Laura(SF5)
| Laura Matsuda | |
| (ララ・マツダ) | |
| |
| Health: | 1000 |
| Stun: | 1000 |
| Movement: | Dash |
| VBars: | 2 |
| VStyle: | Mode |
Guides
Normals
Standing Normals
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| s.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
| s.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
| s.HP | 80 | 150 | HIGH | Ja | Ja | Ja | |||||
| s.LK | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
| s.MK | 60 | 100 | HIGH | Nein | Ja | Nein | |||||
| s.HK | 90 | 150 | HIGH | Super | Ja | Ja |
Crouching Normals
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| cr.LP | 30 | 70 | HIGH | Ja | Ja | Nein | |||||
| cr.MP | 60 | 100 | HIGH | Ja | Ja | Nein | |||||
| cr.HP | 90 | 150 | HIGH | Ja | Ja | Nein | |||||
| cr.LK | 20 | 70 | LOW | Ja | Ja | Nein | |||||
| cr.MK | 50 | 100 | LOW | Ja | Ja | Nein | |||||
| cr.HK | 100 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| j.LP | 40 | 70 | MID | Nein | Nein | Nein | |||||
| j.MP | 60 | 100 | MID | Nein | Nein | Nein | |||||
| j.HP | 90 | 150 | MID | Nein | Nein | Nein | |||||
| j.LK | 40 | 70 | MID | Nein | Nein | Nein | |||||
| j.MK | 60 | 100 | MID | Nein | Nein | Nein | |||||
| j.HK | 90 | 150 | MID | Nein | Nein | Nein |
Command Normals
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| f.HP | 80 | 120 | HIGH | Nein | Ja | Nein | |||||
| (f.HP), f.HP | 54 | 90 | HIGH | Hit | Ja | ||||||
| (s.MP), s.MK | 54 | 90 | HIGH | Nein | Ja |
V-Moves
Volty Line
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| s.MK+s.MP | 90 | 150 | MID | Nein | Nein | Ja |
Neutral V-Skill
Linear Movement Avante/Esquiva/Finta
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| f.MP+MK | - | - | - | - | - | - | |||||
| b.MP+MK | - | - | - | - | - | - | |||||
| any, MP+MK | 90 | 150 | MID | Nein | Nein | Ja |
V-Skill Movement.
Spark Show
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| s.HP+HK | - | - | - | - | - | - |
V-Trigger. Verändert Frame-Data und Properties von ihren Specials und V-Skills (z.B. weiterer Dash nach vorne mit V-Skill).
Special Moves
Bolt Charge
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| qcf.LP | |||||||||||
| qcf.MP | |||||||||||
| qcf.HP | |||||||||||
| qcf.PP |
HP Version geht in die Luft, dient als Anti-Air. MP/EX Version hat Follow Ups (siehe Split River/Rodeo Break).
Split River
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| (qcf.MP), P |
Follow Up für Bolt Charge. Wechselt Seiten.
Split River
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| (qcf.MP), K |
Follow Up für Bolt Charge. Charaktere bleiben auf ihrer ursprünglichen Seite.
Thunder Clap
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| qcb.LP | |||||||||||
| qcb.MP | |||||||||||
| qcb.HP | |||||||||||
| qcb.PP |
Langsames Projektil. Kann Aufgecharged werden in 3 Stufen. Je höher die Stufe, umso länger bleibt das Projektil und umso mehr Hits macht das Projektil. Stärke des Buttons bestimmt die Reichweite des Projektils. EX ist ein Lv3 HP Thunder Clap.
Sunset Wheel
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hcb.LK | |||||||||||
| hcb.MK | |||||||||||
| hcb.HK | |||||||||||
| hcb.KK |
Command Grab. EX Version bewegt Laura kurz vorher nach vorne.
Critical Art
Inazuma Spin Hold
| Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2x qcf.K | THROW |
Command Grab Super.
Combos
Bread n Butter
| Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
|---|---|---|---|---|---|---|
| j.HK, cr.HP, qcf.HP, MK | 282 | 430 | +50 | 0 | s.HK Range | |
| j.MK, s.HP, qcf.HP, MK | 238 | 380 | +40 | 0 | s.HK Range | |
| j.HK, cr.HP, qcb.HP, Super | 464 | 333 | -300 | 0 | s.HK Range | |
| s.HP (CCounter), s.HK, Super | Funktioniert aus Max Range | 457 | 315 | -300 | 0 | s.HK Range |
| j.HK, s.HP, qcb.PP, s.HP, f.MKP | 290 | 462 | -60 | 0 | Point Blank |
Corner
After Stun
| Combo | Notizen | Damage | Stun | Meter | V-Meter | Okizeme |
|---|---|---|---|---|---|---|
| qcb.LP Full Charge, s.HK, Vtrigger, cr.HP, qcfHP, s.K | 361 | 495 | +60 | -200 | s.HK Range | |
| qcb.LP Full Charge, cr.HP, qcf.HP, s.K | 312 | 400 | +50 | 0 | s.HK Range | |
| qcb.HP Full Charge, j.HK, nj.HK, 2HP, Vtrigger, cr.HP qcf.MP, s.MK | Halfscreen Range | 439 | 643 | +85 | -200 | s.HK Range |
| qcf.HP Full Charge, j.HK, nj.HK, cr.HP, qcf.MP, s.K | Halfscreen Range | 414 | 588 | +80 | 0 | s.HK Range |
| qcb.LP Full Charge, Backdash, j.HK, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Halfscreen Range, Corner | 456 | 628 | +30 | -200 | s.HK Range |
| qcb.HP Full Charge, cr.HP, qcb.MHP, qcf.HP | Corner | 378 | 467 | -50 | 0 | s.HK Range |
| qcb.HP Full Charge, s.MP, s.MK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 408 | 540 | -50 | -200 | s.HK Range |
| qcb.HP Full Charge, s.HK, Vtrigger, cr.HP, qcb.MHP, qcf.HP | Corner | 426 | 557 | -40 | -200 | s.HK Range |
| qcb.HP Full Charge, f.HP, neutral, f.HP, f.HP, qcf.HP | s.HK Range | 384 | 514 | +80 | 0 | s.HK Range |
| qcb.HP Full Charge, j.HK, s.HK, Vtrigger, cr.HP, qcf.HP, s.K | Halfscreen Range | 400 | 575 | +75 | -200 | s.HK Range |
V-Trigger
Matchups
| Street Fighter V | ||
| Charaktere: | Abigail - Akuma - Alex - Balrog - Birdie - Cammy - Chun-Li - Dhalsim - Ed - F.A.N.G - Guile - Ibuki - Juri - Karin - Ken - Kolin - Laura - M.Bison - Menat - Nash - Necalli - Rashid - R.Mika - Ryu - Urien - Vega - Zangief - Zeku
| |
| Links / Videos: | Street Fighter V Hauptartikel | Street Fighter V Matcharchiv | |
