Kim Dong Hwan(Garou): Unterschied zwischen den Versionen
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=Moveliste= | |||
=Commandnormals= | ==Commandnormals== | ||
Super Jump: d,u | Super Jump: d,u | ||
Ushiru Kyaku: b + C | Ushiru Kyaku: b + C | ||
=Würfe= | ==Würfe== | ||
Karada Otoshi: b oder f + C | Karada Otoshi: b oder f + C | ||
Karada Usabari: in der Luft, b oder f oder d + C | Karada Usabari: in der Luft, b oder f oder d + C | ||
=Specialmoves= | ==Specialmoves== | ||
*Raimei Zan: qcb + B, D | *Raimei Zan: qcb + B, D | ||
Zeile 27: | Zeile 27: | ||
=Supermoves= | ==Supermoves== | ||
*S. Power | *S. Power | ||
Zeile 39: | Zeile 39: | ||
=Combos= | =Combos= | ||
==Bread'n'Butter== | |||
:Stand D, hcb + C | |||
:d B/Stand A, d + C, qcfx2 + B | |||
==sonstige== | |||
*Überall: | |||
:qcf + B, hcb + C | |||
:qcf + B, stand B, TOP attack | |||
:qcf + K, qcfx2 + A/C in the air/qcfx3 + C | |||
:qcf + D, qcfx2 + B | |||
:Jump in D, d + C, qcfx2 + B/qcfx3 + C | |||
*Nur in der Ecke: | |||
:Jumping D/qcf + B, d + B, d + C, qcfx2 + B | |||
:Jumping D/qcf + B, stand B, dp + C, Break, qcfx3 + C | |||
:qcf + D,j, qcfx2 + A in the air, landen, j, qcfx2 + A in the air, landen, dp + C | |||
:aber nur wenn man schon nah an der Ecke ist. | |||
:Jump in D/qcf + B, stand D(erster Treffer), qcb + B | |||
{{Vorlage:Garou Navi}} | {{Vorlage:Garou Navi}} |
Version vom 19. Oktober 2010, 16:30 Uhr
Moveliste
Commandnormals
Super Jump: d,u Ushiru Kyaku: b + C
Würfe
Karada Otoshi: b oder f + C Karada Usabari: in der Luft, b oder f oder d + C
Specialmoves
- Raimei Zan: qcb + B, D
- Hishokyaku: in der Luft, d + B, D
- Sora Sajin: dp + A, C
- Shiden Kyaku: qcf + B, D
- Ashi Binta: hcb + C
Supermoves
- S. Power
- Super Dong Hwan Kyaku: in der Luft, qcf, qcf + A
- Raimei Tama: qcf, qcf + B
- P. Power
- Super Dong Hwan Kyaku: in der Luft, qcf, qcf + C
- Raimei Tama: qcf, qcf + D
- Ore-sama Hou'ou Kyaku: qcf, qcf, qcf, + C
Combos
Bread'n'Butter
- Stand D, hcb + C
- d B/Stand A, d + C, qcfx2 + B
sonstige
- Überall:
- qcf + B, hcb + C
- qcf + B, stand B, TOP attack
- qcf + K, qcfx2 + A/C in the air/qcfx3 + C
- qcf + D, qcfx2 + B
- Jump in D, d + C, qcfx2 + B/qcfx3 + C
- Nur in der Ecke:
- Jumping D/qcf + B, d + B, d + C, qcfx2 + B
- Jumping D/qcf + B, stand B, dp + C, Break, qcfx3 + C
- qcf + D,j, qcfx2 + A in the air, landen, j, qcfx2 + A in the air, landen, dp + C
- aber nur wenn man schon nah an der Ecke ist.
- Jump in D/qcf + B, stand D(erster Treffer), qcb + B