Mai Shiranui RB2(KOF98/UM): Unterschied zwischen den Versionen

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Zeile 518: Zeile 518:


== Desperation Moves==
== Desperation Moves==
:'''''???'''''
:'''''Cho Hissatsu Shinobibachi'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 529: Zeile 529:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcb hcf.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 538: Zeile 538:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcb hcf.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 547: Zeile 547:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 556: Zeile 556:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 568: Zeile 568:




:'''''???'''''  
:'''''Hana Arashi'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 579: Zeile 579:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 588: Zeile 588:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 597: Zeile 597:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 606: Zeile 606:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |

Aktuelle Version vom 8. Oktober 2010, 20:20 Uhr

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Datei:KOF98 .jpg

Matchups

Gameplay Profil

...

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Nein
s.B Nein
s.C Nein
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Ja
s.CD Ja


Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Nein
cr.B Nein
cr.C Ja
cr.D Nein


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Ja
j.B Nein
j.C Ja
j.D Ja
j.CD Ja
neutral j.A Nein
neutral j.B Nein
neutral j.C Nein
neutral j.D Ja


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
df.B Nein
f.B Ja*
j d.A Ja
*Nur als Chain.


Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C
b/f.D
j b/d/f.C/D

Special Moves

Kachosen
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.A Nein
qcf.C Nein
...


Ryuenbu
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.A Nein
qcb.C Nein
...


Sachiyo Dori
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.B Nein
qcb.D Nein
...


Hissatsu Shinobibachi
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcf.B Nein
hcf.D Nein
...


Chijou Musasabi no Mai
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
[d] ]u[.A Nein
[d] ]u[.C Nein
...


Kuuchuu Musasabi no Mai
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j qcb.A Nein
j qcb.C Nein
...

Desperation Moves

Cho Hissatsu Shinobibachi
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb hcf.B Nein
qcb hcf.D Nein
MAX qcb hcf.B Nein
MAX qcb hcf.D Nein
...


Hana Arashi
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcf.A Nein
2x qcf.C Nein
MAX 2x qcf.A Nein
MAX 2x qcf.C Nein
...

Combos

Externe Links

Navigation