Chris(KOF98/UM): Unterschied zwischen den Versionen

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(Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt)
Zeile 281: Zeile 281:
| style="background-color:#F9F9F9;" |
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:''*Nur als Chain''
:''**Nur als Chain''
 


===Throws===
===Throws===
Zeile 541: Zeile 540:


== Desperation Moves==
== Desperation Moves==
:'''''???'''''
:'''''Chain Slide Touch'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 552: Zeile 551:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 561: Zeile 560:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 570: Zeile 569:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 579: Zeile 578:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 591: Zeile 590:




:'''''???'''''  
:'''''Twister Drive'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 602: Zeile 601:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 611: Zeile 610:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 620: Zeile 619:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 629: Zeile 628:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |

Aktuelle Version vom 21. September 2010, 20:00 Uhr

{{{name}}}
({{{jname}}})
Datei:KOF98 .jpg

Matchups

Gameplay Profil

Listening to GGAC OST "Existence" while doing high tier wikis

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Ja
s.B Nein
s.C Ja*
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Ja
s.CD Ja
*Nur beim ersten Hit.

Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Nein
cr.C Ja
cr.D Nein


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Nein
j.B Nein
j.C Ja
j.D Nein
j.CD Ja
neutral j.A Nein
neutral j.B Nein
neutral j.C Ja
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
f.A Ja
f.B Ja**
df.B Nein
**Nur als Chain

Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C Ja
b/f.D Ja

Special Moves

Slide Touch
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.A Nein
qcf.C Nein
...


Scramble Dash
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.B Nein
qcf.D Nein
...


Direction Change
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.A Nein
dp.C Nein
...


Hunting Air
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.B Nein
dp.D Nein
...


Shooting Dancer Thrust
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb.A Nein
hcb.C Nein
...


Shooting Dancer Step
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb.B Nein
hcb.D Nein
...


Glider Stomp
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j qcf.B Nein
j qcf.D Nein
...

Desperation Moves

Chain Slide Touch
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcf.A Nein
2x qcf.C Nein
MAX 2x qcf.A Nein
MAX 2x qcf.C Nein
...


Twister Drive
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcb.B Nein
2x qcb.D Nein
MAX 2x qcb.B Nein
MAX 2x qcb.D Nein
...

Combos

Externe Links

Navigation