Guile(SF4)

Version vom 28. Januar 2009, 14:07 Uhr von Ulpian (Diskussion | Beiträge) (→‎Framedata: Breite der Spalten "aktive" und "damage" verringert, letzte Spalte (comments) gelöscht)
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Street Fighter 4 Guile.jpg

Matchups

7:3: Dictator

6:4: El Fuerte, Claw

5:5: Akuma, Boxer, Blanka, Dhalsim, Viper, E. Honda

4:6: Ryu, Zangief, Rufus, Chun Li, Ken, Abel

3:7: Sagat


Normals & Command Normals

  • Chopping Straight:   +MP (F+MP)
    Overhead.


  • Spinning Back Knuckle:   +HP (F+HP)


  • Knee Bazooka:   oder   +LK (F+LK oder B+LK)
    Ein schneller Hüpfer mit anschließendem Knieschlag.


  • Rolling Sobat:   oder   +MK (F+MK oder B+MK)


  • Reverse Spin Kick: (close)   oder   +HK (close F+MK oder B+MK)


  • Guile High Kick:   +HK (DF+HK)
    Float-Eigenschaft.


  • Air Throw: air LP+LK


  • Target Combo: C.MK -  +MP (cMK-F+MP)



Special Moves & EX Special Moves

  • Sonic Boom:  charge(2 sec.)   +P (charge B,F+P)
    Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.


  • Somersault Kick (Flash Kick):  charge(2 sec.)   +K (charge D,U+K)
    Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.




  • EX-Sonic Boom:  charge(2 sec.)   +PP (charge B,F+PP)
    Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.


  • EX-Somersault Kick:  charge(2 sec.)   +KK (charge D,U+KK)
    Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.



Super & Ultra Moves

  • Double Somersault (Super):  charge(2 sec.)     +K (charge DB,DF,DB,UF+K)
    Float-Eigenschaft


  • Somersault Explosion (Ultra):  charge(2 sec.)     +KKK (charge DB,DF,DB,UF+KKK)
    Juggle-Eigenschaft



Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• LP, c.MP, cancel mit Sonic Boom

• 2x c.LK, c.LP, MK oder HK Flash Kick

• c.LP, MP, cancel mit Sonic Boom

• c.LP, c.MP, cancel mit Flash Kick

• close B+HK, c.MP, LP Sonic Boom, c.MK

• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, cancel mit Flash Kick

• j.HP, c.MP, cancel mit LK Flash Kick

• j.HK, c.MP, LP Sonic Boom, c.HK

• j.HK, c.MP, Sonic Boom, Super, Ultra

• j.HK, 3x c.LP, LK Flash Kick

• cross up mit j.LK, c.MP, cancel mit LK Flash Kick



Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)

gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom

gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom



Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability


close LP 3 2 7 +2 +5 10 13 20 50 20 HL CSpS
close MP 4 3 14 -3 0 13 16 60 100 40 HL SpS
close HP 5 4 15 -1 +4 17 22 120[70] 200[150] 60 HL SpS[-]


close LK 3 3 8 0 +3 10 13 30 50 20 HL C
close MK 5 2 16 -4 -1 13 16 60 100 40 HL -
close HK 6 3 18 -3 +1 17 21 130 200 60 HL -


far LP 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
far MP 5 4 14 -4 -1 13 16 80 100 40 HL SpS
far HP 5 3 14 +1 +5 17 21 120 200 60 HL S


far LK 5 2 9 0 +3 10 13 40 50 20 HL C
far MK 7 4 12 -2 +1 13 16 70 100 40 HL -
far HK 13 5 14 -1 +3 17 21 110 200 60 HL -


crouch LP 4 2 8 +1 +4 10 13 30 50 20 HL CSpS
crouch MP 4 5 10 -1 +2 13 16 70 100 40 HL SpS
crouch HP 5 4 23 -9 -4 17 22 100[70] 200[150] 60 HL -
crouch LK 4 2 9 0 +3 10 13 30 50 20 L C
crouch MK 7 4 14 -4 -1 13 16 70 100 40 L -
crouch HK 6 4(20)4 17 -3 - 17 - 110*140 200 60 L S*-


jump up LP 5 2 - - - 10 13 50 50 20 H -
jump up MP 7 4 - - - 13 16 80 100 40 H -
jump up HP 7 3 - - - 17 20 100 200 60 H -


jump up LK 7 6 - - - 8 11 40 50 20 H -
jump up MK 7 6 - - - 11 15 80 100 40 H -
jump up HK 6 3 - - - 15 18 100 200 60 H -


jump forward LP 6 6 - - - 8 11 50 50 20 H -
jump forward MP 5 5 - - - 11 15 80 100 40 H -
jump forward HP 5 5 - - - 15 18 100 200 60 H -


jump forward LK 5 5 - - - 8 11 30 50 20 H -
jump forward MK 5 6 - - - 11 15 60 100 40 H -
jump forward HK 6 5 - - - 15 18 100 200 60 H -


F+MP 15 3 14 -3 0 13 16 80 100 40 H -
F+HP 8 3 15 0 +4 17 21 120 200 60 HL -
B or F+LK 7 4 18 -11 -6 10 15 50 50 20 HL -
B or F+MK 11 4 14 -4 -1 13 16 60 100 40 HL -
F+HK (close) 16 6 12 0 +4 17 21 120 200 60 HL -
DF+HK 11 2 17 -1 - 17 - 110 200 60 HL -


lvl1 FA 21 2 35 -21 -21 15 15 60 100 20 HL -
lvl2 FA 17+12 2 35 -15 - 21 - 80 150 40 HL -
lvl3 FA 65 2 35 - - - - 140 200 60 - -


F+LP+LK 3 2 20 - - - - 120 100 40 0.9 -
B+LP+LK 3 2 20 - - - - 120 80 40 0.9 -
F+LP+LK (air) 3 2 - - - - - 150 150 40 1.25 -
B+LP+LK (air) 3 2 - - - - - 150 150 40 1.25 -
sonic boom LP 9 - 29 +6 +10 18 22 50 50 20/20 HL S
sonic boom MP 9 - 31 +4 +8 18 22 50 50 20/20 HL S


sonic boom HP 9 - 33 +2 +6 18 22 50 50 20/20 HL S
sonic boom EX 11 - 39 +1 +4 13 16 50*50 50*50 0/0 HL S
somersault LK 4 11 20+23 -33 - 20 - 130[70] 200[100] 30/40 HL S[-]


somersault MK 4 11 22+23 -35 - 20 - 140[70] 200[100] 30/40 HL S[-]
somersault HK 4 11 24+23 -37 - 20 - 160[70] 200[100] 30/40 HL S[-]
somersault EX 4 2*9 24+23 -35 - 20 - 100*80 150*100 0/0 HL S*-


Super Combo LK 1+2 1*5*2(9)
1*8*2
20+23 -24 - 20 - 95*40*40*
60*30*80
0 0/0 HL -
Super Combo MK 1+3 1*5*1(14)
1*8*2
22+23 -26 - 20 - 95*40*40*
60*30*80
0 0/0 HL -
Super Combo HK 1+5 1*5*1(19)
1*8*2
24+23 -28 - 20 - 95*40*40*
60*30*80
0 0/0 HL -


Ultra Combo 1+6 1*3*1(30)
1*1*1*2*1
31+66 -77 - 20 - 60*30x7*65 0 0/0 HL -
move Name startup active recovery frame adv.blk frame adv.hit frames of blockstun frames of hitstun damage stun super meter gain block cancel ability
Quelle: shoryuken.com

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
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