Dhalsim(SF4)

Version vom 28. Januar 2009, 12:23 Uhr von Ulpian (Diskussion | Beiträge) (→‎Framedata: hinzugefügt: Tabelle der Frame-Data)
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Matchups

5:5: Akuma, Rufus, Blanka, Chun Li, Ken, Abel, Guile, Viper, E. Honda, El Fuerte, Claw

4:6: Sagat, Dictator, Ryu, Zangief, Boxer


Normals & Command Normals

  • Yoga Shock:   +LP (B+LP)
    Overhead.


  • Slide:   +K (DF+K)
    Der Kickbutton entscheidet über Reichweite und Stärke. HK-Slide ist geeignet, um unter Projektile durchzugehen.


  • Hook Arm:   +MP (B+MP)
    Anti Air Move.


  • Anti Air Knee:   +HK (B+HK)
    Anti Air Move.


  • Drill Kick: in air   +K (in air D+K)


  • Drill Headbutt: in air   +HP (in air D+HP)
    Float-Eigenschaft


  • Yoga Tower:   +PPP (D+PPP)
    Float-Eigenschaft, EX Focus Attack & Super Cancel

Special Moves & EX Special Moves

  • Yoga Fire:     +P (QCF+P)
    Maßgeblicher Move für die horizontale Raumkontrolle. Mit HP ist das Projektil am schnellsten, hat jedoch die niedrigste Reichweite; umgekehrt hat LP-Yoga Fire die größte Reichweite aber die niedrigste Geschwindigkeit, während MP-Yoga Fire eine Mischung aus beiden ist. EX Focus Attack & Super Cancel.


  • Yoga Flame:       +P (HCB+P)
    Armor-Breaking-Eigenschaft und EX Focus Attack & Super Cancel.


  • Yoga Blast:       +K (HCB+K)
    EX Focus Attack & Super Cancel.




  • Yoga Teleport - Behind (Close): (air/grond)    +PPP (air/grond DP+PPP)
  • Yoga Teleport - Front (Close): (air/grond)    +KKK (air/grond DP+KKK)
  • Yoga Teleport: Front (Mid): (air/grond)    +PPP (air/grond RDP+PPP)
  • Yoga Teleport: Front (Far): (air/grond)    +KKK (air/grond RDP+KKK)




  • EX-Yoga Fire:     +PP (QCF+PP)
    Zwei Hits, EX Focus Attack & Super Cancel.


  • EX-Yoga Flame:       +PP (HCB+PP)
    Armor-Breaking-Eigenschaft und EX Focus Attack & Super Cancel.


  • EX-Yoga Blast:       +KK (HCB+KK)
    EX Focus Attack & Super Cancel.

Super & Ultra Moves

  • Yoga Inferno (Super) :          +P (QCF,QCF+P)
    Juggle-Eigenschaft.


  • Yoga Catastrophe (Ultra):          +PPP(QCF,QCF+PPP)
    Float-Eigenschaft. LP-Version ist schneller, HP-Version hat mehr Unverwundbarkeit.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• B+HP, MP Yoga Flame, Super

• B+MK, LP Yoga Flame, Super

• B+LP, c.LK slide kick, LP Super

• DB+HP, LP Super

• DB+HP, B+MK, LP Yoga Flame

• j.HP, LK, cancel mit Yoga Flame

• in air Yoga Teleport - Behind (Close), j.HP, B+MK, LP Yoga Flame

• Level 3 Focus Attack, dash, Ultra, B+HK, HP

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): c.HP (Far), HP (Far), c.HK (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): LK, HP

gegen Blankaʼs Rolling Attack (charge B;F+P): HP, c.HK

gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP

Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 1 12 -2 +1 10 13 30 50 20 HL SpS -
close MP 10 3 14 -3 0 13 16 50 80 40 HL - -
close HP 10 6 16 -4 0 17 21 80 140 60 HL -
close LK 7 4 8 -1 +2 10 13 30 50 20 HL - -
close MK 9 3 14 -3 0 13 16 60 100 40 HL - -
close HK 13 4 16 -2 +2 17 21 90 160 60 HL - -
B+LP 14 2(1)2 11 -2 +1 13 16 50 50 20 H - -
B+MP 6 6 11 -3 0 13 16 70 100 40 HL SpS -
B+HP 7 3*3 17 -2 +2 17 20*21 70*50 100*100 60*20 HL SpS*- -
B+LK 3 4 8 -1 +2 10 13 40 50 20 HL SpS -
B+MK 5 4 12 -2 +1 13 16 70 100 40 HL SpS -
B+HK 6 5 15 -2 +2 17 21 110 200 60 HL - -
D or DF+LP 9 4 11 -4 -1 10 13 15 25 20 L - -
D or DF+MP 12 3 16 -5 -2 13 16 50 60 40 L - -
D or DF+HP 14 3 21 -6 -2 17 21 70 100 60 L - -
D or DF+LK 3 8 12 -9 -6 10 13 30 50 20 L SpS -
D or DF+MK 6 11 11 -8 -5 13 16 70 100 40 L - -
D or DF+HK 10 12 24 -18 - 17 - 100 200 60 L - -
DB+LP 4 3 8 0 +3 10 13 20 50 20 HL SpS -
DB+MP 6 4 8 +2 +5 13 16 70 100 40 HL SpS -
DB+HP 7 5 10 +3 +7 17 21 80 150 60 HL - -
DB+LK 5 6 7 -2 +1 10 13 30 50 20 L SpS -
DB+MK 6 5 11 -2 +1 13 16 60 100 40 L SpS -
DB+HK 12 3 20 -5 - 17 - 100 200 60 L - -
jump LP 7 9 - - - 8 11 20 25 20 H - -
jump MP 8 4 - - - 11 15 60 140 40 H - -
jump HP 9 4 - - - 15 18 70 140 60 H - -
jump LK 10 5 - - - 8 11 30 25 20 H - -
jump MK 12 3 - - - 11 15 50 120 40 H - -
jump HK 10 6 - - - 15 18 90 160 60 H - -
jump B+LP 6 7 - - - 8 11 20 25 20 H - -
jump B+MP 6 8 - - - 11 15 40 50 40 H - -
jump B+HP 6 8 - - - 15 18 70 100 60 H - -
jump B+LK 6 9 - - - 8 11 40 25 20 H - -
jump B+MK 8 7 - - - 11 15 60 50 40 H - -
jump B+HK 7 6 - - - 15 18 100 150 60 H - -
D+K (air) 12  ??? 8 - - 11 15 60 50 20 HL - -
D+P (air) 13  ??? 8 - - 15 18 80 100 60 HL - -
Yoga Tower - - 120 - - - - - - - -  ??? -
level1 FA 20 3 34 -21 -21 15 15 50 100 20 HL - -
level2 FA 17+13 3 34 -15 - 21 - 70 150 40 HL - -
level3 FA 58 2 28 - - - - 100 200 60 - - -
F+LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
Yoga Fire LP 14 95 48 -8 -4 18 22 50 50 20/20 HL S -
Yoga Fire MP 14 57 48 -8 - 18 - 70 100 20/20 HL S -
Yoga Fire HP 14 43 48 -8 - 18 - 80 100 20/20 HL S -
Yoga Fire EX 14 95 50 -7 -4 13 16 50*50 50*50 0/0 HL S -
Yoga Flame LP 15 23 22 -6 - 20 - 80 100 30/30 HL S -
Yoga Flame MP 17 27 16 -1 - 20 - 90 100 30/30 HL S -
Yoga Flame HP 34 32 13 +2 - 20 - 100 100 30/30 HL S -
Yoga Flame EX 17 32 16 -1 - 20 - 80*80 100*100 0/0 HL S -
Yoga Blast LK 11 20 45 - - - - 80 100 30/40 - S -
Yoga Blast MK 15 20 36 - - - - 90 100 30/40 - S -
Yoga Blast HK 30 20 22 - - - - 100 100 30/40 - S -
Yoga Blast EX 5 17 30 - - - - 50*50 100*100 0/0 - S -
Teleport PPP - - 48 - - - - - - - - - -
Teleport KKK - - 30 - - - - - - - - - -
Super Combo LP 1+3 14 21 -5 - 20 - 70x5 0 0/0 HL - -
Super Combo MP 1+3 23 21 -9 - 20 - 70x5 0 0/0 HL - -
Super Combo HP 1+3 47 21 -17 - 20 - 70x5 0 0/0 HL - -
Ultra Combo 1+11 142 25 +44 - 17 - 40x5 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Quelle: shoryuken.com

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