Kenshiro: Unterschied zwischen den Versionen
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== Normale Combos == | == Normale Combos == | ||
*'''Combo in 236D, iad.(j.C optional)j.D, \/, D, 236D, sj.A,B,A,B,A/C,D?, \/, 236236A, Link 623A:''' ''[2 Sterne, kostet 1 Super]'' Ken's BnB Combo. | *'''Combo in 236D, iad.(j.C optional)j.D, \/, D, 236D, sj.A,B,A,B,A/C,D?, \/, 236236A, Link 623A:''' ''[2 Sterne, kostet 1 Super]'' Ken's BnB Combo. | ||
*'''zitat odds & ends thread dustloop:''' | |||
Hard Kick -> Banishing Combo<br/> | |||
Just like Raoh, Ken can combo his far hard kick into a Banishing Strike if he inserts a crouching hard kick input as an intermediate step. After the standing hard kick, hold down and quickly press hard punch and hard kick together a couple times in rapid succession.<br/> | |||
Here's a combo that takes advantage of this technique:<br/> | |||
2B (x 1-2) -> far D~E -> CD -> 6 -> {close D -> 236D -> air dash jA} x 3 -> 236C -> 236236A<br/> | |||
Wait until your opponent gets knocked back from the crouching weak kick hits to combo the far hard kick. Boost that hard kick right as it's starting up to get closer and then combo the Banishing Strike as per the above trick. (actual input: far D~E -> 2CD~CD) | |||
Version vom 13. März 2010, 00:53 Uhr
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Matchups
- vorteilig: Thouther, Jagi, Mamiya
- ausgeglichen: Raoh, Juda
- nachteilig: Rei, Toki
Normals & Command Normals
- 6A: Overhead? launcht.
- 6B: Hokuto Hyouzan-Pa; Overhead, Knockdown.
Special Moves
- Schuss: 236A: Projektil.
- Tenha Kassatsu: 236236+A: [nimmt 1 Stern, Kostet 1 Super] Projektilsuper, viel Startup. Am Ende von Combos benutzen als OTG. Danach geht oft noch ein gelinkter 623A.
Japanische Kenshiro Combo-Wiki
Normale Combos
- Combo in 236D, iad.(j.C optional)j.D, \/, D, 236D, sj.A,B,A,B,A/C,D?, \/, 236236A, Link 623A: [2 Sterne, kostet 1 Super] Ken's BnB Combo.
- zitat odds & ends thread dustloop:
Hard Kick -> Banishing Combo
Just like Raoh, Ken can combo his far hard kick into a Banishing Strike if he inserts a crouching hard kick input as an intermediate step. After the standing hard kick, hold down and quickly press hard punch and hard kick together a couple times in rapid succession.
Here's a combo that takes advantage of this technique:
2B (x 1-2) -> far D~E -> CD -> 6 -> {close D -> 236D -> air dash jA} x 3 -> 236C -> 236236A
Wait until your opponent gets knocked back from the crouching weak kick hits to combo the far hard kick. Boost that hard kick right as it's starting up to get closer and then combo the Banishing Strike as per the above trick. (actual input: far D~E -> 2CD~CD)
Bounce Combos
Okizeme
xx
Zurück zum Hokuto No Ken Artikel
Hokuto: Kenshiro, Raoh, Toki, Jagi
Nanto: Rei, Shin, Thouther, Juda
Sonstige: Heart, Mamiya