Joe Higashi(KOFXII): Unterschied zwischen den Versionen
Shog (Diskussion | Beiträge) |
Shog (Diskussion | Beiträge) |
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(14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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== Matchups== | == Matchups== | ||
==Gameplay Profil Joe== | ==Gameplay Profil Joe== | ||
'''Immer Punch mashen.''' | |||
== Normals & Command Normals == | == Normals & Command Normals == | ||
Zeile 24: | Zeile 26: | ||
:'''c.B''' ''( DMG/CH DMG)'' | :'''c.B''' ''( DMG/CH DMG)'' | ||
:'''c.C''' | :'''c.C''' ''( DMG/CH DMG)'' | ||
:'''c.D''' ''( DMG/CH DMG)'' | :'''c.D''' ''( DMG/CH DMG)'' | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
:'''j.A''' ''( DMG/CH DMG)'' | :'''j.A''' ''( DMG/CH DMG)'' | ||
Zeile 49: | Zeile 41: | ||
:'''j.CD''' ''( DMG/CH DMG)'' | :'''j.CD''' ''( DMG/CH DMG)'' | ||
===Command Moves=== | |||
:'''Step-in Middle Kick f+B''' | |||
== Special Moves == | == Special Moves == | ||
'''Hurricane Upper: HCF+A/C''' | |||
'''Slash Kick: HCF+B/D''' | |||
'''Tiger Kick: DP+B/D''' | |||
'''Bakuretsuken: P wiederholt drücken''' | |||
'''Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C''' | |||
== Desperation Moves== | == Desperation Moves== | ||
'''Screw Upper: QCF x2 + A/C''' | |||
== Combos == | == Combos == | ||
===Standard Combos=== | |||
'''crB x 2 -> B -> f + B -> dp + K''' | |||
'''jD -> close D -> CD -> hcf + K''' | |||
'''jD -> close C/D -> f + B -> DP+B/D''' | |||
'''jD -> close C/D -> f+B -> HCF+B/D''' | |||
'''[corner]j.D -> close C/D -> f+B -> HCF+B/D -> P repeatedly''' | |||
'''c,B -> c.A -> c.A -> f+B xx QCF+C *Wenn String geblockt wurde* or QCF+D *wenn String connectet* | |||
===Super Combos=== | |||
'''j.C -> c.C -> QCF x2+A/C''' | |||
'''jD -> close D -> f+B -> QCF x2+A/C''' | |||
'''c.B -> c.A -> c.A *Jetzt kommt es drauf an ob der String trifft''' | |||
*wenn geblockt => '''f+B xx HCF+C''' | |||
*wenn getroffen => '''QCB+B xx HCF+C (die Engine wird es als f+B xx DM erkennen)''' | |||
== Critical Counter Combos == | |||
=== Non Super CC Combos === | |||
'''P repeatedly -> QCF+A/C -> HCF+B/D -> DP+B/D''' | |||
'''HCF+B -> HCF+B -> HCF+B -> HCF+B -> CD -> DP+D''' | |||
=== Super CC Combos === | |||
'''[corner](f + B -> hcf + A) x 2 -> rising hop D [CC ends] -> falling D -> close C -> charged CD -> QCF x2+A/C''' | |||
== Externe Links == | == Externe Links == | ||
== Navigation == | == Navigation == | ||
{{Vorlage:KOFXIINavi}} | {{Vorlage:KOFXIINavi}} |
Aktuelle Version vom 19. Januar 2010, 21:28 Uhr
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Matchups
Gameplay Profil Joe
Immer Punch mashen.
Normals & Command Normals
Standing Normals
- s.A ( DMG/CH DMG)
- s.B ( DMG/CH DMG)
- s.C ( DMG/CH DMG)
- s.D ( DMG/CH DMG)
- s.CD ( DMG/CH DMG)
Crouching Normals
- c.A ( DMG/CH DMG)
- c.B ( DMG/CH DMG)
- c.C ( DMG/CH DMG)
- c.D ( DMG/CH DMG)
Jumping Normals
- j.A ( DMG/CH DMG)
- j.B ( DMG/CH DMG)
- j.C ( DMG/CH DMG)
- j.D ( DMG/CH DMG)
- j.CD ( DMG/CH DMG)
Command Moves
- Step-in Middle Kick f+B
Special Moves
Hurricane Upper: HCF+A/C
Slash Kick: HCF+B/D
Tiger Kick: DP+B/D
Bakuretsuken: P wiederholt drücken
Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C
Desperation Moves
Screw Upper: QCF x2 + A/C
Combos
Standard Combos
crB x 2 -> B -> f + B -> dp + K
jD -> close D -> CD -> hcf + K
jD -> close C/D -> f + B -> DP+B/D
jD -> close C/D -> f+B -> HCF+B/D
[corner]j.D -> close C/D -> f+B -> HCF+B/D -> P repeatedly
c,B -> c.A -> c.A -> f+B xx QCF+C *Wenn String geblockt wurde* or QCF+D *wenn String connectet*
Super Combos
j.C -> c.C -> QCF x2+A/C
jD -> close D -> f+B -> QCF x2+A/C
c.B -> c.A -> c.A *Jetzt kommt es drauf an ob der String trifft
- wenn geblockt => f+B xx HCF+C
- wenn getroffen => QCB+B xx HCF+C (die Engine wird es als f+B xx DM erkennen)
Critical Counter Combos
Non Super CC Combos
P repeatedly -> QCF+A/C -> HCF+B/D -> DP+B/D
HCF+B -> HCF+B -> HCF+B -> HCF+B -> CD -> DP+D
Super CC Combos
[corner](f + B -> hcf + A) x 2 -> rising hop D [CC ends] -> falling D -> close C -> charged CD -> QCF x2+A/C
Externe Links
Arcade: Kyo Kusanagi, Iori Yagami, Terry Bogard, Andy Bogard, Joe Higashi, Shen Woo, Sie Kensou, Ralf Jones,Kim Kaphwan,Ryo Sakazaki, Robert Garcia,
Ash Crimson, Chin Gentsei, Raiden, Goro Daimon, Benimaru Nikaido, DuoLon, Leona Heidern, Athena Asamiya, Clark Still
Console: Elisabeth Blanctorche, Mature