Chris(KOF98/UM): Unterschied zwischen den Versionen

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Zeile 317: Zeile 317:




:'''''???'''''  
:'''''Slide Touch'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 328: Zeile 328:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |Do what u pls
| style="background-color:#F9F9F9;" |qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 337: Zeile 337:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |Do what u pls
| style="background-color:#F9F9F9;" |qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Scramble Dash'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |qcf.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |qcf.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Direction Change'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |dp.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |dp.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Hunting Air'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |dp.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |dp.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Shooting Dancer Thrust'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |hcb.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |hcb.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Shooting Dancer Step'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |hcb.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |hcb.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
:''...''
 
 
:'''''Glider Stomp'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:60px;background-color:#FFD800;" | Startup
! style="width:60px;background-color:#FFD800;" | Active
! style="width:60px;background-color:#FFD800;" | Recovery
! style="width:60px;background-color:#FFB400;" | Dmg
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
| style="background-color:#F9F9F9;" |j qcf.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |j qcf.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |

Version vom 21. September 2010, 19:58 Uhr

{{{name}}}
({{{jname}}})
Datei:KOF98 .jpg

Matchups

Gameplay Profil

Listening to GGAC OST "Existence" while doing high tier wikis

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Ja
s.B Nein
s.C Ja*
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Ja
s.CD Ja
*Nur beim ersten Hit.

Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Nein
cr.C Ja
cr.D Nein


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Nein
j.B Nein
j.C Ja
j.D Nein
j.CD Ja
neutral j.A Nein
neutral j.B Nein
neutral j.C Ja
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
f.A Ja
f.B Ja**
df.B Nein
*Nur als Chain


Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C Ja
b/f.D Ja

Special Moves

Slide Touch
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.A Nein
qcf.C Nein
...


Scramble Dash
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.B Nein
qcf.D Nein
...


Direction Change
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.A Nein
dp.C Nein
...


Hunting Air
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.B Nein
dp.D Nein
...


Shooting Dancer Thrust
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb.A Nein
hcb.C Nein
...


Shooting Dancer Step
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb.B Nein
hcb.D Nein
...


Glider Stomp
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j qcf.B Nein
j qcf.D Nein
...

Desperation Moves

???
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
Nein
Nein
MAX Nein
MAX Nein
...


???
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
Nein
Nein
MAX Nein
MAX Nein
...

Combos

Externe Links

Navigation