Blanka(SF4): Unterschied zwischen den Versionen
Ulpian (Diskussion | Beiträge) KKeine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
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(21 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
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{{Character | {{SFIV Character | ||
| portrait= [[Image:Street Fighter 4 Blanka.jpg]] | | portrait= [[Image:Street Fighter 4 Blanka.jpg]] | ||
| health = 1050 | |||
| stun = 950 | |||
| ultra50 = 470 | |||
| ultra100 = 935 | |||
| ultradmg = 600 | |||
| superdmg = X | |||
}} | }} | ||
== Matchups== | == Matchups== | ||
7:3: Balrog | |||
6:4: Zangief, Guile, Dhalsim, El Fuerte | |||
5:5: Ken, ChunLi, Honda, C. Viper, Rufus, Gouki | |||
4:6: Ryu, Bison, Sagat, Vega, Abel | |||
: <small><sub>Quelle: [http:// | : <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | ||
== Matcharchiv == | |||
*[[Blanka Matcharchiv(SF4)|Blanka Matcharchiv]] | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile. | *'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile. | ||
Zeile 28: | Zeile 38: | ||
== Special Moves & EX Special Moves == | == Special Moves & EX Special Moves == | ||
*'''Electric Thunder: P (5x schnell drücken)'''<BR/> Float-Eigenschaft. | *'''Electric Thunder: P (5x schnell drücken)'''<BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel. | ||
*'''Rolling Attack: [[Bild: | *'''Rolling Attack: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel. | ||
*'''Backstep Rolling: [[Bild: | *'''Backstep Rolling: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead. | ||
*'''Vertical Rolling: [[Bild: | *'''Vertical Rolling: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> | ||
---- | ---- | ||
*'''EX Electric Thunder: PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. | *'''EX Electric Thunder: PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. EX Focus Attack & Super Cancel. | ||
*'''EX | *'''EX Rolling Attack: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel. | ||
*'''EX | *'''EX Backstep Rolling: [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F. | ||
*'''EX Vertical Rolling: [[Bild:DIRH_D.PNG]] [[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit. | |||
== Super & Ultra Moves == | == Super & Ultra Moves == | ||
*'''Ground Shave Rolling (Super): [[Bild: | *'''Ground Shave Rolling (Super): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft. | ||
*'''Lightning Cannonball (Ultra): [[Bild:DIRH_B.PNG]] [[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead. | |||
== Focus Attacks & EX Focus Attacks == | == Focus Attacks & EX Focus Attacks == | ||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks | siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | ||
== Combos == | == Combos == | ||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | |||
• c.MK, Ultra | • c.MK, Ultra | ||
Zeile 78: | Zeile 87: | ||
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack | gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack | ||
== Moves welche die Rolling Attack bestrafen können == | |||
*'''Abel: | |||
:Ultra*, zusätzlich kann er auch die Vertikale Rolle sowohl auf Block als auch auf Hit damit bestrafen. | |||
*'''Balrog(Claw): | |||
:[Dash → tiefer MP], EX Flying Barcelona Attack (in Richtung Gegner), Bloody Highclaw | |||
*'''Bison(Boxer): | |||
:leichter Dash Straight, harter Crazy Buffalo, Violence Buffalo (Supercombo und Ultracombo werden verzoegert ausgefuehrt wenn man getroffen wurde und ganz schnell ausgefuehrt wenn man geblockt hat) | |||
*'''Blanka: | |||
:[ein Stueck nach vor gehen → unten/vorne + HP]* (* gilt nur wenn Attacke aus der Naehe getroffen hat) | |||
*'''Chunli: : | |||
:[Dash → harter Senretsukyaku], Hosenka | |||
*'''Crimson Viper: | |||
:harter Seismo Hammer | |||
*'''Dhalsim: | |||
:HP*, tiefer HK (wenn man im Stehen geblockt hat) | |||
*'''Edmond Honda: | |||
:harter Super Zutsuki, harter Onimuso, Super Onimuso | |||
*'''El Fuerte: | |||
:Caramale Sliding, El Fuerte Flying Gigabuster (stehend blocken, dann ein Stueck nach vorne gehen und Stick nach vorne halten. Den Knopf verzoegert loslassen) | |||
*'''Gouki: | |||
:Shungokusatsu, Shin Shungokusatsu | |||
*'''Guile: | |||
:EX Sonic Boom (nur wenn man im Stehen geblockt hat) | |||
*'''Ken: | |||
:(nur wenn Gegner in Naehe der Ecke ist: ein Stueck nach vor gehen → vorne + MK) | |||
*'''Rufus: | |||
:[nach vorne gehen → tiefer HP] (wenn man im Stehen geblockt hat) | |||
*'''Ryu: | |||
:Shinku Hadoken* | |||
*'''Sagat: | |||
:(nur wenn Gegner in Naehe der Ecke ist: EX Grand Tiger Shot) | |||
*'''Vega(Dictator): | |||
:tiefer HK, harter Double Kneepress, harter Kneepress Nightmare | |||
*'''Zangief: (nur wenn Gegner in Naehe der Ecke ist: EX Banishing Flat), nach dem Block ein wenig nach vorne laufen und dann cr. mk. | |||
'' * kann die Rolle auch auf Hit bestrafen. | |||
== Framedata == | == Framedata == | ||
<table border=" | <small><sub> | ||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | <tr> | ||
<th | <th> Move | ||
</th><th | </th><th> Startup | ||
</th><th | </th><th> Active | ||
</th><th | </th><th> Recover | ||
</th><th | </th><th> Frame Adv. Block | ||
</th><th | </th><th> Frame Adv. Hit | ||
</th><th | </th><th> Block stun | ||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th></tr> | </th></tr> | ||
<tr> | <tr> | ||
< | <td> Close Light Punch | ||
</ | </td><td> 4 | ||
</ | </td><td> 2 | ||
</ | </td><td> 10 | ||
</ | </td><td> -1 | ||
</td><td> +2 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Medium Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 10 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 22 | |||
</td><td> -7 | |||
</td><td> -1 | |||
</td><td> 18 | |||
</td><td> 24 | |||
</td><td> 110[90] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> 10 | |||
</td><td> -2 | |||
</td><td> +1 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 5 | |||
</td><td> 2(3)2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 40*40 | |||
</td><td> 50*50 | |||
</td><td> 40*20 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> 19 | |||
</td><td> -6 | |||
</td><td> -1 | |||
</td><td> 18 | |||
</td><td> 23 | |||
</td><td> 100[80] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 9 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 7 | |||
</td><td> 6 | |||
</td><td> 20 | |||
</td><td> -7 | |||
</td><td> -2 | |||
</td><td> 18 | |||
</td><td> 23 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 12 | |||
</td><td> -3 | |||
</td><td> 0 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> -7 | |||
</td><td> -4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 3 | |||
</td><td> 6 | |||
</td><td> 23 | |||
</td><td> -10 | |||
</td><td> -5 | |||
</td><td> 18 | |||
</td><td> 23 | |||
</td><td> 100[80] | |||
</td><td> 200[150] | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 7 | |||
</td><td> 4 | |||
</td><td> 15 | |||
</td><td> -5 | |||
</td><td> -2 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 8 | |||
</td><td> 4 | |||
</td><td> 25 | |||
</td><td> -10 | |||
</td><td> -4 | |||
</td><td> 18 | |||
</td><td> 24 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> 7 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 11 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 6 | |||
</td><td> 5 | |||
</td><td> 21 | |||
</td><td> -7 | |||
</td><td> - | |||
</td><td> 18 | |||
</td><td> - | |||
</td><td> 90 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 6 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 20 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 4 | |||
</td><td> 3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 5 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 60 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 7 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> 20 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 6 | |||
</ | </td><td> 5 | ||
</ | </td><td> - | ||
</ | </td><td> - | ||
</ | </td><td> - | ||
</ | </td><td> 11 | ||
</td><td> 15 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 5 | |||
</td></tr> | |||
<tr> | |||
<td | |||
</td><td | |||
</td><td | </td><td> 4 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> 17 | |||
</td><td> 20 | |||
</td> | </td><td> 110 | ||
</td><td> 200 | |||
<td | </td><td> 60 | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
< | <td> Jump Forward Light Kick | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 40 | ||
</td><td | </td><td> 50 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
</td></tr> | <td> Jump Forward Medium Kick | ||
<tr> | |||
<td | |||
</td><td | </td><td> 5 | ||
</td><td | </td><td> 5 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td><td> - | ||
</td><td> 11 | |||
<td | </td><td> 15 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> 100 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> 40 | ||
</td> | </td><td> H | ||
</td><td> - | |||
<td | </td></tr><tr> | ||
</td><td | <td> Jump Forward Hard Kick | ||
</td>< | </td><td> 7 | ||
< | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 17 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> 110 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
<td> Back or Forward + Medium Punch (Close) | |||
</td><td | </td><td> 8 | ||
</td><td | </td><td> 2(1)5 | ||
</td> | </td><td> 12 | ||
</td><td> -3 | |||
<td | </td><td> +2 | ||
</td><td | </td><td> 13 | ||
</td><td | </td><td> 18 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> 50*40 | ||
</td> | </td><td> 50*50 | ||
</td><td> 40*20 | |||
<td | </td><td> HL | ||
</td><td | </td><td> SpS*- | ||
</td><td | </td></tr><tr> | ||
</td><td | <td> Back or Forward + Medium Punch (Far) | ||
</td> | </td><td> 25 | ||
</ | |||
</td><td | |||
</td><td | </td><td> 2(1)4 | ||
</td><td | </td><td> 12 | ||
</td><td | </td><td> -2 | ||
</td><td | </td><td> +3 | ||
</td><td> 13 | |||
</td><td> 18 | |||
</td><td | </td><td> 50*40 | ||
</td><td | </td><td> 50*50 | ||
</td><td | </td><td> 40*20 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> H | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Beast Slide | |||
</td><td> 10 | |||
</ | </td><td> 19 | ||
< | </td><td> 16 | ||
</td><td | </td><td> -14 | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> L | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Forward Hop | ||
< | </td><td> - | ||
<td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> 25 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> - | |||
</td><td | |||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Back Hop | |||
</td><td> - | |||
</ | |||
</td><td | |||
</td><td> - | |||
</td><td> 29 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Duck | |||
</td><td> - | |||
</ | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td> 53~90 | |||
</td><td> - | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td> - | |||
</td><td | |||
</td>< | </td><td> - | ||
< | </td><td> - | ||
<td | </td></tr><tr> | ||
</td>< | <td> Level 1 Focus Attack | ||
< | </td><td> 20 | ||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 38 | ||
</td><td | </td><td> -24 | ||
</td><td | </td><td> -24 | ||
</td><td | |||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
</td> | <td> Level 2 Focus Attack | ||
</ | |||
</td><td | </td><td> 17+11 | ||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 38 | ||
</td><td | </td><td> -18 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 21 | ||
</td><td | </td><td> - | ||
</td><td> 90 | |||
</td><td | </td><td> 150 | ||
</td><td | |||
</td><td> 40 | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
</ | <td> Level 3 Focus Attack | ||
</td><td> 63 | |||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 39 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 150 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 60 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
<td> Forward + Throw | |||
</td><td> 3 | |||
<td | </td><td> 2 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> 130 | ||
</td><td | </td><td> 140 | ||
</td><td | </td><td> 40 | ||
</td><td | </td><td> 0.9 | ||
</td><td | </td><td> - | ||
</td> | </td></tr><tr> | ||
<td> Back + Throw | |||
</ | </td><td> 3 | ||
< | |||
</td><td | |||
</td><td | </td><td> 2 | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 40 | ||
</td> | </td><td> 0.9 | ||
</td><td> - | |||
<td | |||
</td><td | |||
</td> | </td></tr><tr> | ||
</ | <td> Beast Roll Light Punch | ||
</td><td> 6 | |||
</td><td> 18 | |||
</td><td | </td><td> 4+2 | ||
</td><td | </td><td> -24 | ||
</td> | |||
<td | |||
</td><td | |||
</td><td | </td><td> -15 | ||
</td><td> 17 | |||
</td><td> 26 | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 30/30 | ||
</td>< | </td><td> HL | ||
< | </td><td> S | ||
<td | </td></tr><tr> | ||
</td>< | <td> Beast Roll Medium Punch | ||
< | </td><td> 6 | ||
</td><td | </td><td> 33 | ||
</td><td | |||
</td><td | </td><td> 4+2 | ||
</td><td | </td><td> -24 | ||
</td><td | </td><td> -15 | ||
</td><td | </td><td> 17 | ||
</td><td> 26 | |||
</td>< | |||
</td>< | </td><td> 110 | ||
</td><td> 150 | |||
</td><td> 30/30 | |||
</td><td> HL | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> S | ||
</td></tr><tr> | |||
<td> Beast Roll Hard Punch | |||
</td><td> 6 | |||
</td></tr> | |||
<tr> | |||
<td | |||
</td><td | |||
</td><td | </td><td> 33 | ||
</td><td | </td><td> 4+3 | ||
</td><td> -24 | |||
</td><td> -15 | |||
</td><td | </td><td> 17 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> 26 | ||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 200 | ||
</td>< | </td><td> 30/30 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td> | </td></tr><tr> | ||
<td> Beast Roll EX | |||
</td><td> 6 | |||
</ | |||
</td><td | |||
</td> | </td><td> 33 | ||
</td><td> 4+3 | |||
<td | </td><td> -24 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> -15 | ||
</td><td | </td><td> 17 | ||
</td><td> 26 | |||
</td><td | </td><td> 110 | ||
</td><td | </td><td> 150 | ||
</td><td | </td><td> 0/0 | ||
</td> | |||
<td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td>< | </td></tr><tr> | ||
< | <td> Backstep Rolling Light Kick | ||
</td><td | </td><td> 28 | ||
</td><td | </td><td> 25 | ||
</td><td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 17 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 110 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 30/40 | ||
</td><td> HL | |||
</td><td | </td><td> - | ||
</td><td | </td></tr><tr> | ||
</td> | <td> Backstep Rolling Medium Kick | ||
</ | |||
</td><td> 28 | |||
</td><td | |||
</td><td | </td><td> 29 | ||
</td><td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 17 | ||
</td><td | </td><td> - | ||
</td> | </td><td> 120 | ||
</td><td> 200 | |||
<td | |||
</td><td | |||
</td><td | </td><td> 30/40 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
</td></tr> | <td> Backstep Rolling Hard Kick | ||
<tr> | </td><td> 28 | ||
<td | </td><td> 33 | ||
</td><td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | |||
</td>< | </td><td> - | ||
< | </td><td> 17 | ||
<td | </td><td> - | ||
</td><td | </td><td> 130 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 30/40 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td><td | </td></tr><tr> | ||
</td>< | |||
<td> Backstep Rolling EX | |||
</td><td | </td><td> 28 | ||
</td><td | </td><td> 33 | ||
</td><td | </td><td> 6 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> - | ||
</td> | </td><td> 17 | ||
</td><td> - | |||
<td | |||
</td><td | |||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 0/0 | ||
