E.Honda(SF4): Unterschied zwischen den Versionen
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(44 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt) | |||
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{{Character | {{SFIV Character | ||
| portrait= [[Image:Street Fighter 4 EHonda.jpg]] | | portrait= [[Image:Street Fighter 4 EHonda.jpg]] | ||
| health = 1100 | |||
| stun = 1100 | |||
| ultra50 = 490 | |||
| ultra100 = 980 | |||
| ultradmg = 510 | |||
| superdmg = X | |||
}} | }} | ||
== Matchups== | == Matchups== | ||
== Command Moves == | 6:4: C. Viper, El Fuerte | ||
== | |||
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki | |||
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel | |||
3:7: Sagat | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]] | |||
*[http://www.youtube.com/watch?v=JiQEBRnx0yU E.Honda Tutorial] | |||
== Normals & Command Normals == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Shikofumi: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Overhead. | |||
*'''Target Combo: close MP (1 hit)-[[Bild: SFIV_DF.png]]+HK''' <small>(close MP[1st hit]-DF+HK)</small><BR/> | |||
== Special Moves & EX Special Moves == | |||
*'''Hundred Hand Slap: P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel. | |||
*'''Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel. | |||
*'''Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Unverwundbar im Startup. Float-Eigenschaft. | |||
*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden. | |||
---- | |||
*'''EX Hundred Hand Slap: PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel. | |||
*'''EX Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel. | |||
*'''EX Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Unverwundbar bis in die Active Frames. Float-Eigenschaft. | |||
*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version. | |||
== Super & Ultra Moves == | |||
*'''Oni Musou (Super): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft. | |||
*'''Super Oni Musou (Ultra): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und Armor-Breaking. | |||
== Focus Attacks & EX Focus Attacks == | |||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | == Combos == | ||
== | <small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | ||
• c.LK, c.LP, EX Hyakkan Otoshi | |||
• c.LK, c.LP, HP Hundred Hand Slap, HK | |||
• HP oder c.HP, Oni Musou | |||
• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt | |||
== Wichtige Counter-Attack-Optionen == | |||
gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close) | |||
gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra | |||
gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra | |||
== Framedata == | |||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recovery | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th><th> Bemerkung | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 7 | |||
</td><td> 2(4)1 | |||
</td><td> 9 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 30*50 | |||
</td><td> 50*50 | |||
</td><td> 40*20 | |||
</td><td> HL | |||
</td><td> SpS*- | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 8 | |||
</td><td> 6 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +5 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 120[100] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 6 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 5 | |||
</td><td> 3 | |||
</td><td> 12 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 6 | |||
</td><td> 2*3 | |||
</td><td> 14 | |||
</td><td> +1 | |||
</td><td> +6 | |||
</td><td> 17 | |||
</td><td> 21*22 | |||
</td><td> 30*100 | |||
</td><td> 125*75 | |||
</td><td> 60*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 12 | |||
</td><td> -1 | |||
</td><td> +2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 10 | |||
</td><td> 6 | |||
</td><td> 16 | |||
</td><td> -3 | |||
</td><td> +1 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 8 | |||
</td><td> 2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 22 | |||
</td><td> -7 | |||
</td><td> -3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 4 | |||
</td><td> 4 | |||
</td><td> 7 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 8 | |||
</td><td> 3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 11 | |||
</td><td> 4 | |||
</td><td> 16 | |||
</td><td> -2 | |||
</td><td> +2 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 14 | |||
</td><td> 2 | |||
</td><td> 14 | |||
</td><td> +2 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 6 | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 8 | |||
</td><td> 10 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 7 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 9 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 7 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 7 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 8 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 6 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 6 | |||
</td><td> 8 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 6 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Down Forward + Hard Kick | |||
</td><td> 30 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Target Combo 1 | |||
</td><td> 30 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> SpS | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -21 | |||
</td><td> -21 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+12 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 65 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 180 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Light Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 16 | |||
</td><td> +3 | |||
</td><td> +7 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Medium Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 15 | |||
</td><td> +4 | |||
</td><td> +8 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands Hard Punch | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 13 | |||
</td><td> +6 | |||
</td><td> +10 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20xN | |||
</td><td> 20xN | |||
</td><td> 20/10xN | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Hundred Hands EX | |||
</td><td> 9 | |||
</td><td>- | |||
</td><td> 19 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20x7 | |||
</td><td> 20x7 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Headbutt Light Punch | |||
</td><td> 13 | |||
</td><td> 17 | |||
</td><td> 14+13 Landung | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt Medium Punch | |||
</td><td> 9 | |||
</td><td> 21 | |||
</td><td> 14+13 Landung | |||
</td><td> -13 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 140 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt Hard Punch | |||
</td><td> 8 | |||
</td><td> 48 | |||
</td><td> 14+13 Landung | |||
</td><td> -16 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 30/40 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Headbutt EX | |||
</td><td> 8 | |||
</td><td> 25 | |||
</td><td> 14+13 Landung | |||
</td><td> -8 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S | |||
</td><td> 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Light Kick | |||
</td><td> 14 | |||
</td><td> 7(14)6 | |||
</td><td> 18 Landung | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 80*100 | |||
</td><td> 100*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Medium Kick | |||
</td><td> 14 | |||
</td><td> 7(14)9 | |||
</td><td> 18 | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 90*110 | |||
</td><td> 100*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash Hard Kick | |||
</td><td> 14 | |||
</td><td> 7(14)15 | |||
</td><td> 18 | |||
</td><td> -3 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*120 | |||
</td><td> 150*150 | |||
</td><td> 30*30*20 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Sumo Splash EX | |||
</td><td> 9 | |||
</td><td> 6(14)12 | |||
</td><td> 18 | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80 | |||
</td><td> 100*100 | |||
</td><td> 0/0 | |||
</td><td> HL*H | |||
</td><td> - | |||
</td><td> 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Oicho Throw LP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 180 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.5 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw MP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 190 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.35 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw HP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 200 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.3 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw EX | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 41 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 190 | |||
</td><td> 100 | |||
</td><td> 0/0 | |||
</td><td> 1.5 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Super Move Light Punch | |||
</td><td> 1+8 | |||
</td><td> 13(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160/240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Super Move Medium Punch | |||
</td><td> 1+9 | |||
</td><td> 16(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160*240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Super Move Hard Punch | |||
</td><td> 1+9 | |||
</td><td> 25(36)23 | |||
</td><td> 14+17 Landung | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 160*240 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+10 | |||
</td><td> 24 | |||
</td><td> 22+13 Landung | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 29 | |||
</td><td> 40*300 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F | |||
</td></tr> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Bemerkung | |||
</th></tr> | |||
</table> | |||
<small><sub>Quelle: Japanisches SF4-Mook</sub></small> | |||
== Navigation == | |||
{{Template:SF4Navi}} | |||
[[ | [[Category: Capcom Character]] | ||
[[Category: Male Character]] |
Aktuelle Version vom 10. Februar 2010, 12:06 Uhr
![]() | ||||
Health: | 1100 | Stun: | 1100 | |
DMG bis Ultra(50%): | 490 | DMG bis Ultra(100%): | 980 | |
Super DMG: | X | Full Ultra DMG: | 510 | |
Matchups
6:4: C. Viper, El Fuerte
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel
3:7: Sagat
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
Special Moves & EX Special Moves
- Hundred Hand Slap: P (5x schnell drücken)
Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel.
- Flying Headbutt:
+P (charge B,F+P)
Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
- Oicho Nage:
+P (HCB+P)
Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden.
- EX Hundred Hand Slap: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel.
- EX Oicho Nage:
+PP (HCB+PP)
Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version.
Super & Ultra Moves
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• c.LK, c.LP, EX Hyakkan Otoshi
• c.LK, c.LP, HP Hundred Hand Slap, HK
• HP oder c.HP, Oni Musou
• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra
gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recovery | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability | Bemerkung |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Close Medium Punch | 7 | 2(4)1 | 9 | +4 | +7 | 13 | 16 | 30*50 | 50*50 | 40*20 | HL | SpS*- | |
Close Hard Punch | 8 | 6 | 12 | 0
| +5 | 17 | 22 | 120[100] | 200[150] | 60 | HL | S | |
Close Light Kick | 5 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | SpS | |
Close Medium Kick | 5 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | SpS | |
Close Hard Kick | 6 | 2*3 | 14 | +1 | +6 | 17 | 21*22 | 30*100 | 125*75 | 60*20 | HL | S*- | |
Far Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Far Medium Punch | 8 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | S | |
Far Hard Punch | 10 | 6 | 16 | -3 | +1 | 17 | 21 | 140 | 200 | 60 | HL | S | |
Far Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Far Medium Kick | 8 | 2 | 12 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | S | |
Far Hard Kick | 7 | 3 | 22 | -7
| -3 | 17 | 21 | 100 | 150 | 60 | L | - | |
Crouch Light Punch | 4 | 4 | 7 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Crouch Medium Punch | 8 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | S | |
Crouch Hard Punch | 11 | 4 | 16 | -2 | +2 | 17 | 21 | 140 | 200 | 60 | HL | S | |
Crouch Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | L | SpS | |
Crouch Medium Kick | 7 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | L | SpS | |
Crouch Hard Kick | 14 | 2 | 14 | +2 | - | 17 | - | 120 | 200 | 60 | L | - | |
Jump Up Light Punch | 7 | 5 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - | |
Jump Up Medium Punch | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Up Hard Punch | 8 | 10 | - | -
| - | 15 | 18 | 140 | 200 | 60 | H | - | |
Jump Up Light Kick | 7 | 9 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Up Medium Kick | 9 | 9 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Up Hard Kick | 7 | 9 | - | - | - | 15 | 18 | 130 | 200 | 60 | H | - | |
Jump Forward Light Punch | 7 | 6 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - | |
Jump Forward Medium Punch | 7 | 7 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Forward Hard Punch | 8 | 5 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - | |
Jump Forward Light Kick | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Forward Medium Kick | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Forward Hard Kick | 6 | 7 | - | -
| - | 15 | 18 | 130 | 200 | 60 | H | - | |
Down Forward + Hard Kick | 30 | 2 | 19 | -3 | - | 17 | - | 130 | 200 | 60 | H | SpS | |
Target Combo 1 | 30 | 2 | 19 | -3 | - | 17 | 21 | 130 | 200 | 60 | H | SpS | |
Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 80 | 100 | 20 | HL | - | |
Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 100 | 150 | 40 | HL | - | |
Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 160 | 200 | 60 | - | - | |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 140 | 180 | 40 | 0.9 | - | |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 150 | 100 | 40 | 0.9 | - | |
Hundred Hands Light Punch | 9 | - | 16 | +3 | +7 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands Medium Punch | 9 | - | 15 | +4 | +8 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands Hard Punch | 9 | - | 13 | +6 | +10 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands EX | 9 | - | 19 | 0 | +4 | 20 | 24 | 20x7 | 20x7 | 0/0 | HL | S | |
Headbutt Light Punch | 13 | 17 | 14+13 Landung | -9 | - | 20 | - | 130 | 200 | 30/40 | HL | S | 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F |
Headbutt Medium Punch | 9 | 21 | 14+13 Landung | -13 | - | 20 | - | 140 | 200 | 30/40 | HL | S | ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F |
Headbutt Hard Punch | 8 | 48 | 14+13 Landung | -16 | - | 20 | - | 160 | 200 | 30/40 | HL | S | ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F |
Headbutt EX | 8 | 25 | 14+13 Landung | -8 | - | 20 | - | 160 | 200 | 0/0 | HL | S | 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F |
Sumo Splash Light Kick | 14 | 7(14)6 | 18 Landung | -2 | - | 20 | -
| 80*100 | 100*150 | 30*30*20 | HL*H | - | 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash Medium Kick | 14 | 7(14)9 | 18 | -2 | - | 20 | - | 90*110 | 100*150 | 30*30*20 | HL*H | - | 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash Hard Kick | 14 | 7(14)15 | 18 | -3 | - | 20 | - | 100*120 | 150*150 | 30*30*20 | HL*H | - | 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash EX | 9 | 6(14)12 | 18 | -2 | - | 20 | - | 100*80 | 100*100 | 0/0 | HL*H | - | 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Oicho Throw LP | 5? | 2? | 41? | - | - | - | - | 180 | 100? | 30/80? | 1.5 | - | |
Oicho Throw MP | 5? | 2? | 41? | - | - | - | - | 190 | 100? | 30/80? | 1.35 | - | |
Oicho Throw HP | 5? | 2? | 41? | - | - | - | - | 200 | 100? | 30/80? | 1.3 | - | |
Oicho Throw EX | 5 | 2 | 41 | - | - | - | - | 190 | 100 | 0/0 | 1.5 | - | |
Super Move Light Punch | 1+8 | 13(36)23 | 14+17 Landung | -6 | - | 20 | 24 | 160/240 | 0 | 0/0 | HL | - | 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Super Move Medium Punch | 1+9 | 16(36)23 | 14+17 Landung | -6 | - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - | 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Super Move Hard Punch | 1+9 | 25(36)23 | 14+17 Landung | -6
| - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - | 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Ultra | 1+10 | 24 | 22+13 Landung | -15 | - | 20 | 29 | 40*300 | 0 | 0/0 | HL | - | 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel | Bemerkung |
Quelle: Japanisches SF4-Mook
Zurück zum Street Fighter 4 Artikel | |
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Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |