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Matchups

  • Schlecht: alle anderen
  • ausgeglichen: Heart, Jagi

Normals & Command Normals

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Special Moves

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  • Bola-Super: xx [kostet 1 Super] hält den Gegner fest und öffnet ihn für weitere Combos.
  • Motorrad-Super: xx [kostet 1 Super] Mamiya setzt sich auf ihr Motorrad, dass nun gesteuert werden kann: xx


Japanische Mamiya Combo-Wiki

Link


Normale Combos

  • Zitat Odds & Ends Thread Dustloop:

Sayonara, Sucker! (Unblockable FKO)
When she does her Finishing Strike, the bowgun shots that Mamiya fires after tossing the explosive pack become unblockable if you hold the button down. Here's an example set-up for this trick -- with your opponent near the corner:

AC -> jA -> jC -> jD -> j236A

As you land from this combo, immediately do Mamiya's Sayonara (236CD) attack. Hold down weak punch to charge up a shot. Aim towards your opponent and release the button as they're getting up. Continue to fire bolts until the explosive reaches them.

After you hit with the air bowgun shot in the original combo, hold back on the joystick to put a little distance between Mamiya and her opponent. That way, even if they bust out an invincible wake-up attack you'll be safe. (moves like Jagi's Rakangeki and Shin's Raishinsho will still pose a threat, however)


Motorcycle Combo
far D (3 hits) or {2B -> 2B -> 2C} -> CD -> 6 -> 2C -> AC -> j236A -> dash far A -> {jB -> jB} x 2 -> far D (1 hit) -> 236236C -> ramming -> explosion

You can use an unboostable boost to more easily combo the far hard kick into the bike super: D -> 236236EC. After Mamiya appears on the bike she'll have to pop a wheelie by holding back to combo properly on Ken, Toki and Heart. The explosion at the end inflicts big damage, but Mamiya will get hit, too. Jump off by pressing a button if your health is low.


Bounce Combos


  • Bounce vs Shin(Near Corner),1 Boost beim ersten hit,1 Super, Nimmt 2 Sterne:
    • 2B,2B,2D, AC, j.A,j.C,j.D(2), j.236A, j.D(1), \/, 2D, 236236A, j.Bx3, j.Ax2, j.C, j.Bx3, j.A, j.C, j.Bx4, j.Ax3, delay j.B, \/, 6C~4, link 2AxN, 5B(f)xN (Boost bei 50Hits), 2AxN, 5B(f)xN (Boost wenn man zu weit weg ist), [2AxN, 5B(f)xN, 5D(f), HJC?, j.B]xN
Wichtig bei der Bounce ist das man den Gegner vor dem 236236A Super nicht auf dem Boden fallen lässt ansonsten funktioniert der ganze rest nicht.

Okizeme

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Navigation

Zurück zum Hokuto No Ken Artikel
Hokuto: Kenshiro, Raoh, Toki, Jagi
Nanto: Rei, Shin, Thouther, Juda
Sonstige: Heart, Mamiya