Laura(SF5): Unterschied zwischen den Versionen

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Zeile 97: Zeile 97:
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | VT-Cancel
! style="width:60px;background-color:#FFB400;" | CCounter
|-
|-
| style="background-color:#F9F9F9;" |cr.LP
| style="background-color:#F9F9F9;" |cr.LP
Zeile 107: Zeile 108:
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.MP
| style="background-color:#f0f0f0;" |cr.MP
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| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.HP
| style="background-color:#F9F9F9;" |cr.HP
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| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.LK
| style="background-color:#f0f0f0;" |cr.LK
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| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#F9F9F9;" |cr.MK
| style="background-color:#F9F9F9;" |cr.MK
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| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Ja
| style="background-color:#F9F9F9;" |Nein
|-
|-
| style="background-color:#f0f0f0;" |cr.HK
| style="background-color:#f0f0f0;" |cr.HK
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| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Nein
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#f0f0f0;" |Ja
| style="background-color:#F9F9F9;" |Ja
|}
|}



Version vom 14. Februar 2016, 17:37 Uhr

Matchups

Guides

Normals

Standing Normals

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel CCounter
s.LP 30 70 HIGH Ja Ja Nein
s.MP 60 100 HIGH Ja Ja Nein
s.HP 80 150 HIGH Ja Ja Ja
s.LK 30 70 HIGH Ja Ja Nein
s.MK 60 100 HIGH Nein Ja Nein
s.HK 90 150 HIGH Super Ja Ja

Crouching Normals

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel CCounter
cr.LP 30 70 HIGH Ja Ja Nein
cr.MP 60 100 HIGH Ja Ja Nein
cr.HP 90 150 HIGH Ja Ja Nein
cr.LK 20 70 LOW Ja Ja Nein
cr.MK 50 100 LOW Ja Ja Nein
cr.HK 100 150 LOW Nein Ja Ja

Jumping Normals

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
j.LP 40 70 MID Nein Nein
j.MP 60 100 MID Nein Nein
j.HP 90 150 MID Nein Nein
j.LK 40 70 MID Nein Nein
j.MK 60 100 MID Nein Nein
j.HK 90 150 MID Nein Nein

Command Normals

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
f.HP 80 120 HIGH Nein Ja
(f.HP), f.HP 54 90 HIGH Hit Ja
(s.MP), s.MK 54 90 HIGH Nein Ja

Special Moves

Bolt Charge

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
qcf.LP
qcf.MP
qcf.HP
qcf.PP

HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).


Split River

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
(qcf.MP), P

Follow Up für Bolt Charge. Wechselt Seiten.

Split River

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
(qcf.MP), K

Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.

Thunder Clap

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
qcb.LP
qcb.MP
qcb.HP
qcb.PP

Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.

Sunset Wheel

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
hcb.LK
hcb.MK
hcb.HK
hcb.KK

Command Grab. EX Version bewegt Laura kurz vorher nach vorne.

Critical Art

Inazuma Spin Hold

Variante Startup Active Recovery Damage Stun ATK Lvl Cancel VT-Cancel
2x qcf.K THROW

Command Grab Super.

Combos

Bread n Butter

Corner

After Stun

Combo Notizen Damage Stun Meter V-Meter Okizeme
214LP Full Charge, 5HK, Vtrigger, 2HP, 236HP, 5K 361 495 +60 -200 s.HK Range
214LP Full Charge, 2HP, 236HP, 5K 312 400 +50 0 s.HK Range
214HP Full Charge, j.5HK, nj.5HK, 2HP, Vtrigger, 2HP 236MP, 5MK Halfscreen Range 439 643 +85 -200 s.HK Range
214HP Full Charge, j.5HK, nj.5HK, 2HP, 236MP, 5MK Halfscreen Range 414 588 +80 0 s.HK Range
214LP Full Charge, Backdash, j.5HK, 5HK, Vtrigger, 2HP, 214MHP, 236HP Halfscreen Range 456 628 +30 -200 s.HK Range
214HP Full Charge, 2HP, 214MHP, 236HP Corner 378 467 -50 0 s.HK Range
214HP Full Charge, 5MP, 5MK, Vtrigger, 2HP, 214MHP, 236HP Corner 408 540 -50 -200 s.HK Range
214HP Full Charge, 5HK, Vtrigger, 2HP, 214MHP, 236HP Corner 426 557 -40 -200 s.HK Range
214HP Full Charge, 6HP, neutral, 6HP, 6HP, 236HP s.HK Range 384 514 +80 0 s.HK Range
214HP Full Charge, j.5HK, 5HK, Vtrigger, 2HP, 236HP, 5K Halfscreen Range 400 575 +75 -200 s.HK Range

V-Trigger

Navigation


Street Fighter V
Charaktere: Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku

Links / Videos: Street Fighter V Hauptartikel | Street Fighter V Matcharchiv