Sagat(SF4)
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({{{jname}}}) | |
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Matchups
7:3: Zangief, Rufus, Guile, E. Honda, Claw
6:4: Boxer, Dictator, Chun Li, Blanka, Viper, Ken, Abel, El Fuerte
5:5: Ryu, Akuma, Dhalsim
Normals & Command Normals
- Fake Kick: HK 2x schnell drücken
Special Moves & EX Special Moves
- EX Tiger Knee Crush:
+KK (DP+KK)
Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.
Super & Ultra Moves
Focus Attacks & EX Focus Attacks
siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks
Combos
• 1-3x c.LK, EX Tiger Uppercut, Ultra
• 1-3x c.LK, HP Tiger Uppercut, FADC, F+HK, Ultra
• c.HP (counter hit), C.MK, Tiger Knee
• (near corner) LK, EX Ground Tiger Shot, Ultra
• c.LK oder c.MP oder c.HP, Super
Wichtige Counter-Attack-Optionen
gegen Zangiefʼs Double Lariat (PPP): HK (Far), HK Tiger Knee (Far), HP Tiger Uppercut (Close), Ultra (Far/Close)
gegen E.Hondaʼs Headbutt (charge B; F+P): HK Super
gegen Blankaʼs Rolling Attack (charge B;F+P): Near corner, EX Ground Tiger Shot
gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra
Framedata
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 6 | 3 | 4 | +4 | +7 | 10 | 13 | 40 | 50 | 20 | HL | SpS | - |
close MP | 7 | 4 | 11 | -1 | +2 | 13 | 16 | 100 | 100 | 40 | HL | SpS | - |
close HP | 10 | 3 | 15 | 0 | +4 | 17 | 21 | 110 | 200 | 60 | HL | - | - |
close LK | 5 | 3 | 9 | -1 | +2 | 10 | 13 | 40 | 50 | 20 | HL | SpS | - |
close MK | 7 | 2*2 | 12 | 0 | +3 | 13 | 16 | 60*60 | 50*50 | 40*40 | HL | SpS*- | - |
close HK | 5 | 2*3 | 18 | -3 | +1 | 17 | 22*21 | 40*110 | 100*100 | 60*20 | HL | S*- | stands opponent up |
far LP | 5 | 3 | 5 | +3 | +6 | 10 | 13 | 40 | 50 | 20 | HL | SpS | - |
far MP | 10 | 4 | 9 | +1 | +4 | 13 | 16 | 100 | 100 | 40 | HL | - | - |
far HP | 10 | 3 | 15 | 0 | +4 | 17 | 21 | 140 | 200 | 60 | HL | - | - |
far LK | 6 | 3 | 9 | -1 | +2 | 10 | 13 | 50 | 50 | 20 | HL | SpS | - |
far MK | 9 | 3 | 11 | 0 | +3 | 13 | 16 | 100 | 100 | 40 | HL | - | - |
far HK | 5 | 2*3 | 18 | -3 | +1 | 17 | 22*21 | 40*110 | 100*100 | 60*20 | HL | S*- | stands opponent up |
crouch LP | 3 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
crouch MP | 5 | 3 | 10 | +1 | +4 | 13 | 16 | 90 | 100 | 40 | HL | SpS | - |
crouch HP | 8 | 3 | 15 | 0 | +4 | 17 | 21 | 130 | 200 | 60 | HL | - | - |
crouch LK | 5 | 3 | 5 | +3 | +6 | 10 | 13 | 30 | 50 | 20 | L | SpS | - |
crouch MK | 7 | 3 | 15 | -4 | -1 | 13 | 16 | 90 | 100 | 40 | L | SpS | - |
crouch HK | 8 | 3 | 21 | -6 | - | 17 | - | 130 | 200 | 60 | L | - | knocksdown |
jump up LP | 5 | 12 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MP | 6 | 4 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump up HP | 7 | 5 | - | - | - | 15 | 18 | 140 | 200 | 60 | H | - | - |
jump up LK | 7 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump up MK | 5 | 6 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump up HK | 7 | 6 | - | - | - | 15 | 18 | 130 | 200 | 60 | H | - | - |
jump forward LP | 7 | 7 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MP | 10 | 16 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump forward HP | 7 | 5 | - | - | - | 15 | 18 | 140 | 200 | 60 | H | - | - |
jump forward LK | 7 | 6 | - | - | - | 8 | 11 | 50 | 50 | 20 | H | - | - |
jump forward MK | 7 | 11 | - | - | - | 11 | 15 | 90 | 100 | 40 | H | - | - |
jump forward HK | 7 | 4 | - | - | - | 15 | 18 | 120 | 200 | 60 | H | - | - |
F+HP | 20 | 5 | 16 | -3 | +2 | 17 | 22 | 100 | 150 | 60 | H | - | +1 on crouching opponent |
F+LK | 16 | 3 | 16 | -1 | +3 | 17 | 21 | 50 | 50 | 20 | L | SpS | stands opponent up |
F+HK | 13 | 3 | 16 | -1 | +3 | 17 | 21 | 140 | 200 | 60 | HL | SpS | - |
Fake Kick | - | - | 16 | - | - | - | - | - | - | - | - | - | - |
level1 FA | 21 | 2 | 35 | -21 | -21 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+13 | 2 | 35 | -15 | - | 21 | - | 90 | 150 | 40 | HL | - | - |
level3 FA | 58 | 1 | 35 | - | - | - | - | 150 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 160 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 140 | 120 | 40 | 0.9 | - | - |
Tiger Shot P | 11 | - | 39 | -2 | +2 | 18 | 22 | 70 | 100 | 20/20 | HL | S | - |
Tiger Shot P EX | 11 | - | 39 | +1 | - | 13 | - | 80*70 | 100*100 | 0/0 | HL | S | - |
Tiger Shot K | 12 | - | 44 | -6 | -2 | 18 | 22 | 70 | 100 | 10/20 | HL | S | - |
Tiger Shot K EX | 12 | - | 44 | -3 | - | 13 | - | 80*70 | 100*100 | 0/0 | HL | S | - |
Tiger Uppercut LP | 5 | 5 | 31+16 | -31 | - | 20 | - | 140[80] | 200[100] | 30/40 | HL | S | 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
opponent is in jugglable state on counterhit |
Tiger Uppercut MP | 5 | 7 | 31+16 | -33 | - | 20 | - | 150[80] | 200[100] | 30/40 | HL | S | 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
opponent is in jugglable state on counterhit |
Tiger Uppercut HP | 5 | 10 | 29+16 | -34 | - | 20 | - | 170[80] | 200[100] | 30/40 | HL | S | 1-5f invincible, 6-7f throw invincible, 8f~ airborne,
opponent is in jugglable state on counterhit |
Tiger Uppercut EX | 5 | 5*2x4 | 30+17 | -39 | - | 20 | - | 120*20x4 | 150*20x4 | 0/0 | HL | S | 1-11f invincible, 9f~ airborne,
opponent is in jugglable state on counterhit |
Tiger Knee LK | 7 | 2*12 | 3+13 | -7 | - | 20 | 24*- | 30*90 | 100*100 | 20/16x2 | HL | S | 13~ airborne, armor breaks |
Tiger Knee MK | 7 | 2*14 | 3+13 | -9 | - | 20 | 24*- | 40*100 | 100*100 | 20/16x2 | HL | S | 13~ airborne, armor breaks |
Tiger Knee HK | 7 | 2*12 | 8+13 | -12 | - | 20 | 24*- | 50*110 | 100*100 | 20/16x2 | HL | S | 11~ airborne, armor breaks |
Tiger Knee EX | 7 | 3*6*6 | 3+13 | -1 | - | 20 | 24*-*1 | 100*40*40 | 100*50*50 | 0/0 | HL | S | 10~ airborne, armor breaks |
Super Combo | 1+1 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | ??? | -45 | - | 20 | - | 50x7 | 0 | 0/0 | HL | - | LK 1-3f invincible, MK 1-2f invincible,
HK invincible after flash? |
Ultra Combo | 1+9 | 5x4(12)3(2)3*10 | 15+36 | -48 | - | 20 | - | 30x7*30x6 | 0 | 0/0 | HL | - | 1-12f invincible, 13f~ airborne,
4th hit armor breaks |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Zurück zum Street Fighter 4 Artikel | |
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Arcade | Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki |
Konsole | Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken |