | - | 95* 40* 40* 60* 30* 80 | 0 | 0/0 | HL | - |
Super Move Hard Kick | 1+5 | 1* 5* 1(19) 1* 8* 2 | 24+23 | -28 | - | 20 | - | 95* 40* 40* 60* 30* 80 | 0 | 0/0 | HL | - |
Ultra | 1+6 | 1* 3* 1(30) 1* 1* 1* 2* 1 | 31+66 | -77 | - | 20 | - | 60*30x7*65 | 0 | 0/0 | HL | - |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Quelle: eventhubs.com
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Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |