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== Matchups==
== Matchups==
==Gameplay Profil Joe==
==Gameplay Profil Joe==
'''Immer Punch mashen.'''
== Normals & Command Normals ==
== Normals & Command Normals ==


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== Special Moves ==
== Special Moves ==


:'''Hurricane Upper: HCF+A/C'''
'''Hurricane Upper: HCF+A/C'''


:'''Slash Kick: HCF+B/D'''
'''Slash Kick: HCF+B/D'''


:'''Tiger Kick: DP+B/D'''
'''Tiger Kick: DP+B/D'''


:'''Bakuretsuken: P wiederholt drücken'''
'''Bakuretsuken: P wiederholt drücken'''


:'''Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C'''
'''Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C'''


== Desperation Moves==
== Desperation Moves==
'''Screw Upper: QCF x2 + A/C'''
== Combos ==
== Combos ==


===Standard Combos===
===Standard Combos===
'''crB x 2 -> B -> f + B -> dp + K'''
'''jD -> close D -> CD -> hcf + K'''
'''jD -> close C/D -> f + B -> DP+B/D'''
'''jD -> close C/D -> f+B -> HCF+B/D'''
'''[corner]j.D -> close C/D -> f+B -> HCF+B/D -> P repeatedly'''
'''c,B -> c.A -> c.A -> f+B xx QCF+C *Wenn String geblockt wurde* or QCF+D *wenn String connectet*


===Super Combos===
===Super Combos===
'''j.C -> c.C -> QCF x2+A/C'''
'''jD -> close D -> f+B -> QCF x2+A/C'''
'''c.B -> c.A -> c.A *Jetzt kommt es drauf an ob der String trifft'''
*wenn geblockt => '''f+B xx HCF+C'''
*wenn getroffen => '''QCB+B xx HCF+C (die Engine wird es als f+B xx DM erkennen)'''


== Critical Counter Combos ==  
== Critical Counter Combos ==  


=== Non Super CC Combos ===
=== Non Super CC Combos ===
'''P repeatedly -> QCF+A/C -> HCF+B/D -> DP+B/D'''
'''HCF+B -> HCF+B -> HCF+B -> HCF+B -> CD -> DP+D'''


=== Super CC Combos ===
=== Super CC Combos ===
'''[corner](f + B -> hcf + A) x 2 -> rising hop D [CC ends] -> falling D -> close C -> charged CD -> QCF x2+A/C'''


== Externe Links ==
== Externe Links ==
== Navigation ==
== Navigation ==
{{Vorlage:KOFXIINavi}}
{{Vorlage:KOFXIINavi}}

Aktuelle Version vom 19. Januar 2010, 21:28 Uhr

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KOFXII Joe.jpg

Matchups

Gameplay Profil Joe

Immer Punch mashen.

Normals & Command Normals

Standing Normals

s.A ( DMG/CH DMG)
s.B ( DMG/CH DMG)
s.C ( DMG/CH DMG)
s.D ( DMG/CH DMG)
s.CD ( DMG/CH DMG)

Crouching Normals

c.A ( DMG/CH DMG)
c.B ( DMG/CH DMG)
c.C ( DMG/CH DMG)
c.D ( DMG/CH DMG)

Jumping Normals

j.A ( DMG/CH DMG)
j.B ( DMG/CH DMG)
j.C ( DMG/CH DMG)
j.D ( DMG/CH DMG)
j.CD ( DMG/CH DMG)

Command Moves

Step-in Middle Kick f+B

Special Moves

Hurricane Upper: HCF+A/C

Slash Kick: HCF+B/D

Tiger Kick: DP+B/D

Bakuretsuken: P wiederholt drücken

Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C

Desperation Moves

Screw Upper: QCF x2 + A/C

Combos

Standard Combos

crB x 2 -> B -> f + B -> dp + K

jD -> close D -> CD -> hcf + K

jD -> close C/D -> f + B -> DP+B/D

jD -> close C/D -> f+B -> HCF+B/D

[corner]j.D -> close C/D -> f+B -> HCF+B/D -> P repeatedly

c,B -> c.A -> c.A -> f+B xx QCF+C *Wenn String geblockt wurde* or QCF+D *wenn String connectet*


Super Combos

j.C -> c.C -> QCF x2+A/C

jD -> close D -> f+B -> QCF x2+A/C

c.B -> c.A -> c.A *Jetzt kommt es drauf an ob der String trifft

  • wenn geblockt => f+B xx HCF+C
  • wenn getroffen => QCB+B xx HCF+C (die Engine wird es als f+B xx DM erkennen)

Critical Counter Combos

Non Super CC Combos

P repeatedly -> QCF+A/C -> HCF+B/D -> DP+B/D

HCF+B -> HCF+B -> HCF+B -> HCF+B -> CD -> DP+D

Super CC Combos

[corner](f + B -> hcf + A) x 2 -> rising hop D [CC ends] -> falling D -> close C -> charged CD -> QCF x2+A/C

Externe Links

Navigation

Arcade: Kyo Kusanagi, Iori Yagami, Terry Bogard, Andy Bogard, Joe Higashi, Shen Woo, Sie Kensou, Ralf Jones,Kim Kaphwan,Ryo Sakazaki, Robert Garcia,
Ash Crimson, Chin Gentsei, Raiden, Goro Daimon, Benimaru Nikaido, DuoLon, Leona Heidern, Athena Asamiya, Clark Still
Console: Elisabeth Blanctorche, Mature