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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | ''[[:Kategorie:Basics|Basiswissen]]'' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | ''[[:Kategorie:Basics|Basiswissen]]'' | ||
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|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]] | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]]'' | ||
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Version vom 21. Juli 2012, 00:45 Uhr
Versus Fighting Lexikon | ||
Basiswissen | Abare , Air to Air , Air Combo, Airborne, Angriffshöhe, Anti Air, Area Control, Block, Block Stun, Blockstring, Buffern, Grappler, Buttonmashing, Cancel, Chain, System, Hitstun, Special Move, Charge Moves, Chip Damage, Combo, Command Normal, Command Throw, Corner, Counter Hit, Stagger, Wallbounce, Crossup, Damage Reduction, Execution, Juggle State, Frame, Frame Advantage | |
Platzhalter | ||
Community |