M.Bison(SF5): Unterschied zwischen den Versionen
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Zeile 352: | Zeile 352: | ||
* (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg] | * (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg] | ||
** HK Scissors connected anscheinend nur in der Ecke? | ** HK Scissors connected anscheinend nur in der Ecke? | ||
* ( | * (CC) s.HK, Axe, cr.MP > MP Blast/MK Press/MP Inferno [265/272/288 dmg] | ||
* ( | * (CC) Axe, s.HK, cr.MP > MP Inferno [322 dmg] | ||
* j.MK, LP, LP, LK > LK Press [174 dmg] | * j.MK, LP, LP, LK > LK Press [174 dmg] |
Version vom 19. Februar 2016, 02:08 Uhr
M. Bison | |
(ベガ(Vega in Japan)) | |
![]() | |
Health: | 1000 |
Stun: | 950 |
Movement: | {{{move}}} |
VBars: | |
VStyle: | Psycho Power |
Guides
Normals
Standing Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
s.LP | 4 | 3 | 4 | 30 | 70 | HIGH | Ja | Ja | Nein | ||
s.MP | 7 | 2 | 6 | 60 | 100 | HIGH | Nein | Ja | Nein | ||
s.HP | 11 | -6 | -1 | 80 | 150 | HIGH | Ja | Ja | Nein | ||
s.LK | 4 | 2 | 4 | 30 | 70 | HIGH | Ja | Ja | Nein | ||
s.MK | 7 | -2 | 2 | 70 | 100 | HIGH | Ja | Ja | Nein | ||
s.HK | 8 | 3 | 6 | 80 | 150 | HIGH | Ja | Ja |
Crouching Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
cr.LP | 4 | 3 | 4 | 30 | 70 | HIGH | Ja | Ja | Nein | ||
cr.MP | 6 | 0 | 3 | 60 | 100 | HIGH | Ja | Ja | Nein | ||
cr.HP | 10 | -11 | -5 | 90 | 150 | HIGH | Nein | Ja | Nein | ||
cr.LK | 4 | 2 | 3 | 20 | 70 | LOW | Ja | Ja | Nein | ||
cr.MK | 7 | -2 | 0 | 50 | 100 | LOW | Ja | Ja | Nein | ||
cr.HK | 15 | -12 | KD | 90 | 150 | LOW | Nein | Ja | Ja |
Jumping Normals
Variante | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | ATK Lvl | Cancel | VT-Cancel | CCounter |
---|---|---|---|---|---|---|---|---|---|---|---|
j.LP | 4 | 40 | 70 | MID | Nein | Nein | Nein | ||||
j.MP | 7 | 50 | 100 | MID | Nein | Nein | Nein | ||||
j.HP | 8 | 90 | 150 | MID | Nein | Nein | Nein | ||||
j.LK | 3 | 40 | 70 | MID | Nein | Nein | Nein | ||||
j.MK | 6 | 60 | 100 | MID | Nein | Nein | Nein | ||||
j.HK | 8 | 90 | 150 | MID | Nein | Nein | Nein |
Combos
Legende
Generell stehen ">" für Cancel und "," für Links.
- ch = counterhit, Combo ist nur möglich wenn der Starter als Konter trifft
- Axe = Psycho Axe
- Blast = Psycho Blast
- Press = Double Knee Press
- Inferno = Psycho Inferno
- VTC = VTrigger Cancel
- CA = Critical Art
Basic Combos
Normal / Command Normal Starter
- s.LP > LP Blast/EX Press [93/166 dmg]
- s.LK > LP Blast/LK Press/EX Press [93/93/166 dmg]
- cr.MP > MP Blast /MK Press/MP Inferno/ EX Press/EX Inferno [123/132/152/196/186 dmg]
- cr.MK > LP Blast/LK Press/LP Inferno/EX Press [113/113/131/186 dmg]
- s.HP > HP Blast/HK Press/HP Inferno/EX Press/EX Inferno/EX Blast [143/161/179/216/170 dmg)
- (ch) cr.MP >HP Blast/HK Press/HP Inferno [135/153//171 dmg]
- (ch) cr.MK >HP Inferno [159 dmg]
- (ch) s.HK > Axe > cr.MP [216 dmg]
- (ch) Axe > s.HK > cr.MP [216 dmg]
- Axe, CA [386 dmg]
- Hell Attack, Blast [169 dmg]
- Hell Attack > EX Headpress [217 dmg]
- Hell Attack, CA [385 dmg]
Special Starter
- Inferno > OTG Headpress
- EX Blast, EX Press [217 dmg]
- EX Press einfach starten wenn der Gegner wieder fällt.
- LK/MK/HK Press > Super [327/337/347 dmg]
- Press muss nach dem 1. Hit in CA gecancelt werden.
- Headpress, CA [397 dmg]
- Den CA buffert man einfach nachdem Dic gesprungen ist und bestätigt beim Hit mit P.
- Skull Diver > CA [377 dmg]
- Devil Reverse > CA [367 dmg]
- auf Hit den CA eingeben, fertig.
Video zu den Basic Combos(klick)
Combos ohne Meter
Normal / Command Normal Starter
- cr.LP, s.LP, LP Blast [113 dmg]
- cr.LP, s.LK, LK Press /LP Blast [113/113 dmg]
- Axe, cr.MP > MP Blast/MP Inferno /MK Press [190/198/214 dmg]
- s.HK, cr.MP > MP Blast/MK Press/MP Inferno [190/198/214 dmg]
- Hell Attack, LK/MK/HK Press [177 dmg]
- Variante ist höhenabhängig.
- (ch) HK Antiair, LK/MK/HK Press [159/168/177 dmg]
- HK Scissors connected anscheinend nur in der Ecke?
- (CC) s.HK, Axe, cr.MP > MP Blast/MK Press/MP Inferno [265/272/288 dmg]
- (CC) Axe, s.HK, cr.MP > MP Inferno [322 dmg]
- j.MK, LP, LP, LK > LK Press [174 dmg]
- j.MK muss crossup treffen.
- j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP > Inferno [224/234/264/264 dmg]
- j.MP/j.MK/j.HK/j.HP, s.MP, cr. MP > MK Press [208/218/248/248 dmg]
Special Starter
- Skull Diver, cr.MP > LP/MP Inferno [214 dmg]
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