The King of Fighters 2002: Unlimited Match: Unterschied zwischen den Versionen

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== Allgemeine Steuerung ==
== Allgemeine Steuerung ==
== Tierlist ==


== Teams ==
== Teams ==
== Teams ==


Zeile 127: Zeile 124:


== Trivia ==
== Trivia ==
== Tierlist ==


==Externe Links==
==Externe Links==
[http://game.snkplaymore.co.jp/official/kof2002um/index.html Offizielle Seite]
[http://game.snkplaymore.co.jp/official/kof2002um/index.html Offizielle Seite]
Andy
- Gained a new DM from Real Bout Special (Kunai Dan?)
- jump D has been made easier to cross up
- f+B knocks down by itself now
- The 'throw period' of HCF+P has been increased (my guess is it's active for longer)
- Generally improved
Angel
- Loyalty Test for the Liberalists (b,f,d,df +P) can now be done outside her Unchain combos
- Her HSDM (BCD after b,f,d,df+BD) can now be done on its own when the opponent is down. The timing is much tighter than that for other OTG moves, though.
Athena
- Regained Psycho Shoot
- New move - "Psychic Teleport Fake". The teleport animation moves forward but Athena stays where she is.
- QCB+A has more lag
- Healing followup from her SDM now heals a smaller amount
Bao
- Based on the KOF2000 version
- HSDM is "Psycho Ball Gravity". As you might have seen in the trailer it's a static ball that sucks the opponent towards it.
- Jump d+K and df+K now hit OTG
- You can now escape his C throw
Benimaru
- Regained his Super Inazuma Kick (dp+K)
- Regained his grab (HCB,f+K I think?)
- f+B now OTGs
- You can have up to two lightning balls in his HSDM now
Billy
- New move 'Kumosuzumeotoshi', which is a feint version of 'Suzumeotoshi' (QCB+P). When he pulls back his stick he causes an explosion in mid-air where it was. The explosion can be used as a followup attack.
- His HSDM can now counter attacks from the moment the command is completed.
- f+A has less priority and has more lag
Chang
- After his Tekkyuu Taikouchi (HCF+K) hits he has a 40% chance to cause a big explosion that causes high damage (lol)
- During his Tekkyuu Daikaiten (hit P repeatedly) you can enter QCB+P to follow up with his Tekkyuu Funsaigeki (b_f+P)
- His HSDM has been changed quite a bit. Faster startup (so you can use it on opponent wakeup) and during the time freeze you can apparently do whatever you want. Pretty much a completely different move.
Choi
- Regained his Shin! Rinkaiten Toppa DM (QCFx2 + K in mid-air) from KOF'99
- He only does four slashes during his HSDM now, and getting hit will put you into a state where you're spinning in mid-air, getting knocked away at the end.
- far A and Hishou Kyaku (QCF+K) have more lag
- Hou'ou kyaku (QCB,HCF+K) does less damage
Chin
- New move 'Tenchi Suiyousengeki', where he spins his gourd to repel air attacks. Meant to boost Chin's formerly weak anti-air capability.
- New DM 'Shusenkou' which is a more powerful version of his Suihaikou (rdp+P). Doing it once is equivalent to doing rdp+P 5 times.
- His HSDM has changed such that you can now move freely after the flash, and can activate an explosion whenever you want by pressing any button.
Chris
- His HSDM now starts with a shockwave, which causes the opponent to freeze when it hits. After this Chris turns into Orochi Chris and can then follow up with a combo.
- Glider Stamp (air QCF+K) now OTGs and knocks down.
- The DM version of Twister Drive (QCBx2+K) will now always connect all hits if the first hit connects
Clark
- Regained his Gatling Attack from KOF2000. C version can be cancelled into Napalm Stretch
- New HSDM, "Rolling Sphere". You need to enter 6 separate commands for it to be executed fully (much like Daimon's HCFx2+K DM, I think)
- far C and crouch C have better priority
- down B links to SAB (again, not sure if this is true)
Daimon
- No new moves (lol)
- You can cancel his QCB+K roll with any move except another roll (obviously)
- dp+P (ground slam) can now be used in freecancel combos
- You can combo his HSDM from strong attacks (the startup is faster)
- Animation for HSDM has been changed
Foxy
- Has a new DM where she wraps the opponent in the NESTS flag and slashes them, called "Schrodinger's Cat" (lol @ the name). Can be used as an anti-air as well as to hit people out of their moves
- Prenylnium (dp+P) and "Noah no Kioku" (P after HCB+P) have more lag
- Chie no Ki (QCF+K) has more lag when blocked
- jump CD has less priority
Heidern
- The biggest change is that he's a charge character again (no surprise) although his moves are all the KOF2001 versions.
- Neck Rolling (d_u + K) is now a grab move
- C Moon Slasher (d_u+P) has less invincibility and more lag
Hinako
- Based on the KOF2000 version
- 2 new moves:
* 'Shikofumi' - Full-screen ground pound move like Chang's Hakikyaku
* 'Gorinzuki' - double-handed thrust that knocks the opponent away
- New HSDM - 'Daisharin no Dorin Otoshi'. She grabs the opponent, jumps into the air and smashes them on the ground.
- Crouch D animation has changed (it looks like Chang's and has more range now) and is cancellable.
- Far C can had its priority adjusted so it can be used as an anti-air now
Iori
- Regained his Saku Tsumagushi (QCFx2+K) DM from KOF'99
- His HSDM has a different animation.
- far D has faster startup
- Oniyaki (dp+P) has more invincibility
- Kuzukaze (HCB,f+P) has had its invincibility removed
- Saika (QCFx4+AC after QCF,HCB+P DM) has had its damage lowered
- Depending on the situation he has different intros when fighting against Kyo (they use all 3 intros from KOF'99 through 2001)
Jhun
- Based on KOF2000 version
- His HSDM is the one from NeoWave
- Hou'ou Tenbu Kyaku (his air DM) has more priority
- Kuusajin (d_u + P) can be super cancelled
- If hit during either of his stances Jhun now enters a Counter Hit state
- air d+B does less damage
Joe
- Regained his low kick DM from KOF'99
- Tiger Kick and Slash Kick have similar effects as they do in the series
- D Slash Kick wires on counter hit
- Sliding move has been sped up to be connectable from light attacks
- Generally improved
Leona
- New HSDM "Dead End Inferno". The appearance differs depending on whether you're in Rage mode or not - once the move ends you return to normal.
- Thanks to the new system she can do freecancel combos now, out of her Moon Slasher and Grand Sabre
Lin
- Based on the KOF2000 version
- Gained two moves from the KOF2001 version - Jatotsu Ga (rdp+K) and Senshu Rakansatsu (d,d,d+AC...hopefully the command for this has changed)
- Hizoku Ougi: Dokushukou (his KOF2000 d,d,d+AC) is now his HSDM
- Hizoku Ougi Ranbu: Dokuga (QCB,HCF+P) has startup invincibility
- Zantetsubu: Nagi (HCB+P followup from his QCF+P) can be super cancelled
- B version Hiten Kyaku (HCB+K) OTGs
- hop C and crouch C come out slower
- Jatotsu Ga (rdp+K) has less priority
K'
- K' has two new followups from Ein Trigger - Second Spike and Blackout (the former is a Minutes Spike, as you might expect)
- You can do Narrow Spike after D Minutes Spike now
- Contrarily the B Minutes Spike now has autoguard frames
Kasumi
- Based on the KOF2000 version
- New HSDM 'Sousei Kasaneate Ryuuka' (lots of kanji so I'm probably messing this up), which as you've seen in the videos is a HUGE Kasaneate. The DM freeze lasts until the Kasaneate comes out, and like Mai's new SDM it also ignores overlapping attacks.
- Atemi Nage (her counter I think) has had its lag on whiff reduced
- Jump D crosses up more easily now
Kensou
- Added effects to his C throw and his air QCB+P
- rdp+K has more invincibility now
- his CD attack doesn't have him retreat backwards at the startup (so it doesn't look like his fireball startup anymore)
Kim
- Ending kick of his HSDM now looks like the Real Bout Special version (phoenix and everything)
- Crouch B is cancellable
- Hishou Kyaku (air QCF+K) does more damage when you combo into it
- Close C distance has been shortened
- Hishou Kyaku and Sankuu Kyaku (QCB+P, uf+K, d+K) have more lag
King
- Based on the KOF2001 version
- New HSDM - she creates shockwaves from multiple kicks, called 'Secret Mirage'. Has good reach, can be comboed or used on its own as a tick damage move.
- weak Tornado Kick and Mirage Kick have had their invincibility time increased
- Second projectile of Double Strike knocks down
Kula
- La Cachola has faster startup and is now a regular DM
- dp+A has longer invincibility
- far B is no longer cancellable and has lower priority
- QCB+B no longer has startup invincibility
Kusanagi
- New DM '1999 Shiki: Bouen'. Combos from strong attacks, and can be used to interrupt the opponent's attacks. You can't recovery roll after being hit by it so it gives Kusanagi an opportunity to go on the offensive.
- Yamibarai (QCF+P) has less lag
- 88 Shiki (df+D) can be cancelled on the first hit, and as a result he has more options from weak attacks.
Kyo
- Gained his HCB+K move from KOF'99 (replacing the existing one, I assume). Big damage possibilities when used as part of a super cancel or freecancel combo.
- far B and far D come out faster
- Increased the distance needed for far C to come out instead of close C
- His HSDM is now a 1-frame grab (just like it is in XI)
Kyo-1
- New DM "Shutenbarai" where he shoots flames along the ground with his fist (you've seen it in a few videos already). Weak version connects from normal attacks, and the strong version, while it has slow startup, causes a very long stun time. It can also hit opponents who are down.
- Honofuri (f+B), Aoki (QCB+P) and Orochinagi (QCB,HCF+P) all have faster startup.
- crouch D is cancellable.
Kyo-2
- New move 'Futsunomitama' which is a flaming R.E.D. Kick. It's completely invincible until the attack comes out, but since the attack goes upwards you'll need to draw your opponent in before you use it.
- R.E.D. Kick hits crouching opponents
- Easier to crossup with hop D
Mai
- New move from Real Bout Special - Midare Kachousen.
- SDM version of Chou Hissatsu Shinobi Bachi has a 1/16 chance for Mai to do it in her RBFF leotard outfit instead (wtf?). This special version has complete invincibility and apparently ignores any attacks that might overlap it (so you can't hit her out of it or trade with it, it sounds like).
Mary
- 2 new moves from Real Bout Special - 'Stun Fang' and 'Spin Heel Attack'.
- Her new HSDM has her start with a Straight Slicer (b_f+K animation) and go into a repeated throw attack. It's called 'M.Infinity Rose'.
- Her old HSDM M.Typhoon is now a regular DM.
- Real Counter is now invincible from startup
- D version of Vertical Arrow (dp+K) has longer invincibility and can be super cancelled
Maxima
- Maxima's old HSDM is now a regular SDM. His new SDM (called 'End of World') has him firing missiles and a big laser.
- HCB+K can't be used as a wakeup move anymore. On the other hand the f+K followup is now guaranteed to connect.
- The priority on his chest beam DM seems to have been increased.
May Lee
- Animations have been redrawn, particularly animations they weren't satisfied with (some of which have been redrawn from scratch).
- Changed her move names in Normal mode back to kanji-based names as per the KOF2001 version
- Voicework has been re-recorded
- Spinning Edge (K followup from QCF+K in Normal mode, now called Kyoufuushakyaku) now knocks down
- Gauze Tail Tinkerbell (QCBx2+K DM, now called Jinjuukyaku...lol) causes wire damage
- She can't roll in Hero mode anymore
Mature
- Despair (QCF+P) can be done in mid-air
- B version of Decide (HCF+K) will drag the opponent up to where Mature is standing. You can then cancel it into any special move other than Decide.
- far C uses the KOF'96 animation, and can be cancelled on the first and second hits
- HSDM has faster startup and can be comboed from strong attacks
Orochi Shermie
- New command move 'Jinrai' (or ??????). She jumps forward slightly with a lightning kick. You can use it in similar ways as you would Robert's f+A.
- New special move 'Takeru Mikazuchi' (or ?????? ????????) where she emits lightning from her body. After it hits you can follow up with other attacks.
Orochi Chris
- New neutral pose (as you all know)
- New DM 'Daichi o Kurau Gouka' (or ????? ? ????? ?????) where he fires off a slow-moving large flame projectile. You can use it as the opponent is sticking something out or as a defensive move.
- The A version of 'Tsuki o Tsumu Honou' (dp+P) has longer invincibility
- The C version can be super cancelled on the second hit now
- 'Sanagi o yaburi, Chou wa mau' HSDM does more hits now
Orochi Yashiro
- New move (Unaru Daichi, or ????? ????? for those who like Cyrillic script for some weird reason) where he pounds the ground with both hands, causing a shockwave. Good to use as the opponent is getting up. The C version hits mid, so you can follow up with a command throw or even the same move again. However, keep in mind that the startup is slow.
- B version of Odoru Daichi (HCF+K) has faster startup and can be comboed into.
Ralf
- HSDM has been changed to allow a followup command to be entered in the middle, which causes a new move, "Galactica Vanguard" to come out. The timing is very tight (1 frame) but it causes a 1-hit KO (!)
- far C and crouch D are faster
- QCF+P and d,u+P now hit opponents OTG
- down B links to SAB (I think?)
Ramon
- the d,d+P followup to Flying Body Attack (dp+K after dp+K) can now be done after his QCB+K, QCF+A attack hits as well.
- stand CD wires on counter hit
- HSDM 'Hypnotic Tiger' has faster startup and can even combo from far strong attacks
- To compensate for these buffs the damage on some of his normals has been reduced
Ryo
- Regained his QCB+P (was missing from 2002)
- Tenchi Haoh Ken (QCFx2+AC) is now a regular SDM
- He has 2 HSDMs (!), one called "Retsu Ryuuko Ranbu" and the other called "Geki Ryuko Ranbu". Not sure what the difference is...
- Lag of dp+A and QCF+A have been reduced.
- far B and far D have faster startup
Robert
- Added tiger effect and sound to the end of his HSDM
- QCF+C has faster startup
- QCF+C flies a bit higher? (not sure about this one)
- Increased the active duration of the startup of his HCB+K (autocombo)
- QCFx2+K DM now has invincibility
- Air QCB+K has more lag
Seth
- Regained the remaining two air special attacks he had in KOF2000 (QCF+A, QCF+C).
- The startup speed of the other two air special attacks (QCF+B, QCF+D) has been increased.
- All of his air specials can be freecancelled, allowing you do some tricky setups when activating max mode.
- Both f+B and the followup f+A can be cancelled now.
- Generally closer to the KOF2000 version.
Shermie
- Yoke Dousa (her ABC dodge) now has full-body invincibility, and you can do an attack after it which is cancellable (lolwut Extra mode)
- In her Inazuma Leg Lariat (her HSDM) she runs further. On top of that the move is no longer just a single flying knee kick - she does a running grab, followed by another grab, followed by a throw to the corner and a flying knee.
- crouch C comes out faster
- Shermie Stand (f+B) is now easier to use in combos
Shingo
- Based on the KOF2001 version
- His HSDM is a new move based off Kyo's Kamukura grab SDM (LOL) called 'Shingo Kinsei: Ore shiki Kamukura" (Shingo's Humbly Made My Own Style God Dust). Just like Kyo's move it's a grab super and shares the same command.
- Aragami (QCF+A) has less lag
- Nietogi (dp+K) grabs from further now, such that it can be reliably comboed off strong attacks
- Shingo Kick (HCF+K) will always knock down on hit
- Kototsuki (HCB+K) and "Ore Mushiki" (QCB,HCB+P) have been sped up and can be comboed from light attacks now
Takuma
- New move 'Sanchin no Kata'. It's different from the KOF'99 move of the same name, and is a move where Takuma stands still and absorbs all enemy attacks for a short period. You can use it when the opponent is doing an air-to-ground combo or multiple-hit move, and then counterattack when they're left open. During the stance, though, you can't escape from throws.
- His HSDM has had its animation look more powerful.
- Shin Kishin Geki (QCFx2+P when close) is now a 1-frame grab move.
Terry
- Regained his 'Hammer Punch' from KOF'99
- Regained his Power Charge
- Gained a new move 'Quick Burn' (apparently a DM from Real Bout Special?)
- His HSDM can now be comboed off strong attacks
Vanessa
- The animation for her HSDM 'Gaia Gear' has been changed to be closer to that of Rick Strowd's 'Gaia Bless' from Real Bout 2 - after it hits, it pushes the opponent against the wall and they rebound off it).
- If you cancel into f+A you can cancel out of it on the second hit
- crouch D is no longer cancellable
- Machinegun Puncher (HCF+P) has had its hitstun reduced ( (ST's note: Presumably to remove the 100% max mode combo she had in 2002)
- A version of Dash Puncher (b_f+P) has more lag
Vice
- HSDM 'Overkill' is now a regular DM (this was apparently by fan request)
- New HSDM 'Cannibal Corpse' which is a moving counter move (think K's new Crimson Star Road or Freeman's QCFx2+K super from MOTW). As a side note, all counter specials, DMs, SDMs and HSDMs will cause the screen to black out when they connect (including Vice's new move). This is in order to confuse the opponent as to the startup of these moves.
- far C has faster startup
- Outrage (QCB+K) can be super cancelled
Whip
- Whip has a new HSDM called 'Forbidden Engage Code: MC'.
- You can apparently super cancel into it from her regular Boomerang Shot (you can super cancel into HSDMs now?)
- Her down A OTGs again
- Her stand CD lost its invincibility
Xiangfei
- Based on the KOF2001 version
- New HSDM - 'Tenshin Zanhouga'. Xiangfei dodges into the background and does a line attack on the opponent (more stuff from Real Bout). Depending on the button used the starting move either hits mid or hits low.
- Eikishuuhou (the followup from her HCB,f + P grab) can be freecancelled (in MAX mode) or super cancelled out of.
- Eisaka (her counter move with the weird command) has had its input window made more restrictive
Yamazaki
- New move 'Nejikomi'. He rears up and does a body blow. Light version knocks off 33% of the guard meter while heavy version will always guard crush. Wires on counter hit. Startup is slow, so be careful when using it.
- B Hebitsukai (QCF+B) comes out faster. C Hebitsukai OTGs.
- Guillotine (QCFx2+P) has been made more reliable as an anti-air - incidents where the first rising punch connects and the rest of the move whiffs should be less common.
Yashiro
- Regained his Missile Might Bash (HCB+P) from KOF'98
- His old Million Bash Stream (QCF,HCB+P) has been added as an SDM-only move
- crouch C has more priority
- jump C crosses up easier
- Upper Duel (dp+P) has more autoguard
- Regret Bash (f+A) has faster startup and doesn't knock down when done on its own anymore
- His HSDM 'ERROR CODE 2002' has faster startup
Yuri
- New move, "Yuri Chou Slash". It's the kick she 'borrowed' from SF3 Ryu that you've all seen in the trailer already. Can be connected from weak and strong attacks, and causes sliding knockdown on hit (ie the opponent flies backwards rather than straight up). Wires on counter hit. D version wires if not comboed into.
- New HSDM, "Chou! Ryuuko Ranbu". Can be comboed from strong attacks.
- Crouch B and crouch D have had their priority reduced

Version vom 27. Februar 2009, 04:35 Uhr

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The King of Fighters 2002: Unlimited Match
(Internationaler Titel)
KOF2002UM ScreenShot 01.jpg
Hersteller: SNK Playmore
Systeme: Playstation 2
Releases: Flag jp.pngXX/XX/09 Playstation 2
Flag us.pngXX/XX/09 Playstation 2
Flag eu.pngXX/XX/09 Playstation 2

Versionen

The King of Fighters 2002: Unlimited Match ist nur für die Playstation 2 erschienen.

Allgemeine Steuerung

Teams

Team Leader Member Member
Team K Dash K'(ケイ・ダッシュ) Maxima(マキシマ) Whip(ウィップ)
Team Kyo Kyo Kusanagi(草薙 京) Benimaru Nikaido(二階堂 紅丸) Goro Daimon(大門 五郎)
Team Garou Terry Bogard(テリー・ボガード) Andy Bogard(アンディ・ボガード) Joe Higashi(ジョー・ヒガシ)
Team Ryuuko No Ken Ryo Sakazaki(リョウ・サカザキ) Robert Garcia(ロバート・ガルシア) Yuri Sakazaki(ユリ・サカザキ)
Team Ikari Leona Heidern(レオナ・ハイデルン) Ralf Jones(ラルフ・ジョーンズ) Clark Still(クラーク・スティル)
Team Psycho Soldier Athena Asamiya(麻宮アテナ) Sie Kensou(椎拳崇) Bao(包)
Team Joshi/Womans Fighters King(キング) Mai Shiranui(不知火舞) Kasumi Todoh(藤堂香澄)
Team China/Korea "May" Lee Jinju(メイ・リー) Hinako Shijo(四条雛子) Li Xiangfei(李香緋)
Team Kim Kim Kaphwan(キム・カッファン) Chang Koehan(チャン・コーハン) Choi Bounge(チョイ・ボンゲ)
Team Jhun Jhun Hoon(ジョン・フーン) Lin(麟) Shingo Yabuki(矢吹真吾)
Team New Faces Yashiro Nanakase(七枷社) Shermie(シェルミー) Chris(クリス)
Team Orochi O.Yashiro(乾いた大地の社) O.Shermie(荒れ狂う稲光のシェルミー) O.Chris(炎のさだめのクリス)
Team Real Bout '97 Ryuji Yamazaki(山崎竜二) Blue Mary(ブルー・マリー) Billy Kane(ビリー・カーン)
Team Yagami Iori Yagami(八神庵) Mature(マチュア) Vice(バイス)
Team Agent Vanessa(ヴァネッサ) Seth(セス) Ramon(ラモン)
Team N.E.S.T. Kula Diamond(クーラ・ダイアモンド) Foxy(フォクシー) Angel(アンヘル)
Team Master/Oyaji Heidern(ハイデルン) Takuma Sakazaki(タクマ・サカザキ) Chin Gentsei(鎮元斎)
Team Clone Kusanagi(草薙) Kyo-1(草薙京-1) Kyo-2(草薙京-2)
Single Character Nameless(ネームレス)

Trivia

Tierlist

Externe Links

Offizielle Seite