M.Bison(SF5): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Zeile 125: Zeile 125:
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |70
Zeile 138: Zeile 138:
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |6
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |0
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |3
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |60
| style="background-color:#f0f0f0;" |60
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |100
Zeile 151: Zeile 151:
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |90
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |150
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |HIGH
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |4
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |2
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |3
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |20
| style="background-color:#f0f0f0;" |20
| style="background-color:#f0f0f0;" |70
| style="background-color:#f0f0f0;" |70
Zeile 177: Zeile 177:
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |100
| style="background-color:#F9F9F9;" |100
Zeile 190: Zeile 190:
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |15
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |-12
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |KD
| style="background-color:#f0f0f0;" |
| style="background-color:#f0f0f0;" |90
| style="background-color:#f0f0f0;" |100
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |150
| style="background-color:#f0f0f0;" |LOW
| style="background-color:#f0f0f0;" |LOW

Version vom 17. Februar 2016, 21:48 Uhr

M. Bison
(ベガ(Vega in Japan))
SF5 M.Bison Portrait.jpg
Health: 1000
Stun: 950
Movement: {{{move}}}
VBars:
VStyle: Psycho Power

Guides

Normals

Standing Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 4 3 4 30 70 HIGH Ja Ja Nein
s.MP 7 2 6 60 100 HIGH Nein Ja Nein
s.HP 11 -6 -1 80 150 HIGH Ja Ja Nein
s.LK 4 2 4 30 70 HIGH Ja Ja Nein
s.MK 7 -2 2 70 100 HIGH Ja Ja Nein
s.HK 8 3 6 80 150 HIGH Ja Ja

Crouching Normals

Variante Startup Active Recovery On Block On Hit Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 4 3 4 30 70 HIGH Ja Ja Nein
cr.MP 6 0 3 60 100 HIGH Ja Ja Nein
cr.HP 10 -11 -5 90 150 HIGH Nein Ja Nein
cr.LK 4 2 3 20 70 LOW Ja Ja Nein
cr.MK 7 -2 0 50 100 LOW Ja Ja Nein
cr.HK 15 -12 KD 90 150 LOW Nein Ja Ja

Combos

Legende

Generell stehen ">" für Cancel und "," für Links.

  • ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft
  • Axe = Psycho Axe
  • Blast = Psycho Blast
  • Press = Double Knee Press
  • Inferno = Psycho Inferno
  • CA = Critical Art

Basic Combos

Normal / Command Normal Starter

  • s.LP > LP Blast/EX Press [93/166 dmg]
  • s.LK > LP Blast/LK Press/EX Press [93/93/166 dmg]
  • cr.MP > MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]
  • cr.MK > LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]
  • s.HP > HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)
  • (ch) cr.MP >HP Blast/HK Press/HP Inferno [135/153//171 dmg]
  • (ch) cr.MK >HP Inferno [159 dmg]
  • (ch) s.HK > Axe > cr.MP [216 dmg]
  • (ch) Axe > s.HK > cr.MP [216 dmg]
  • Axe, CA [386 dmg]
  • Hell Attack, Blast [169 dmg]
  • Hell Attack > EX Headpress [217 dmg]
  • Hell Attack, CA [385 dmg]

Special Starter

  • Inferno > OTG Headpress
  • EX Blast, EX Press [217 dmg]
    • EX Press einfach starten wenn der Gegner wieder fällt.
  • LK/MK/HK Press > Super [327/337/347 dmg]
  • Press muss nach dem 1. Hit in CA gecancelt werden.
  • Headpress, CA [397 dmg]
    • Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.
  • Skull Diver > CA [377 dmg]
  • Devil Reverse > CA [367 dmg]
    • auf Hit den CA eingeben, fertig.

Video zu den Basic Combos(klick)

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv