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== FLOWCHART RALF IMMER PUNCH MASHEN LOLO== | == FLOWCHART RALF IMMER PUNCH MASHEN LOLO== | ||
Zeile 19: | Zeile 18: | ||
*'''http://strategywiki.org/wiki/Fatal_Fury_Special''' | *'''http://strategywiki.org/wiki/Fatal_Fury_Special''' | ||
:''Englische Garou Densetsu Special Wiki. Kümmert sich nebenbei noch um Garou Densetsu 1, 2 und 3. | :''Englische Garou Densetsu Special Wiki. Kümmert sich nebenbei noch um Garou Densetsu 1, 2 und 3. | ||
{{UnderConstruction}} | |||
{{Game | |||
| title = The King of Fighters '98 - The Slugfest | |||
| jtitle = The King of Fighters '98 - Dream Match Never Ends | |||
| manufacturer = SNK Playmore | |||
| screenshot= [[Bild:KOF98 Screenshot.png ]] | |||
| versions = MVS, AES, Dreamcast, Playstation | |||
| releases = | |||
[[Image:Flag_jp.png]] 23.09.1998 NeoGeo AES<br/> | |||
[[Image:Flag_us.png]] 23.09.1998 NeoGeo AES<br/> | |||
World 23.12.98 NeoGeo CD<br/> | |||
[[Image:Flag_jp.png]] XX/XX/99 Dreamcast <br/> | |||
[[Image:Flag_us.png]] XX/XX/99 Dreamcast <br/> | |||
}} | |||
== Versionen == | |||
*'''Arcade (Neo Geo MVS):''' | |||
*'''Neo Geo''' | |||
Die Neo Geo Version verfügte wie alle Neo Geo KOF Spiele ab 1997 einen Practice Mode. | |||
*'''Neo Geo CD''' | |||
*'''Playstation 1''' | |||
*'''Dreamcast''' | |||
== Allgemeine Steuerung == | |||
[[Image:KOF98_Layout.jpg]] | |||
*A = Leichter Schlag | |||
*B = Leichter Tritt | |||
*C = Starker Schlag | |||
*D = Starker Tritt | |||
Dies ist das Standard Button Layout von beiden KOF XII Konsolenversionen und ebenso der Arcadeversion. Dort gab es ebenfalls ausschliesslich den hier vorliegenden Viererblock. Hier sind die wichtigsten unterschiede: | |||
== Notation == | |||
{| cellspacing="1" style="text-align: left; color:black;" | |||
!style="width:200px;background-color:#f1f1f1" |Move | |||
!style="width:100px;background-color:#f1f1f1" |Notation | |||
!style="background-color:#f1f1f1" |Beschreibung | |||
|- | |||
|style="background-color:#fbfbfb" |Harter Schlag(stehend) | |||
|style="background-color:#fbfbfb" |sC | |||
|style="background-color:#fbfbfb" |Kleiner Buchstabe gibt Position der eigenen Figur an ('''J'''ump,'''C'''rouch,'''S'''tand) an und der grosse Buchstabe den Button. | |||
|- | |||
|style="background-color:#fbfbfb" |CD Angriff(springend) | |||
|style="background-color:#fbfbfb" |jCD | |||
|style="background-color:#fbfbfb" |Stehen zwei Grossbuchstaben nebeneinander heisst dies: Sie werden simultan gedrückt. Hier: C+D | |||
|} | |||
== Basic Movement == | |||
{| cellspacing="1" style="width:590px;text-align: left; color:black;" | |||
!style="width:200px;background-color:#f1f1f1" |Move | |||
!style="width:100px;background-color:#f1f1f1" |Symbol | |||
!style="width:100px;background-color:#f1f1f1" |Notation | |||
!style="background-color:#f1f1f1" |Beschreibung | |||
|- | |||
|style="background-color:#fbfbfb" |Dash | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_F.PNG]],[[Bild:DIR_F.PNG]] | |||
|style="background-color:#fbfbfb" |f,f | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Backstep | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] | |||
|style="background-color:#fbfbfb" |b,b | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Backstep Cancel | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_B.PNG]][[Bild:DIR_B.PNG]] [[Bild:DIR_F.PNG]] | |||
|style="background-color:#fbfbfb" |b,b,f | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Run | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_F.PNG]][[Bild:DIRH_F.PNG]] | |||
|style="background-color:#fbfbfb" |f,f | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Forward Emergency Evasion | |||
|style="background-color:#fbfbfb" |[[Bild:attack a.png]]+[[Bild:attack b.png]] | |||
|style="background-color:#fbfbfb" |AB | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Backward Emergency Evasion | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_B.PNG]]+[[Bild:attack a.png]]+[[Bild:attack b.png]] | |||
|style="background-color:#fbfbfb" |bAB | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Normal Jump | |||
|style="background-color:#fbfbfb" |[[Bild:DIRH_UB.PNG]] , [[Bild:DIRH_U.PNG]] , [[Bild:DIRH_UF.PNG]] | |||
|style="background-color:#fbfbfb" |upback, Up, forwardup | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Hop | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_UB.PNG]] , [[Bild:DIR_U.PNG]] , [[Bild:DIR_UF.PNG]] | |||
|style="background-color:#fbfbfb" |Ub, Up, Uf | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Hyper Jump | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_D.PNG]] => [[Bild:DIRH_UB.PNG]], [[Bild:DIRH_U.PNG]], [[Bild:DIRH_UF.PNG]] | |||
|style="background-color:#fbfbfb" |d~UB, d~U, d~UF | |||
|style="background-color:#fbfbfb" | | |||
|- | |||
|style="background-color:#fbfbfb" |Hyper Hop | |||
|style="background-color:#fbfbfb" |[[Bild:DIR_D.PNG]] => [[Bild:DIR_UB.PNG]], [[Bild:DIR_U.PNG]], [[Bild:DIR_UF.PNG]] | |||
|style="background-color:#fbfbfb" |d~ub, d~u, d~uf | |||
|style="background-color:#fbfbfb" | | |||
|} | |||
== Throws(Würfe) == | |||
== Offensive Techniken == | |||
== Defensive Techniken == | |||
==Advanced System== | |||
==Die Verschiedenen Arten der Jumps== | |||
== HUD == | |||
== Tierlist == | |||
== Charakter und Teams == | |||
{| cellspacing="1" style="width:890px;text-align: center; color:black;" | |||
!style="width:170px;background-color:#E7E7E7;" |Team | |||
!style="width:240px;background-color:#E7E7E7;" |Leader | |||
!style="width:240px;background-color:#E7E7E7;" |Member | |||
!style="width:240px;background-color:#E7E7E7;" |Member | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Kyo | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kyo Kusanagi(KOF98/UM)|Kyo Kusanagi(草薙 京)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Benimaru Nikaido(KOF98/UM)|Benimaru Nikaido(二階堂 紅丸)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Goro Daimon(KOF98/UM)|Goro Daimon(大門 五郎)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Garou | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Terry Bogard(KOF98/UM)|Terry Bogard(テリー・ボガード)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Andy Bogard(KOF98/UM)|Andy Bogard(アンディ・ボガード)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Joe Higashi(KOF98/UM)|Joe Higashi(ジョー・ヒガシ)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Ryuuko No Ken | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Ryo Sakazaki(KOF98/UM)|Ryo Sakazaki(リョウ・サカザキ)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Robert Garcia(KOF98/UM)|Robert Garcia(ロバート・ガルシア)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Takuma Sakazaki(KOF98/UM)|Takuma Sakazaki(タクマ・サカザキ)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Ikari | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Heidern(KOF98/UM)|Heidern(ハイデルン)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Ralf Jones(KOF98/UM)|Ralf Jones(ラルフ・ジョーンズ)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Clark Still(KOF98/UM)|Clark Still(クラーク・スティル)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Psycho Soldier | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Athena Asamiya(KOF98/UM)|Athena Asamiya(麻宮アテナ)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Sie Kensou(KOF98/UM)|Sie Kensou(椎拳崇)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Chin Gentsei(KOF98/UM)|Chin Gentsei(鎮元斎)]] | |||
|- | |||
| | |||
| | |||
| | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Yagami | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Iori Yagami(KOF98/UM)|Iori Yagami(八神庵)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Mature(KOF98/UM)|Mature(マチュア)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Vice(KOF98/UM)|Vice(バイス)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Womans Fighters | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[King(KOF98/UM)|King(キング)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Mai Shiranui(KOF98/UM)|Mai Shiranui(不知火舞)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kasumi Todoh(KOF98/UM)|Kasumi Todoh(藤堂香澄)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team China/Korea | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[["May" Lee Jinju(KOF98/UM)|"May" Lee Jinju(メイ・リー)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Hinako Shijo(KOF98/UM)|Hinako Shijo(四条雛子)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Li Xiangfei(KOF98/UM)|Li Xiangfei(李香緋)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Kim | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kim Kaphwan(KOF98/UM)|Kim Kaphwan(キム・カッファン)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Chang Koehan(KOF98/UM)|Chang Koehan(チャン・コーハン)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Choi Bounge(KOF98/UM)|Choi Bounge(チョイ・ボンゲ)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Jhun | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Jhun Hoon(KOF98/UM)|Jhun Hoon(ジョン・フーン)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Lin(KOF98/UM)|Lin(麟)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Shingo Yabuki(KOF98/UM)|Shingo Yabuki(矢吹真吾)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team New Faces | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Yashiro Nanakase(KOF98/UM)|Yashiro Nanakase(七枷社)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Shermie(KOF98/UM)|Shermie(シェルミー)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Chris(KOF98/UM)|Chris(クリス)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Orochi | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Orochi Yashiro(KOF98/UM)|O.Yashiro(乾いた大地の社)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Orochi Shermie(KOF98/UM)|O.Shermie(荒れ狂う稲光のシェルミー)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Orochi Chris(KOF98/UM)|O.Chris(炎のさだめのクリス)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Real Bout '97 | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Ryuji Yamazaki(KOF98/UM)|Ryuji Yamazaki(山崎竜二)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Blue Mary(KOF98/UM)|Blue Mary(ブルー・マリー)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Billy Kane(KOF98/UM)|Billy Kane(ビリー・カーン)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team N.E.S.T. | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kula Diamond(KOF98/UM)|Kula Diamond(クーラ・ダイアモンド)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Foxy(KOF98/UM)|Foxy(フォクシー)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Angel(KOF98/UM)|Angel(アンヘル)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Master/Oyaji | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Heidern(KOF98/UM)|Heidern(ハイデルン)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Takuma Sakazaki(KOF98/UM)|Takuma Sakazaki(タクマ・サカザキ)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Team Clone | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kusanagi(KOF98/UM)|Kusanagi(草薙)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kyo-1(KOF98/UM)|Kyo-1(草薙京-1)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Kyo-2(KOF98/UM)|Kyo-2(草薙京-2)]] | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" |Single Character | |||
|style="border-width: 0px; background-color: #F7F7F7;" |[[Nameless(KOF98/UM)|Nameless(ネームレス)]] | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|- | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|style="border-width: 0px; background-color: #F7F7F7;" | | |||
|} | |||
== Trivia == | |||
==Externe Links== |
Version vom 13. August 2009, 15:53 Uhr
FLOWCHART RALF IMMER PUNCH MASHEN LOLO
Links rund um KOF:
- Größte chinesische KOF Community im Internet. Riesengroße Bereiche der einzelnen KOF Spiele. Natürlich alles in chinesisch.
- SNK Wiki mit vielen Infos zu sämtlichen SNK Spielen.
- Offizielle King of Fighters Website. Unter "comments" finden sich sehr aufschlussreiche, informative Interviews mit allen KOF Design Artists.
- Das wirklich unglaublich riesige KOF 2002 (kein UM) FAQ von Shura.
- Sehr lesenswert da es wirklich alle Bereiche des Spiel abdeckt und sehr deep ist.
- Englische Garou Densetsu Special Wiki. Kümmert sich nebenbei noch um Garou Densetsu 1, 2 und 3.
Under Construction: Dieser Artikel befindet sich noch in reger Bearbeitung. Es können sich Daten ändern oder gar komplett gelöscht werden. Wir bitten um Verständnis. |
The King of Fighters '98 - The Slugfest (The King of Fighters '98 - Dream Match Never Ends) | |
Datei:KOF98 Screenshot.png | |
Hersteller: | SNK Playmore |
Systeme: | MVS, AES, Dreamcast, Playstation |
Releases: | 23.09.1998 NeoGeo AES 23.09.1998 NeoGeo AES |
Versionen
- Arcade (Neo Geo MVS):
- Neo Geo
Die Neo Geo Version verfügte wie alle Neo Geo KOF Spiele ab 1997 einen Practice Mode.
- Neo Geo CD
- Playstation 1
- Dreamcast
Allgemeine Steuerung
- A = Leichter Schlag
- B = Leichter Tritt
- C = Starker Schlag
- D = Starker Tritt
Dies ist das Standard Button Layout von beiden KOF XII Konsolenversionen und ebenso der Arcadeversion. Dort gab es ebenfalls ausschliesslich den hier vorliegenden Viererblock. Hier sind die wichtigsten unterschiede:
Notation
Move | Notation | Beschreibung |
---|---|---|
Harter Schlag(stehend) | sC | Kleiner Buchstabe gibt Position der eigenen Figur an (Jump,Crouch,Stand) an und der grosse Buchstabe den Button. |
CD Angriff(springend) | jCD | Stehen zwei Grossbuchstaben nebeneinander heisst dies: Sie werden simultan gedrückt. Hier: C+D |