M.Bison(SF4): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 3x c.LP, LP Dash Straight
• 3x c.LP, LP Dash Straight


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 7
</th><th align="center"> adv.blk
</td><td> +2
</td><td> +5
</td><td> 10
 
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 6
 


</th><th align="center"> adv.hit
</td><td> 4
</th><th align="center"> blockstun
</td><td> 12
</th><th align="center"> hitstun
</td><td> -2
</th><th align="center"> damage
</td><td> +1
</th><th align="center"> stun
</td><td> 13
</th><th align="center"> gain
</td><td> 16
</th><th align="center"> block
</td><td> 80
</th><th align="center"> ability
</td><td> 100
</th><th align="center"> comments
</td><td> 40


</th></tr>
<tr>
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Close Hard Punch
</td><td align="center"> CSpS
</td><td> 5
</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> 16
<tr>
</td><td> -3
<td align="center"> close MP
 
</td><td align="center"> 6
</td><td> +2
 
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Light Kick
 
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 4
</td><td> 13
</td><td> -3
 
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Hard Kick
</td><td> 7
</td><td> 2
</td><td> 13
</td><td> +3
 
</td><td> +7
</td><td> 17
</td><td> 21
</td><td> 100
 
</td><td> 300
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
</td><td> 4
 
</td><td> +5
</td><td> +8
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
 
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
 
</td><td> 2
</td><td> 16
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
 
</td><td> 90
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 9
</td><td> 4
 
</td><td> 21
</td><td> -7
 
</td><td> -3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
 
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
 
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CS
</td></tr><tr>
<td> Far Medium Kick
</td><td> 9
 
 
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40
 
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Kick
</td><td> 8
</td><td> 2
</td><td> 20
</td><td> -4
 
</td><td> 0
 
</td><td> 17
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
 
</td><td> 3
</td><td> 2
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
 
</td><td> 20
</td><td> 50
 
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7
 
</td><td> 4
</td><td> 12
</td><td> -2
 
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Crouch Hard Punch
</td><td> 7
</td><td> 5
</td><td> 21
</td><td> -8
 
</td><td> -3
</td><td> 17
</td><td> 22
</td><td> 110
 
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2
</td><td> 9
 
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L
</td><td> SpS
 
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 8
 
</td><td> 2
</td><td> 8
</td><td> +4
</td><td> +7
</td><td> 13
</td><td> 16
 
</td><td> 70
</td><td> 100
</td><td> 40
 
 
</td><td> L
</td><td> S
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8
</td><td> 2
 
</td><td> 22
</td><td> -6
 
</td><td> -
</td><td> 17
</td><td> -
</td><td> 90
</td><td> 120
</td><td> 60
</td><td> L
 
</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 5
 
 
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 5
</td><td> 9
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
 
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
 
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6
 
</td><td> 2
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
 
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
 
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4
</td><td> 3
</td><td> -
 
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
 
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7
 
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
 
</td><td> 80
</td><td> 100
</td><td> 40
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 6
</td><td> 7
 
</td><td> -
</td><td> -
 
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
 
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
 
</td><td> 11
 
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 7
 
 
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
 
 
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 8
</td><td> 6
</td><td> -
</td><td> -
 
</td><td> -
 
</td><td> 15
</td><td> 18
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack


</td><td align="center"> 4
</td><td> 21
</td><td align="center"> 12
</td><td> 2
</td><td align="center"> -2
</td><td> 35
</td><td align="center"> +1
</td><td> -21
</td><td align="center"> 13
</td><td> -21
</td><td align="center"> 16
</td><td> 15
</td><td align="center"> 80
</td><td> 15
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 90
</td><td align="center"> S
</td><td> 100
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> 16
</td><td align="center"> -3


</td><td align="center"> +2
</td><td> 20
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 22
</td><td> -
</td><td align="center"> 120
</td></tr><tr>
</td><td align="center"> 200
<td> Level 2 Focus Attack
</td><td align="center"> 60
</td><td> 17+12
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> stands opponent up


</td></tr>
</td><td> 2
<tr>
</td><td> 35
<td align="center"> close LK
</td><td> -15
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> 21
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 120
</td><td align="center"> CSpS
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td></tr>
<tr>
<td align="center"> close MK
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 13
</td><td> -
</td><td align="center"> -3
</td></tr><tr>
</td><td align="center"> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
<td> Level 3 Focus Attack
</td><td align="center"> SpS
</td><td> 65
</td><td align="center"> -
</td><td> 2
</td></tr>
</td><td> 35
<tr>
</td><td> -
<td align="center"> close HK
</td><td align="center"> 7
</td><td align="center"> 2
</td><td align="center"> 13
</td><td align="center"> +3


</td><td align="center"> +7
</td><td> -
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 100
</td><td> 170
</td><td align="center"> 300
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -


</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> far LP
</td><td> -
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 4
<td> Forward + Throw
</td><td align="center"> +5
</td><td> 3
</td><td align="center"> +8
</td><td> 2
</td><td align="center"> 10
</td><td> 20
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP
</td><td align="center"> 7


</td><td align="center"> 2
</td><td> 140
</td><td align="center"> 16
</td><td> 160
</td><td align="center"> -4
</td><td> 40
</td><td align="center"> -1
</td><td> 0.9
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> S
<td> Back + Throw
</td><td align="center"> -
</td><td> 3
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 9
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> -3
</td><td> 2
</td><td align="center"> 17
</td><td> 20
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 140
<tr>
</td><td> 140
<td align="center"> far LK
</td><td> 0
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 0.9
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Running Punch Light Punch
</td><td align="center"> CS
</td><td> 13[4]
</td><td align="center"> -
</td><td> 7
</td></tr>
<tr>
<td align="center"> far MK
</td><td align="center"> 9


</td><td align="center"> 3
</td><td> 17
</td><td align="center"> 12
</td><td> -3
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -2
</td><td align="center"> S
</td><td> 20
</td><td align="center"> -
</td><td> 21
</td></tr>
</td><td> 100
<tr>
</td><td> 100
<td align="center"> far HK
</td><td> 20/30
</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -4


</td><td align="center"> 0
</td><td> S
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 21
<td> Running Punch Medium Punch
</td><td align="center"> 110
</td><td> 22[7]
</td><td align="center"> 200
</td><td> 6
</td><td align="center"> 60
</td><td> 19
</td><td align="center"> HL
</td><td> -6
</td><td align="center"> -
</td><td> -1
</td><td align="center"> -
</td><td> 18


</td></tr>
</td><td> 23
<tr>
<td align="center"> crouch LP
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 110
</td><td align="center"> 50
</td><td> 150
</td><td align="center"> 20
</td><td> 20/30
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Running Punch Hard Punch
<tr>
</td><td> 35[7]
<td align="center"> crouch MP
</td><td align="center"> 7


</td><td align="center"> 4
</td><td align="center"> 12
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS
</td><td> 20
</td><td align="center"> -
</td><td> -8
</td></tr>
</td><td> -1
<tr>
</td><td> 17
<td align="center"> crouch HP
</td><td> 24
</td><td align="center"> 7
</td><td> 120
</td><td align="center"> 5
</td><td> 200
</td><td align="center"> 21
</td><td> 20/30
</td><td align="center"> -8


</td><td align="center"> -3
</td><td align="center"> 17
</td><td align="center"> 22
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> stands opp up


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> crouch LK
</td></tr><tr>
</td><td align="center"> 4
<td> Running Punch EX
</td><td align="center"> 2
</td><td> 35[7]
</td><td align="center"> 9
</td><td> 6
</td><td align="center"> 0
</td><td> 17
</td><td align="center"> +3
</td><td> -2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> +2
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK
</td><td align="center"> 8


</td><td align="center"> 2
</td><td> 20
</td><td align="center"> 8
</td><td> 24
</td><td align="center"> +4
</td><td> 120
</td><td align="center"> +7
</td><td> 200
</td><td align="center"> 13
</td><td> 0/0
</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 70
</td><td> S
</td><td align="center"> 100
</td></tr><tr>
</td><td align="center"> 40
<td> Running Uppercut Light Kick


</td><td align="center"> L
</td><td> 14[5]
</td><td align="center"> S
</td><td> 4
</td><td align="center"> -
</td><td> 20
</td></tr>
</td><td> -3
<tr>
</td><td> -1
<td align="center"> crouch HK
</td><td> 20
</td><td align="center"> 8
</td><td> 22
</td><td align="center"> 2
</td><td align="center"> 22
</td><td align="center"> -6


</td><td align="center"> -
</td><td> 100
</td><td align="center"> 17
</td><td> 100
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 120
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> opp cant quick rise


</td></tr>
</td><td> 20/30
<tr>
</td><td> HL
<td align="center"> jump up LP
</td><td> S
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 2
<td> Running Uppercut Medium Kick
</td><td align="center"> -
</td><td> 22[7]
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 4
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> -5
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up MP
</td><td align="center"> 5


</td><td align="center"> 4
</td><td> +1
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 24
</td><td align="center"> -
</td><td> 110
</td><td align="center"> 11
</td><td> 150
</td><td align="center"> 15
</td><td> 20/30
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<tr>
<td align="center"> jump up HP
</td><td align="center"> 5
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
<td> Running Uppercut Hard Kick
</td><td align="center"> 15
</td><td> 35[7]
</td><td align="center"> 18
</td><td> 4
</td><td align="center"> 110
</td><td> 21
</td><td align="center"> 200
</td><td> -7
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> +1
<tr>
</td><td> 17
<td align="center"> jump up LK
</td><td> 25
</td><td align="center"> 5
</td><td> 120
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 50
</td><td> 20/30
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> H
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Running Uppercut EX
</td></tr>
</td><td> 35[7]
<tr>
</td><td> 4
<td align="center"> jump up MK
</td><td> 18
</td><td align="center"> 6


</td><td align="center"> 2
</td><td> -1
</td><td align="center"> -
</td><td> +4
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> 25
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 120
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> jump up HK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 15
<td> Running Low Punch Light Punch
</td><td align="center"> 18
</td><td> 22[13]
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 8
<tr>
</td><td> 21
<td align="center"> jump forward LP
</td><td> -8
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 3
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 90
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td> 20/30
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> L
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Running Low Punch Medium Punch
</td><td align="center"> 11
</td><td> 29[14]
</td><td align="center"> 15
</td><td> 8
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 21
</td><td align="center"> -
</td><td> -10
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> 18
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 110
</td><td> 100
</td><td align="center"> 200
</td><td> 150
</td><td align="center"> 60
</td><td> 20/30
</td><td align="center"> H
</td><td> L
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> jump forward LK
<td> Running Low Punch Hard Punch
</td><td align="center"> 5
</td><td> 42[14]
</td><td align="center"> 6
</td><td> 8
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> -11
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td> 17
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 7


</td><td align="center"> 2
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td><td> 20/30
</td><td align="center"> -
</td><td> L
</td><td align="center"> 11
</td><td> S
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 80
<td> Running Low Punch EX
</td><td align="center"> 100
</td><td> 42[14]
</td><td align="center"> 40


</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 8
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 8
</td><td align="center"> 15
</td><td> 17
</td><td align="center"> 18
</td><td> -4
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td><td> 0/0


</td></tr>
<tr>
<td align="center"> Focus Level 1
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15
</td><td align="center"> 15


</td><td align="center"> 90
</td><td> L
</td><td align="center"> 100
</td><td> S
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Running Overhead Punch Light Punch
</td><td align="center"> -
</td><td> 31[22]
</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> 21
<tr>
</td><td> -5
<td align="center"> Focus Level 2
</td><td align="center"> 17+12


</td><td align="center"> 2
</td><td> +10
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 20
</td><td align="center"> -
</td><td> 35
</td><td align="center"> -
</td><td> 80
</td></tr>
</td><td> 100
<tr>
</td><td> 20/30
<td align="center"> Focus Level 3
</td><td> H
</td><td align="center"> 65
</td><td> S
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 35
<td> Running Overhead Punch Medium Punch
</td><td align="center"> -


</td><td align="center"> -
</td><td> 38[23]
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td> 21
</td><td align="center"> 170
</td><td> -7
</td><td align="center"> 200
</td><td> +10
</td><td align="center"> 60
</td><td> 18
</td><td align="center"> -
</td><td> 35
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> 90
<tr>
</td><td> 150
<td align="center"> Head Bomber: neutral or f+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 140
</td><td> 20/30
</td><td align="center"> 160
</td><td> H
</td><td align="center"> 40
</td><td> S
</td><td align="center"> 0.9
</td></tr><tr>
</td><td align="center"> -
<td> Running Overhead Punch Hard Punch
</td><td align="center"> recovers 66f before opp
</td><td> 51[23]
</td></tr>
<tr>
<td align="center"> Reverse Break: b+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> 5
</td><td align="center"> 20
</td><td> 21
</td><td align="center"> -
</td><td> -8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 140
</td><td align="center"> 0


</td><td align="center"> 0.9
</td><td> +10
</td><td align="center"> -
</td><td> 17
</td><td align="center"> recovers 56f before opp
</td><td> 35
</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> LP Dash Straight: charge b(55f),f+LP
</td><td> 20/30
</td><td align="center"> 13[4]
</td><td align="center"> 7
</td><td align="center"> 17
</td><td align="center"> -3


</td><td align="center"> -2
</td><td> H
</td><td align="center"> 20
</td><td> S
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 100
</td><td align="center"> 100
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, stands opp up


</td></tr>
<td> Running Overhead Punch EX
<tr>
</td><td> 51[23]
<td align="center"> MP Dash Straight: charge b(55f),f+MP
</td><td> 5
</td><td align="center"> 22[7]
</td><td> 21
</td><td align="center"> 6
</td><td> -5
</td><td align="center"> 19
</td><td align="center"> -6
</td><td align="center"> -1
</td><td align="center"> 18
</td><td align="center"> 23


</td><td align="center"> 110
</td><td> +10
</td><td align="center"> 150
</td><td> 20
</td><td align="center"> 20/30
</td><td> 35
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> S
</td><td align="center"> *1, stands opp up
</td></tr>
<tr>
<td align="center"> HP Dash Straight: charge b(55f),f+HP
</td><td align="center"> 35[7]


</td><td align="center"> 6
</td><td> 200
</td><td align="center"> 20
</td><td> 0/0
</td><td align="center"> -8
</td><td> H
</td><td align="center"> -1
</td><td> S
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 24
<td> Running Low Uppercut Light Kick
</td><td align="center"> 120
</td><td> 21[12]
</td><td align="center"> 200
</td><td> 8
</td><td align="center"> 20/30
</td><td> 20


</td><td align="center"> HL
</td><td> -5
</td><td align="center"> S
</td><td> -
</td><td align="center"> *1, stands opp up
</td><td> 22
</td></tr>
</td><td> -
<tr>
<td align="center"> EX Dash Straight: charge b(55f),f+PP
</td><td align="center"> 35[7]
</td><td align="center"> 6
</td><td align="center"> 17
</td><td align="center"> -2


</td><td align="center"> +2
</td><td> 100
</td><td align="center"> 20
</td><td> 100
</td><td align="center"> 24
</td><td> 20/30
</td><td align="center"> 120
</td><td> HL
</td><td align="center"> 200
</td><td> S
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, stands opp up


</td></tr>
</td></tr><tr>
<tr>
<td> Running Low Uppercut Medium Kick
<td align="center"> LK Dash Upper: charge b(55f),f+LK
</td><td> 28[13]
</td><td align="center"> 14[5]
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -3
</td><td align="center"> -1
</td><td align="center"> 20
</td><td align="center"> 22


</td><td align="center"> 100
</td><td> 8
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 20/30
</td><td> -7
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td align="center"> *1, whiffs crouching opp
</td><td> -
</td></tr>
<tr>
<td align="center"> MK Dash Upper: charge b(55f),f+MK
</td><td align="center"> 22[7]


</td><td align="center"> 4
</td><td> 110
</td><td align="center"> 20
</td><td> 150
</td><td align="center"> -5
</td><td> 20/30
</td><td align="center"> +1
</td><td align="center"> 18
</td><td align="center"> 24
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> S
</td><td align="center"> *1, whiffs crouching opp
</td></tr><tr>
</td></tr>
<td> Running Low Uppercut Hard Kick
<tr>
</td><td> 41[13]
<td align="center"> HK Dash Upper: charge b(55f),f+HK
</td><td> 8
</td><td align="center"> 35[7]
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> +1
</td><td> 20
</td><td align="center"> 17
</td><td> -9
</td><td align="center"> 25
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, whiffs crouching opp


</td></tr>
</td><td> -
<tr>
</td><td> 18
<td align="center"> EX Dash Upper: charge b(55f),f+PP
</td><td> -
</td><td align="center"> 35[7]
</td><td> 120
</td><td align="center"> 4
</td><td> 200
</td><td align="center"> 18
</td><td> 20/30
</td><td align="center"> -1
</td><td> HL
</td><td align="center"> +4
</td><td align="center"> 20
</td><td align="center"> 25


</td><td align="center"> 120
</td><td> S
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 0/0
<td> Running Low Uppercut EX
</td><td align="center"> HL
</td><td> 41[13]
</td><td align="center"> S
</td><td> 8
</td><td align="center"> *1,*2, whiffs crouching opp
</td><td> 16
</td></tr>
</td><td> -1
<tr>
</td><td> -
<td align="center"> LP Dash Ground Straight: charge b(55f),df+LP
</td><td> 22
</td><td align="center"> 22[13]


</td><td align="center"> 8
</td><td> -
</td><td align="center"> 21
</td><td align="center"> -8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 20/30


</td><td align="center"> L
</td><td> 120
</td><td align="center"> S
</td><td> 200
</td><td align="center"> *1, opp cant quick rise
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> MP Dash Ground Straight: charge b(55f),df+MP
</td></tr><tr>
</td><td align="center"> 29[14]
<td> Headbutt Light Punch
</td><td align="center"> 8
</td><td> 8
</td><td align="center"> 21
</td><td align="center"> -10


</td><td align="center"> -
</td><td align="center"> 18
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise


</td></tr>
</td><td> 11
<tr>
</td><td> 10+13
<td align="center"> HP Dash Ground Straight: charge b(55f),df+HP
</td><td> -13
</td><td align="center"> 42[14]
</td><td> -
</td><td align="center"> 8
</td><td> 20
</td><td align="center"> 21
</td><td> -
</td><td align="center"> -11
</td><td> 130
</td><td align="center"> -
</td><td> 200
</td><td align="center"> 17
</td><td> 30/40
</td><td align="center"> -


</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> L
</td><td align="center"> S
</td><td align="center"> *1, opp cant quick rise
</td></tr>
<tr>
<td align="center"> EX Dash Ground Straight: charge b(55f),df+PP
</td><td align="center"> 42[14]


</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -4
</td></tr><tr>
</td><td align="center"> -
<td> Headbutt Medium Punch
</td><td align="center"> 20
</td><td> 10
</td><td align="center"> -
</td><td> 11
</td><td align="center"> 110
</td><td> 10+13
</td><td align="center"> 200
</td><td> -13
</td><td align="center"> 0/0


</td><td align="center"> L
</td><td> -
</td><td align="center"> S
</td><td align="center"> *1,*2, opp cant quick rise
</td></tr>
<tr>
<td align="center"> LP Dash Swing Blow: charge b(55f),df+LP(hold)
</td><td align="center"> 31[22]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> +10
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 35
</td><td> 140
</td><td align="center"> 80
</td><td> 200
</td><td align="center"> 100
</td><td> 30/40
</td><td align="center"> 20/30
</td><td> HL
</td><td align="center"> H
</td><td> -
</td><td align="center"> S
</td></tr><tr>
</td><td align="center"> *1, armor break
<td> Headbutt Hard Punch


</td></tr>
</td><td> 12
<tr>
</td><td> 11
<td align="center"> MP Dash Swing Blow: charge b(55f),df+MP(hold)
</td><td> 9+13
</td><td align="center"> 38[23]
</td><td> -12
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 21
</td><td> 20
</td><td align="center"> -7
</td><td> -
</td><td align="center"> +10
</td><td align="center"> 18
</td><td align="center"> 35


</td><td align="center"> 90
</td><td> 160
</td><td align="center"> 150
</td><td> 200
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> HP Dash Swing Blow: charge b(55f),df+HP(hold)
</td><td align="center"> 51[23]


</td><td align="center"> 5
</td><td> 30/40
</td><td align="center"> 21
</td><td> HL
</td><td align="center"> -8
</td><td> -
</td><td align="center"> +10
</td></tr><tr>
</td><td align="center"> 17
<td> Headbutt EX
</td><td align="center"> 35
</td><td> 12
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 20/30


</td><td align="center"> H
</td><td> 11
</td><td align="center"> S
</td><td> 9+13
</td><td align="center"> *1, armor break
</td><td> -12
</td></tr>
<tr>
<td align="center"> EX Dash Swing Blow: charge b(55f),df+PP(hold)
</td><td align="center"> 51[23]
</td><td align="center"> 5
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> +10
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 35
</td><td> -
</td><td align="center"> 100
</td><td> 150
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> H
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> LK Dash Ground Smash: charge b(55f),df+LK
</td></tr><tr>
</td><td align="center"> 21[12]
</td><td align="center"> 8
</td><td align="center"> 20
</td><td align="center"> -5
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -


</td><td align="center"> 100
<td> Turn Punch Level 1
</td><td align="center"> 100
</td><td> 30
</td><td align="center"> 20/30
</td><td> 7
</td><td align="center"> HL
</td><td> 13
</td><td align="center"> S
</td><td> -2
</td><td align="center"> *1, armor break
</td></tr>
<tr>
<td align="center"> MK Dash Ground Smash: charge b(55f),df+MK
</td><td align="center"> 28[13]


</td><td align="center"> 8
</td><td> +2
</td><td align="center"> 20
</td><td> 17
</td><td align="center"> -7
</td><td> 21
</td><td align="center"> -
</td><td> 130
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30


</td><td align="center"> HL
</td><td> 200
</td><td align="center"> S
</td><td> 30/40
</td><td align="center"> *1, armor break
</td><td> HL
</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> HK Dash Ground Smash: charge b(55f),df+HK
<td> Turn Punch Level 2
</td><td align="center"> 41[13]
</td><td> 30
</td><td align="center"> 8
</td><td> 7
</td><td align="center"> 20
</td><td> 16
</td><td align="center"> -9


</td><td align="center"> -
</td><td> -5
</td><td align="center"> 18
</td><td> -1
</td><td align="center"> -
</td><td> 17
</td><td align="center"> 120
</td><td> 21
</td><td align="center"> 200
</td><td align="center"> 20/30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1, armor break


</td></tr>
</td><td> 150
<tr>
</td><td> 210
<td align="center"> EX Dash Ground Smash: charge b(55f),df+PP
</td><td> 30/40
</td><td align="center"> 41[13]
</td><td> HL
</td><td align="center"> 8
</td><td> S
</td><td align="center"> 16
</td><td align="center"> -1
</td><td align="center"> -
</td><td align="center"> 22
</td><td align="center"> -


</td><td align="center"> 120
</td></tr><tr>
</td><td align="center"> 200
<td> Turn Punch Level 3
</td><td align="center"> 0/0
</td><td> 30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *1,*2, armor break
</td></tr>
<tr>
<td align="center"> LP Buffalo Headbutt: charge d(55f),u+LP
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 8
</td><td align="center"> 10+13
</td><td> 18
</td><td align="center"> -13
</td><td> -8
</td><td align="center"> -
</td><td> -4
</td><td align="center"> 20
</td><td> 17
</td><td align="center"> -
</td><td> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 180
</td><td align="center"> -
</td><td> 220
</td><td align="center"> <small><sub>1~7 upper body invincible, lower body projectile invincible</sub></small>
</td><td> 30/40
<p><small><sub>1~18 throw invincible
8~18 projectile invincible
8~ airborne</sub></small>
</p>
</td></tr>
<tr>
<td align="center"> MP Buffalo Headbutt: charge d(55f),u+MP
</td><td align="center"> 10
</td><td align="center"> 11
</td><td align="center"> 10+13


</td><td align="center"> -13
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> -
<td> Turn Punch Level 4
</td><td align="center"> 140
</td><td> 30
</td><td align="center"> 200
</td><td> 9
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> <small><sub>1~9 upper body invincible, lower body projectile invincible</sub></small>
</td><td> 21
<p><small><sub>1~20 throw invincible
</td><td> -12
10~20 projectile invincible
10~ airborne</sub></small>
</p>
</td></tr>
<tr>
<td align="center"> HP Buffalo Headbutt: charge d(55f),u+HP
</td><td align="center"> 12
</td><td align="center"> 11
</td><td align="center"> 9+13
</td><td align="center"> -12
</td><td align="center"> -


</td><td align="center"> 20
</td><td> -8
</td><td align="center"> -
</td><td> 17
</td><td align="center"> 160
</td><td> 21
</td><td align="center"> 200
</td><td> 210
</td><td align="center"> 30/40
</td><td> 230
</td><td align="center"> HL
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> <small><sub>1~11 upper body invincible, lower body projectile invincible</sub></small>
<p><small><sub>1~22 throw invincible
12~22 projectile invincible
12~ airborne</sub></small>


</p>
</td><td> S
</td></tr>
</td></tr><tr>
<tr>
<td> Turn Punch Level 5
<td align="center"> EX Buffalo Headbutt: charge d(55f),u+PP
</td><td> 30
</td><td align="center"> 12
</td><td> 10
</td><td align="center"> 11
</td><td> 22
</td><td align="center"> 9+13
</td><td> -14
</td><td align="center"> -12
</td><td> -10
</td><td align="center"> -
</td><td> 17
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 21
</td><td align="center"> 150
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> 1~15 invincible
<p>12~ airborne
</p>
</td></tr>


<tr>
</td><td> 250
<td align="center"> Turn Punch Lv1: charge PPP or KKK(32f), release
</td><td> 240
</td><td align="center"> 30
</td><td> 30/40
</td><td align="center"> 7
</td><td> HL
</td><td align="center"> 13
</td><td> S
</td><td align="center"> -2
</td></tr><tr>
</td><td align="center"> +2
<td> Turn Punch Level 6
</td><td align="center"> 17
</td><td> 30
</td><td align="center"> 21


</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv2: charge PPP or KKK(2s), release
</td><td align="center"> 30


</td><td align="center"> 7
</td><td> 11
</td><td align="center"> 16
</td><td> 24
</td><td align="center"> -5
</td><td> -17
</td><td align="center"> -1
</td><td> -13
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> 150
</td><td> 280
</td><td align="center"> 210
</td><td> 250
</td><td align="center"> 30/40
</td><td> 30/40


</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv3: charge PPP or KKK(4s), release
</td><td align="center"> 30
</td><td align="center"> 8
</td><td align="center"> 18
</td><td align="center"> -8


</td><td align="center"> -4
</td><td> HL
</td><td align="center"> 17
</td><td> S
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 180
<td> Turn Punch Level 7
</td><td align="center"> 220
</td><td> 30
</td><td align="center"> 30/40
</td><td> 12
</td><td align="center"> HL
</td><td> 26
</td><td align="center"> S
</td><td> -20
</td><td align="center"> *3


</td></tr>
</td><td> -16
<tr>
<td align="center"> Turn Punch Lv4: charge PPP or KKK(8s), release
</td><td align="center"> 30
</td><td align="center"> 9
</td><td align="center"> 21
</td><td align="center"> -12
</td><td align="center"> -8
</td><td align="center"> 17
</td><td align="center"> 21


</td><td align="center"> 210
</td><td> 17
</td><td align="center"> 230
</td><td> 21
</td><td align="center"> 30/40
</td><td> 410
</td><td align="center"> HL
</td><td> 260
</td><td align="center"> S
</td><td> 30/40
</td><td align="center"> *3
</td><td> HL
</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> Turn Punch Lv5: charge PPP or KKK(16s), release
<td> Turn Punch Level 8
</td><td align="center"> 30


</td><td align="center"> 10
</td><td> 30
</td><td align="center"> 22
</td><td> 13
</td><td align="center"> -14
</td><td> 29
</td><td align="center"> -10
</td><td> -24
</td><td align="center"> 17
</td><td> -20
</td><td align="center"> 21
</td><td> 17
</td><td align="center"> 250
</td><td> 21
</td><td align="center"> 240
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 460
</td><td align="center"> S
</td><td> 270
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Turn Punch Lv6: charge PPP or KKK(24s), release
</td><td align="center"> 30
</td><td align="center"> 11
</td><td align="center"> 24
</td><td align="center"> -17


</td><td align="center"> -13
</td><td> 30/40
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 21
</td><td> S
</td><td align="center"> 280
</td></tr><tr>
</td><td align="center"> 250
<td> Turn Punch Level 9
</td><td align="center"> 30/40
</td><td> 30
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3


</td></tr>
</td><td> 15
<tr>
</td><td> 32
<td align="center"> Turn Punch Lv7: charge PPP or KKK(32s), release
</td><td> -29
</td><td align="center"> 30
</td><td align="center"> 12
</td><td align="center"> 26
</td><td align="center"> -20
</td><td align="center"> -16
</td><td align="center"> 17
</td><td align="center"> 21


</td><td align="center"> 410
</td><td> -25
</td><td align="center"> 260
</td><td> 17
</td><td align="center"> 30/40
</td><td> 21
</td><td align="center"> HL
</td><td> 510
</td><td align="center"> S
</td><td> 280
</td><td align="center"> *3
</td><td> 30/40
</td></tr>
<tr>
<td align="center"> Turn Punch Lv8: charge PPP or KKK(40s), release
</td><td align="center"> 30


</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 29
</td><td> S
</td><td align="center"> -24
</td></tr><tr>
</td><td align="center"> -20
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 460
</td><td align="center"> 270
</td><td align="center"> 30/40


</td><td align="center"> HL
<td> Turn Punch Final
</td><td align="center"> S
</td><td> 30
</td><td align="center"> *3
</td><td> 16
</td></tr>
</td><td> 36
<tr>
</td><td> -34
<td align="center"> Turn Punch Lv9: charge PPP or KKK(48s), release
</td><td align="center"> 30
</td><td align="center"> 15
</td><td align="center"> 32
</td><td align="center"> -29


</td><td align="center"> -25
</td><td> -30
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> 510
</td><td> 560
</td><td align="center"> 280
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> *3


</td></tr>
</td><td> 290
<tr>
</td><td> 30/40
<td align="center"> Turn Punch Final: charge PPP or KKK(56s), release
</td><td> HL
</td><td align="center"> 30
</td><td> S
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> 36
<td> Super
</td><td align="center"> -34
</td><td> 1+9
</td><td align="center"> -30
</td><td> 6(8) 6(7) 6(8) 6(15) 3
</td><td align="center"> 17
</td><td> 13
</td><td align="center"> 21


</td><td align="center"> 560
</td><td> -14
</td><td align="center"> 290
</td><td> -
</td><td align="center"> 30/40
</td><td> 17x4*19
</td><td align="center"> HL
</td><td> 21x4*-
</td><td align="center"> S
</td><td align="center"> *3
</td></tr>
<tr>
<td align="center"> Crazy Buffalo: charge b(55f),f,b,f+P or K
</td><td align="center"> 1+9


</td><td align="center"> 6(8)6(7)6<BR/>(8)6(15)3
</td><td> 60x4*105
</td><td align="center"> 13
</td><td> 0
</td><td align="center"> -14
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 17x4*19
</td><td> -
</td><td align="center"> 21x4*-
</td><td align="center"> 60x4*105
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Ultra
</td><td align="center"> 1~end of flash invincible
</td><td> 1+10
<p>armor break
</p>
</td></tr>
<tr>
<td align="center"> Violence Buffalo: charge b(55f),f,b,f+PPP or KKK
</td><td align="center"> 1+10
</td><td align="center"> 3*3(8)3<BR/>*3(7)3*3<BR/>(8)3*3(15)<BR/>x3
</td><td align="center"> 39


</td><td align="center"> -25
</td><td> 3*3(8) 3*3(7) 3*3(8) 3*3(15) x3
</td><td align="center"> -
</td><td> 39
</td><td align="center"> 17
</td><td> -25
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 30x8*35x3
</td><td> 17
</td><td align="center"> 0
</td><td> 21
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> 1~end of flash invincible
</td><td> 30x8*35x3
<p>armor break
</td><td> 0
</p>
</td><td> 0/0
</td></tr>
<tr>
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame
</th><th align="center"> frame


</th><th align="center"> frames of
</td><td> HL
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> damage
</td></tr><tr>
</th><th align="center"> stun
<th> Move
</th><th align="center"> super meter
</th><th> Startup
</th><th align="center"> block
</th><th> Active
</th><th align="center"> cancel
</th><th align="center"> comments
</th></tr>


</th><th> Recover
</th><th> Frame Adv. Block


<tr>
</th><th> Frame Adv. Hit
<th align="center">
</th><th> Block stun
</th><th align="center">
</th><th> Hit stun
</th><th align="center">
</th><th> Damage
</th><th align="center">
</th><th> Stun
</th><th align="center"> adv.blk
</th><th> Meter Gain
</th><th align="center"> adv.hit
</th><th> Block
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Cancel
</th><th align="center"> ability
</th>
</th><th align="center">
</th></tr>


<br /><br />
</tr>
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">


<div class="NavContent" align="left">
</table>
<table>


<small><sub>(*1) (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/balrog-boxer-frame-data-street-fighter-4/ eventhubs.com]
<BR/>(*2) (ex dash punches): 1 ~ end of active frames has armor
<BR/>(*3) (all turn punches): 1 ~ 18 invincible to strikes; armor breaks</sub></small>


<BR/>Quelle: [http://shoryuken.com/wiki/index.php/Balrog_(SFIV) shoryuken.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:48 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 MBison.jpg

Synonym: Boxer; westlicher Name: Balrog

Matchups

7:3: Blanka

6:4: Akuma, Dhalsim, El Fuerte, Claw

5:5: Ryu, Zangief, Dictator, Rufus, Viper, Ken, Abel, Guile, E. Honda,

4:6: Sagat, Chun Li

Quelle: eventhubs.com - Tier listing for 2009


Special Moves & EX Special Moves

  • Dash Straight: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Dash Upper: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Dash Ground Straight: SFIV B.pngcharge(2 sec.)  SFIV DF.png+P (charge B,DF+P)
    Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Dash Swing Blow: SFIV B.pngcharge(2 sec.)  SFIV DF.png+P halten (charge B,DF+P hold)
    Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • Dash Ground Smash: SFIV B.pngcharge(2 sec.)  SFIV DF.png+K (charge B,DF+K)
    Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • Buffalo Headbutt: SFIV D.pngcharge(2 sec.)  SFIV U.png+P (charge D,U+P)
    Float-Eigenschaft.
  • Turn Punch: charge(2 sec.) PPP oder KKK und loslassen
    Je länger die Buttons gedrückt gehalten werden, umso mehr Schaden richtet der Move bei hit an (maximal 56 Sekunden, wobei dadurch die Hälfte der Lebensenergie des Gegners zerstört wird). Armor-Breaking und EX Focus Attack & Super Cancel.



  • EX Dash Straight: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
  • EX Dash Upper: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
  • EX Dash Ground Straight: SFIV B.pngcharge(2 sec.)  SFIV DF.png+PP (charge B,DF+PP)
    Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
  • EX Dash Swing Blow: SFIV B.pngcharge(2 sec.)  SFIV DF.png+PP halten (charge B,DF+PP hold)
    Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
  • EX Dash Ground Smash: SFIV B.pngcharge(2 sec.)  SFIV DF.png+KK (charge B,DF+KK)
    Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
  • EX Buffalo Headbutt: SFIV D.pngcharge(2 sec.)  SFIV U.png+PP (charge D,U+PP)
    15 Frames Unverwundbarkeit. Float-Eigenschaft.


Super & Ultra Moves

  • Crazy Buffalo (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+ P oder K (charge B,F,B,F+P or K)
    Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
  • Violence Buffalo (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+ PPP oder KKK (charge B,F,B,F+PPP or KKK)
    Juggle-Eigenschaft. Juggle-Eigenschaft. EX Focus Attack & Super Cancel.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• 3x c.LP, LP Dash Straight

• 2x c.LP, Buffalo Headbutt, juggle mit Ultra or Super (Kick-Versionen)

• 2x c.LP, c.MK, Buffalo Headbutt

• Dash Swing Blow, c.LK, LP Dash Straight

• close HK, c.LK, LP Dash Straight, Super

[nur mit stehendem Gegner] 2x c.LP, EX Dash Upper, 2x c.LP, HP Buffalo Headbutt, Ultra


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): LP (Far), c.HP (Far), EX Buffalo Headbutt (Far/Close), EX Dash Upper (Far)

gegen E.Hondaʼs Headbutt (charge B; F+P): LP Dash Straight, HP Super, Ultra

gegen Blankaʼs Rolling Attack (charge B;F+P): LP Dash Straight, LP Super, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): EX Dash Straight, Super, Ultra


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 7 +2 +5 10 13 20 50 20 HL CSpS
Close Medium Punch 6


4 12 -2 +1 13 16 80 100 40


HL S
Close Hard Punch 5 5 16 -3 +2 17 22 120 200 60 HL S
Close Light Kick 3 2 7 +2 +5 10 13 40 50 20 HL CSpS
Close Medium Kick 5 4 13 -3 0 13 16 90 100 40 HL SpS
Close Hard Kick 7 2 13 +3 +7 17 21 100 300 60 HL S
Far Light Punch 4 2 4 +5 +8 10 13 20 50 20 HL CSpS
Far Medium Punch 7 2 16 -4 -1 13 16 90 100 40 HL S
Far Hard Punch 9 4 21 -7 -3 17 21 100 200 60 HL -
Far Light Kick 4 2 10 -1 +2 10 13 40 50 20 HL CS
Far Medium Kick 9


3 12 -1 +2 13 16 90 100 40


HL S
Far Hard Kick 8 2 20 -4 0 17 21 110 200 60 HL -
Crouch Light Punch 3 2 5 +4 +7 10 13 20 50 20 HL CSpS
Crouch Medium Punch 7 4 12 -2 +1 13 16 70 100 40 HL SpS
Crouch Hard Punch 7 5 21 -8 -3 17 22 110 200 60 HL S
Crouch Light Kick 4 2 9 0 +3 10 13 30 50 20 L SpS
Crouch Medium Kick 8 2 8 +4 +7 13 16 70 100 40


L S
Crouch Hard Kick 8 2 22 -6 - 17 - 90 120 60 L S
Jump Up Light Punch 5 2 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5


4 - - - 11 15 90 100 40


H -
Jump Up Hard Punch 5 9 - - - 15 18 110 200 60 H -
Jump Up Light Kick 5 3 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 6 2 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 5 2 - - - 15 18 110 200 60 H -
Jump Forward Light Punch 4 3 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 6 7 - - - 15 18 110 200 60 H -
Jump Forward Light Kick 5 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 7


2 - - - 11 15 80 100 40


H -
Jump Forward Hard Kick 8 6 - - - 15 18 110 200 60 H -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 90 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 120 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 170 200 60 - -
Forward + Throw 3 2 20 - - - - 140 160 40 0.9 -
Back + Throw 3 2 20 - - - - 140 140 0 0.9 -
Running Punch Light Punch 13[4] 7 17 -3 -2 20 21 100 100 20/30 HL S
Running Punch Medium Punch 22[7] 6 19 -6 -1 18 23 110 150 20/30 HL S
Running Punch Hard Punch 35[7]


6 20 -8 -1 17 24 120 200 20/30


HL S
Running Punch EX 35[7] 6 17 -2 +2 20 24 120 200 0/0 HL S
Running Uppercut Light Kick 14[5] 4 20 -3 -1 20 22 100 100 20/30 HL S
Running Uppercut Medium Kick 22[7] 4 20 -5 +1 18 24 110 150 20/30 HL S
Running Uppercut Hard Kick 35[7] 4 21 -7 +1 17 25 120 200 20/30 HL S
Running Uppercut EX 35[7] 4 18 -1 +4 20 25 120 200 0/0 HL S
Running Low Punch Light Punch 22[13] 8 21 -8 - 20 - 90 100 20/30 L S
Running Low Punch Medium Punch 29[14] 8 21 -10 - 18 - 100 150 20/30 L S
Running Low Punch Hard Punch 42[14] 8 21 -11 - 17 - 110 200 20/30 L S
Running Low Punch EX 42[14]


8 17 -4 - 20 - 110 200 0/0


L S
Running Overhead Punch Light Punch 31[22] 5 21 -5 +10 20 35 80 100 20/30 H S
Running Overhead Punch Medium Punch 38[23] 5 21 -7 +10 18 35 90 150 20/30 H S
Running Overhead Punch Hard Punch 51[23] 5 21 -8 +10 17 35 100 200 20/30 H S
Running Overhead Punch EX 51[23] 5 21 -5 +10 20 35 100 200 0/0 H S
Running Low Uppercut Light Kick 21[12] 8 20 -5 - 22 - 100 100 20/30 HL S
Running Low Uppercut Medium Kick 28[13] 8 20 -7 - 20 - 110 150 20/30 HL S
Running Low Uppercut Hard Kick 41[13] 8 20 -9 - 18 - 120 200 20/30 HL S
Running Low Uppercut EX 41[13] 8 16 -1 - 22 - 120 200 0/0 HL S
Headbutt Light Punch 8


11 10+13 -13 - 20 - 130 200 30/40


HL -
Headbutt Medium Punch 10 11 10+13 -13 - 20 - 140 200 30/40 HL -
Headbutt Hard Punch 12 11 9+13 -12 - 20 - 160 200 30/40 HL -
Headbutt EX 12 11 9+13 -12 - 20 - 150 200 0/0 HL -
Turn Punch Level 1 30 7 13 -2 +2 17 21 130 200 30/40 HL S
Turn Punch Level 2 30 7 16 -5 -1 17 21 150 210 30/40 HL S
Turn Punch Level 3 30 8 18 -8 -4 17 21 180 220 30/40 HL S
Turn Punch Level 4 30 9 21 -12 -8 17 21 210 230 30/40 HL S
Turn Punch Level 5 30 10 22 -14 -10 17 21 250 240 30/40 HL S
Turn Punch Level 6 30


11 24 -17 -13 17 21 280 250 30/40


HL S
Turn Punch Level 7 30 12 26 -20 -16 17 21 410 260 30/40 HL S
Turn Punch Level 8 30 13 29 -24 -20 17 21 460 270 30/40 HL S
Turn Punch Level 9 30 15 32 -29 -25 17 21 510 280 30/40 HL S
Turn Punch Final 30 16 36 -34 -30 17 21 560 290 30/40 HL S
Super 1+9 6(8) 6(7) 6(8) 6(15) 3 13 -14 - 17x4*19 21x4*- 60x4*105 0 0/0 HL -
Ultra 1+10 3*3(8) 3*3(7) 3*3(8) 3*3(15) x3 39 -25 - 17 21 30x8*35x3 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com


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