Terry Bogard(KOFXIII): Unterschied zwischen den Versionen
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== Desperation Moves & Neo MAX== | == Desperation Moves & Neo MAX== | ||
*'''QCB,HCF+P (Power Geyser)''' | *'''QCB,HCF+P (Power Geyser)''' | ||
**'''EX:''' schneller, mehr Schaden, Gegner | **'''EX:''' schneller, mehr Schaden, Gegner floatet | ||
*'''QCF,QCF+K (Buster Wolf)''' | *'''QCF,QCF+K (Buster Wolf)''' | ||
*'''EX:''' schneller, mehr Schaden. | *'''EX:''' schneller, mehr Schaden. Geht an Projektilen vorbei. | ||
*''' | *'''QCF,QCF+PP (Trinity Geyser):''' ''[2-3 Stocks]'' Neo-MAX. | ||
== Combos == | == Combos == |
Version vom 21. Dezember 2011, 15:52 Uhr
Terry Bogard | |
(テリー・ボガード) | |
Datei:KOFXIII Terry Bogard.png | |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | S | |||
s.B | 30 | S | |||
s.C | 80 | in Super | |||
s.D | 80 | nein | |||
cl.C | 78(55+23) | S | |||
cl.D | 70 | S |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | S,C | |||
c.B | 30 | S,C | |||
c.C | 70 | S,C | |||
c.D | 80 | S |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | 40 | nein | |||
ju.B | 40 | nein | |||
ju.C | 70 | nein | |||
ju.D | 68 | nein | |||
j.A | 40 | nein | |||
j.B | 45 | nein | |||
j.C | 70 | nein | |||
j.D | 68 | nein |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
f.A | 70 | nein | |||
df.C | 60 | S |
Special Moves
- QCF+P (Power Wave): Projektil. C-Version macht Knockdown.
- EX: bewegt sich langsam, hat dafür 3 Hits.
- QCB+P (BANEK): Drive & Super Cancel am Punkt der Landung.
- EX: mehr Range.
- QCB+K (Crack Shoot): Juggelt.
- EX: Overhead, Knockdown.
- [d],u+P (Rising Tackle): Anti-Air, juggelt.
- EX: schneller, mehr Hits, saugt den Gegner ein.
Desperation Moves & Neo MAX
- QCB,HCF+P (Power Geyser)
- EX: schneller, mehr Schaden, Gegner floatet
- QCF,QCF+K (Buster Wolf)
- EX: schneller, mehr Schaden. Geht an Projektilen vorbei.
- QCF,QCF+PP (Trinity Geyser): [2-3 Stocks] Neo-MAX.
Combos
Terry hat folgende Hitconfirms:
c.B, c.A, c.C
c.B, c.B, s.B
cl.C(2Hits), df.C
Ohne Meter:
c.B, c.A, c.C qcb+A
c.B, c.A, c.C qcf+A
c.B, c.A, c.C qcf+B
c.B, c.B, s.B qcb+B
cl.C(2hits), df.C qcb+A
cl.C(2hits), df.C qcf+A
cl.C(2hits), df.C qcb+B
1 EX Meter
c.B, c.A, c.C super cancel 2X qcf+K
c.B, c.A, c.C super cancel qcb hcf+P
1/2 Drive Gauge
c.B, c.A, c.C qcb+A drive cancel qcb+B , (nur in Corner) d~u+C cl.C(2hits), df.C qcb+A drive cancel qcb+B, (nur in Corner) d~u+C
1/2 Drive Gauge und 1 EX Meter
c.B, c.A, c.C qcb+A super cancel 2X qcf+K
c.B, c.A, c.C qcb+A super cancel 2X qcf+K
c.B, c.A, c.C qcb+A super cancel qcb hcf+P
1/2 Drive Gauge 2 EX Meter
c.B, c.A, c.C super cancel 2X qcf+BD
c.B, c.A, c.C qcb+A super cancel 2X qcf+BD
c.B, c.A, c.C super cancel qcb hcf+AC
Änderungen der Konsolenversion im Vergleich zur Arcadeversion
- cr.A,cr.C ist eine Chain Combo.
- QCF,QCF+K schneller (so schnell wie QCF,QCF+KK jetzt).
- D(f) hat weniger Recovery.
- CD länger aktiv.
- HCF,HCF+PP trifft jetzt garantiert 3 Mal.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate