E.Honda(SF4): Unterschied zwischen den Versionen
K (→Framedata) |
Keine Bearbeitungszusammenfassung |
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(24 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{Character | {{SFIV Character | ||
| portrait= [[Image:Street Fighter 4 EHonda.jpg]] | | portrait= [[Image:Street Fighter 4 EHonda.jpg]] | ||
| health = 1100 | |||
| stun = 1100 | |||
| ultra50 = 490 | |||
| ultra100 = 980 | |||
| ultradmg = 510 | |||
| superdmg = X | |||
}} | }} | ||
== Matchups== | == Matchups== | ||
6:4: C. Viper, El Fuerte | |||
5:5: | 5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki | ||
4:6: | 4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel | ||
3:7: Sagat | 3:7: Sagat | ||
: <small><sub>Quelle: [http:// | : <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | ||
== Matcharchiv == | == Matcharchiv == | ||
*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]] | *[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]] | ||
*[http://www.youtube.com/watch?v=JiQEBRnx0yU E.Honda Tutorial] | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
Zeile 30: | Zeile 35: | ||
*'''Hundred Hand Slap: P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel. | *'''Hundred Hand Slap: P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel. | ||
*'''Flying Headbutt: [[Bild: | *'''Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel. | ||
*'''Hyakkan Otoshi: [[Bild: | *'''Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Unverwundbar im Startup. Float-Eigenschaft. | ||
*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). | *'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden. | ||
---- | ---- | ||
*'''EX Hundred Hand Slap: PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>EX Focus Attack & Super Cancel. | *'''EX Hundred Hand Slap: PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel. | ||
*'''EX Flying Headbutt: [[Bild: | *'''EX Flying Headbutt: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel. | ||
*'''EX Hyakkan Otoshi: [[Bild: | *'''EX Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Unverwundbar bis in die Active Frames. Float-Eigenschaft. | ||
*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version. | |||
== Super & Ultra Moves == | == Super & Ultra Moves == | ||
*'''Oni Musou (Super): [[Bild: | *'''Oni Musou (Super): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft. | ||
*'''Super Oni Musou (Ultra): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und Armor-Breaking. | |||
== Focus Attacks & EX Focus Attacks == | == Focus Attacks & EX Focus Attacks == | ||
Zeile 96: | Zeile 99: | ||
</th><th> Active | </th><th> Active | ||
</th><th> | </th><th> Recovery | ||
</th><th> Frame Adv. Block | </th><th> Frame Adv. Block | ||
</th><th> Frame Adv. Hit | </th><th> Frame Adv. Hit | ||
Zeile 107: | Zeile 110: | ||
</th><th> Cancel Ability | </th><th> Cancel Ability | ||
</th><th> Bemerkung | |||
</th></tr> | </th></tr> | ||
Zeile 125: | Zeile 129: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Close Medium Punch | <td> Close Medium Punch | ||
Zeile 143: | Zeile 148: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS*- | </td><td> SpS*- | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Close Hard Punch | <td> Close Hard Punch | ||
Zeile 159: | Zeile 165: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 176: | Zeile 183: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Close Medium Kick | <td> Close Medium Kick | ||
Zeile 193: | Zeile 201: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Close Hard Kick | <td> Close Hard Kick | ||
Zeile 210: | Zeile 218: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S*- | </td><td> S*- | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Light Punch | <td> Far Light Punch | ||
Zeile 227: | Zeile 236: | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Medium Punch | <td> Far Medium Punch | ||
Zeile 244: | Zeile 254: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Hard Punch | <td> Far Hard Punch | ||
Zeile 261: | Zeile 272: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Light Kick | <td> Far Light Kick | ||
Zeile 277: | Zeile 289: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Medium Kick | <td> Far Medium Kick | ||
Zeile 295: | Zeile 308: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Far Hard Kick | <td> Far Hard Kick | ||
Zeile 311: | Zeile 325: | ||
</td><td> L | </td><td> L | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 328: | Zeile 343: | ||
</td><td> HL | </td><td> HL | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Crouch Medium Punch | <td> Crouch Medium Punch | ||
Zeile 346: | Zeile 362: | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Crouch Hard Punch | <td> Crouch Hard Punch | ||
Zeile 362: | Zeile 379: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Crouch Light Kick | <td> Crouch Light Kick | ||
Zeile 379: | Zeile 397: | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Crouch Medium Kick | <td> Crouch Medium Kick | ||
Zeile 396: | Zeile 415: | ||
</td><td> L | </td><td> L | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Crouch Hard Kick | <td> Crouch Hard Kick | ||
Zeile 413: | Zeile 433: | ||
</td><td> L | </td><td> L | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Up Light Punch | <td> Jump Up Light Punch | ||
Zeile 429: | Zeile 450: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Up Medium Punch | <td> Jump Up Medium Punch | ||
Zeile 447: | Zeile 469: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Up Hard Punch | <td> Jump Up Hard Punch | ||
Zeile 463: | Zeile 486: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 480: | Zeile 504: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Up Medium Kick | <td> Jump Up Medium Kick | ||
Zeile 498: | Zeile 523: | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Up Hard Kick | <td> Jump Up Hard Kick | ||
Zeile 514: | Zeile 540: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Light Punch | <td> Jump Forward Light Punch | ||
Zeile 531: | Zeile 558: | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Medium Punch | <td> Jump Forward Medium Punch | ||
Zeile 548: | Zeile 576: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Hard Punch | <td> Jump Forward Hard Punch | ||
Zeile 565: | Zeile 594: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Light Kick | <td> Jump Forward Light Kick | ||
Zeile 581: | Zeile 611: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Medium Kick | <td> Jump Forward Medium Kick | ||
Zeile 599: | Zeile 630: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Jump Forward Hard Kick | <td> Jump Forward Hard Kick | ||
Zeile 615: | Zeile 647: | ||
</td><td> H | </td><td> H | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 632: | Zeile 665: | ||
</td><td> H | </td><td> H | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Target Combo 1 | <td> Target Combo 1 | ||
Zeile 650: | Zeile 684: | ||
</td><td> SpS | </td><td> SpS | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Level 1 Focus Attack | <td> Level 1 Focus Attack | ||
Zeile 666: | Zeile 701: | ||
</td><td> HL | </td><td> HL | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Level 2 Focus Attack | <td> Level 2 Focus Attack | ||
Zeile 683: | Zeile 719: | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Level 3 Focus Attack | <td> Level 3 Focus Attack | ||
Zeile 700: | Zeile 737: | ||
</td><td> - | </td><td> - | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Forward + Throw | <td> Forward + Throw | ||
Zeile 717: | Zeile 755: | ||
</td><td> 0.9 | </td><td> 0.9 | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Back + Throw | <td> Back + Throw | ||
Zeile 733: | Zeile 772: | ||
</td><td> 0.9 | </td><td> 0.9 | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Hundred Hands Light Punch | <td> Hundred Hands Light Punch | ||
Zeile 751: | Zeile 791: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Hundred Hands Medium Punch | <td> Hundred Hands Medium Punch | ||
Zeile 767: | Zeile 808: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Hundred Hands Hard Punch | <td> Hundred Hands Hard Punch | ||
Zeile 784: | Zeile 826: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Hundred Hands EX | <td> Hundred Hands EX | ||
Zeile 801: | Zeile 844: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Headbutt Light Punch | <td> Headbutt Light Punch | ||
Zeile 806: | Zeile 850: | ||
</td><td> 13 | </td><td> 13 | ||
</td><td> 17 | </td><td> 17 | ||
</td><td> 14+13 | </td><td> 14+13 Landung | ||
</td><td> -9 | </td><td> -9 | ||
Zeile 818: | Zeile 862: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Headbutt Medium Punch | <td> Headbutt Medium Punch | ||
</td><td> 9 | </td><td> 9 | ||
</td><td> 21 | </td><td> 21 | ||
</td><td> 14+13 | </td><td> 14+13 Landung | ||
</td><td> -13 | </td><td> -13 | ||
Zeile 834: | Zeile 879: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 840: | Zeile 886: | ||
</td><td> 48 | </td><td> 48 | ||
</td><td> 14+13 | </td><td> 14+13 Landung | ||
</td><td> -16 | </td><td> -16 | ||
</td><td> - | </td><td> - | ||
Zeile 852: | Zeile 898: | ||
</td><td> HL | </td><td> HL | ||
</td><td> S | </td><td> S | ||
</td><td> ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Headbutt EX | <td> Headbutt EX | ||
</td><td> 8 | </td><td> 8 | ||
</td><td> 25 | </td><td> 25 | ||
</td><td> 14 | </td><td> 14+13 Landung | ||
</td><td> -8 | </td><td> -8 | ||
Zeile 869: | Zeile 916: | ||
</td><td> S | </td><td> S | ||
</td><td> 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Sumo Splash Light Kick | <td> Sumo Splash Light Kick | ||
</td><td> 14 | </td><td> 14 | ||
</td><td> 7(14)6 | </td><td> 7(14)6 | ||
</td><td> 18 | </td><td> 18 Landung | ||
</td><td> -2 | </td><td> -2 | ||
</td><td> - | </td><td> - | ||
Zeile 885: | Zeile 933: | ||
</td><td> HL*H | </td><td> HL*H | ||
</td><td> - | </td><td> - | ||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Sumo Splash Medium Kick | <td> Sumo Splash Medium Kick | ||
Zeile 903: | Zeile 952: | ||
</td><td> - | </td><td> - | ||
</td><td> 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Sumo Splash Hard Kick | <td> Sumo Splash Hard Kick | ||
Zeile 919: | Zeile 969: | ||
</td><td> HL*H | </td><td> HL*H | ||
</td><td> - | </td><td> - | ||
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Sumo Splash EX | <td> Sumo Splash EX | ||
Zeile 936: | Zeile 987: | ||
</td><td> HL*H | </td><td> HL*H | ||
</td><td> - | </td><td> - | ||
</td><td> 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F | |||
</td></tr><tr> | |||
<td> Oicho Throw LP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 180 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.5 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | |||
<td> Oicho Throw MP | |||
</td><td> 5? | |||
</td><td> 2? | |||
</td><td> 41? | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 190 | |||
</td><td> 100? | |||
</td><td> 30/80? | |||
</td><td> 1.35 | |||
</td><td> - | |||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Oicho Throw | <td> Oicho Throw HP | ||
</td><td> 5 | </td><td> 5? | ||
</td><td> 2 | </td><td> 2? | ||
</td><td> 41 | </td><td> 41? | ||
</td><td> - | </td><td> - | ||
</td><td> - | </td><td> - | ||
Zeile 947: | Zeile 1.035: | ||
</td><td> - | </td><td> - | ||
</td><td> - | </td><td> - | ||
</td><td> | </td><td> 200 | ||
</td><td> 100 | </td><td> 100? | ||
</td><td> 30/80 | </td><td> 30/80? | ||
</td><td> | </td><td> 1.3 | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Oicho Throw EX | <td> Oicho Throw EX | ||
Zeile 970: | Zeile 1.059: | ||
</td><td> 1.5 | </td><td> 1.5 | ||
</td><td> - | </td><td> - | ||
</td><td> | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Super Move Light Punch | <td> Super Move Light Punch | ||
</td><td> 1+8 | </td><td> 1+8 | ||
</td><td> 13(36)23 | </td><td> 13(36)23 | ||
</td><td> 14+17 | </td><td> 14+17 Landung | ||
</td><td> -6 | </td><td> -6 | ||
</td><td> - | </td><td> - | ||
Zeile 986: | Zeile 1.076: | ||
</td><td> HL | </td><td> HL | ||
</td><td> - | </td><td> - | ||
</td><td> 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Super Move Medium Punch | <td> Super Move Medium Punch | ||
Zeile 992: | Zeile 1.083: | ||
</td><td> 16(36)23 | </td><td> 16(36)23 | ||
</td><td> 14+17 | </td><td> 14+17 Landung | ||
</td><td> -6 | </td><td> -6 | ||
</td><td> - | </td><td> - | ||
Zeile 1.004: | Zeile 1.095: | ||
</td><td> HL | </td><td> HL | ||
</td><td> - | </td><td> - | ||
</td><td> 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
<td> Super Move Hard Punch | <td> Super Move Hard Punch | ||
</td><td> 1+9 | </td><td> 1+9 | ||
</td><td> 25(36)23 | </td><td> 25(36)23 | ||
</td><td> 14+17 | </td><td> 14+17 Landung | ||
</td><td> -6 | </td><td> -6 | ||
Zeile 1.020: | Zeile 1.112: | ||
</td><td> HL | </td><td> HL | ||
</td><td> - | </td><td> - | ||
</td><td> 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F | |||
</td></tr><tr> | </td></tr><tr> | ||
Zeile 1.025: | Zeile 1.118: | ||
</td><td> 1+10 | </td><td> 1+10 | ||
</td><td> 24 | </td><td> 24 | ||
</td><td> 22+13 | </td><td> 22+13 Landung | ||
</td><td> -15 | </td><td> -15 | ||
</td><td> - | </td><td> - | ||
Zeile 1.037: | Zeile 1.130: | ||
</td><td> HL | </td><td> HL | ||
</td><td> - | </td><td> - | ||
</td><td> 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F | |||
</td></tr> | </td></tr> | ||
Zeile 1.056: | Zeile 1.150: | ||
</th><th> Cancel | </th><th> Cancel | ||
</th><th> Bemerkung | |||
</th></tr> | </th></tr> | ||
</table> | </table> | ||
<small><sub>Quelle: | <small><sub>Quelle: Japanisches SF4-Mook</sub></small> | ||
== Navigation == | == Navigation == | ||
{{Template:SF4Navi}} | {{Template:SF4Navi}} | ||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |
Aktuelle Version vom 10. Februar 2010, 12:06 Uhr
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Health: | 1100 | Stun: | 1100 | |
DMG bis Ultra(50%): | 490 | DMG bis Ultra(100%): | 980 | |
Super DMG: | X | Full Ultra DMG: | 510 | |
Matchups
6:4: C. Viper, El Fuerte
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel
3:7: Sagat
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
Special Moves & EX Special Moves
- Hundred Hand Slap: P (5x schnell drücken)
Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel.
- Flying Headbutt:
+P (charge B,F+P)
Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
- Oicho Nage:
+P (HCB+P)
Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden.
- EX Hundred Hand Slap: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel.
- EX Oicho Nage:
+PP (HCB+PP)
Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version.
Super & Ultra Moves
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• c.LK, c.LP, EX Hyakkan Otoshi
• c.LK, c.LP, HP Hundred Hand Slap, HK
• HP oder c.HP, Oni Musou
• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra
gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recovery | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability | Bemerkung |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Close Medium Punch | 7 | 2(4)1 | 9 | +4 | +7 | 13 | 16 | 30*50 | 50*50 | 40*20 | HL | SpS*- | |
Close Hard Punch | 8 | 6 | 12 | 0
| +5 | 17 | 22 | 120[100] | 200[150] | 60 | HL | S | |
Close Light Kick | 5 | 3 | 6 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | SpS | |
Close Medium Kick | 5 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | SpS | |
Close Hard Kick | 6 | 2*3 | 14 | +1 | +6 | 17 | 21*22 | 30*100 | 125*75 | 60*20 | HL | S*- | |
Far Light Punch | 6 | 2 | 6 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Far Medium Punch | 8 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | S | |
Far Hard Punch | 10 | 6 | 16 | -3 | +1 | 17 | 21 | 140 | 200 | 60 | HL | S | |
Far Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Far Medium Kick | 8 | 2 | 12 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | S | |
Far Hard Kick | 7 | 3 | 22 | -7
| -3 | 17 | 21 | 100 | 150 | 60 | L | - | |
Crouch Light Punch | 4 | 4 | 7 | 0 | +3 | 10 | 13 | 40 | 50 | 20 | HL | SpS | |
Crouch Medium Punch | 8 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | HL | S | |
Crouch Hard Punch | 11 | 4 | 16 | -2 | +2 | 17 | 21 | 140 | 200 | 60 | HL | S | |
Crouch Light Kick | 5 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | L | SpS | |
Crouch Medium Kick | 7 | 3 | 11 | 0 | +3 | 13 | 16 | 80 | 100 | 40 | L | SpS | |
Crouch Hard Kick | 14 | 2 | 14 | +2 | - | 17 | - | 120 | 200 | 60 | L | - | |
Jump Up Light Punch | 7 | 5 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - | |
Jump Up Medium Punch | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Up Hard Punch | 8 | 10 | - | -
| - | 15 | 18 | 140 | 200 | 60 | H | - | |
Jump Up Light Kick | 7 | 9 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Up Medium Kick | 9 | 9 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Up Hard Kick | 7 | 9 | - | - | - | 15 | 18 | 130 | 200 | 60 | H | - | |
Jump Forward Light Punch | 7 | 6 | - | - | - | 8 | 11 | 60 | 50 | 20 | H | - | |
Jump Forward Medium Punch | 7 | 7 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Forward Hard Punch | 8 | 5 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - | |
Jump Forward Light Kick | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Forward Medium Kick | 6 | 8 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Forward Hard Kick | 6 | 7 | - | -
| - | 15 | 18 | 130 | 200 | 60 | H | - | |
Down Forward + Hard Kick | 30 | 2 | 19 | -3 | - | 17 | - | 130 | 200 | 60 | H | SpS | |
Target Combo 1 | 30 | 2 | 19 | -3 | - | 17 | 21 | 130 | 200 | 60 | H | SpS | |
Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 80 | 100 | 20 | HL | - | |
Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 100 | 150 | 40 | HL | - | |
Level 3 Focus Attack | 65 | 2 | 35 | - | - | - | - | 160 | 200 | 60 | - | - | |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 140 | 180 | 40 | 0.9 | - | |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 150 | 100 | 40 | 0.9 | - | |
Hundred Hands Light Punch | 9 | - | 16 | +3 | +7 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands Medium Punch | 9 | - | 15 | +4 | +8 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands Hard Punch | 9 | - | 13 | +6 | +10 | 20 | 24 | 20xN | 20xN | 20/10xN | HL | S | |
Hundred Hands EX | 9 | - | 19 | 0 | +4 | 20 | 24 | 20x7 | 20x7 | 0/0 | HL | S | |
Headbutt Light Punch | 13 | 17 | 14+13 Landung | -9 | - | 20 | - | 130 | 200 | 30/40 | HL | S | 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F |
Headbutt Medium Punch | 9 | 21 | 14+13 Landung | -13 | - | 20 | - | 140 | 200 | 30/40 | HL | S | ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F |
Headbutt Hard Punch | 8 | 48 | 14+13 Landung | -16 | - | 20 | - | 160 | 200 | 30/40 | HL | S | ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F |
Headbutt EX | 8 | 25 | 14+13 Landung | -8 | - | 20 | - | 160 | 200 | 0/0 | HL | S | 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F |
Sumo Splash Light Kick | 14 | 7(14)6 | 18 Landung | -2 | - | 20 | -
| 80*100 | 100*150 | 30*30*20 | HL*H | - | 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash Medium Kick | 14 | 7(14)9 | 18 | -2 | - | 20 | - | 90*110 | 100*150 | 30*30*20 | HL*H | - | 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash Hard Kick | 14 | 7(14)15 | 18 | -3 | - | 20 | - | 100*120 | 150*150 | 30*30*20 | HL*H | - | 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Sumo Splash EX | 9 | 6(14)12 | 18 | -2 | - | 20 | - | 100*80 | 100*100 | 0/0 | HL*H | - | 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F |
Oicho Throw LP | 5? | 2? | 41? | - | - | - | - | 180 | 100? | 30/80? | 1.5 | - | |
Oicho Throw MP | 5? | 2? | 41? | - | - | - | - | 190 | 100? | 30/80? | 1.35 | - | |
Oicho Throw HP | 5? | 2? | 41? | - | - | - | - | 200 | 100? | 30/80? | 1.3 | - | |
Oicho Throw EX | 5 | 2 | 41 | - | - | - | - | 190 | 100 | 0/0 | 1.5 | - | |
Super Move Light Punch | 1+8 | 13(36)23 | 14+17 Landung | -6 | - | 20 | 24 | 160/240 | 0 | 0/0 | HL | - | 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Super Move Medium Punch | 1+9 | 16(36)23 | 14+17 Landung | -6 | - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - | 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Super Move Hard Punch | 1+9 | 25(36)23 | 14+17 Landung | -6
| - | 20 | 24 | 160*240 | 0 | 0/0 | HL | - | 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F |
Ultra | 1+10 | 24 | 22+13 Landung | -15 | - | 20 | 29 | 40*300 | 0 | 0/0 | HL | - | 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel | Bemerkung |
Quelle: Japanisches SF4-Mook
Zurück zum Street Fighter 4 Artikel | |
---|---|
Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |