Blanka(SF4): Unterschied zwischen den Versionen

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(20 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
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{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 Blanka.jpg]]
| portrait= [[Image:Street Fighter 4 Blanka.jpg]]
| health = 1050
| stun = 950
| ultra50 = 470
| ultra100 = 935
| ultradmg = 600
| superdmg = X
}}
}}


== Matchups==
== Matchups==
6:4: Zangief, Akuma, Ken, Guile, El Fuerte, Claw
7:3: Balrog


5:5: Ryu, Chun Li, Rufus, Viper, Dhalsim, Abel, E. Honda
6:4: Zangief, Guile, Dhalsim, El Fuerte


4:6: Sagat, Dictator
5:5: Ken, ChunLi, Honda, C. Viper, Rufus, Gouki


3:7: Boxer
4:6: Ryu, Bison, Sagat, Vega, Abel


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>
 
== Matcharchiv ==
*[[Blanka Matcharchiv(SF4)|Blanka Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.


Zeile 28: Zeile 38:


== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.  
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.  


*'''Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''Rolling Attack: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.


*'''Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.
*'''Backstep Rolling: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.


*'''Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>
*'''Vertical Rolling: [[Bild:DIRH_D.PNG]] &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>




----
----
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel.
 
*'''EX Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.  


*'''EX Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
*'''EX Rolling Attack: [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.  


*'''EX Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.
*'''EX Backstep Rolling: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.


*'''EX Vertical Rolling:  [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Ground Shave Rolling (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
*'''Ground Shave Rolling (Super): [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
 
*'''Lightning Cannonball (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.


*'''Lightning Cannonball (Ultra):  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.MK, Ultra
• c.MK, Ultra


Zeile 78: Zeile 87:
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack


== Moves welche die Rolling Attack bestrafen können ==
*'''Abel:
:Ultra*, zusätzlich kann er auch die Vertikale Rolle sowohl auf Block als auch auf Hit damit bestrafen.
*'''Balrog(Claw):
:[Dash → tiefer MP], EX Flying Barcelona Attack (in Richtung Gegner), Bloody Highclaw
*'''Bison(Boxer):
:leichter Dash Straight, harter Crazy Buffalo, Violence Buffalo (Supercombo und Ultracombo werden verzoegert ausgefuehrt wenn man getroffen wurde und ganz schnell ausgefuehrt wenn man geblockt hat)
*'''Blanka:
:[ein Stueck nach vor gehen → unten/vorne + HP]* (* gilt nur wenn Attacke aus der Naehe getroffen hat)
*'''Chunli: :
:[Dash → harter Senretsukyaku], Hosenka
*'''Crimson Viper:
:harter Seismo Hammer
*'''Dhalsim:
:HP*, tiefer HK (wenn man im Stehen geblockt hat)
*'''Edmond Honda:
:harter Super Zutsuki, harter Onimuso, Super Onimuso
*'''El Fuerte:
:Caramale Sliding, El Fuerte Flying Gigabuster (stehend blocken, dann ein Stueck nach vorne gehen und Stick nach vorne halten. Den Knopf verzoegert loslassen)
*'''Gouki:
:Shungokusatsu, Shin Shungokusatsu
*'''Guile:
:EX Sonic Boom (nur wenn man im Stehen geblockt hat)
*'''Ken:
:(nur wenn Gegner in Naehe der Ecke ist: ein Stueck nach vor gehen → vorne + MK)
*'''Rufus:
:[nach vorne gehen → tiefer HP] (wenn man im Stehen geblockt hat)
*'''Ryu:
:Shinku Hadoken*
*'''Sagat:
:(nur wenn Gegner in Naehe der Ecke ist: EX Grand Tiger Shot)
*'''Vega(Dictator):
:tiefer HK, harter Double Kneepress, harter Kneepress Nightmare
*'''Zangief: (nur wenn Gegner in Naehe der Ecke ist: EX Banishing Flat), nach dem Block ein wenig nach vorne laufen und dann cr. mk.
'' * kann die Rolle auch auf Hit bestrafen.


== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 10
</th><th align="center"> adv.blk
</td><td> -1
</td><td> +2
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 6
 
</td><td> 2
</td><td> 10
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Punch
</td><td> 7
</td><td> 4
</td><td> 22
</td><td> -7
 
 
</td><td> -1
</td><td> 18
</td><td> 24
</td><td> 110[90]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 3
</td><td> 10
</td><td> -2
</td><td> +1
</td><td> 10
</td><td> 13
 
</td><td> 40
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
 
</td><td> 2(3)2
</td><td> 12


</th><th align="center"> adv.hit
</td><td> 0
</th><th align="center"> blockstun
</td><td> +3
</th><th align="center"> hitstun
</td><td> 13
</th><th align="center"> damage
</td><td> 16
</th><th align="center"> stun
</td><td> 40*40
</th><th align="center"> gain
</td><td> 50*50
</th><th align="center"> block
</td><td> 40*20
</th><th align="center"> ability


</th></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td></tr><tr>
</td><td align="center"> 50
<td> Close Hard Kick
</td><td align="center"> 20
</td><td> 7
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS
</td><td> 19
</td><td> -6


</td></tr>
</td><td> -1
<tr>
</td><td> 18
<td align="center"> close MP
</td><td> 23
</td><td align="center"> 6


</td><td align="center"> 2
</td><td> 100[80]
</td><td align="center"> 10
</td><td> 200[150]
</td><td align="center"> +2
</td><td> 60
</td><td align="center"> +5
</td><td> HL
</td><td align="center"> 13
</td><td> S
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> 80
<td> Far Light Punch
</td><td align="center"> 100
</td><td> 3
</td><td align="center"> 40
</td><td> 2


</td><td align="center"> HL
</td><td> 9
</td><td align="center"> S
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> close HP
</td><td> 20
</td><td align="center"> 7
</td><td> HL
</td><td align="center"> 4
</td><td align="center"> 22
</td><td align="center"> -7


</td><td align="center"> -1
</td><td> SpS
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 24
<td> Far Medium Punch
</td><td align="center"> 110[90]
</td><td> 7
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 4
</td><td> 9
</td><td> +1
</td><td> +4
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 80
<td align="center"> close LK
</td><td> 100
</td><td align="center"> 4
</td><td> 40
</td><td align="center"> 3
</td><td align="center"> 10
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Far Hard Punch
</td><td align="center"> SpS
</td><td> 7


</td></tr>
</td><td> 6
<tr>
</td><td> 20
<td align="center"> close MK
</td><td> -7
</td><td align="center"> 5


</td><td align="center"> 2(3)2
</td><td> -2
</td><td align="center"> 12
</td><td> 18
</td><td align="center"> 0
</td><td> 23
</td><td align="center"> +3
</td><td> 120
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 40*40
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 12
</td><td> -3
</td><td> 0


</td></tr>
</td><td> 10
<tr>
</td><td> 13
<td align="center"> close HK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> 19
</td><td align="center"> -6


</td><td align="center"> -1
</td><td> 30
</td><td align="center"> 18
</td><td> 50
</td><td align="center"> 23
</td><td> 20
</td><td align="center"> 100[80]
</td><td> HL
</td><td align="center"> 200[150]
</td><td> S
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> HL
<td> Far Medium Kick
</td><td align="center"> S


</td><td> 5


</td></tr>
</td><td> 2
<tr>
</td><td> 19
<td align="center"> far LP
</td><td> -7
</td><td align="center"> 3
</td><td> -4
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 9
</td><td> 16
</td><td align="center"> 0
</td><td> 90
</td><td align="center"> +3
</td><td> 100
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> far MP
</td></tr><tr>
</td><td align="center"> 7
<td> Far Hard Kick
</td><td> 3
</td><td> 6
</td><td> 23
</td><td> -10


</td><td align="center"> 4
</td><td align="center"> 9
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -5
</td><td align="center"> S
</td><td> 18
</td><td> 23
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>


</td></tr>
<td> Crouch Light Punch
<tr>
</td><td> 4
<td align="center"> far HP
</td><td> 2
</td><td align="center"> 7
</td><td> 9
</td><td align="center"> 6
</td><td> 0
</td><td align="center"> 20
</td><td> +3
</td><td align="center"> -7
</td><td> 10
</td><td> 13


</td><td align="center"> -2
</td><td> 30
</td><td align="center"> 18
</td><td align="center"> 23
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7


</td></tr>
</td><td> 4
<tr>
</td><td> 15
<td align="center"> far LK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 12
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> -5
</td><td align="center"> 50
</td><td> -2
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> HL
</td><td> 16
</td><td align="center"> S
</td><td> 60
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> far MK
</td><td align="center"> 5


</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 19
<td> Crouch Hard Punch
</td><td align="center"> -7
</td><td> 8
</td><td align="center"> -4
</td><td> 4
</td><td align="center"> 13
</td><td> 25
</td><td align="center"> 16
</td><td> -10
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -4
</td><td align="center"> S
</td><td> 18
</td></tr>
</td><td> 24
<tr>
<td align="center"> far HK
</td><td align="center"> 3
</td><td align="center"> 6
</td><td align="center"> 23
</td><td align="center"> -10


</td><td align="center"> -5
</td><td> 100
</td><td align="center"> 18
</td><td> 200
</td><td align="center"> 23
</td><td> 60
</td><td align="center"> 100[80]
</td><td> HL
</td><td align="center"> 200[150]
</td><td> S
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> HL
<td> Crouch Light Kick
</td><td align="center"> -
</td><td> 4
</td><td> 3


</td><td> 7
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> crouch LP
</td><td> 20
</td><td align="center"> 4
</td><td> L
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> SpS
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 20
<td> Crouch Medium Kick
</td><td align="center"> HL
</td><td> 5
</td><td align="center"> SpS


</td></tr>
</td><td> 2
<tr>
</td><td> 11
<td align="center"> crouch MP
</td><td> +1
</td><td align="center"> 7
</td><td> +4
</td><td> 13


</td><td align="center"> 4
</td><td> 16
</td><td align="center"> 15
</td><td> 70
</td><td align="center"> -5
</td><td> 100
</td><td align="center"> -2
</td><td> 40
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> L
</td><td align="center"> S
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6


</td></tr>
</td><td> 5
<tr>
</td><td> 21
<td align="center"> crouch HP
</td><td> -7
</td><td align="center"> 8
</td><td align="center"> 4
</td><td align="center"> 25
</td><td align="center"> -10


</td><td align="center"> -4
</td><td> -
</td><td align="center"> 18
</td><td> 18
</td><td align="center"> 24
</td><td> -
</td><td align="center"> 100
</td><td> 90
</td><td align="center"> 200
</td><td> 150
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> L
</td><td> S
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> crouch LK
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> 7
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 40
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> L
</td><td> H
</td><td align="center"> SpS
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td></tr>
</td><td> 6
<tr>
<td align="center"> crouch MK
</td><td align="center"> 5


</td><td align="center"> 2
</td><td> 3
</td><td align="center"> 11
</td><td> -
</td><td align="center"> +1
</td><td> -
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 16
</td><td> 15
</td><td align="center"> 70
</td><td> 70
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 40
</td><td align="center"> SpS


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> crouch HK
</td></tr><tr>
</td><td align="center"> 6
<td> Jump Up Hard Punch
</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 21
</td><td> 3
</td><td align="center"> -7
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td align="center"> 18
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> S


</td><td> -
</td><td> 17
</td><td> 20
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 4
<td align="center"> jump up LP
</td><td> 3
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> jump up MP
</td><td> H
</td><td align="center"> 6
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 5


</td><td align="center"> 3
</td><td> 5
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td align="center"> 4
</td><td align="center"> 3
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 17
<td> Jump Up Hard Kick
</td><td align="center"> 20
</td><td> 7
</td><td align="center"> 120
</td><td> 7
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td><td> 17
</td><td> 20


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> jump up LK
</td><td> 60
</td><td align="center"> 4
</td><td> H
</td><td align="center"> 3
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Punch
</td><td align="center"> -
</td><td> 5
</td><td align="center"> 8
</td><td> 7
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> 8
</td><td align="center"> -
</td><td> 11


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> jump up MK
</td><td> 20
</td><td align="center"> 5
</td><td> H


</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Punch
</td><td align="center"> -
</td><td> 6
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 5
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 11


</td></tr>
</td><td> 15
<tr>
</td><td> 70
<td align="center"> jump up HK
</td><td> 100
</td><td align="center"> 7
</td><td> 40
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> 120
<td> Jump Forward Hard Punch
</td><td align="center"> 200
</td><td> 5
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 4
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> jump forward LP
</td><td> 20
</td><td align="center"> 5
</td><td> 110
</td><td align="center"> 7
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Light Kick
</td><td align="center"> -
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> jump forward MP
</td><td align="center"> 6


</td><td align="center"> 5
</td><td> 40
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 70
<td> Jump Forward Medium Kick
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 5
</td><td align="center"> -


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump forward HP
</td><td> -
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 4
</td><td> 11
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 60
</td><td> 100


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> 17
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> H
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Back or Forward + Medium Punch (Close)
<tr>
</td><td> 8
<td align="center"> jump forward MK
</td><td> 2(1)5
</td><td align="center"> 5
</td><td> 12
</td><td> -3
</td><td> +2
</td><td> 13
</td><td> 18


</td><td align="center"> 5
</td><td> 50*40
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 50*50
</td><td align="center"> -
</td><td> 40*20
</td><td> HL
</td><td> SpS*-
</td></tr><tr>
<td> Back or Forward + Medium Punch (Far)
</td><td> 25


</td></tr>
</td><td> 2(1)4
<tr>
</td><td> 12
<td align="center"> jump forward HK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -2
</td><td align="center"> 17
</td><td> +3
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> 110
</td><td> 18
</td><td align="center"> 200
</td><td> 50*40
</td><td align="center"> 60
</td><td> 50*50
</td><td align="center"> H
</td><td> 40*20
</td><td align="center"> -


</td><td> H
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Beast Slide
<td align="center"> B or F+MP(close)
</td><td> 10
</td><td align="center"> 8
</td><td> 19
</td><td align="center"> 2(1)5
</td><td> 16
</td><td align="center"> 12
</td><td> -14
</td><td align="center"> -3
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 18


</td><td align="center"> 50*40
</td><td> -
</td><td align="center"> 50*50
</td><td> 20
</td><td align="center"> 40*20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> SpS*-


</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> B or F+MP(close)???
</td><td> 60
</td><td align="center"> 25
</td><td> L
</td><td> -
</td></tr><tr>
<td> Forward Hop
</td><td> -
</td><td> -


</td><td align="center"> 2(1)4
</td><td> 25
</td><td align="center"> 12
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +3
</td><td> -
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> DF+HP
<td> Back Hop
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 19
</td><td align="center"> 16
</td><td align="center"> -14


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 29
</td><td align="center"> -
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+KKK
</td></tr><tr>
</td><td align="center"> -
<td> Duck
</td><td align="center"> -
</td><td> -
</td><td align="center"> 25
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 53~90
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> B+KKK
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 29
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 38
</td><td align="center"> -
</td><td> -24
</td><td align="center"> -
</td><td> -24


</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 15


</td></tr>
</td><td> 60
<tr>
</td><td> 100
<td align="center"> D+PPP
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> 53~90
</td></tr><tr>
</td><td align="center"> -
<td> Level 2 Focus Attack


</td><td align="center"> -
</td><td> 17+11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td> 2
</td><td> 38
</td><td> -18
</td><td> -
</td><td> 21
</td><td> -
</td><td> 90
</td><td> 150


</td></tr>
</td><td> 40
<tr>
<td align="center"> level1 FA
</td><td align="center"> 20
</td><td align="center"> 2
</td><td align="center"> 38
</td><td align="center"> -24
</td><td align="center"> -24
</td><td align="center"> 15
</td><td align="center"> 15


</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> level2 FA
</td></tr><tr>
</td><td align="center"> 17+11
<td> Level 3 Focus Attack
</td><td> 63
</td><td> 2
</td><td> 39
</td><td> -


</td><td align="center"> 2
</td><td align="center"> 38
</td><td align="center"> -18
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>


</td></tr>
<td> Forward + Throw
<tr>
</td><td> 3
<td align="center"> level3 FA
</td><td> 2
</td><td align="center"> 63
</td><td> 20
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 39
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> 130
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 150
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td><td> 140
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3


</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> F+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 130
</td><td> -
</td><td align="center"> 140
</td><td> -
</td><td align="center"> 40
</td><td> -
</td><td align="center"> 0.9
</td><td> -
</td><td align="center"> -
</td><td> 120
</td><td> 120
</td><td> 40


</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 20
<td> Beast Roll Light Punch
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 4+2
</td><td align="center"> -
</td><td> -24
</td><td align="center"> 120
</td><td align="center"> 120
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> -15
</td><td align="center"> -
</td><td> 17
</td><td> 26


</td></tr>
</td><td> 100
<tr>
</td><td> 100
<td align="center"> Rolling Attack LP
</td><td> 30/30
</td><td align="center"> 6
</td><td> HL
</td><td align="center"> 18
</td><td> S
</td><td align="center"> 4+2
</td></tr><tr>
</td><td align="center"> -24
<td> Beast Roll Medium Punch
</td><td> 6
</td><td> 33


</td><td align="center"> -15
</td><td> 4+2
</td><td align="center"> 17
</td><td> -24
</td><td align="center"> 26
</td><td> -15
</td><td align="center"> 100
</td><td> 17
</td><td align="center"> 100
</td><td> 26
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 110
</td><td> 150
</td><td> 30/30
</td><td> HL


</td></tr>
</td><td> S
<tr>
</td></tr><tr>
<td align="center"> Rolling Attack MP
<td> Beast Roll Hard Punch
</td><td align="center"> 6
</td><td> 6
</td><td align="center"> 33
</td><td align="center"> 4+2
</td><td align="center"> -24
</td><td align="center"> -15
</td><td align="center"> 17
</td><td align="center"> 26


</td><td align="center"> 110
</td><td> 33
</td><td align="center"> 150
</td><td> 4+3
</td><td align="center"> 30/30
</td><td> -24
</td><td align="center"> HL
</td><td> -15
</td><td align="center"> S
</td><td> 17


</td></tr>
</td><td> 26
<tr>
</td><td> 120
<td align="center"> Rolling Attack HP
</td><td> 200
</td><td align="center"> 6
</td><td> 30/30


</td><td align="center"> 33
</td><td> HL
</td><td align="center"> 4+3
</td><td> S
</td><td align="center"> -24
</td></tr><tr>
</td><td align="center"> -15
<td> Beast Roll EX
</td><td align="center"> 17
</td><td> 6
</td><td align="center"> 26
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 33
</td><td align="center"> S
</td><td> 4+3
</td><td> -24


</td></tr>
</td><td> -15
<tr>
</td><td> 17
<td align="center"> Rolling Attack EX
</td><td> 26
</td><td align="center"> 6
</td><td> 110
</td><td align="center"> 33
</td><td> 150
</td><td align="center"> 4+3
</td><td> 0/0
</td><td align="center"> -24


</td><td align="center"> -15
</td><td> HL
</td><td align="center"> 17
</td><td> S
</td><td align="center"> 26
</td></tr><tr>
</td><td align="center"> 110
<td> Backstep Rolling Light Kick
</td><td align="center"> 150
</td><td> 28
</td><td align="center"> 0/0
</td><td> 25
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> S
</td><td> -
</td><td> -


</td><td> 17
</td><td> -


</td></tr>
</td><td> 110
<tr>
</td><td> 200
<td align="center"> Backstep Rolling LK
</td><td> 30/40
</td><td align="center"> 28
</td><td> HL
</td><td align="center"> 25
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Backstep Rolling Medium Kick
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 110
</td><td> 28
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 29
<tr>
</td><td> 6
<td align="center"> Backstep Rolling MK
</td><td> -
</td><td align="center"> 28
</td><td> -
</td><td> 17
</td><td> -
</td><td> 120
</td><td> 200


</td><td align="center"> 29
</td><td> 30/40
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Backstep Rolling Hard Kick
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -


</td></tr>
<tr>
<td align="center"> Backstep Rolling HK
</td><td align="center"> 28
</td><td align="center"> 33
</td><td align="center"> 6
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> -
</td><td> -
</td><td align="center"> 130
</td><td> 130
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 30/40
</td><td> 30/40
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>


<td> Backstep Rolling EX
</td><td> 28
</td><td> 33
</td><td> 6
</td><td> -
</td><td> -
</td><td> 17
</td><td> -


</td></tr>
</td><td> 120
<tr>
<td align="center"> Backstep Rolling EX
</td><td align="center"> 28
</td><td align="center"> 33
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -


</td><td align="center"> 120
</td><td> 200
</td><td align="center"> 200
</td><td> 0/0
</td><td align="center"> 0/0
</td><td> HL
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Vertical Rolling Light Kick
</td><td> 4


</td></tr>
</td><td> 18
<tr>
</td><td> 43+2
<td align="center"> Anti Air Rolling LK
</td><td align="center"> 4


</td><td align="center"> 18
</td><td> -21
</td><td align="center"> 43+2
</td><td> -17
</td><td align="center"> -21
</td><td> 20
</td><td align="center"> -17
</td><td> 24
</td><td align="center"> 20
</td><td> 100
</td><td align="center"> 24
</td><td> 200
</td><td align="center"> 100
</td><td> 30/30
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Vertical Rolling Medium Kick
<td align="center"> Anti Air Rolling MK
</td><td> 4
</td><td align="center"> 4
</td><td> 15
</td><td align="center"> 15
</td><td> 45+7
</td><td align="center"> 45+7
</td><td> -21
</td><td align="center"> -21


</td><td align="center"> -17
</td><td> -17
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 24
</td><td> 24
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 110
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Vertical Rolling Hard Kick
</td><td> 4
</td><td> 12


</td></tr>
</td><td> 46+4
<tr>
</td><td> -21
<td align="center"> Anti Air Rolling HK
</td><td> -17
</td><td align="center"> 4
</td><td> 20
</td><td align="center"> 12
</td><td> 24
</td><td align="center"> 46+4
</td><td align="center"> -21
</td><td align="center"> -17
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 120
</td><td> 120
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 30/30
</td><td> 30/30
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> Anti Air Rolling EX
<td> Vertical Rolling EX
</td><td align="center"> 4
</td><td> 4


</td><td align="center"> 18
</td><td> 18
</td><td align="center"> 50+7
</td><td> 50+7
</td><td align="center"> -21
</td><td> -21
</td><td align="center"> -17
</td><td> -17
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 24
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 24
</td><td align="center"> -
</td><td> 120
</td><td> 200
</td><td> 0/0


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Electricity LP
</td></tr><tr>
</td><td align="center"> 5
<td> Electricity Light Punch
</td><td align="center"> {4(4)}x<BR/>3*4
</td><td> 5
</td><td align="center"> 9
</td><td align="center"> +5


</td><td align="center"> -
</td><td> {4(4)}x3*4
</td><td align="center"> 20
</td><td> 9
</td><td align="center"> -
</td><td> +5
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> 20
</td><td> -
</td><td> 120
</td><td> 200
</td><td> 20/20


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Electricity MP
</td></tr><tr>
</td><td align="center"> 7
<td> Electricity Medium Punch
</td><td align="center"> {2(2)}x<BR/>7*2
</td><td> 7
</td><td align="center"> 9
</td><td> {2(2)}x7*2
</td><td align="center"> +8
</td><td> 9
</td><td align="center"> -
</td><td> +8
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -


</td><td align="center"> 130
</td><td> 20
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 130
<tr>
</td><td> 200
<td align="center"> Electricity HP
</td><td> 20/20
</td><td align="center"> 10
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Electricity Hard Punch


</td><td align="center"> {1(1)}x<BR/>16*2
</td><td> 10
</td><td align="center"> 9
</td><td align="center"> +10
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 20/20


</td><td align="center"> HL
</td><td> {1(1)}x16*2
</td><td align="center"> S
</td><td> 9
</td><td> +10
</td><td> -
</td><td> 20
</td><td> -
</td><td> 140
</td><td> 200


</td></tr>
</td><td> 20/20
<tr>
<td align="center"> Electricity EX
</td><td align="center"> 10
</td><td align="center"> {1(1)}x<BR/>16*2
</td><td align="center"> 11
</td><td align="center"> +8


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 150
<td> Electricity EX
</td><td align="center"> 200
</td><td> 10
</td><td align="center"> 0/0
</td><td> {1(1)}x16*2
</td><td align="center"> HL
</td><td> 11
</td><td align="center"> S
</td><td> +8




</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Super Combo
</td><td> -
</td><td align="center"> 1+4
</td><td> 150
</td><td align="center"> 16*1x<BR/>14
</td><td> 200
</td><td align="center"> 12
</td><td> 0/0
</td><td align="center"> -34
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -


</td><td align="center"> 100x5
<td> Super
</td><td align="center"> 0
</td><td> 1+4
</td><td align="center"> 0/0
</td><td> 16*1x14
</td><td align="center"> HL
</td><td> 12
</td><td align="center"> -
</td><td> -34
</td><td> -
</td><td> 22
</td><td> -


</td></tr>
</td><td> 100x5
<tr>
<td align="center"> Ultra Combo
</td><td align="center"> 1+3


</td><td align="center"> 2(20)26<BR/>*1x20
</td><td> 0
</td><td align="center"> 17
</td><td> 0/0
</td><td align="center"> -41
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -
<td> Ultra
</td><td align="center"> 0*100x5
</td><td> 1+3
</td><td align="center"> 0
</td><td align="center"> 0/0


</td><td align="center"> L*H*H*Lx4
</td><td> 2(20) 26 *1x20
</td><td align="center"> -
</td><td> 17


</td></tr>
</td><td> -41
<tr>
</td><td> -
<th align="center"> move name
</td><td> 22
</th><th align="center"> startup
</td><td> -
</th><th align="center"> active
</td><td> 0*100x5
</th><th align="center"> recovery
</td><td> 0
</th><th align="center"> frame
</td><td> 0/0


</th><th align="center"> frame
</td><td> L*H*H*Lx4
</th><th align="center"> frames of
</td><td> -
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel


</td></tr>


</th></tr>
<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th> Recover
</th><th align="center"> adv.blk
</th><th> Frame Adv. Block
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Frame Adv. Hit
</th><th align="center"> ability
</th><th> Block stun


</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</th></tr>


<br /><br />
</table>


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
<div class="NavContent" align="left">
<table>
Quelle: [http://shoryuken.com/wiki/index.php/Blanka_(SFIV) shoryuken.com]
== Externe Links ==
*[[Blanka Matcharchiv(SF4)|Blanka Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 10. Februar 2010, 11:24 Uhr

Street Fighter 4 Blanka.jpg
Health: 1050 Stun: 950
DMG bis Ultra(50%): 470 DMG bis Ultra(100%): 935
Super DMG: X Full Ultra DMG: 600

Matchups

7:3: Balrog

6:4: Zangief, Guile, Dhalsim, El Fuerte

5:5: Ken, ChunLi, Honda, C. Viper, Rufus, Gouki

4:6: Ryu, Bison, Sagat, Vega, Abel

Quelle: Japanische Wiki Stand März 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Amazon River Run: SFIV DF.png +HP (DF+HP)
    Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.
  • Rock Crush: close SFIV B.png oder SFIV F.png +MP (B+MP oder F+MP)
    Bei Gedrückthalten von MP: Overhead.
  • Surprise Forward: SFIV F.png +KKK (F+KKK)
  • Surprise Back: SFIV B.png +KKK (B+KKK)
  • Fear Down: SFIV D.png +PPP (D+PPP)
    Kann in eine Spezialattacke gecancelt werden.


Special Moves & EX Special Moves

  • Electric Thunder: P (5x schnell drücken)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Rolling Attack: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • Backstep Rolling: DIRH B.PNG  SFIV F.png+K (charge B,F+K)
    Overhead.
  • Vertical Rolling: DIRH D.PNG  SFIV U.png+K (charge D,U+K)



  • EX Electric Thunder: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • EX Rolling Attack: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Backstep Rolling: DIRH B.PNG  SFIV F.png+KK (charge B,F+KK)
    Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
  • EX Vertical Rolling: DIRH D.PNG  SFIV U.png+KK (charge D,U+KK)
    Unverwundbarkeit.

Super & Ultra Moves

  • Ground Shave Rolling (Super): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+P (charge B,F,B,F+P)
    Juggle-Eigenschaft.
  • Lightning Cannonball (Ultra): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+PPP (charge B,F,B,F+PPP)
    Juggle-Eigenschaft. Trifft erst low, dann overhead.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• c.MK, Ultra

• j.HK, 2x c.LK, HP Rolling Attack, LP Super

• j.HK, c.MK, cancel mit Rolling Attack

• Rolling Attack (Close), cancel mit Focus Attack

• cross-up mit j.MK, c.MK, LP, HP Rolling Attack


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): DF+HP

gegen E.Hondaʼs Headbutt (charge B; F+P): DF+HP, EX Rolling Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): Step then DF+HP

gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack

Moves welche die Rolling Attack bestrafen können

  • Abel:
Ultra*, zusätzlich kann er auch die Vertikale Rolle sowohl auf Block als auch auf Hit damit bestrafen.
  • Balrog(Claw):
[Dash → tiefer MP], EX Flying Barcelona Attack (in Richtung Gegner), Bloody Highclaw
  • Bison(Boxer):
leichter Dash Straight, harter Crazy Buffalo, Violence Buffalo (Supercombo und Ultracombo werden verzoegert ausgefuehrt wenn man getroffen wurde und ganz schnell ausgefuehrt wenn man geblockt hat)
  • Blanka:
[ein Stueck nach vor gehen → unten/vorne + HP]* (* gilt nur wenn Attacke aus der Naehe getroffen hat)
  • Chunli: :
[Dash → harter Senretsukyaku], Hosenka
  • Crimson Viper:
harter Seismo Hammer
  • Dhalsim:
HP*, tiefer HK (wenn man im Stehen geblockt hat)
  • Edmond Honda:
harter Super Zutsuki, harter Onimuso, Super Onimuso
  • El Fuerte:
Caramale Sliding, El Fuerte Flying Gigabuster (stehend blocken, dann ein Stueck nach vorne gehen und Stick nach vorne halten. Den Knopf verzoegert loslassen)
  • Gouki:
Shungokusatsu, Shin Shungokusatsu
  • Guile:
EX Sonic Boom (nur wenn man im Stehen geblockt hat)
  • Ken:
(nur wenn Gegner in Naehe der Ecke ist: ein Stueck nach vor gehen → vorne + MK)
  • Rufus:
[nach vorne gehen → tiefer HP] (wenn man im Stehen geblockt hat)
  • Ryu:
Shinku Hadoken*
  • Sagat:
(nur wenn Gegner in Naehe der Ecke ist: EX Grand Tiger Shot)
  • Vega(Dictator):
tiefer HK, harter Double Kneepress, harter Kneepress Nightmare
  • Zangief: (nur wenn Gegner in Naehe der Ecke ist: EX Banishing Flat), nach dem Block ein wenig nach vorne laufen und dann cr. mk.


* kann die Rolle auch auf Hit bestrafen.

Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 10 -1 +2 10 13 30 50 20 HL SpS
Close Medium Punch 6 2 10 +2 +5 13 16 80 100 40 HL S
Close Hard Punch 7 4 22 -7


-1 18 24 110[90] 200[150] 60 HL S
Close Light Kick 4 3 10 -2 +1 10 13 40 50 20 HL SpS
Close Medium Kick 5 2(3)2 12 0 +3 13 16 40*40 50*50 40*20 HL S
Close Hard Kick 7 6 19 -6 -1 18 23 100[80] 200[150] 60 HL S
Far Light Punch 3 2 9 0 +3 10 13 30 50 20 HL SpS
Far Medium Punch 7 4 9 +1 +4 13 16 80 100 40 HL S
Far Hard Punch 7 6 20 -7 -2 18 23 120 200 60 HL -
Far Light Kick 5 2 12 -3 0 10 13 30 50 20 HL S
Far Medium Kick 5 2 19 -7 -4 13 16 90 100 40 HL S
Far Hard Kick 3 6 23 -10


-5 18 23 100[80] 200[150] 60 HL -
Crouch Light Punch 4 2 9 0 +3 10 13 30 50 20 HL SpS
Crouch Medium Punch 7 4 15 -5 -2 13 16 60 100 40 HL S
Crouch Hard Punch 8 4 25 -10 -4 18 24 100 200 60 HL S
Crouch Light Kick 4 3 7 +1 +4 10 13 30 50 20 L SpS
Crouch Medium Kick 5 2 11 +1 +4 13 16 70 100 40 L SpS
Crouch Hard Kick 6 5 21 -7 - 18 - 90 150 60 L S
Jump Up Light Punch 5 7 - - - 8 11 40 50 20 H -
Jump Up Medium Punch 6 3 - - - 11 15 70 100 40 H -
Jump Up Hard Punch 4 3 - -


- 17 20 120 200 60 H -
Jump Up Light Kick 4 3 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 5 5 - - - 11 15 60 100 40 H -
Jump Up Hard Kick 7 7 - - - 17 20 120 200 60 H -
Jump Forward Light Punch 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 6 5 - - - 11 15 70 100 40 H -
Jump Forward Hard Punch 5 4 - - - 17 20 110 200 60 H -
Jump Forward Light Kick 5 5 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 5 5 - - - 11 15 60 100 40 H -
Jump Forward Hard Kick 7 6 - -


- 17 20 110 200 60 H -
Back or Forward + Medium Punch (Close) 8 2(1)5 12 -3 +2 13 18 50*40 50*50 40*20 HL SpS*-
Back or Forward + Medium Punch (Far) 25 2(1)4 12 -2 +3 13 18 50*40 50*50 40*20 H -
Beast Slide 10 19 16 -14 - 20 - 100 200 60 L -
Forward Hop - - 25 - - - - - - - - -
Back Hop - - 29 - - - - - - - - -
Duck - - 53~90 - - - - - - - - -
Level 1 Focus Attack 20 2 38 -24 -24 15 15 60 100 20 HL -
Level 2 Focus Attack 17+11 2 38 -18 - 21 - 90 150 40


HL -
Level 3 Focus Attack 63 2 39 -


- - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 140 40 0.9 -
Back + Throw 3 2 20 - - - - 120 120 40 0.9 -
Beast Roll Light Punch 6 18 4+2 -24 -15 17 26 100 100 30/30 HL S
Beast Roll Medium Punch 6 33 4+2 -24 -15 17 26 110 150 30/30 HL S
Beast Roll Hard Punch 6 33 4+3 -24 -15 17 26 120 200 30/30 HL S
Beast Roll EX 6 33 4+3 -24 -15 17 26 110 150 0/0 HL S
Backstep Rolling Light Kick 28 25 6 - - 17 - 110 200 30/40 HL -
Backstep Rolling Medium Kick 28 29 6 - - 17 - 120 200 30/40 HL -
Backstep Rolling Hard Kick 28 33 6 -


- 17 - 130 200 30/40 HL -
Backstep Rolling EX 28 33 6 - - 17 - 120 200 0/0 HL -
Vertical Rolling Light Kick 4 18 43+2 -21 -17 20 24 100 200 30/30 HL -
Vertical Rolling Medium Kick 4 15 45+7 -21 -17 20 24 110 200 30/30 HL -
Vertical Rolling Hard Kick 4 12 46+4 -21 -17 20 24 120 200 30/30 HL -
Vertical Rolling EX 4 18 50+7 -21 -17 20 24 120 200 0/0 HL -
Electricity Light Punch 5 {4(4)}x3*4 9 +5 - 20 - 120 200 20/20 HL S
Electricity Medium Punch 7 {2(2)}x7*2 9 +8 - 20 - 130 200 20/20 HL S
Electricity Hard Punch 10 {1(1)}x16*2 9 +10 - 20 - 140 200 20/20 HL S
Electricity EX 10 {1(1)}x16*2 11 +8


- 20 - 150 200 0/0 HL S
Super 1+4 16*1x14 12 -34 - 22 - 100x5 0 0/0 HL -
Ultra 1+3 2(20) 26 *1x20 17 -41 - 22 - 0*100x5 0 0/0 L*H*H*Lx4 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken