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(Die Seite wurde neu angelegt: „== Combos == *2B,2A,214A,236A, 4123692P(P): 1-2 Stocks, 29-41% Damage D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach D,6A, 214C,236A: 26% Damage, wenige…“) |
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(20 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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= Matchups= | |||
= Gameplay Profil = | |||
= Normals = | |||
==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft auch geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |5A(f) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(c) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5B(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5C(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5C(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |5D(c) | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |5D(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |75 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |2A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |25 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#FFFFFF;" |2C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |2D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Sp | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Jumping Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" |j.A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |40 | |||
| style="background-color:#FFFFFF;" |Sp | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.C | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Trifft geduckte Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |- | |||
| style="background-color:#F9F9F9;" |Trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#FFFFFF;" |j.CD | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |90 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Besonderheiten | |||
|- | |||
| style="background-color:#FFFFFF;" | 6A | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" | | |||
| style="background-color:#FFFFFF;" |70 | |||
| style="background-color:#FFFFFF;" |- | |||
| style="background-color:#FFFFFF;" |Overhead | |||
|- | |||
|} | |||
== Combos == | == Combos == | ||
*2B,2A,214A,236A, | |||
D,6A,41236B,632146P: 21% Damage, gutes Okizeme danach | *2B,2A,214A,236A: 16,6% Schaden | ||
D,6A, 214C, | **Followup: Super Cancel 1236982P(P): 1-2 Stocks, 29,4%/40,6% Schaden | ||
*D,6A, | |||
*D,6A, 214C,236A: 26% Schaden | |||
**Followup: Super Cancel 1236982P(P): 1-2 Stocks, 39,2%/49,2% Schaden | |||
*D,6A,41236B, dann: | |||
**632146P: 21,1% Damage, gutes Okizeme danach | |||
**63214,63214K(K): 1-2 Stocks, 27,9%/39% Schaden | |||
*C,6A,631246P: 22% Schaden. Variation ohne Sleeve (41236B): Durch den geringeren Pushback von C kann man direkt in Gorefest comboen. Besserer Damage, aber baut weniger Supermeter. Auch Super Cmdgrab moeglich. | |||
*6A, 63214,63214K(K): 1-2 Stocks, 24,7%/36,6% | |||
*D,6A,214C Super Cancel 41236,41236+PP: 3 Stocks, 56,4% | |||
*(Combo in...) 63214,63214K(K), Dream Cancel 41236,41236+PP: 4-5 Stocks, 52%-63,5% | |||
=== Max-Mode Combos === | |||
==== Alle Positionen ==== | |||
'''1 Stock''' | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236C: 1 Stock, 45% | |||
*Anti-Air 5A, sofort BC, 41236KK, D,6A,214PP,214A-236P: 1 Stock, 26,5% | |||
* Corner CD, link CD sofort BC, 41236KK, D,6A,214PP, link 214A,236P: 1 Stock, 28,3% | |||
'''2 Stocks''' | |||
*D,6A, BC, D,6A > 214PP, link 214A-236A Super Cancel 1236982P: 2 Stocks, 51,6% | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 2 Stocks, 53,7% | |||
*Anti-Air 5A, sofort BC, 41236KK, D,6A,214C,236P Super Cancel 1236982P: 2 Stocks, 40,2% | |||
'''3 Stocks''' | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 3 Stocks, 60% | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A-236A Super Cancel 1236982P: 3 Stocks, 62,1%, baut etwas weniger Meter als die Combo darüber | |||
==== Position 2-3 ==== | |||
'''4 Stocks''' | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, 214C Super Cancel 41236,41236PP: 4 Stocks, 64,8% | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,632146PP; link 41236,41236PP: 4 Stocks, 68% | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A, Super Cancel 41236,41236PP: 4 Stocks, 68,2% | |||
==== Position 3 ==== | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P: 1 Stock | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 63214,63214KK: 2 Stocks | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982P: 2 Stocks. | |||
**Quasi identischer Schaden zwischen den beiden Combos. | |||
*D,6A, BC, '''D > 214PP''', link 2D > 41236KK, D,6A > 214C Super Cancel 41236,41236PP: 3 Stocks. | |||
**Fettgedruckter Teil: Nach Maxcancel kein D,6A, sonst laeuft die Maxleiste vor dem Climax aus und die Combo kostet insgesamt 4 Stocks | |||
*D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982PP: 3 Stocks. | |||
**Etwas weniger dmg als obige Combo, aber baut noch etwas Meter vorm Super. | |||
=== Misc Combos === | |||
Maxmode bereits aktiviert: | |||
*632146PP, link 41236,41236PP: 2 Stocks solange Maxmode noch laeuft | |||
*Corner: 632146PP, link 1236982PP: 1 Stock solange Maxmode noch laeuft | |||
== Okizeme == | |||
* Safejump nach Gorefest (632146P): forward jump, land, hyperhop j.C | |||
{{KOFXIV_Navi}} |
Aktuelle Version vom 19. Oktober 2016, 09:02 Uhr
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
5A(c) | 25 | Sp | Trifft auch geduckte Gegner | |||
5A(f) | 25 | Sp | Trifft keine geduckten Gegner | |||
5B(c) | 30 | Sp | ||||
5B(f) | 30 | - | ||||
5C(c) | 70 | Sp | ||||
5C(f) | 70 | - | ||||
5D(c) | 70 | Sp | ||||
5D(f) | 80 | - | Trifft keine geduckten Gegner | |||
CD | 75 | Sp |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
2A | 25 | Sp | ||||
2B | 30 | - | ||||
2C | 70 | Sp | ||||
2D | 80 | Sp |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
j.A | 40 | Sp | Trifft geduckte Gegner | |||
j.B | 40 | - | Trifft geduckte Gegner | |||
j.C | 70 | - | Trifft geduckte Gegner | |||
j.D | 70 | - | Trifft keine geduckten Gegner | |||
j.CD | 90 | - |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel | Besonderheiten |
---|---|---|---|---|---|---|
6A | 70 | - | Overhead |
Combos
- 2B,2A,214A,236A: 16,6% Schaden
- Followup: Super Cancel 1236982P(P): 1-2 Stocks, 29,4%/40,6% Schaden
- D,6A, 214C,236A: 26% Schaden
- Followup: Super Cancel 1236982P(P): 1-2 Stocks, 39,2%/49,2% Schaden
- D,6A,41236B, dann:
- 632146P: 21,1% Damage, gutes Okizeme danach
- 63214,63214K(K): 1-2 Stocks, 27,9%/39% Schaden
- C,6A,631246P: 22% Schaden. Variation ohne Sleeve (41236B): Durch den geringeren Pushback von C kann man direkt in Gorefest comboen. Besserer Damage, aber baut weniger Supermeter. Auch Super Cmdgrab moeglich.
- 6A, 63214,63214K(K): 1-2 Stocks, 24,7%/36,6%
- D,6A,214C Super Cancel 41236,41236+PP: 3 Stocks, 56,4%
- (Combo in...) 63214,63214K(K), Dream Cancel 41236,41236+PP: 4-5 Stocks, 52%-63,5%
Max-Mode Combos
Alle Positionen
1 Stock
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236C: 1 Stock, 45%
- Anti-Air 5A, sofort BC, 41236KK, D,6A,214PP,214A-236P: 1 Stock, 26,5%
- Corner CD, link CD sofort BC, 41236KK, D,6A,214PP, link 214A,236P: 1 Stock, 28,3%
2 Stocks
- D,6A, BC, D,6A > 214PP, link 214A-236A Super Cancel 1236982P: 2 Stocks, 51,6%
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 2 Stocks, 53,7%
- Anti-Air 5A, sofort BC, 41236KK, D,6A,214C,236P Super Cancel 1236982P: 2 Stocks, 40,2%
3 Stocks
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A,214C-236P Super Cancel 1236982P: 3 Stocks, 60%
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A-236A Super Cancel 1236982P: 3 Stocks, 62,1%, baut etwas weniger Meter als die Combo darüber
Position 2-3
4 Stocks
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, 214C Super Cancel 41236,41236PP: 4 Stocks, 64,8%
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,632146PP; link 41236,41236PP: 4 Stocks, 68%
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A, BC, D,6A,214PP, 214A, Super Cancel 41236,41236PP: 4 Stocks, 68,2%
Position 3
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P: 1 Stock
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 63214,63214KK: 2 Stocks
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982P: 2 Stocks.
- Quasi identischer Schaden zwischen den beiden Combos.
- D,6A, BC, D > 214PP, link 2D > 41236KK, D,6A > 214C Super Cancel 41236,41236PP: 3 Stocks.
- Fettgedruckter Teil: Nach Maxcancel kein D,6A, sonst laeuft die Maxleiste vor dem Climax aus und die Combo kostet insgesamt 4 Stocks
- D,6A, BC, D,6A > 214PP, link 2D > 41236KK, D,6A > 214PP, 214A~236P Super Cancel 1236982PP: 3 Stocks.
- Etwas weniger dmg als obige Combo, aber baut noch etwas Meter vorm Super.
Misc Combos
Maxmode bereits aktiviert:
- 632146PP, link 41236,41236PP: 2 Stocks solange Maxmode noch laeuft
- Corner: 632146PP, link 1236982PP: 1 Stock solange Maxmode noch laeuft
Okizeme
- Safejump nach Gorefest (632146P): forward jump, land, hyperhop j.C
- Hauptartikel: The King of Fighters XIV
- Japan Team: Kyo Kusanagi, Benimaru Nikaido, Goro Daimon
- Fatal Fury Team: Terry Bogard, Andy Bogard, Joe Higashi
- AOF Team: Ryo Sakazaki, Robert Garcia, Yuri Sakazaki
- Psycho Soldier Team: Athena Asamiya, Sie Kensou, Chin Gentsai
- Ikari Warriors Team: Ralf Jones, Clark Still, Leona Heidern
- Women Fighters Team: King, Mai Shiranui, Alice
- China Team: Shun'Ei, Tung Fu Rue, Meitenkun
- Kim Team: Kim Kaphwan, Gang-il, Luong
- Yagami Team: Iori Yagami, Mature, Vice
- K' Team: K', Kula Diamond, Maxima
- Southtown Team: Geese, Billy Kane, Hein
- Villains Team: Xanadu, Chang Koehan, Choi Bounge
- Mexico Team: Ramon, Angel, King of Dinosaurs
- Official Invitation Team: Sylvie Paula Paula, Kukri, Mian
- Another World Team: Nakoruru, Mui Mui, Love Heart
- South America Team: Nelson, Zarina, Bandeiras
- Bosses: Antonov, Verse