Hwa Jai(KOFXIII): Unterschied zwischen den Versionen
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(16 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt) | |||
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{{KOF XIII Character | {{KOF XIII Character | ||
| portrait= [[Image: | | portrait = [[Image:KOFXIII_Hwa_Jai.png]] | ||
| name = Hwa Jai | |||
| jname = ホア・ジャイ | |||
}} | }} | ||
= Matchups= | = Matchups= | ||
= Gameplay Profil = | = Gameplay Profil = | ||
= | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.c | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
=Command | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |df+B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" | - | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
= Special Moves = | = Special Moves = | ||
= Desperation Moves= | [http://www.youtube.com/watch?v=U_cfhOGUQzM Video mit allen Specials] | ||
= | |||
== | *'''(j.)SRK+K, QCF+K,QCF+K (Dragonkick):''' Drive Cancel (nur in Air Moves). | ||
== | **'''EX:''' hat 3 Followups und Unverwundbarkeit. bricht die Juggle-Regeln (combot sogar nach einem Anti-Air standing A). Selbiges gilt für die Air-Version. Drive Cancel (nur in Air Moves). | ||
*'''QCB+K (Dragon Tail):''' kein Overhead. A-Version combot aus schweren Angriffen und nach der D-Version kann man Normals linken (beides Konsole only). Drive Cancel (nur in Air Moves). | |||
**'''EX:''' kein Overhead. geht durch Projektile. Verursacht Knockdown. Drive Cancel (nur in Air Moves). | |||
*'''j.QCB+K (Air Dragon Tail):''' | |||
**'''EX:''' schneller und mehr Range. | |||
*'''QCF+P:''' Schlagserie. | |||
**'''EX:''' launcht (Juggle danach möglich). hat Drive & Super Cancel. | |||
== Desperation Moves & Neo-MAX== | |||
*'''QCF,QCF+K (Dragon Dance):''' | |||
**'''EX:''' Unverwundbarkeit, mehr Schaden und weniger Startup. | |||
*'''QCF,HCB+P:''' Command-Grab Super, A-Version = 1F Wurf, C-Version hat einen Sprung davor (nur auf Konsole, auf Arcade beide mit Sprung). Combot aus z.B. cr.C. MAX-Cancel, wenn Hwa Jai den Backbreaker macht. | |||
*'''QCF,HCB+KK:''' Neo-MAX. | |||
== Combos == | |||
'''1 Stock:''' | |||
*'''C,df+B,QCF,HCB+B:'''333 Schaden. | |||
'''1 Stock, 50% Drive-Gauge:''' | |||
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+B:''' 455 Schaden. | |||
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, D, SRK+KK:''' 440 Schaden, danach Okizeme. | |||
'''2 Stocks, 50% Drive-Gauge:''' | |||
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+KK:''' 525 Schaden. | |||
'''2 Stock, 100% Drive-Gauge:''' | |||
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B (corner)SRK+D Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK:''' 700 Schaden. | |||
'''Drunk Mode, 50% Drive-Gauge:''' | |||
*'''C, df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D:''' 438 Schaden. | |||
'''Drunk Mode 1 Stock 50% Drive-Gauge:''' | |||
*'''(corner) C,df+B, SRK+B Drive Cancel j.QCB+D, QCB+D, QCB+D, QCB+B, QCF+A, QCF,QCF+B:''' 681 Schaden. | |||
'''Drunk Mode 2 Stocks 50% Drive-Gauge:''' | |||
*'''C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK:''' 688 Schaden. | |||
''Alle Combos von Xenophobian'' | |||
'''sonstige Combos:''' | |||
*'''s.D, df.B, HyperDrive, s.D, df.B, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.B, \/, NeoMax''' 3 Stocks, 806 Schaden. | |||
*'''j.D, s.D, HyperDrive, s.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, NeoMax, 2x qcf.BD''' 911 Schaden, 5 Stocks. Corner Only! | |||
*'''j.D, s.D, df.B, BC-Activate, s.D, df.B, DP+D, qcb+D, \/, qcb+B, DP+B, qcb+D, \/, qcb+D, 2x[DP+D, DP+B, \/], QCF,HCF+BD(NeoMax trifft nicht mit Ender animation), qcf+A, qcfx2+BD''' 4Stocks, 1007DMG. ''nach dem ersten DP+D sollte man Corner sein, starten der combo midscreen möglich.'' | |||
==Änderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*Drink Super verändert - scheinbar bessere Recovery. | |||
*CD verändert - bewegt Hwa Jai nach vorne und hat Unverwundbarkeit gegen tiefe Angriffe. | |||
*QCB+B hat weniger Startup, combot aus schweren Angriffen. | |||
*QCB+D hat weniger Recovery, danach kann man Normals linken. | |||
*QCF,HCB+A ist jetzt ein 1F-Wurf ohne den Sprung der C-Version. | |||
*SRK+KK reduziert das Guard Meter weniger. | |||
*(j.)SRK+KK trifft jetzt 3 Mal (wie die Boden-Version) und verursacht 154 Schaden. | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Male Character]] | [[Category:Male Character]] |
Aktuelle Version vom 13. April 2012, 00:47 Uhr
Hwa Jai | |
(ホア・ジャイ) | |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | S,C | |||
s.B | 30 | S | |||
s.C | 80 | S | |||
s.D | 80 | nein | |||
cl.c | 70 | S | |||
cl.D | 70 | S |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | S,C | |||
c.B | 30 | C | |||
c.C | 70 | S | |||
c.D | 80 | S |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | |||||
ju.B | |||||
ju.C | |||||
ju.D | |||||
j.A | 45 | ||||
j.B | 45 | ||||
j.C | 72 | ||||
j.D | 70 |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
df+B | 40 | S | |||
- |
Special Moves
- (j.)SRK+K, QCF+K,QCF+K (Dragonkick): Drive Cancel (nur in Air Moves).
- EX: hat 3 Followups und Unverwundbarkeit. bricht die Juggle-Regeln (combot sogar nach einem Anti-Air standing A). Selbiges gilt für die Air-Version. Drive Cancel (nur in Air Moves).
- QCB+K (Dragon Tail): kein Overhead. A-Version combot aus schweren Angriffen und nach der D-Version kann man Normals linken (beides Konsole only). Drive Cancel (nur in Air Moves).
- EX: kein Overhead. geht durch Projektile. Verursacht Knockdown. Drive Cancel (nur in Air Moves).
- j.QCB+K (Air Dragon Tail):
- EX: schneller und mehr Range.
- QCF+P: Schlagserie.
- EX: launcht (Juggle danach möglich). hat Drive & Super Cancel.
Desperation Moves & Neo-MAX
- QCF,QCF+K (Dragon Dance):
- EX: Unverwundbarkeit, mehr Schaden und weniger Startup.
- QCF,HCB+P: Command-Grab Super, A-Version = 1F Wurf, C-Version hat einen Sprung davor (nur auf Konsole, auf Arcade beide mit Sprung). Combot aus z.B. cr.C. MAX-Cancel, wenn Hwa Jai den Backbreaker macht.
- QCF,HCB+KK: Neo-MAX.
Combos
1 Stock:
- C,df+B,QCF,HCB+B:333 Schaden.
1 Stock, 50% Drive-Gauge:
- C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+B: 455 Schaden.
- C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, D, SRK+KK: 440 Schaden, danach Okizeme.
2 Stocks, 50% Drive-Gauge:
- C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B QCF,QCF+KK: 525 Schaden.
2 Stock, 100% Drive-Gauge:
- C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B (corner)SRK+D Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK: 700 Schaden.
Drunk Mode, 50% Drive-Gauge:
- C, df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D: 438 Schaden.
Drunk Mode 1 Stock 50% Drive-Gauge:
- (corner) C,df+B, SRK+B Drive Cancel j.QCB+D, QCB+D, QCB+D, QCB+B, QCF+A, QCF,QCF+B: 681 Schaden.
Drunk Mode 2 Stocks 50% Drive-Gauge:
- C,df+B, SRK+D(2 Hits) Drive Cancel j.QCB+B, SRK+D, QCF,QCF+KK: 688 Schaden.
Alle Combos von Xenophobian
sonstige Combos:
- s.D, df.B, HyperDrive, s.D, df.B, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.B, \/, NeoMax 3 Stocks, 806 Schaden.
- j.D, s.D, HyperDrive, s.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, NeoMax, 2x qcf.BD 911 Schaden, 5 Stocks. Corner Only!
- j.D, s.D, df.B, BC-Activate, s.D, df.B, DP+D, qcb+D, \/, qcb+B, DP+B, qcb+D, \/, qcb+D, 2x[DP+D, DP+B, \/], QCF,HCF+BD(NeoMax trifft nicht mit Ender animation), qcf+A, qcfx2+BD 4Stocks, 1007DMG. nach dem ersten DP+D sollte man Corner sein, starten der combo midscreen möglich.
Änderungen in der Konsolenversion gegenüber der Arcadeversion
- Drink Super verändert - scheinbar bessere Recovery.
- CD verändert - bewegt Hwa Jai nach vorne und hat Unverwundbarkeit gegen tiefe Angriffe.
- QCB+B hat weniger Startup, combot aus schweren Angriffen.
- QCB+D hat weniger Recovery, danach kann man Normals linken.
- QCF,HCB+A ist jetzt ein 1F-Wurf ohne den Sprung der C-Version.
- SRK+KK reduziert das Guard Meter weniger.
- (j.)SRK+KK trifft jetzt 3 Mal (wie die Boden-Version) und verursacht 154 Schaden.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate