E.Honda(SF4): Unterschied zwischen den Versionen

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(31 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 EHonda.jpg]]
| portrait= [[Image:Street Fighter 4 EHonda.jpg]]
| health = 1100
| stun = 1100
| ultra50 = 490
| ultra100 = 980
| ultradmg = 510
| superdmg = X
}}
}}


== Matchups==
== Matchups==
7:3: Viper
6:4: C. Viper, El Fuerte


5:5: Zangief, Boxer, Dictator, Akuma, Blanka, El Fuerte, Claw
5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki


4:6: Ryu, Chun Li, Rufus, Ken, Dhalsim, Abel, Guile
4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel


3:7: Sagat
3:7: Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Matcharchiv ==
*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]]
*[http://www.youtube.com/watch?v=JiQEBRnx0yU E.Honda Tutorial]


== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Shikofumi: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Overhead.
*'''Shikofumi: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Overhead.


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== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Hundred Hand Slap:  P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. '''EX Focus Attack & Super Cancel'''.  
*'''Hundred Hand Slap:  P (5x schnell drücken)'''<BR/> Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel.  


*'''Flying Headbutt: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''Flying Headbutt: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.


*'''Hyakkan Otoshi: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Float-Eigenschaft.
*'''Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Unverwundbar im Startup. Float-Eigenschaft.


*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab).
*'''Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +P''' <small>(HCB+P)</small><BR/> Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden.




----
----
*'''EX Hundred Hand Slap:  PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>'''EX Focus Attack & Super Cancel'''.
*'''EX Hundred Hand Slap:  PP (5x schnell drücken)'''<small> [''alternativ:'' 4xP und dann PP]</small><BR/>kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel.


*'''EX Flying Headbutt: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''EX Flying Headbutt: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.


*'''EX Hyakkan Otoshi: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Float-Eigenschaft.
*'''EX Hyakkan Otoshi: [[Bild:DIRH_D.PNG]] &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Unverwundbar bis in die Active Frames. Float-Eigenschaft.
 
*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Command Throw (Grab).


*'''EX Oicho Nage: [[Bild: SFIV_F.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_B.png]] +PP''' <small>(HCB+PP)</small><BR/> Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Oni Musou (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
*'''Oni Musou (Super): [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
 
*'''Super Oni Musou (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und '''Armor-Breaking'''.


*'''Super Oni Musou (Ultra):  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft und Armor-Breaking.


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.LK, c.LP, EX Hyakkan Otoshi
• c.LK, c.LP, EX Hyakkan Otoshi


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recovery
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th><th> Bemerkung
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 6
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 6
</th><th align="center"> adv.blk
</td><td> +3
</td><td> +6
 
</td><td> 10
</td><td> 13
 
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Close Medium Punch


</th><th align="center"> adv.hit
</td><td> 7
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</td><td> 2(4)1
</td><td> 9
</td><td> +4
</td><td> +7
</td><td> 13
</td><td> 16
</td><td> 30*50
</td><td> 50*50


</th></tr>
</td><td> 40*20
<tr>
 
<td align="center"> close LP
</td><td> HL
</td><td align="center"> 6
</td><td> SpS*-
</td><td align="center"> 2
</td><td>
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> +3
<td> Close Hard Punch
</td><td align="center"> +6
</td><td> 8
</td><td align="center"> 10
</td><td> 6
</td><td align="center"> 13
</td><td> 12
</td><td> 0
 
 
</td><td> +5
</td><td> 17
</td><td> 22
</td><td> 120[100]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td><td>  
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 5
</td><td> 3
</td><td> 6
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 3
</td><td> 12


</td><td align="center"> 40
</td><td> -1
</td><td align="center"> 50
</td><td> +2
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> HL
</td><td> 16
</td><td align="center"> SpS
</td><td> 90
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> close MP
</td><td>
</td><td align="center"> 7
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 2*3
</td><td> 14
</td><td> +1


</td><td align="center"> 2(4)1
</td><td> +6
</td><td align="center"> 9
</td><td> 17
</td><td align="center"> +4
</td><td> 21*22
</td><td align="center"> +7
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 30*50
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> HL
</td><td> 30*100
</td><td align="center"> SpS*-
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td><td>
</td></tr><tr>
<td> Far Light Punch
</td><td> 6
</td><td> 2


</td></tr>
</td><td> 6
<tr>
</td><td> +3
<td align="center"> close HP
</td><td> +6
</td><td align="center"> 8
</td><td> 10
</td><td align="center"> 6
</td><td> 13
</td><td align="center"> 12
</td><td align="center"> 0


</td><td align="center"> +5
</td><td> 40
</td><td align="center"> 17
</td><td> 50
</td><td align="center"> 22
</td><td> 20
</td><td align="center"> 120[100]
</td><td> HL
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> SpS
</td><td>
</td></tr><tr>
<td> Far Medium Punch
</td><td> 8


</td></tr>
</td><td> 3
<tr>
</td><td> 12
<td align="center"> close LK
</td><td> -1
</td><td align="center"> 5
</td><td> +2
</td><td align="center"> 3
</td><td> 13
</td><td align="center"> 6
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 16
</td><td align="center"> 50
</td><td> 90
</td><td align="center"> 20
</td><td> 100
</td><td align="center"> HL
</td><td> 40
</td><td align="center"> SpS


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close MK
</td><td>
</td><td align="center"> 5
</td></tr><tr>
<td> Far Hard Punch
</td><td> 10


</td><td align="center"> 3
</td><td> 6
</td><td align="center"> 12
</td><td> 16
</td><td align="center"> -1
</td><td> -3
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> +1
</td><td align="center"> SpS
</td><td> 17
</td><td> 21
</td><td> 140
</td><td> 200
</td><td> 60


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close HK
</td><td>
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> 2*3
<td> Far Light Kick
</td><td align="center"> 14
</td><td> 5
</td><td align="center"> +1
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


</td><td align="center"> +6
</td><td> 10
</td><td align="center"> 17
</td><td> 13
</td><td align="center"> 21*22
</td><td align="center"> 30*100
</td><td align="center"> 125*75
</td><td align="center"> 60*20
</td><td align="center"> HL
</td><td align="center"> S*-


</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td><td>
</td></tr><tr>
<td> Far Medium Kick


</td></tr>
</td><td> 8
<tr>
<td align="center"> far LP
</td><td align="center"> 6
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 2
</td><td align="center"> 50
</td><td> 12
</td><td align="center"> 20
</td><td> 0
</td><td align="center"> HL
</td><td> +3
</td><td align="center"> SpS
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> far MP
</td><td align="center"> 8


</td><td align="center"> 3
</td><td> HL
</td><td align="center"> 12
</td><td> S
</td><td align="center"> -1
</td><td>
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 13
<td> Far Hard Kick
</td><td align="center"> 16
</td><td> 7
</td><td align="center"> 90
</td><td> 3
</td><td align="center"> 100
</td><td> 22
</td><td align="center"> 40
</td><td> -7


</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> -3
<tr>
</td><td> 17
<td align="center"> far HP
</td><td> 21
</td><td align="center"> 10
</td><td> 100
</td><td align="center"> 6
</td><td> 150
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> -3
</td><td> L
</td><td> -
</td><td>
</td></tr><tr>


</td><td align="center"> +1
<td> Crouch Light Punch
</td><td align="center"> 17
</td><td> 4
</td><td align="center"> 21
</td><td> 4
</td><td align="center"> 140
</td><td> 7
</td><td align="center"> 200
</td><td> 0
</td><td align="center"> 60
</td><td> +3
</td><td align="center"> HL
</td><td> 10
</td><td align="center"> S
</td><td> 13


</td><td> 40


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> far LK
</td><td> HL
</td><td align="center"> 5
</td><td> SpS
</td><td align="center"> 2
</td><td>
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> +2
<td> Crouch Medium Punch
</td><td align="center"> +5
</td><td> 8
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 3
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 0
<tr>
</td><td> +3
<td align="center"> far MK
</td><td> 13
</td><td align="center"> 8
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40


</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 12
</td><td> S
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td>
</td><td align="center"> S
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 11
</td><td> 4
</td><td> 16
</td><td> -2


</td></tr>
</td><td> +2
<tr>
</td><td> 17
<td align="center"> far HK
</td><td> 21
</td><td align="center"> 7
</td><td align="center"> 3
</td><td align="center"> 22
</td><td align="center"> -7


</td><td align="center"> -3
</td><td> 140
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 21
</td><td> 60
</td><td align="center"> 100
</td><td> HL
</td><td align="center"> 150
</td><td> S
</td><td align="center"> 60
</td><td>
</td><td align="center"> L
</td></tr><tr>
</td><td align="center"> -
<td> Crouch Light Kick
</td><td> 5
</td><td> 2


</td></tr>
</td><td> 7
<tr>
</td><td> +2
<td align="center"> crouch LP
</td><td> +5
</td><td align="center"> 4
</td><td> 10
</td><td align="center"> 4
</td><td> 13
</td><td align="center"> 7
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> 30
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> L
</td><td align="center"> SpS


</td></tr>
</td><td> SpS
<tr>
</td><td>
<td align="center"> crouch MP
</td></tr><tr>
</td><td align="center"> 8
<td> Crouch Medium Kick
</td><td> 7


</td><td align="center"> 3
</td><td> 3
</td><td align="center"> 11
</td><td> 11
</td><td align="center"> 0
</td><td> 0
</td><td align="center"> +3
</td><td> +3
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 16
</td><td align="center"> S
</td><td> 80
</td><td> 100
</td><td> 40


</td></tr>
</td><td> L
<tr>
</td><td> SpS
<td align="center"> crouch HP
</td><td>
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 4
<td> Crouch Hard Kick
</td><td align="center"> 16
</td><td> 14
</td><td align="center"> -2


</td><td align="center"> +2
</td><td> 2
</td><td align="center"> 17
</td><td> 14
</td><td align="center"> 21
</td><td> +2
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 60


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> crouch LK
</td><td>
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 2
<td> Jump Up Light Punch
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> +2
</td><td> 5
</td><td align="center"> +5
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 13
</td><td> -


</td><td align="center"> 30
</td><td> 8
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS


</td></tr>
</td><td> 60
<tr>
</td><td> 50
<td align="center"> crouch MK
</td><td> 20
</td><td align="center"> 7
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Up Medium Punch


</td><td align="center"> 3
</td><td> 6
</td><td align="center"> 11
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 8
</td><td align="center"> SpS
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> crouch HK
</td><td align="center"> 14
</td><td align="center"> 2
</td><td align="center"> 14
</td><td align="center"> +2


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td><td>
</td><td align="center"> 120
</td></tr><tr>
</td><td align="center"> 200
<td> Jump Up Hard Punch
</td><td align="center"> 60
</td><td> 8
</td><td align="center"> L
</td><td> 10
</td><td align="center"> -
</td><td> -
</td><td> -




</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LP
</td><td> 18
</td><td align="center"> 7
</td><td> 140
</td><td align="center"> 5
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td>
</td><td align="center"> 11
</td></tr><tr>


</td><td align="center"> 60
<td> Jump Up Light Kick
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 20
</td><td> 9
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td></tr>
</td><td> 50
<tr>
<td align="center"> jump up MP
</td><td align="center"> 6


</td><td align="center"> 8
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td>
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 90
<td> Jump Up Medium Kick
</td><td align="center"> 100
</td><td> 9
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 9
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td> 11
</td><td align="center"> 8
</td><td> 15
</td><td align="center"> 10
</td><td> 90
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40


</td><td align="center"> -
</td><td> H
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td>
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LK
</td><td> 18
</td><td align="center"> 7
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 130
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 7
</td><td> 6


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up MK
</td><td> -
</td><td align="center"> 9
</td><td> 8
</td><td> 11


</td><td align="center"> 9
</td><td> 60
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td>
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7


</td></tr>
</td><td> 7
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 9
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 15
</td><td align="center"> 15
</td><td> 90
</td><td align="center"> 18
</td><td> 100
</td><td align="center"> 130
</td><td> 40
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 8


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump forward LP
</td><td> -
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 120
</td><td align="center"> -
</td><td> 200
</td><td> 60


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward MP
</td><td>
</td><td align="center"> 7
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 6
</td><td> 6
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> 7
</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>
<td> Jump Forward Medium Kick


</td></tr>
</td><td> 6
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 8
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 8
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 90
</td><td align="center"> -
</td><td> 100


</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td>
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> 6
<td> Jump Forward Hard Kick
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 11


</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MK
</td><td> 18
</td><td align="center"> 6
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td><td>
</td></tr><tr>


</td><td align="center"> 8
<td> Down Forward + Hard Kick
</td><td align="center"> -
</td><td> 30
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 19
</td><td align="center"> 11
</td><td> -3
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 90
</td><td> 17
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 130
</td><td align="center"> -


</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> jump forward HK
</td><td> H
</td><td align="center"> 6
</td><td> SpS
</td><td align="center"> 7
</td><td>
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Target Combo 1
</td><td> 30


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 15
</td><td> 19
</td><td align="center"> 18
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> -3
</td><td> -
</td><td> 17
</td><td> 21
</td><td> 130
</td><td> 200
</td><td> 60


</td></tr>
</td><td> H
<tr>
</td><td> SpS
<td align="center"> DF+HK
</td><td align="center"> 30
</td><td align="center"> 2
</td><td align="center"> 19
</td><td align="center"> -3
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 130
</td><td>
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Level 1 Focus Attack
</td><td align="center"> H
</td><td> 21
</td><td align="center"> SpS
</td><td> 2
</td><td> 35
</td><td> -21


</td></tr>
</td><td> -21
<tr>
</td><td> 15
<td align="center"> Target Combo 1
</td><td> 15
</td><td align="center"> 30


</td><td align="center"> 2
</td><td> 80
</td><td align="center"> 19
</td><td> 100
</td><td align="center"> -3
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td><td>
</td><td align="center"> 130
</td></tr><tr>
</td><td align="center"> 200
<td> Level 2 Focus Attack
</td><td align="center"> 60
</td><td> 17+12
</td><td> 2


</td><td align="center"> H
</td><td> 35
</td><td align="center"> SpS
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -


</td></tr>
</td><td> 100
<tr>
</td><td> 150
<td align="center"> level1 FA
</td><td> 40
</td><td align="center"> 21
</td><td> HL
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21


</td><td align="center"> -21
</td><td> -
</td><td align="center"> 15
</td><td>
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 80
<td> Level 3 Focus Attack
</td><td align="center"> 100
</td><td> 65
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 2
</td><td> 35
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 160
<td align="center"> level2 FA
</td><td> 200
</td><td align="center"> 17+12
</td><td> 60
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -


</td><td align="center"> 100
</td><td> -
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 40
</td><td>
</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Throw
</td><td> 3


</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> level3 FA
</td><td> -
</td><td align="center"> 65


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 140
</td><td align="center"> -
</td><td> 180
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 160
</td><td align="center"> 200
</td><td align="center"> 60


</td><td align="center"> -
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td>
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 140
</td><td> 0.9
</td><td align="center"> 180
</td><td> -
</td><td align="center"> 40
</td><td>
</td><td align="center"> 0.9
</td></tr><tr>
</td><td align="center"> -
<td> Hundred Hands Light Punch


</td><td> 9


</td></tr>
</td><td>-
<tr>
</td><td> 16
<td align="center"> B+LP+LK
</td><td> +3
</td><td align="center"> 3
</td><td> +7
</td><td align="center"> 2
</td><td> 20
</td><td align="center"> 20
</td><td> 24
</td><td align="center"> -
</td><td> 20xN
</td><td align="center"> -
</td><td> 20xN
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 20/10xN
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Hundred Hands LP
</td><td>
</td><td align="center"> 9
</td></tr><tr>
<td> Hundred Hands Medium Punch
</td><td> 9
</td><td>-
</td><td> 15
</td><td> +4


</td><td align="center">&nbsp;???
</td><td> +8
</td><td align="center"> 16
</td><td align="center"> +3
</td><td align="center"> +7
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 20xN
</td><td align="center"> 20xN
</td><td align="center"> 20/10xN


</td><td align="center"> HL
</td><td> 20
</td><td align="center"> S
</td><td> 24
</td><td> 20xN
</td><td> 20xN
</td><td> 20/10xN
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Hundred Hands Hard Punch


</td></tr>
</td><td> 9
<tr>
</td><td>-
<td align="center"> Hundred Hands MP
</td><td> 13
</td><td align="center"> 9
</td><td> +6
</td><td align="center">&nbsp;???
</td><td> +10
</td><td align="center"> 15
</td><td> 20
</td><td align="center"> +4
</td><td> 24


</td><td align="center"> +8
</td><td> 20xN
</td><td align="center"> 20
</td><td> 20xN
</td><td align="center"> 24
</td><td align="center"> 20xN
</td><td align="center"> 20xN
</td><td align="center"> 20/10xN
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 20/10xN
</td><td> HL
</td><td> S
</td><td>
</td></tr><tr>
<td> Hundred Hands EX
</td><td> 9


</td></tr>
</td><td>-
<tr>
</td><td> 19
<td align="center"> Hundred Hands HP
</td><td> 0
</td><td align="center"> 9
</td><td> +4
</td><td align="center">&nbsp;???
</td><td align="center"> 13
</td><td align="center"> +6
</td><td align="center"> +10
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 20xN
</td><td> 20
</td><td align="center"> 20xN
</td><td> 24
</td><td align="center"> 20/10xN
</td><td> 20x7
</td><td align="center"> HL
</td><td> 20x7
</td><td align="center"> S
</td><td> 0/0


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Hundred Hands EX
</td><td>
</td><td align="center"> 9
</td></tr><tr>
<td> Headbutt Light Punch


</td><td align="center">&nbsp;???
</td><td> 13
</td><td align="center"> 19
</td><td> 17
</td><td align="center"> 0
</td><td> 14+13 Landung
</td><td align="center"> +4
</td><td> -9
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 20x7
</td><td align="center"> 20x7
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200


</td></tr>
</td><td> 30/40
<tr>
</td><td> HL
<td align="center"> Headbutt LP
</td><td> S
</td><td align="center"> 13
</td><td> 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F
</td><td align="center"> 17
</td></tr><tr>
</td><td align="center"> 14+13
<td> Headbutt Medium Punch
</td><td align="center"> -9
</td><td> 9
</td><td> 21
</td><td> 14+13 Landung
</td><td> -13


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 140
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td><td> ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F
</td></tr><tr>


</td></tr>
<td> Headbutt Hard Punch
<tr>
</td><td> 8
<td align="center"> Headbutt MP
</td><td align="center"> 9
</td><td align="center"> 21
</td><td align="center"> 14+13
</td><td align="center"> -13
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 140
</td><td> 48
</td><td align="center"> 200
</td><td> 14+13 Landung
</td><td align="center"> 30/40
</td><td> -16
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td> -
</td><td> 160


</td></tr>
</td><td> 200
<tr>
</td><td> 30/40
<td align="center"> Headbutt LP
</td><td align="center"> 8


</td><td align="center"> 48
</td><td> HL
</td><td align="center"> 14+13
</td><td> S
</td><td align="center"> -16
</td><td> ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 20
<td> Headbutt EX
</td><td align="center"> -
</td><td> 8
</td><td align="center"> 160
</td><td> 25
</td><td align="center"> 200
</td><td> 14+13 Landung
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> -8
</td><td align="center"> S


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Headbutt EX
</td><td> -
</td><td align="center"> 8
</td><td> 160
</td><td align="center"> 25
</td><td> 200
</td><td align="center"> 14/13
</td><td> 0/0
</td><td align="center"> -8
</td><td> HL
</td><td> S


</td><td align="center"> -
</td><td> 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> -
<td> Sumo Splash Light Kick
</td><td align="center"> 160
</td><td> 14
</td><td align="center"> 200
</td><td> 7(14)6
</td><td align="center"> 0/0
</td><td> 18 Landung
</td><td align="center"> HL
</td><td> -2
</td><td align="center"> S
</td><td> -
</td><td> 20
</td><td> -




</td></tr>
</td><td> 80*100
<tr>
</td><td> 100*150
<td align="center"> Butt Drop LK
</td><td> 30*30*20
</td><td align="center"> 14
</td><td> HL*H
</td><td align="center"> 7(14)6
</td><td> -
</td><td align="center"> 18
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> -2
</td></tr><tr>
</td><td align="center"> -
<td> Sumo Splash Medium Kick
</td><td align="center"> 20
</td><td> 14
</td><td align="center"> -


</td><td align="center"> 80*100
</td><td> 7(14)9
</td><td align="center"> 100*150
</td><td align="center"> 30*30*20
</td><td align="center"> HL*H
</td><td align="center"> -


</td></tr>
</td><td> 18
<tr>
</td><td> -2
<td align="center"> Butt Drop MK
</td><td> -
</td><td align="center"> 14
</td><td> 20
</td><td> -
</td><td> 90*110
</td><td> 100*150
</td><td> 30*30*20


</td><td align="center"> 7(14)9
</td><td> HL*H
</td><td align="center"> 18
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 90*110
</td><td align="center"> 100*150
</td><td align="center"> 30*30*20


</td><td align="center"> HL*H
</td><td> -
</td><td align="center"> -
</td><td> 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td></tr><tr>
<td> Sumo Splash Hard Kick
</td><td> 14
</td><td> 7(14)15
</td><td> 18
</td><td> -3


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Butt Drop HK
</td><td align="center"> 14
</td><td align="center"> 7(14)15
</td><td align="center"> 18
</td><td align="center"> -3


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 100*120
</td><td align="center"> -
</td><td> 150*150
</td><td align="center"> 100*120
</td><td> 30*30*20
</td><td align="center"> 150*150
</td><td> HL*H
</td><td align="center"> 30*30*20
</td><td> -
</td><td align="center"> HL*H
</td><td> 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> -
</td></tr><tr>
<td> Sumo Splash EX
</td><td> 9


</td><td> 6(14)12
</td><td> 18
</td><td> -2
</td><td> -
</td><td> 20
</td><td> -


</td></tr>
</td><td> 100*80
<tr>
</td><td> 100*100
<td align="center"> Butt Drop EX
</td><td> 0/0
</td><td align="center"> 9
</td><td align="center"> 6(14)12
</td><td align="center"> 18
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 100*80
</td><td> HL*H
</td><td align="center"> 100*100
</td><td> -
</td><td align="center"> 0/0
</td><td> 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
</td><td align="center"> HL*H
</td></tr><tr>
</td><td align="center"> -
<td> Oicho Throw LP
</td><td> 5?


</td></tr>
</td><td> 2?
<tr>
</td><td> 41?
<td align="center"> Ohicho
</td><td> -
</td><td align="center"> 5
</td><td> -


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 41
</td><td> -
</td><td align="center"> -
</td><td> 180
</td><td align="center"> -
</td><td> 100?
</td><td align="center"> -
</td><td> 30/80?
</td><td align="center"> -
</td><td align="center">&nbsp;???
</td><td align="center"> 100
</td><td align="center"> 30/80


</td><td align="center">&nbsp;???
</td><td> 1.5
</td><td align="center"> -
</td><td> -
</td><td>
</td></tr><tr>
<td> Oicho Throw MP
</td><td> 5?


</td></tr>
</td><td> 2?
<tr>
</td><td> 41?
<td align="center"> Ohicho EX
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 41
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 190
</td><td align="center"> 190
</td><td> 100?
</td><td align="center"> 100
</td><td> 30/80?
</td><td align="center"> 0/0
</td><td align="center"> 1.5
</td><td align="center"> -


</td><td> 1.35
</td><td> -
</td><td>
</td></tr><tr>
<td> Oicho Throw HP
</td><td> 5?


</td></tr>
</td><td> 2?
<tr>
</td><td> 41?
<td align="center"> Super Combo LP
</td><td> -
</td><td align="center"> 1+8
</td><td> -
</td><td align="center"> 13(36)23
</td><td align="center"> 14+17
</td><td align="center"> -6
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 160/240
</td><td> -
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> 200
</td><td align="center"> HL
</td><td> 100?
</td><td align="center"> -
</td><td> 30/80?


</td></tr>
</td><td> 1.3
<tr>
</td><td> -
<td align="center"> Super Combo MP
</td><td>
</td><td align="center"> 1+9
</td></tr><tr>
<td> Oicho Throw EX
</td><td> 5


</td><td align="center"> 16(36)23
</td><td> 2
</td><td align="center"> 14+17
</td><td> 41
</td><td align="center"> -6
</td><td> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 160*240
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 190
</td><td> 100
</td><td> 0/0


</td></tr>
</td><td> 1.5
<tr>
</td><td> -
<td align="center"> Super Combo HP
</td><td>
</td><td align="center"> 1+9
</td></tr><tr>
</td><td align="center"> 25(36)23
<td> Super Move Light Punch
</td><td align="center"> 14+17
</td><td> 1+8
</td><td align="center"> -6
</td><td> 13(36)23
</td><td> 14+17 Landung
</td><td> -6
</td><td> -


</td><td align="center"> -
</td><td> 20
</td><td align="center"> 20
</td><td> 24
</td><td align="center"> 24
</td><td align="center"> 160*240
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 160/240
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</td></tr><tr>
<td> Super Move Medium Punch


</td></tr>
</td><td> 1+9
<tr>
<td align="center"> Ultra Combo
</td><td align="center"> 1+10
</td><td align="center"> 24
</td><td align="center"> 22+13
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 29


</td><td align="center"> 40*300
</td><td> 16(36)23
</td><td align="center"> 0
</td><td> 14+17 Landung
</td><td align="center"> 0/0
</td><td> -6
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td> 24
</td><td> 160*240
</td><td> 0


</td></tr>
</td><td> 0/0
<tr>
<th align="center"> move name
</th><th align="center"> startup


</th><th align="center"> active
</td><td> HL
</th><th align="center"> recovery
</td><td> -
</th><th align="center"> frame
</td><td> 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</th><th align="center"> frame
</td></tr><tr>
</th><th align="center"> frames of
<td> Super Move Hard Punch
</th><th align="center"> frames of
</td><td> 1+9
</th><th align="center"> damage
</td><td> 25(36)23
</th><th align="center"> stun
</td><td> 14+17 Landung
</th><th align="center"> super meter
</td><td> -6


</th><th align="center"> block
</th><th align="center"> cancel


</th></tr>
</td><td> -
<tr>
</td><td> 20
<th align="center">
</td><td> 24
</th><th align="center">
</td><td> 160*240
</th><th align="center">
</td><td> 0
</th><th align="center">
</td><td> 0/0
</th><th align="center"> adv.blk
</td><td> HL
</th><th align="center"> adv.hit
</td><td> -
</th><th align="center"> blockstun
</td><td> 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
</td></tr><tr>


</th><th align="center"> hitstun
<td> Ultra
</th><th align="center">
</td><td> 1+10
</th><th align="center">
</td><td> 24
</th><th align="center"> gain
</td><td> 22+13 Landung
</th><th align="center">
</td><td> -15
</th><th align="center"> ability
</td><td> -
</td><td> 20
</td><td> 29


</th></tr>
</td><td> 40*300


</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F
</td></tr>


<br /><br />
<tr>
<th> Move
</th><th> Startup
</th><th> Active


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Recover
</th><th> Frame Adv. Block


<div class="NavContent" align="left">
</th><th> Frame Adv. Hit
<table>
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel
</th><th> Bemerkung
</th></tr>


</table>
</table>


Quelle: [http://shoryuken.com/wiki/index.php/E._Honda_(SFIV) shoryuken.com]
<small><sub>Quelle: Japanisches SF4-Mook</sub></small>
 
== Externe Links ==


*[[E.Honda Matcharchiv(SF4) | E.Honda Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 10. Februar 2010, 12:06 Uhr

Street Fighter 4 EHonda.jpg
Health: 1100 Stun: 1100
DMG bis Ultra(50%): 490 DMG bis Ultra(100%): 980
Super DMG: X Full Ultra DMG: 510

Matchups

6:4: C. Viper, El Fuerte

5:5: Ryu, Blanka, Zangief, Bison, Balrog, Vega, Gouki

4:6: Ken, ChunLi, Guile, Dhalsim, Rufus, Abel

3:7: Sagat

Quelle: Japanische Wiki Stand März 2009

Matcharchiv

Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Shikofumi: SFIV DF.png +HK (DF+HK)
    Overhead.
  • Target Combo: close MP (1 hit)-SFIV DF.png+HK (close MP[1st hit]-DF+HK)


Special Moves & EX Special Moves

  • Hundred Hand Slap: P (5x schnell drücken)
    Der Punch-Button entscheidet über Geschwindigkeit, Stärke und Anzahl der Hits; LP ist am langsamsten und schwächsten; HP ist am schnellsten und stärksten. EX Focus Attack & Super Cancel.
  • Flying Headbutt: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • Hyakkan Otoshi: DIRH D.PNG  SFIV U.png+K (charge D,U+K)
    Unverwundbar im Startup. Float-Eigenschaft.
  • Oicho Nage: SFIV F.pngSFIV DF.pngSFIV D.pngSFIV DB.pngSFIV B.png +P (HCB+P)
    Command Throw (Grab). LP-Version hat die höchste Reichweite, HP-Version den höchsten Schaden.



  • EX Hundred Hand Slap: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
    kann durch halten von vorne oder hinten bewegt werden. EX Focus Attack & Super Cancel.
  • EX Flying Headbutt: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Hyakkan Otoshi: DIRH D.PNG  SFIV U.png+KK (charge D,U+KK)
    Unverwundbar bis in die Active Frames. Float-Eigenschaft.
  • EX Oicho Nage: SFIV F.pngSFIV DF.pngSFIV D.pngSFIV DB.pngSFIV B.png +PP (HCB+PP)
    Bis jetzt noch unbekannte Eigenschaften. So schnell & soviel Schaden wie die normale Version.

Super & Ultra Moves

  • Oni Musou (Super): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+P (charge B,F,B,F+P)
    Juggle-Eigenschaft.
  • Super Oni Musou (Ultra): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+PPP (charge B,F,B,F+PPP)
    Juggle-Eigenschaft und Armor-Breaking.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• c.LK, c.LP, EX Hyakkan Otoshi

• c.LK, c.LP, HP Hundred Hand Slap, HK

• HP oder c.HP, Oni Musou

• cross-up mit j.MK, close MP, c.MK, HP Flying Headbutt


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), Headbutt (verzögert)(Far/Close), Ultra (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super, Ultra

gegen Blankaʼs Rolling Attack (charge B;F+P): HP Headbutt, HP Super, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Super, Ultra


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recovery Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability Bemerkung
Close Light Punch 6 2 6 +3 +6 10 13 40 50 20 HL SpS
Close Medium Punch 7 2(4)1 9 +4 +7 13 16 30*50 50*50 40*20 HL SpS*-
Close Hard Punch 8 6 12 0


+5 17 22 120[100] 200[150] 60 HL S
Close Light Kick 5 3 6 +2 +5 10 13 30 50 20 HL SpS
Close Medium Kick 5 3 12 -1 +2 13 16 90 100 40 HL SpS
Close Hard Kick 6 2*3 14 +1 +6 17 21*22 30*100 125*75 60*20 HL S*-
Far Light Punch 6 2 6 +3 +6 10 13 40 50 20 HL SpS
Far Medium Punch 8 3 12 -1 +2 13 16 90 100 40 HL S
Far Hard Punch 10 6 16 -3 +1 17 21 140 200 60 HL S
Far Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL SpS
Far Medium Kick 8 2 12 0 +3 13 16 80 100 40 HL S
Far Hard Kick 7 3 22 -7


-3 17 21 100 150 60 L -
Crouch Light Punch 4 4 7 0 +3 10 13 40 50 20 HL SpS
Crouch Medium Punch 8 3 11 0 +3 13 16 80 100 40 HL S
Crouch Hard Punch 11 4 16 -2 +2 17 21 140 200 60 HL S
Crouch Light Kick 5 2 7 +2 +5 10 13 30 50 20 L SpS
Crouch Medium Kick 7 3 11 0 +3 13 16 80 100 40 L SpS
Crouch Hard Kick 14 2 14 +2 - 17 - 120 200 60 L -
Jump Up Light Punch 7 5 - - - 8 11 60 50 20 H -
Jump Up Medium Punch 6 8 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 8 10 - -


- 15 18 140 200 60 H -
Jump Up Light Kick 7 9 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 9 9 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 7 9 - - - 15 18 130 200 60 H -
Jump Forward Light Punch 7 6 - - - 8 11 60 50 20 H -
Jump Forward Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 8 5 - - - 15 18 120 200 60 H -
Jump Forward Light Kick 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 6 8 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 6 7 - -


- 15 18 130 200 60 H -
Down Forward + Hard Kick 30 2 19 -3 - 17 - 130 200 60 H SpS
Target Combo 1 30 2 19 -3 - 17 21 130 200 60 H SpS
Level 1 Focus Attack 21 2 35 -21 -21 15 15 80 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 100 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 160 200 60 - -
Forward + Throw 3 2 20 - - - - 140 180 40 0.9 -
Back + Throw 3 2 20 - - - - 150 100 40 0.9 -
Hundred Hands Light Punch 9 - 16 +3 +7 20 24 20xN 20xN 20/10xN HL S
Hundred Hands Medium Punch 9 - 15 +4 +8 20 24 20xN 20xN 20/10xN HL S
Hundred Hands Hard Punch 9 - 13 +6 +10 20 24 20xN 20xN 20/10xN HL S
Hundred Hands EX 9 - 19 0 +4 20 24 20x7 20x7 0/0 HL S
Headbutt Light Punch 13 17 14+13 Landung -9 - 20 - 130 200 30/40 HL S 1-14 Unterkörper unverundbar & Oberkörper Projektil-unverwundbar / ab F15 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (29) / Chargezeit: 55F
Headbutt Medium Punch 9 21 14+13 Landung -13 - 20 - 140 200 30/40 HL S ab F11 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (33) / Chargezeit: 55F
Headbutt Hard Punch 8 48 14+13 Landung -16 - 20 - 160 200 30/40 HL S ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (36) / Chargezeit: 55F
Headbutt EX 8 25 14+13 Landung -8 - 20 - 160 200 0/0 HL S 1-9 unverwundbar / ab F10 airborne / Juggle / Armor Break / Honda prallt auf Hit oder Guard ab (28) / Chargezeit: 55F
Sumo Splash Light Kick 14 7(14)6 18 Landung -2 - 20 -


80*100 100*150 30*30*20 HL*H - 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
Sumo Splash Medium Kick 14 7(14)9 18 -2 - 20 - 90*110 100*150 30*30*20 HL*H - 1-13 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
Sumo Splash Hard Kick 14 7(14)15 18 -3 - 20 - 100*120 150*150 30*30*20 HL*H - 1-12 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
Sumo Splash EX 9 6(14)12 18 -2 - 20 - 100*80 100*100 0/0 HL*H - 1-9 Unverwundbar / Juggle / 2hit auf guard? / Chargezeit: 55F
Oicho Throw LP 5? 2? 41? - - - - 180 100? 30/80? 1.5 -
Oicho Throw MP 5? 2? 41? - - - - 190 100? 30/80? 1.35 -
Oicho Throw HP 5? 2? 41? - - - - 200 100? 30/80? 1.3 -
Oicho Throw EX 5 2 41 - - - - 190 100 0/0 1.5 -
Super Move Light Punch 1+8 13(36)23 14+17 Landung -6 - 20 24 160/240 0 0/0 HL - 1-12 unverwundbar? / 8-43 und ab F57 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
Super Move Medium Punch 1+9 16(36)23 14+17 Landung -6 - 20 24 160*240 0 0/0 HL - 11F unverwundbar? / 9-47 und ab F61 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
Super Move Hard Punch 1+9 25(36)23 14+17 Landung -6


- 20 24 160*240 0 0/0 HL - 8F unverwundbar? / 9-56 und ab F70 airborne / ? / Honda prallt auf Hit oder Guard ab / 1-hit 2-hit ? / ? / Chargezeit: 55F
Ultra 1+10 24 22+13 Landung -15 - 20 29 40*300 0 0/0 HL - 1-10 unverwundbar? / 11-20 Projektil-unverwundbar / airborne ab F10 / knockdown / Armor Break / ? / Chargezeit: 55F
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Bemerkung

Quelle: Japanisches SF4-Mook

Navigation

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