Laura(SF5)
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Laura Matsuda | |
(ララ・マツダ) | |
![]() | |
Health: | 1000 |
Stun: | 1000 |
Movement: | Dash |
VBars: | 2 |
VStyle: | Mode |
Guides
Normals
Standing Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
s.HP | 80 | 150 | HIGH | Ja | Ja | Ja | |||||
s.LK | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
s.MK | 60 | 100 | HIGH | Nein | Ja | Nein | |||||
s.HK | 90 | 150 | HIGH | Super | Ja | Ja |
Crouching Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
cr.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
cr.HP | 90 | 150 | HIGH | Ja | Ja | Nein | |||||
cr.LK | 20 | 70 | LOW | Ja | Ja | Nein | |||||
cr.MK | 50 | 100 | LOW | Ja | Ja | Nein | |||||
cr.HK | 100 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
j.LP | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MP | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HP | 90 | 150 | MID | Nein | Nein | Nein | |||||
j.LK | 40 | 70 | MID | Nein | Nein | Nein | |||||
j.MK | 60 | 100 | MID | Nein | Nein | Nein | |||||
j.HK | 90 | 150 | MID | Nein | Nein | Nein |
Command Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.HP | 80 | 120 | HIGH | Nein | Ja | Nein | |||||
(f.HP), f.HP | 54 | 90 | HIGH | Hit | Ja | ||||||
(s.MP), s.MK | 54 | 90 | HIGH | Nein | Ja |
V-Moves
Volty Line
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.MK+s.MP | 90 | 150 | MID | Nein | Nein | Ja |
Neutral V-Skill
Linear Movement Avante/Esquiva/Finta
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
f.MP+MK | - | - | - | - | - | - | |||||
b.MP+MK | - | - | - | - | - | - | |||||
any, MP+MK | 90 | 150 | MID | Nein | Nein | Ja |
V-Skill Movement.
Spark Show
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.HP+HK | - | - | - | - | - | - |
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).
Special Moves
Bolt Charge
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcf.LP | |||||||||||
qcf.MP | |||||||||||
qcf.HP | |||||||||||
qcf.PP |
HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), P |
Follow Up für Bolt Charge. Wechselt Seiten.
Split River
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
(qcf.MP), K |
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.
Thunder Clap
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
qcb.LP | |||||||||||
qcb.MP | |||||||||||
qcb.HP | |||||||||||
qcb.PP |
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.
Sunset Wheel
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
hcb.LK | |||||||||||
hcb.MK | |||||||||||
hcb.HK | |||||||||||
hcb.KK |
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.
Critical Art
Inazuma Spin Hold
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
2x qcf.K | THROW |
Command Grab Super.
Combos
Bread n Butter
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
j.HK, cr.HP, qcf.MP, MK | 282 | 430 | +50 | 0 | s.HK Range | |
j.MK, s.HP, qcf.MP, MK | 238 | 380 | +40 | 0 | s.HK Range | |
j.HK, cr.HP, qcb.HP, Super | 464 | 333 | -300 | 0 | s.HK Range | |
s.HP (CCounter), s.HK, Super | Funktioniert aus Max Range | 457 | 315 | -300 | 0 | s.HK Range |
j.HK, s.HP, qcb.PP, s.HP, f.MKP | 290 | 462 | -60 | 0 | Point Blank |
Corner
After Stun
Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
---|---|---|---|---|---|---|
qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | 361 | 495 | +60 | -200 | s.HK Range | |
qcb.LP Full Charge, cr.HP, qcf.HP, s.K | 312 | 400 | +50 | 0 | s.HK Range | |
qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | Halfscreen Range | 439 | 643 | +85 | -200 | s.HK Range |
qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | Halfscreen Range | 414 | 588 | +80 | 0 | s.HK Range |
qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Halfscreen Range, Corner | 456 | 628 | +30 | -200 | s.HK Range |
qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | Corner | 378 | 467 | -50 | 0 | s.HK Range |
qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 408 | 540 | -50 | -200 | s.HK Range |
qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 426 | 557 | -40 | -200 | s.HK Range |
qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | s.HK Range | 384 | 514 | +80 | 0 | s.HK Range |
qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | Halfscreen Range | 400 | 575 | +75 | -200 | s.HK Range |
V-Trigger
Matchups
Street Fighter V | ||
Charaktere: | Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku
| |
Links / Videos: | Street Fighter V Hauptartikel | Street Fighter V Matcharchiv |