</td><td | </td><td> HL | ||
</td> | </td><td> - | ||
</td></tr><tr> | |||
<td | <td> Vertical Rolling Light Kick | ||
</td> | </td><td> 4 | ||
</ | |||
< | |||
</td><td | |||
</td><td | </td><td> 18 | ||
</td><td | </td><td> 43+2 | ||
</td> | </td><td> -21 | ||
</td><td> -17 | |||
<td | </td><td> 20 | ||
</td><td | </td><td> 24 | ||
</td><td | </td><td> 100 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 30/30 | ||
</td><td | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td> - | |||
</td><td | |||
</td> | </td></tr><tr> | ||
</ | <td> Vertical Rolling Medium Kick | ||
</td><td> 4 | |||
</td><td | </td><td> 15 | ||
</td><td | </td><td> 45+7 | ||
</td><td | </td><td> -21 | ||
</td><td | |||
</td><td | </td><td> -17 | ||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 110 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 30/30 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td>< | </td></tr><tr> | ||
< | <td> Vertical Rolling Hard Kick | ||
</td><td | </td><td> 4 | ||
</td><td | </td><td> 12 | ||
</td>< | </td><td> 46+4 | ||
</td><td> -21 | |||
</td><td> -17 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 30/30 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> - | ||
</td></tr><tr> | |||
<td> Vertical Rolling EX | |||
</td> | </td><td> 4 | ||
</ | |||
</td><td | |||
</td><td | </td><td> 18 | ||
</td><td | </td><td> 50+7 | ||
</td><td | </td><td> -21 | ||
</td> | </td><td> -17 | ||
</td><td> 20 | |||
<td | |||
</td><td | |||
</td><td | </td><td> 24 | ||
</td><td | </td><td> 120 | ||
</td><td | </td><td> 200 | ||
</td><td> 0/0 | |||
</td><td | |||
</td> | </td><td> HL | ||
</td><td> - | |||
<td | </td></tr><tr> | ||
</td><td | <td> Electricity Light Punch | ||
</td> | </td><td> 5 | ||
</ | |||
< | |||
</td><td | |||
</td><td | </td><td> {4(4)}x3*4 | ||
</td><td> 9 | |||
</td><td> +5 | |||
</td> | |||
<td | |||
</td><td | |||
</td><td | </td><td> - | ||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 20/20 | ||
</td><td | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td> | </td></tr><tr> | ||
</ | <td> Electricity Medium Punch | ||
< | </td><td> 7 | ||
<td | </td><td> {2(2)}x7*2 | ||
</td><td | </td><td> 9 | ||
</td><td | </td><td> +8 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> 20 | ||
</td><td> - | |||
</td><td | |||
</td> | </td><td> 130 | ||
</td><td> 200 | |||
<td | </td><td> 20/20 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td><td | </td></tr><tr> | ||
</td><td | <td> Electricity Hard Punch | ||
</td> | |||
</ | |||
</td><td | </td><td> 10 | ||
</td><td | </td><td> {1(1)}x16*2 | ||
</td><td | </td><td> 9 | ||
</td><td | </td><td> +10 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 140 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 20/20 | ||
</td><td | </td><td> HL | ||
</td><td | </td><td> S | ||
</td> | </td></tr><tr> | ||
</ | <td> Electricity EX | ||
</td><td> 10 | |||
</td><td | </td><td> {1(1)}x16*2 | ||
</td><td | </td><td> 11 | ||
</td><td | </td><td> +8 | ||
</td><td | |||
</td><td | </td><td> - | ||
</td><td | </td><td> 20 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 150 | ||
</td><td | </td><td> 200 | ||
</td><td | </td><td> 0/0 | ||
</td>< | </td><td> HL | ||
< | </td><td> S | ||
<td | </td></tr><tr> | ||
</td>< | |||
<td> Super | |||
</td><td | </td><td> 1+4 | ||
</td><td> 16*1x14 | |||
</td><td | </td><td> 12 | ||
</td><td | </td><td> -34 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 22 | ||
</td><td | </td><td> - | ||
</td><td | |||
</td><td | </td><td> 100x5 | ||
</td><td | </td><td> 0 | ||
</td><td | </td><td> 0/0 | ||
</td><td> HL | |||
</td><td | </td><td> - | ||
</td><td | </td></tr><tr> | ||
</td>< | <td> Ultra | ||
</td><td> 1+3 | |||
< | |||
</td><td | |||
</td><td> 2(20) 26 *1x20 | |||
</td><td> 17 | |||
</td><td | |||
</td><td | |||
</td><td | </td><td> -41 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 22 | ||
</td><td | </td><td> - | ||
</td><td | </td><td> 0*100x5 | ||
</td><td | </td><td> 0 | ||
</td> | </td><td> 0/0 | ||
<td | |||
</td><td | </td><td> L*H*H*Lx4 | ||
</td><td> - | |||
</td><td | |||
</td></tr> | </td></tr> | ||
<tr> | <tr> | ||
<th | <th> Move | ||
</th><th | </th><th> Startup | ||
</th><th | </th><th> Active | ||
</th><th | </th><th> Recover | ||
</th><th | </th><th> Frame Adv. Block | ||
</th>< | </th><th> Frame Adv. Hit | ||
</th><th> Block stun | |||
</th><th | |||
</th><th | </th><th> Hit stun | ||
</th><th | </th><th> Damage | ||
</th><th | </th><th> Stun | ||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th></tr> | </th></tr> | ||
< | </table> | ||
== Navigation == | == Navigation == | ||
{{Template:SF4Navi}} | {{Template:SF4Navi}} | ||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |
Aktuelle Version vom 10. Februar 2010, 11:24 Uhr
![]() | ||||
Health: | 1050 | Stun: | 950 | |
DMG bis Ultra(50%): | 470 | DMG bis Ultra(100%): | 935 | |
Super DMG: | X | Full Ultra DMG: | 600 | |
Matchups
7:3: Balrog
6:4: Zangief, Guile, Dhalsim, El Fuerte
5:5: Ken, ChunLi, Honda, C. Viper, Rufus, Gouki
4:6: Ryu, Bison, Sagat, Vega, Abel
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
Special Moves & EX Special Moves
- Electric Thunder: P (5x schnell drücken)
Float-Eigenschaft. EX Focus Attack & Super Cancel.
- EX Electric Thunder: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
Float-Eigenschaft. EX Focus Attack & Super Cancel.
- EX Rolling Attack:
+PP (charge B,F+PP)
Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.
- EX Backstep Rolling:
+KK (charge B,F+KK)
Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
Super & Ultra Moves
- Lightning Cannonball (Ultra):
+PPP (charge B,F,B,F+PPP)
Juggle-Eigenschaft. Trifft erst low, dann overhead.
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
• c.MK, Ultra
• j.HK, 2x c.LK, HP Rolling Attack, LP Super
• j.HK, c.MK, cancel mit Rolling Attack
• Rolling Attack (Close), cancel mit Focus Attack
• cross-up mit j.MK, c.MK, LP, HP Rolling Attack
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): DF+HP
gegen E.Hondaʼs Headbutt (charge B; F+P): DF+HP, EX Rolling Attack
gegen Blankaʼs Rolling Attack (charge B;F+P): Step then DF+HP
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack
Moves welche die Rolling Attack bestrafen können
- Abel:
- Ultra*, zusätzlich kann er auch die Vertikale Rolle sowohl auf Block als auch auf Hit damit bestrafen.
- Balrog(Claw):
- [Dash → tiefer MP], EX Flying Barcelona Attack (in Richtung Gegner), Bloody Highclaw
- Bison(Boxer):
- leichter Dash Straight, harter Crazy Buffalo, Violence Buffalo (Supercombo und Ultracombo werden verzoegert ausgefuehrt wenn man getroffen wurde und ganz schnell ausgefuehrt wenn man geblockt hat)
- Blanka:
- [ein Stueck nach vor gehen → unten/vorne + HP]* (* gilt nur wenn Attacke aus der Naehe getroffen hat)
- Chunli: :
- [Dash → harter Senretsukyaku], Hosenka
- Crimson Viper:
- harter Seismo Hammer
- Dhalsim:
- HP*, tiefer HK (wenn man im Stehen geblockt hat)
- Edmond Honda:
- harter Super Zutsuki, harter Onimuso, Super Onimuso
- El Fuerte:
- Caramale Sliding, El Fuerte Flying Gigabuster (stehend blocken, dann ein Stueck nach vorne gehen und Stick nach vorne halten. Den Knopf verzoegert loslassen)
- Gouki:
- Shungokusatsu, Shin Shungokusatsu
- Guile:
- EX Sonic Boom (nur wenn man im Stehen geblockt hat)
- Ken:
- (nur wenn Gegner in Naehe der Ecke ist: ein Stueck nach vor gehen → vorne + MK)
- Rufus:
- [nach vorne gehen → tiefer HP] (wenn man im Stehen geblockt hat)
- Ryu:
- Shinku Hadoken*
- Sagat:
- (nur wenn Gegner in Naehe der Ecke ist: EX Grand Tiger Shot)
- Vega(Dictator):
- tiefer HK, harter Double Kneepress, harter Kneepress Nightmare
- Zangief: (nur wenn Gegner in Naehe der Ecke ist: EX Banishing Flat), nach dem Block ein wenig nach vorne laufen und dann cr. mk.
* kann die Rolle auch auf Hit bestrafen.
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | SpS |
Close Medium Punch | 6 | 2 | 10 | +2 | +5 | 13 | 16 | 80 | 100 | 40 | HL | S |
Close Hard Punch | 7 | 4 | 22 | -7
| -1 | 18 | 24 | 110[90] | 200[150] | 60 | HL | S |
Close Light Kick | 4 | 3 | 10 | -2 | +1 | 10 | 13 | 40 | 50 | 20 | HL | SpS |
Close Medium Kick | 5 | 2(3)2 | 12 | 0 | +3 | 13 | 16 | 40*40 | 50*50 | 40*20 | HL | S |
Close Hard Kick | 7 | 6 | 19 | -6 | -1 | 18 | 23 | 100[80] | 200[150] | 60 | HL | S |
Far Light Punch | 3 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | SpS |
Far Medium Punch | 7 | 4 | 9 | +1 | +4 | 13 | 16 | 80 | 100 | 40 | HL | S |
Far Hard Punch | 7 | 6 | 20 | -7 | -2 | 18 | 23 | 120 | 200 | 60 | HL | - |
Far Light Kick | 5 | 2 | 12 | -3 | 0 | 10 | 13 | 30 | 50 | 20 | HL | S |
Far Medium Kick | 5 | 2 | 19 | -7 | -4 | 13 | 16 | 90 | 100 | 40 | HL | S |
Far Hard Kick | 3 | 6 | 23 | -10
| -5 | 18 | 23 | 100[80] | 200[150] | 60 | HL | - |
Crouch Light Punch | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | SpS |
Crouch Medium Punch | 7 | 4 | 15 | -5 | -2 | 13 | 16 | 60 | 100 | 40 | HL | S |
Crouch Hard Punch | 8 | 4 | 25 | -10 | -4 | 18 | 24 | 100 | 200 | 60 | HL | S |
Crouch Light Kick | 4 | 3 | 7 | +1 | +4 | 10 | 13 | 30 | 50 | 20 | L | SpS |
Crouch Medium Kick | 5 | 2 | 11 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | L | SpS |
Crouch Hard Kick | 6 | 5 | 21 | -7 | - | 18 | - | 90 | 150 | 60 | L | S |
Jump Up Light Punch | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Up Medium Punch | 6 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
Jump Up Hard Punch | 4 | 3 | - | -
| - | 17 | 20 | 120 | 200 | 60 | H | - |
Jump Up Light Kick | 4 | 3 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Up Medium Kick | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - |
Jump Up Hard Kick | 7 | 7 | - | - | - | 17 | 20 | 120 | 200 | 60 | H | - |
Jump Forward Light Punch | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Forward Medium Punch | 6 | 5 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - |
Jump Forward Hard Punch | 5 | 4 | - | - | - | 17 | 20 | 110 | 200 | 60 | H | - |
Jump Forward Light Kick | 5 | 5 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - |
Jump Forward Medium Kick | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - |
Jump Forward Hard Kick | 7 | 6 | - | -
| - | 17 | 20 | 110 | 200 | 60 | H | - |
Back or Forward + Medium Punch (Close) | 8 | 2(1)5 | 12 | -3 | +2 | 13 | 18 | 50*40 | 50*50 | 40*20 | HL | SpS*- |
Back or Forward + Medium Punch (Far) | 25 | 2(1)4 | 12 | -2 | +3 | 13 | 18 | 50*40 | 50*50 | 40*20 | H | - |
Beast Slide | 10 | 19 | 16 | -14 | - | 20 | - | 100 | 200 | 60 | L | - |
Forward Hop | - | - | 25 | - | - | - | - | - | - | - | - | - |
Back Hop | - | - | 29 | - | - | - | - | - | - | - | - | - |
Duck | - | - | 53~90 | - | - | - | - | - | - | - | - | - |
Level 1 Focus Attack | 20 | 2 | 38 | -24 | -24 | 15 | 15 | 60 | 100 | 20 | HL | - |
Level 2 Focus Attack | 17+11 | 2 | 38 | -18 | - | 21 | - | 90 | 150 | 40
| HL | - |
Level 3 Focus Attack | 63 | 2 | 39 | -
| - | - | - | 150 | 200 | 60 | - | - |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 120 | 120 | 40 | 0.9 | - |
Beast Roll Light Punch | 6 | 18 | 4+2 | -24 | -15 | 17 | 26 | 100 | 100 | 30/30 | HL | S |
Beast Roll Medium Punch | 6 | 33 | 4+2 | -24 | -15 | 17 | 26 | 110 | 150 | 30/30 | HL | S |
Beast Roll Hard Punch | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 120 | 200 | 30/30 | HL | S |
Beast Roll EX | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 110 | 150 | 0/0 | HL | S |
Backstep Rolling Light Kick | 28 | 25 | 6 | - | - | 17 | - | 110 | 200 | 30/40 | HL | - |
Backstep Rolling Medium Kick | 28 | 29 | 6 | - | - | 17 | - | 120 | 200 | 30/40 | HL | - |
Backstep Rolling Hard Kick | 28 | 33 | 6 | -
| - | 17 | - | 130 | 200 | 30/40 | HL | - |
Backstep Rolling EX | 28 | 33 | 6 | - | - | 17 | - | 120 | 200 | 0/0 | HL | - |
Vertical Rolling Light Kick | 4 | 18 | 43+2 | -21 | -17 | 20 | 24 | 100 | 200 | 30/30 | HL | - |
Vertical Rolling Medium Kick | 4 | 15 | 45+7 | -21 | -17 | 20 | 24 | 110 | 200 | 30/30 | HL | - |
Vertical Rolling Hard Kick | 4 | 12 | 46+4 | -21 | -17 | 20 | 24 | 120 | 200 | 30/30 | HL | - |
Vertical Rolling EX | 4 | 18 | 50+7 | -21 | -17 | 20 | 24 | 120 | 200 | 0/0 | HL | - |
Electricity Light Punch | 5 | {4(4)}x3*4 | 9 | +5 | - | 20 | - | 120 | 200 | 20/20 | HL | S |
Electricity Medium Punch | 7 | {2(2)}x7*2 | 9 | +8 | - | 20 | - | 130 | 200 | 20/20 | HL | S |
Electricity Hard Punch | 10 | {1(1)}x16*2 | 9 | +10 | - | 20 | - | 140 | 200 | 20/20 | HL | S |
Electricity EX | 10 | {1(1)}x16*2 | 11 | +8
| - | 20 | - | 150 | 200 | 0/0 | HL | S |
Super | 1+4 | 16*1x14 | 12 | -34 | - | 22 | - | 100x5 | 0 | 0/0 | HL | - |
Ultra | 1+3 | 2(20) 26 *1x20 | 17 | -41 | - | 22 | - | 0*100x5 | 0 | 0/0 | L*H*H*Lx4 | - |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel |
Zurück zum Street Fighter 4 Artikel | |
---|---|
Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |