Rufus(SF4): Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
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(23 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
Zeile 4: | Zeile 4: | ||
== Matchups== | == Matchups== | ||
== Command Moves == | 6:4: Chun Li, Viper, Dhalsim, Guile, E. Honda, El Fuerte, Claw, Abel | ||
== | |||
5:5: Boxer, Akuma, Blanka, Ken | |||
4:6: Ryu, Zangief, Dictator | |||
3:7: Sagat | |||
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small> | |||
== Matcharchiv == | |||
*[[Rufus Matcharchiv(SF4)|Rufus Matcharchiv]] | |||
== Normals & Command Normals == | |||
<small><sup>(Dies ist keine vollständige Liste.)</sup></small> | |||
*'''Falcon Kick: in air [[Bild: SFIV_DF.png]] +MK''' <small>(in air DF+MK)</small><BR/>Float- und Juggle-Eigenschaft. Kontrollmöglichkeit mit [[Bild: SFIV_B.png]] bzw. [[Bild: SFIV_F.png]] | |||
*'''Vulture Kick: [[Bild: SFIV_F.png]] +MK''' <small>(F+MK)</small><BR/>Overhead -kann nur stehend geblockt werden. | |||
*'''Glory Kick: [[Bild: SFIV_DF.png]] +MK''' <small>(DF+MK)</small><BR/>Low-Attack -kann nur tief geblockt werden. | |||
*'''Fragrance Palm: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> | |||
*'''Target Combo: Close LK-HK'''<BR/>Float-Eigenschaft. | |||
== Special Moves & EX Special Moves == | |||
*'''Messiah Kick: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +K''' <small>(QCF+K)</small><BR/>Float-Eigenschaft. | |||
** unmittelbar nach Messiah Kick: '''LK'''<BR/>Float-Eigenschaft. EX Focus Attack & Super Cancel. | |||
** unmittelbar nach Messiah Kick: '''MK'''<BR/>Low-Attack. | |||
** unmittelbar nach Messiah Kick: '''HK'''<BR/>Overhead. | |||
*'''Galaxy Tornado: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF+P)</small><BR/>Float- und Juggle-Eigenschaft. Armor Breaking. Kontrollmöglichkeit bei der MP- und HP-Version mit [[Bild: SFIV_B.png]] bzw. [[Bild: SFIV_F.png]]. Geht durch Projektile. | |||
*'''Snake Strike: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Juggle-Eigenschaft. LP-Version hat kurze Unverwundbarkeit. | |||
---- | |||
*'''EX Messiah Kick: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +KK''' <small>(QCF+KK)</small><BR/>Float-Eigenschaft. Unverwundbarkeit. | |||
*'''EX Galaxy Tornado: [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PP''' <small>(QCF+PP)</small><BR/>Armor Breaking. | |||
*'''EX Snake Strike: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Juggle-Eigenschaft. Unverwundbarkeit. | |||
== Super & Ultra Moves == | |||
*'''Spectacle Romance (Super): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(QCF,QCF+P)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. | |||
*'''Space Opera Symphony (Ultra): [[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(QCF,QCF+PPP)</small><BR/>Juggle-Eigenschaft. Armor-Breaking. Unverwundbarkeit. | |||
== Focus Attacks & EX Focus Attacks == | |||
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]] | |||
== Combos == | == Combos == | ||
== | <small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/> | ||
*'''Jump-in oder Divekick, c.LK, LP Galaxy Tornado (QCF+LP), | |||
**'''in der Ecke dann LP Galaxy Tornado (QCF+LP) oder Ultra:''' einfache Combo aus dem Divekick. | |||
*'''Jump-in oder Divekick, c.MK oder close HP, HP Galaxy Tornado (QCF+HP):''' mehr Schaden. | |||
**'''in der Ecke danach: link LP Tornado oder Ultra:''' Followup in der Ecke. | |||
'''Combos in Ultra / Combos, die Supermeter benötigen:'''<br /> | |||
*'''Jump-in oder Divekick, c.LK,c.LP,c.LP, link c.LP, EX Galaxy Tornado (QCF+PP):''' Combo aus Divekick mit Hit Confirm. Trifft man nicht, kann man den Druck weiter aufrecht erhalten. | |||
*'''Jump-in oder Divekick, c.MK, EX Galaxy Tornado (QCF+PP):''' macht etwas mehr Schaden als die Version mit LK und LP, aber schwerer zu Hit-confirmen. Blockt der Gegner, kann man zudem schlechter den Druck aufrechterhalten. | |||
*'''j.DF+MK, LK, HK, Ultra:''' Ultra-Setup aus Divekick, das kein Supermeter benötigt. | |||
*'''j.DF+MK, c.LK, LP Galaxy Tornado (QCF+LP), Ultra:''' Nur in der Ecke. Combo ist hier noch einmal aufgeführt - siehe auch oben. | |||
*'''Messiah Kick (QCF+K), LK follow-up, FADC, Ultra:''' Ultra-Setup für 75% Meter. Etwas teuer aber nützlich. | |||
'''Anti-Air Combos:'''<br /> | |||
*'''Anti-Air bzw. Air-to-Air j.HK, landen, dann: | |||
**'''EX Snake Strike (DP+PP):''' 25% Meter, aber sehr hoher Schaden dafür. | |||
**'''Ultra:''' Sehr gutes Ultra Setup, da der j.HK ein starker Anti-Air ist. | |||
**'''LP Snake Strike (DP+P), Ultra:''' nur in der Ecke. Etwas mehr Schaden. | |||
== Wichtige Counter-Attack-Optionen == | |||
gegen Zangiefʼs Double Lariat (PPP): Far HP, EX Messiah Kick (Close), LP Snake Strike (Close), Ultra (Close) | |||
gegen E.Hondaʼs Headbutt (charge B; F+P): c.HP, EX Galaxy Tornado | |||
gegen Blankaʼs Rolling Attack (charge B;F+P): Step then c.HP | |||
gegen Guileʼs Sonic Boom (charge B;F+P): HP Galaxy Tornado, EX Messiah Kick | |||
== Framedata == | |||
<small><sub> | |||
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/> | |||
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/> | |||
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/> | |||
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/> | |||
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/> | |||
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/> | |||
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/> | |||
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small> | |||
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;"> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel Ability | |||
</th><th> Anmerkungen | |||
</th></tr> | |||
<tr> | |||
<td> Close Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr> | |||
<tr> | |||
<td> Close Medium Punch | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 10 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Hard Punch | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 23 | |||
</td><td> -7 | |||
</td><td> -2 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Close Light Kick | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 6 | |||
</td><td> +3 | |||
</td><td> +6 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Close Medium Kick | |||
</td><td> 7 | |||
</td><td> 2(4)3 | |||
</td><td> 11 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 30*50 | |||
</td><td> 50*50 | |||
</td><td> 40*20 | |||
</td><td> HL | |||
</td><td> SpS*- | |||
</td></tr><tr> | |||
<td> Close Hard Kick | |||
</td><td> 8 | |||
</td><td> 2 | |||
</td><td> 21 | |||
</td><td> -5 | |||
</td><td> 0 | |||
</td><td> 17 | |||
</td><td> 22 | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Far Light Punch | |||
</td><td> 5 | |||
</td><td> 2 | |||
</td><td> 5 | |||
</td><td> +4 | |||
</td><td> +7 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Far Medium Punch | |||
</td><td> 7 | |||
</td><td> 2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Punch | |||
</td><td> 9 | |||
</td><td> 3 | |||
</td><td> 16 | |||
</td><td> -1 | |||
</td><td> +3 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 120 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Light Kick | |||
</td><td> 6 | |||
</td><td> 2 | |||
</td><td> 7 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 40 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Medium Kick | |||
</td><td> 10 | |||
</td><td> 1 | |||
</td><td> 17 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Far Hard Kick | |||
</td><td> 17 | |||
</td><td> 2 | |||
</td><td> 17 | |||
</td><td> +2 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 90 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Punch | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 8 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 30 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Punch | |||
</td><td> 7 | |||
</td><td> 3 | |||
</td><td> 10 | |||
</td><td> +1 | |||
</td><td> +4 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Punch | |||
</td><td> 14 | |||
</td><td> 2 | |||
</td><td> 30 | |||
</td><td> -14 | |||
</td><td> -10 | |||
</td><td> 17 | |||
</td><td> 21 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Crouch Light Kick | |||
</td><td> 4 | |||
</td><td> 2 | |||
</td><td> 9 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 10 | |||
</td><td> 13 | |||
</td><td> 20 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> L | |||
</td><td> CSpS | |||
</td></tr><tr> | |||
<td> Crouch Medium Kick | |||
</td><td> 6 | |||
</td><td> 1 | |||
</td><td> 16 | |||
</td><td> -3 | |||
</td><td> 0 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 70 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> SpS | |||
</td></tr><tr> | |||
<td> Crouch Hard Kick | |||
</td><td> 12 | |||
</td><td> 2 | |||
</td><td> 22 | |||
</td><td> -6 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Punch | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Punch | |||
</td><td> 6 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Punch | |||
</td><td> 5 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Light Kick | |||
</td><td> 5 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Medium Kick | |||
</td><td> 4 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Up Hard Kick | |||
</td><td> 6 | |||
</td><td> 4 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 110 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Punch | |||
</td><td> 6 | |||
</td><td> 6 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
*[[ | </td><td> H | ||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Punch | |||
</td><td> 6 | |||
</td><td> 9 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Punch | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 100 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Light Kick | |||
</td><td> 6 | |||
</td><td> 7 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 8 | |||
</td><td> 11 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Medium Kick | |||
</td><td> 7 | |||
</td><td> 5 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jump Forward Hard Kick | |||
</td><td> 7 | |||
</td><td> 3(4)3 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 15 | |||
</td><td> 18 | |||
</td><td> 50*40 | |||
</td><td> 50*100 | |||
</td><td> 60*20 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Medium Kick | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 16 | |||
</td><td> -4 | |||
</td><td> -1 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 60 | |||
</td><td> 50 | |||
</td><td> 40 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Down Forward + Medium Kick | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 12 | |||
</td><td> 0 | |||
</td><td> +3 | |||
</td><td> 13 | |||
</td><td> 16 | |||
</td><td> 50 | |||
</td><td> 50 | |||
</td><td> 40 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Hard Punch | |||
</td><td> 19 | |||
</td><td> 5 | |||
</td><td> 18 | |||
</td><td> -5 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 60 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Down Forward + Medium Kick (Air) | |||
</td><td> 11 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 11 | |||
</td><td> 15 | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr> | |||
<tr> | |||
<td> Target combo 1 | |||
</td><td> 8 | |||
</td><td> 2 | |||
</td><td> 21 | |||
</td><td> -5 | |||
</td><td> - | |||
</td><td> 17 | |||
</td><td> - | |||
</td><td> 90 | |||
</td><td> 100 | |||
</td><td> 30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 1 Focus Attack | |||
</td><td> 21 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -21 | |||
</td><td> -21 | |||
</td><td> 15 | |||
</td><td> 15 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 2 Focus Attack | |||
</td><td> 17+12 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> -15 | |||
</td><td> - | |||
</td><td> 21 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 150 | |||
</td><td> 40 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Level 3 Focus Attack | |||
</td><td> 58 | |||
</td><td> 2 | |||
</td><td> 35 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 160 | |||
</td><td> 200 | |||
</td><td> 60 | |||
</td><td> - | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Forward + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 150 | |||
</td><td> 120 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Back + Throw | |||
</td><td> 3 | |||
</td><td> 2 | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 130 | |||
</td><td> 160 | |||
</td><td> 40 | |||
</td><td> 0.9 | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick Light Kick | |||
</td><td> 24 | |||
</td><td> 2 | |||
</td><td> 8+20 | |||
</td><td> -9 | |||
</td><td> -5 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick Medium Kick | |||
</td><td> 26 | |||
</td><td> 2 | |||
</td><td> 11+20 | |||
</td><td> -12 | |||
</td><td> -8 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick Hard Kick | |||
</td><td> 35 | |||
</td><td> 2 | |||
</td><td> 5+20 | |||
</td><td> -6 | |||
</td><td> -2 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick EX | |||
</td><td> 11 | |||
</td><td> 3(1) 2(1) 2(1) 2(8) 2 | |||
</td><td> 6+27 | |||
</td><td> -14 | |||
</td><td> -10 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 20x4*50 | |||
</td><td> 10x4*50 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick Light Kick followup | |||
</td><td> 12 | |||
</td><td> 4 | |||
</td><td> 14+21 | |||
</td><td> -18 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 80 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> HL | |||
</td><td> S | |||
</td></tr><tr> | |||
<td> Flying Kick Medium Kick followup | |||
</td><td> 19 | |||
</td><td> 2 | |||
</td><td> 19 | |||
</td><td> 0 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100 | |||
</td><td> 100 | |||
</td><td> 20/30 | |||
</td><td> L | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Flying Kick Hard Kick followup | |||
</td><td> 26 | |||
</td><td> 5 | |||
</td><td> 17 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 120 | |||
</td><td> 150 | |||
</td><td> 20/30 | |||
</td><td> H | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Ginga Tornado Light Punch | |||
</td><td> 10 | |||
</td><td> 8(6)2 | |||
</td><td> 20 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 40*50 | |||
</td><td> 50*50 | |||
</td><td> 20/10*20 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td></tr><tr> | |||
<td> Ginga Tornado Medium Punch | |||
</td><td> 14 | |||
</td><td> 21(5)2 | |||
</td><td> 20 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 40*40*70 | |||
</td><td> 50x3 | |||
</td><td> 20/10*10*20 | |||
</td><td> HL | |||
</td><td> S*-*- | |||
</td></tr><tr> | |||
<td> Ginga Tornado Hard Punch | |||
</td><td> 15 | |||
</td><td> 21(5)2 | |||
</td><td> 20 | |||
</td><td> -1 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 40*40*80 | |||
</td><td> 50x3 | |||
</td><td> 20/10*10*20 | |||
</td><td> HL | |||
</td><td> S*-*- | |||
</td></tr><tr> | |||
<td> Ginga Tornado EX | |||
</td><td> 11 | |||
</td><td> 19(3)1 | |||
</td><td> 22 | |||
</td><td> -2 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24*- | |||
</td><td> 0*160 | |||
</td><td> 0*100 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> S*- | |||
</td></tr><tr> | |||
<td> Jatotsu Nature Light Punch | |||
</td><td> 8 | |||
</td><td> ??? | |||
</td><td> 1+17 | |||
</td><td> +2 | |||
</td><td> +5 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40x5 | |||
</td><td> 40 | |||
</td><td> 20/16 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jatotsu Nature Medium Punch | |||
</td><td> 7 | |||
</td><td> ??? | |||
</td><td> 2+17 | |||
</td><td> 0 | |||
</td><td> +4 | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40x7 | |||
</td><td> 40 | |||
</td><td> 20/16 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jatotsu Nature Hard Punch | |||
</td><td> 6 | |||
</td><td> ??? | |||
</td><td> 4+17 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40x7 | |||
</td><td> 40 | |||
</td><td> 20/16 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Jatotsu Nature EX | |||
</td><td> 7 | |||
</td><td> ??? | |||
</td><td> 15+17 | |||
</td><td> - | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> 24 | |||
</td><td> 40x7 | |||
</td><td> 30 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td></tr><tr> | |||
<td> Super Move Light Punch | |||
</td><td> 1+6 | |||
</td><td> 1(14)1 | |||
</td><td> 29 | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80*150 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-5 unverwundbar | |||
</td></tr><tr> | |||
<td> Super Move Medium Punch | |||
</td><td> 1+13 | |||
</td><td> 2(14)1 | |||
</td><td> 29 | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80*150 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-7 unverwundbar | |||
</td></tr><tr> | |||
<td> Super Move Hard Punch | |||
</td><td> 1+15 | |||
</td><td> 3(14)1 | |||
</td><td> 29 | |||
</td><td> -9 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 100*80*150 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-? unverwundbar | |||
</td></tr><tr> | |||
<td> Ultra | |||
</td><td> 1+8 | |||
</td><td> 3(6) 3(10) 3(22) 3(17) 2(6) 3(9) 3(2) 3(14) 2 | |||
</td><td> 32 | |||
</td><td> -13 | |||
</td><td> - | |||
</td><td> 20 | |||
</td><td> - | |||
</td><td> 25x9*115 | |||
</td><td> 0 | |||
</td><td> 0/0 | |||
</td><td> HL | |||
</td><td> - | |||
</td><td> 1-8 unverwundbar | |||
</td></tr> | |||
<tr> | |||
<th> Move | |||
</th><th> Startup | |||
</th><th> Active | |||
</th><th> Recover | |||
</th><th> Frame Adv. Block | |||
</th><th> Frame Adv. Hit | |||
</th><th> Block stun | |||
</th><th> Hit stun | |||
</th><th> Damage | |||
</th><th> Stun | |||
</th><th> Meter Gain | |||
</th><th> Block | |||
</th><th> Cancel | |||
</th><th> Anmerkungen | |||
</th></tr> | |||
</table> | |||
== Navigation == | |||
{{Template:SF4Navi}} | |||
[[Category: Capcom Character]] | |||
[[Category: Male Character]] |
Aktuelle Version vom 21. Januar 2010, 12:13 Uhr
{{{name}}} | |
({{{jname}}}) | |
![]() |
Matchups
6:4: Chun Li, Viper, Dhalsim, Guile, E. Honda, El Fuerte, Claw, Abel
5:5: Boxer, Akuma, Blanka, Ken
4:6: Ryu, Zangief, Dictator
3:7: Sagat
- Quelle: Japanische Wiki Stand März 2009
Matcharchiv
Normals & Command Normals
(Dies ist keine vollständige Liste.)
- Target Combo: Close LK-HK
Float-Eigenschaft.
Special Moves & EX Special Moves
- Messiah Kick:
+K (QCF+K)
Float-Eigenschaft.- unmittelbar nach Messiah Kick: LK
Float-Eigenschaft. EX Focus Attack & Super Cancel. - unmittelbar nach Messiah Kick: MK
Low-Attack. - unmittelbar nach Messiah Kick: HK
Overhead.
- unmittelbar nach Messiah Kick: LK
- Galaxy Tornado:
+P (QCF+P)
Float- und Juggle-Eigenschaft. Armor Breaking. Kontrollmöglichkeit bei der MP- und HP-Version mitbzw.
. Geht durch Projektile.
Super & Ultra Moves
- Space Opera Symphony (Ultra):
+PPP (QCF,QCF+PPP)
Juggle-Eigenschaft. Armor-Breaking. Unverwundbarkeit.
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
(Dies ist keine vollständige Liste.)
- Jump-in oder Divekick, c.LK, LP Galaxy Tornado (QCF+LP),
- in der Ecke dann LP Galaxy Tornado (QCF+LP) oder Ultra: einfache Combo aus dem Divekick.
- Jump-in oder Divekick, c.MK oder close HP, HP Galaxy Tornado (QCF+HP): mehr Schaden.
- in der Ecke danach: link LP Tornado oder Ultra: Followup in der Ecke.
Combos in Ultra / Combos, die Supermeter benötigen:
- Jump-in oder Divekick, c.LK,c.LP,c.LP, link c.LP, EX Galaxy Tornado (QCF+PP): Combo aus Divekick mit Hit Confirm. Trifft man nicht, kann man den Druck weiter aufrecht erhalten.
- Jump-in oder Divekick, c.MK, EX Galaxy Tornado (QCF+PP): macht etwas mehr Schaden als die Version mit LK und LP, aber schwerer zu Hit-confirmen. Blockt der Gegner, kann man zudem schlechter den Druck aufrechterhalten.
- j.DF+MK, LK, HK, Ultra: Ultra-Setup aus Divekick, das kein Supermeter benötigt.
- j.DF+MK, c.LK, LP Galaxy Tornado (QCF+LP), Ultra: Nur in der Ecke. Combo ist hier noch einmal aufgeführt - siehe auch oben.
- Messiah Kick (QCF+K), LK follow-up, FADC, Ultra: Ultra-Setup für 75% Meter. Etwas teuer aber nützlich.
Anti-Air Combos:
- Anti-Air bzw. Air-to-Air j.HK, landen, dann:
- EX Snake Strike (DP+PP): 25% Meter, aber sehr hoher Schaden dafür.
- Ultra: Sehr gutes Ultra Setup, da der j.HK ein starker Anti-Air ist.
- LP Snake Strike (DP+P), Ultra: nur in der Ecke. Etwas mehr Schaden.
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): Far HP, EX Messiah Kick (Close), LP Snake Strike (Close), Ultra (Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): c.HP, EX Galaxy Tornado
gegen Blankaʼs Rolling Attack (charge B;F+P): Step then c.HP
gegen Guileʼs Sonic Boom (charge B;F+P): HP Galaxy Tornado, EX Messiah Kick
Framedata
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun
•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel Ability | Anmerkungen |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Light Punch | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 30 | 50 | 20 | HL | CSpS | |
Close Medium Punch | 5 | 2 | 10 | +2 | +5 | 13 | 16 | 80 | 100 | 40 | HL | SpS | |
Close Hard Punch | 6 | 2 | 23 | -7 | -2 | 17 | 22 | 100 | 200 | 60 | HL | SpS | |
Close Light Kick | 4 | 2 | 6 | +3 | +6 | 10 | 13
| 30 | 50 | 20 | HL | - | |
Close Medium Kick | 7 | 2(4)3 | 11 | 0 | +3 | 13 | 16 | 30*50 | 50*50 | 40*20 | HL | SpS*- | |
Close Hard Kick | 8 | 2 | 21 | -5 | 0 | 17 | 22 | 110 | 200 | 60 | HL | S | |
Far Light Punch | 5 | 2 | 5 | +4 | +7 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | |
Far Medium Punch | 7 | 2 | 12 | 0 | +3 | 13 | 16 | 90 | 100 | 40 | HL | - | |
Far Hard Punch | 9 | 3 | 16 | -1 | +3 | 17 | 21 | 120 | 200 | 60 | HL | - | |
Far Light Kick | 6 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | - | |
Far Medium Kick | 10 | 1 | 17 | -4 | -1 | 13 | 16 | 70 | 100 | 40 | HL | - | |
Far Hard Kick | 17 | 2 | 17 | +2 | - | 17 | - | 90 | 150 | 60 | HL | - | |
Crouch Light Punch | 4 | 2 | 8 | +1 | +4 | 10 | 13
| 30 | 50 | 20 | HL | CSpS | |
Crouch Medium Punch | 7 | 3 | 10 | +1 | +4 | 13 | 16 | 80 | 100 | 40 | HL | SpS | |
Crouch Hard Punch | 14 | 2 | 30 | -14 | -10 | 17 | 21 | 100 | 200 | 60 | HL | - | |
Crouch Light Kick | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 20 | 50 | 20 | L | CSpS | |
Crouch Medium Kick | 6 | 1 | 16 | -3 | 0 | 13 | 16 | 70 | 100 | 40 | L | SpS | |
Crouch Hard Kick | 12 | 2 | 22 | -6 | - | 17 | - | 110 | 200 | 60 | L | - | |
Jump Up Light Punch | 5 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Up Medium Punch | 6 | 5 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Up Hard Punch | 5 | 7 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | |
Jump Up Light Kick | 5 | 6 | - | - | - | 8 | 11
| 50 | 50 | 20 | H | - | |
Jump Up Medium Kick | 4 | 6 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | |
Jump Up Hard Kick | 6 | 4 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | |
Jump Forward Light Punch | 6 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Forward Medium Punch | 6 | 9 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Forward Hard Punch | 7 | 5 | - | - | - | 15 | 18 | 100 | 200 | 60 | H | - | |
Jump Forward Light Kick | 6 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | |
Jump Forward Medium Kick | 7 | 5 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | |
Jump Forward Hard Kick | 7 | 3(4)3 | - | - | - | 15 | 18 | 50*40 | 50*100 | 60*20 | H | - | |
Forward + Medium Kick | 21 | 2 | 16 | -4 | -1 | 13 | 16
| 60 | 50 | 40 | H | - | |
Down Forward + Medium Kick | 21 | 2 | 12 | 0 | +3 | 13 | 16 | 50 | 50 | 40 | L | - | |
Forward + Hard Punch | 19 | 5 | 18 | -5 | - | 17 | - | 100 | 150 | 60 | HL | - | |
Down Forward + Medium Kick (Air) | 11 | - | - | - | - | 11 | 15 | 90 | 100 | 40 | HL | - | |
Target combo 1 | 8 | 2 | 21 | -5 | - | 17 | - | 90 | 100 | 30 | HL | - | |
Level 1 Focus Attack | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 80 | 100 | 20 | HL | - | |
Level 2 Focus Attack | 17+12 | 2 | 35 | -15 | - | 21 | - | 100 | 150 | 40 | HL | - | |
Level 3 Focus Attack | 58 | 2 | 35 | - | - | - | - | 160 | 200 | 60 | - | - | |
Forward + Throw | 3 | 2 | 20 | - | - | - | - | 150 | 120 | 40 | 0.9 | - | |
Back + Throw | 3 | 2 | 20 | - | - | - | - | 130 | 160 | 40 | 0.9 | - | |
Flying Kick Light Kick | 24
| 2 | 8+20 | -9 | -5 | 20 | 24 | 80 | 100 | 20/30
| HL | - | |
Flying Kick Medium Kick | 26 | 2 | 11+20 | -12 | -8 | 20 | 24 | 80 | 100 | 20/30 | HL | - | |
Flying Kick Hard Kick | 35 | 2 | 5+20 | -6 | -2 | 20 | 24 | 80 | 100 | 20/30 | HL | - | |
Flying Kick EX | 11 | 3(1) 2(1) 2(1) 2(8) 2 | 6+27 | -14 | -10 | 20 | 24 | 20x4*50 | 10x4*50 | 0/0 | HL | - | |
Flying Kick Light Kick followup | 12 | 4 | 14+21 | -18 | - | 20 | - | 80 | 100 | 20/30 | HL | S | |
Flying Kick Medium Kick followup | 19 | 2 | 19 | 0 | - | 20 | - | 100 | 100 | 20/30 | L | - | |
Flying Kick Hard Kick followup | 26 | 5 | 17 | -1 | - | 20 | - | 120 | 150 | 20/30 | H | - | |
Ginga Tornado Light Punch | 10 | 8(6)2 | 20 | -1 | - | 20 | 24*- | 40*50 | 50*50 | 20/10*20 | HL | S*- | |
Ginga Tornado Medium Punch | 14 | 21(5)2 | 20 | -1 | - | 20 | 24*- | 40*40*70 | 50x3 | 20/10*10*20 | HL | S*-*- | |
Ginga Tornado Hard Punch | 15
| 21(5)2 | 20 | -1 | - | 20 | 24*- | 40*40*80 | 50x3 | 20/10*10*20
| HL | S*-*- | |
Ginga Tornado EX | 11 | 19(3)1 | 22 | -2 | - | 20 | 24*- | 0*160 | 0*100 | 0/0 | HL | S*- | |
Jatotsu Nature Light Punch | 8 | ??? | 1+17 | +2 | +5 | 20 | 24 | 40x5 | 40 | 20/16 | HL | - | |
Jatotsu Nature Medium Punch | 7 | ??? | 2+17 | 0 | +4 | 20 | 24 | 40x7 | 40 | 20/16 | HL | - | |
Jatotsu Nature Hard Punch | 6 | ??? | 4+17 | - | - | 20 | 24 | 40x7 | 40 | 20/16 | HL | - | |
Jatotsu Nature EX | 7 | ??? | 15+17 | - | - | 20 | 24 | 40x7 | 30 | 0/0 | HL | - | |
Super Move Light Punch | 1+6 | 1(14)1 | 29 | -9 | - | 20 | - | 100*80*150 | 0 | 0/0 | HL | - | 1-5 unverwundbar |
Super Move Medium Punch | 1+13 | 2(14)1 | 29 | -9
| - | 20 | - | 100*80*150 | 0 | 0/0 | HL | - | 1-7 unverwundbar |
Super Move Hard Punch | 1+15 | 3(14)1 | 29 | -9 | - | 20 | - | 100*80*150 | 0 | 0/0 | HL | - | 1-? unverwundbar |
Ultra | 1+8 | 3(6) 3(10) 3(22) 3(17) 2(6) 3(9) 3(2) 3(14) 2 | 32 | -13 | - | 20 | - | 25x9*115 | 0 | 0/0 | HL | - | 1-8 unverwundbar |
Move | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Block stun | Hit stun | Damage | Stun | Meter Gain | Block | Cancel | Anmerkungen |
Zurück zum Street Fighter 4 Artikel | |
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Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |