M.Bison(SF4)
{{{name}}} | |
({{{jname}}}) | |
Matchups
7:3: Blanka
6:4: Akuma, Dhalsim, El Fuerte, Claw
5:5: Ryu, Zangief, Dictator, Rufus, Viper, Ken, Abel, Guile, E. Honda,
4:6: Sagat, Chun Li
Quelle: eventhubs.com - Tier listing for 2009
Special Moves & EX Special Moves
- Dash Ground Straight: charge(2 sec.) +P (charge B,DF+P)
Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel.
- Dash Swing Blow: charge(2 sec.) +P halten (charge B,DF+P hold)
Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
- Dash Ground Smash: charge(2 sec.) +K (charge B,DF+K)
Float-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
- Turn Punch: charge(2 sec.) PPP oder KKK und loslassen
Je lange die Buttons gedrückt gehalten werden, umso mehr Schaden richtet der Move bei hit an (maximal 56 Sekunden, wobei dadurch die Hälfte der Lebensenergie des Gegners zerstört wird). Armor-Breaking und EX Focus Attack & Super Cancel.
- EX Dash Straight: charge(2 sec.) +PP (charge B,F+PP)
Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
- EX Dash Upper: charge(2 sec.) +KK (charge B,F+KK)
Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
- EX Dash Ground Straight: charge(2 sec.) +PP (charge B,DF+PP)
Low-Attack, d.h. kann nur tief geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel und 1 Hit-Super-Armor.
- EX Dash Swing Blow: charge(2 sec.) +PP halten (charge B,DF+PP hold)
Overhead, d.h. kann nur stehend geblockt werden. Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
- EX Dash Ground Smash: charge(2 sec.) +KK (charge B,DF+KK)
Float-Eigenschaft. EX Focus Attack & Super Cancel, Armor-Breaking und 1 Hit-Super-Armor.
Super & Ultra Moves
- Crazy Buffalo (Super): charge(2 sec.) + P oder K (charge B,F,B,F+P or K)
Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
• 3x c.LP, LP Dash Straight
• 2x c.LP, Buffalo Headbutt, juggle mit Ultra or Super (Kick-Versionen)
• 2x c.LP, c.MK, Buffalo Headbutt
• Dash Swing Blow, c.LK, LP Dash Straight
• close HK, c.LK, LP Dash Straight, Super
• [nur mit stehendem Gegner] 2x c.LP, EX Dash Upper, 2x c.LP, HP Buffalo Headbutt, Ultra
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): LP (Far), c.HP (Far), EX Buffalo Headbutt (Far/Close), EX Dash Upper (Far)
gegen E.Hondaʼs Headbutt (charge B; F+P): LP Dash Straight, HP Super, Ultra
gegen Blankaʼs Rolling Attack (charge B;F+P): LP Dash Straight, LP Super, Ultra
gegen Guileʼs Sonic Boom (charge B;F+P): EX Dash Straight, Super, Ultra
Framedata
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | 2 | 7 | +2 | +5 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
close MP | 6 | 4 | 12 | -2 | +1 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
close HP | 5 | 5 | 16 | -3 | +2 | 17 | 22 | 120 | 200 | 60 | HL | S | stands opponent up |
close LK | 3 | 2 | 7 | +2 | +5 | 10 | 13 | 40 | 50 | 20 | HL | CSpS | - |
close MK | 5 | 4 | 13 | -3 | 0 | 13 | 16 | 90 | 100 | 40 | HL | SpS | - |
close HK | 7 | 2 | 13 | +3 | +7 | 17 | 21 | 100 | 300 | 60 | HL | S | - |
far LP | 4 | 2 | 4 | +5 | +8 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
far MP | 7 | 2 | 16 | -4 | -1 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HP | 9 | 4 | 21 | -7 | -3 | 17 | 21 | 100 | 200 | 60 | HL | - | - |
far LK | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 40 | 50 | 20 | HL | CS | - |
far MK | 9 | 3 | 12 | -1 | +2 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HK | 8 | 2 | 20 | -4 | 0 | 17 | 21 | 110 | 200 | 60 | HL | - | - |
crouch LP | 3 | 2 | 5 | +4 | +7 | 10 | 13 | 20 | 50 | 20 | HL | CSpS | - |
crouch MP | 7 | 4 | 12 | -2 | +1 | 13 | 16 | 70 | 100 | 40 | HL | SpS | - |
crouch HP | 7 | 5 | 21 | -8 | -3 | 17 | 22 | 110 | 200 | 60 | HL | S | stands opp up |
crouch LK | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | L | SpS | - |
crouch MK | 8 | 2 | 8 | +4 | +7 | 13 | 16 | 70 | 100 | 40 | L | S | - |
crouch HK | 8 | 2 | 22 | -6 | - | 17 | - | 90 | 120 | 60 | L | S | opp cant quick rise |
jump up LP | 5 | 2 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 5 | 4 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump up HP | 5 | 9 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump up LK | 5 | 3 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 6 | 2 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump up HK | 5 | 2 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump forward LP | 4 | 3 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 7 | 3 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HP | 6 | 7 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
jump forward LK | 5 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MK | 7 | 2 | - | - | - | 11 | 15 | 80 | 100 | 40 | H | - | - |
jump forward HK | 8 | 6 | - | - | - | 15 | 18 | 110 | 200 | 60 | H | - | - |
Focus Level 1 | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 90 | 100 | 20 | HL | - | - |
Focus Level 2 | 17+12 | 2 | 35 | -15 | - | 21 | - | 120 | 150 | 40 | HL | - | - |
Focus Level 3 | 65 | 2 | 35 | - | - | - | - | 170 | 200 | 60 | - | - | - |
Head Bomber: neutral or f+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 160 | 40 | 0.9 | - | recovers 66f before opp |
Reverse Break: b+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 140 | 0 | 0.9 | - | recovers 56f before opp |
LP Dash Straight: charge b(55f),f+LP | 13[4] | 7 | 17 | -3 | -2 | 20 | 21 | 100 | 100 | 20/30 | HL | S | *1, stands opp up |
MP Dash Straight: charge b(55f),f+MP | 22[7] | 6 | 19 | -6 | -1 | 18 | 23 | 110 | 150 | 20/30 | HL | S | *1, stands opp up |
HP Dash Straight: charge b(55f),f+HP | 35[7] | 6 | 20 | -8 | -1 | 17 | 24 | 120 | 200 | 20/30 | HL | S | *1, stands opp up |
EX Dash Straight: charge b(55f),f+PP | 35[7] | 6 | 17 | -2 | +2 | 20 | 24 | 120 | 200 | 0/0 | HL | S | *1,*2, stands opp up |
LK Dash Upper: charge b(55f),f+LK | 14[5] | 4 | 20 | -3 | -1 | 20 | 22 | 100 | 100 | 20/30 | HL | S | *1, whiffs crouching opp |
MK Dash Upper: charge b(55f),f+MK | 22[7] | 4 | 20 | -5 | +1 | 18 | 24 | 110 | 150 | 20/30 | HL | S | *1, whiffs crouching opp |
HK Dash Upper: charge b(55f),f+HK | 35[7] | 4 | 21 | -7 | +1 | 17 | 25 | 120 | 200 | 20/30 | HL | S | *1, whiffs crouching opp |
EX Dash Upper: charge b(55f),f+PP | 35[7] | 4 | 18 | -1 | +4 | 20 | 25 | 120 | 200 | 0/0 | HL | S | *1,*2, whiffs crouching opp |
LP Dash Ground Straight: charge b(55f),df+LP | 22[13] | 8 | 21 | -8 | - | 20 | - | 90 | 100 | 20/30 | L | S | *1, opp cant quick rise |
MP Dash Ground Straight: charge b(55f),df+MP | 29[14] | 8 | 21 | -10 | - | 18 | - | 100 | 150 | 20/30 | L | S | *1, opp cant quick rise |
HP Dash Ground Straight: charge b(55f),df+HP | 42[14] | 8 | 21 | -11 | - | 17 | - | 110 | 200 | 20/30 | L | S | *1, opp cant quick rise |
EX Dash Ground Straight: charge b(55f),df+PP | 42[14] | 8 | 17 | -4 | - | 20 | - | 110 | 200 | 0/0 | L | S | *1,*2, opp cant quick rise |
LP Dash Swing Blow: charge b(55f),df+LP(hold) | 31[22] | 5 | 21 | -5 | +10 | 20 | 35 | 80 | 100 | 20/30 | H | S | *1, armor break |
MP Dash Swing Blow: charge b(55f),df+MP(hold) | 38[23] | 5 | 21 | -7 | +10 | 18 | 35 | 90 | 150 | 20/30 | H | S | *1, armor break |
HP Dash Swing Blow: charge b(55f),df+HP(hold) | 51[23] | 5 | 21 | -8 | +10 | 17 | 35 | 100 | 200 | 20/30 | H | S | *1, armor break |
EX Dash Swing Blow: charge b(55f),df+PP(hold) | 51[23] | 5 | 21 | -5 | +10 | 20 | 35 | 100 | 200 | 0/0 | H | S | *1,*2, armor break |
LK Dash Ground Smash: charge b(55f),df+LK | 21[12] | 8 | 20 | -5 | - | 22 | - | 100 | 100 | 20/30 | HL | S | *1, armor break |
MK Dash Ground Smash: charge b(55f),df+MK | 28[13] | 8 | 20 | -7 | - | 20 | - | 110 | 150 | 20/30 | HL | S | *1, armor break |
HK Dash Ground Smash: charge b(55f),df+HK | 41[13] | 8 | 20 | -9 | - | 18 | - | 120 | 200 | 20/30 | HL | S | *1, armor break |
EX Dash Ground Smash: charge b(55f),df+PP | 41[13] | 8 | 16 | -1 | - | 22 | - | 120 | 200 | 0/0 | HL | S | *1,*2, armor break |
LP Buffalo Headbutt: charge d(55f),u+LP | 8 | 11 | 10+13 | -13 | - | 20 | - | 130 | 200 | 30/40 | HL | - | 1~7 upper body invincible, lower body projectile invincible
1~18 throw invincible 8~18 projectile invincible 8~ airborne |
MP Buffalo Headbutt: charge d(55f),u+MP | 10 | 11 | 10+13 | -13 | - | 20 | - | 140 | 200 | 30/40 | HL | - | 1~9 upper body invincible, lower body projectile invincible
1~20 throw invincible 10~20 projectile invincible 10~ airborne |
HP Buffalo Headbutt: charge d(55f),u+HP | 12 | 11 | 9+13 | -12 | - | 20 | - | 160 | 200 | 30/40 | HL | - | 1~11 upper body invincible, lower body projectile invincible
1~22 throw invincible 12~22 projectile invincible 12~ airborne |
EX Buffalo Headbutt: charge d(55f),u+PP | 12 | 11 | 9+13 | -12 | - | 20 | - | 150 | 200 | 0/0 | HL | - | 1~15 invincible
12~ airborne |
Turn Punch Lv1: charge PPP or KKK(32f), release | 30 | 7 | 13 | -2 | +2 | 17 | 21 | 130 | 200 | 30/40 | HL | S | *3 |
Turn Punch Lv2: charge PPP or KKK(2s), release | 30 | 7 | 16 | -5 | -1 | 17 | 21 | 150 | 210 | 30/40 | HL | S | *3 |
Turn Punch Lv3: charge PPP or KKK(4s), release | 30 | 8 | 18 | -8 | -4 | 17 | 21 | 180 | 220 | 30/40 | HL | S | *3 |
Turn Punch Lv4: charge PPP or KKK(8s), release | 30 | 9 | 21 | -12 | -8 | 17 | 21 | 210 | 230 | 30/40 | HL | S | *3 |
Turn Punch Lv5: charge PPP or KKK(16s), release | 30 | 10 | 22 | -14 | -10 | 17 | 21 | 250 | 240 | 30/40 | HL | S | *3 |
Turn Punch Lv6: charge PPP or KKK(24s), release | 30 | 11 | 24 | -17 | -13 | 17 | 21 | 280 | 250 | 30/40 | HL | S | *3 |
Turn Punch Lv7: charge PPP or KKK(32s), release | 30 | 12 | 26 | -20 | -16 | 17 | 21 | 410 | 260 | 30/40 | HL | S | *3 |
Turn Punch Lv8: charge PPP or KKK(40s), release | 30 | 13 | 29 | -24 | -20 | 17 | 21 | 460 | 270 | 30/40 | HL | S | *3 |
Turn Punch Lv9: charge PPP or KKK(48s), release | 30 | 15 | 32 | -29 | -25 | 17 | 21 | 510 | 280 | 30/40 | HL | S | *3 |
Turn Punch Final: charge PPP or KKK(56s), release | 30 | 16 | 36 | -34 | -30 | 17 | 21 | 560 | 290 | 30/40 | HL | S | *3 |
Crazy Buffalo: charge b(55f),f,b,f+P or K | 1+9 | 6(8)6(7)6 (8)6(15)3 | 13 | -14 | - | 17x4*19 | 21x4*- | 60x4*105 | 0 | 0/0 | HL | - | 1~end of flash invincible
armor break |
Violence Buffalo: charge b(55f),f,b,f+PPP or KKK | 1+10 | 3*3(8)3 *3(7)3*3 (8)3*3(15) x3 | 39 | -25 | - | 17 | 21 | 30x8*35x3 | 0 | 0/0 | HL | - | 1~end of flash invincible
armor break |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
(*2) (ex dash punches): 1 ~ end of active frames has armor
(*3) (all turn punches): 1 ~ 18 invincible to strikes; armor breaks
Quelle: shoryuken.com
Externe Links
Zurück zum Street Fighter 4 Artikel | |
---|---|
Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |