Terry Bogard RB2(KOF98/UM): Unterschied zwischen den Versionen

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Zeile 308: Zeile 308:




:'''''???'''''  
:'''''Power Wave'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 319: Zeile 319:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |Do what u pls
| style="background-color:#F9F9F9;" |qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 328: Zeile 328:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |Do what u pls
| style="background-color:#F9F9F9;" |qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 339: Zeile 339:
:''...''
:''...''


== Desperation Moves==
 
:'''''???'''''
:'''''Fire Kick'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 351: Zeile 351:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |hcf.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |hcf.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 359: Zeile 368:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''Kann in RIIISING TACO canceln.''
:'''''Burn Knuckle'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |qcb.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |qcb.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 368: Zeile 400:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
:'''''Power Wave'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |qcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 378: Zeile 424:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |qcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 390: Zeile 436:




:'''''???'''''  
:'''''Rising Tackle'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 401: Zeile 447:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |[d] ]u[.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |[d] ]u[.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 409: Zeile 464:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
== Desperation Moves==
:'''''Power Geyser'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |qcb hcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |qcb hcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 419: Zeile 497:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 428: Zeile 506:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |

Aktuelle Version vom 29. September 2010, 22:09 Uhr

{{{name}}}
({{{jname}}})
Datei:KOF98 .jpg

Matchups

Gameplay Profil

...

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Ja
s.B Nein
s.C Nein
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Ja
s.CD Ja


Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Nein
cr.C Ja
cr.D Ja


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Nein
j.B Nein
j.C Nein
j.D Nein
j.CD Nein
neutral j.A Nein
neutral j.B Nein
neutral j.C Nein
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
f.A Ja*
df.C Ja
*Nur ab den zweiten Hit.


Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C
b/f.D

Special Moves

Power Wave
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.A Nein
qcf.C Nein
...


Fire Kick
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcf.B Nein
hcf.D Nein
Kann in RIIISING TACO canceln.


Burn Knuckle
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.A Nein
qcb.C Nein
...


Power Wave
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.B Nein
qcb.D Nein
...


Rising Tackle
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
[d] ]u[.A Nein
[d] ]u[.C Nein
...

Desperation Moves

Power Geyser
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb hcf.A Nein
qcb hcf.C Nein
MAX qcb hcf.A Nein
MAX qcb hcf.C Nein
...

Combos

Externe Links

Navigation