Terry Bogard(KOFXIII)
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Terry Bogard | |
(テリー・ボガード) | |
Datei:KOFXIII Terry Bogard.png | |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | S | |||
s.B | 30 | S | |||
s.C | 80 | in Super | |||
s.D | 80 | nein | |||
cl.C | 78(55+23) | S | |||
cl.D | 70 | S |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | S,C | |||
c.B | 30 | S,C | |||
c.C | 70 | S,C | |||
c.D | 80 | S |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | 40 | nein | |||
ju.B | 40 | nein | |||
ju.C | 70 | nein | |||
ju.D | 68 | nein | |||
j.A | 40 | nein | |||
j.B | 45 | nein | |||
j.C | 70 | nein | |||
j.D | 68 | nein |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
f.A | 70 | nein | |||
df.C | 60 | S |
Special Moves
- QCF+P (Power Wave): Projektil. C-Version macht Knockdown.
- EX: bewegt sich langsam, hat dafür 3 Hits.
- QCB+P (BANEK): Drive & Super Cancel am Punkt der Landung.
- EX: mehr Range.
- QCB+K (Crack Shoot): Juggelt.
- EX: Overhead, Knockdown.
- [d],u+P (Rising Tackle): Anti-Air, juggelt.
- EX: schneller, mehr Hits, saugt den Gegner ein.
Desperation Moves & Neo MAX
- QCB,HCF+P (Power Geyser)
- EX: schneller, mehr Schaden, juggle danach nur mit specials.
- QCF,QCF+K (Buster Wolf)
- EX: schneller, mehr Schaden. Geht an Projektilen vorbei.
- QCF,QCF+PP (Trinity Geyser): [2-3 Stocks] Neo-MAX.
Combos
Terry hat folgende Hitconfirms:
- c.B, c.A, cr.C (Low-Starter-Chain)
- cl.C(2Hits), df+C (Combo-Starter)
- s.D, f+A (HD-Starter)
Ohne Meter:
- (j.D), cr.B, cr.A, cr.C, QCF+A/C: 225 Schaden
- (j.D), cr.B, cr.A, cr.C, QCB+A/C: 237 Schaden
- (j.D), s.C, df+C, QCF+A/C: 241 Schaden
- (j.D), s.C, df+C, QCB+A/C: 253 Schaden
Mit Meter, Ohne Drive-Meter:
- (j.D), cr.B, cr.A, cr.C, QCB+BD: 273 Schaden; 1 Stock; Hard-Knockdown
- (j.D), cr.B, cr.A, cr.C, QCB,HCF+A/AC: 345/465 Schaden; 1-2 Stocks
- (j.D), s.C, df+C, QCB+BD: 289 Schaden; 1 Stock; Hard-Knockdown
- (j.D), s.C, df+C,QCB,HCF+A/AC: 361/481 Schaden; 1-2 Stocks
Mit Meter, Mit Drive-Meter:
- (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, [D]~U+AC: 423 Schaden; 1 Stock; 50% Drive (Geht überall)
- (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, QCF,QCF+BD: 487 Schaden; 2 Stocks; 50% Drive
- (j.D), s.C, df+C, QCB+A [DC] QCB+B, [D]~U+AC: 439 Schaden; 1 Stock; 50% Drive
- (j.D), s.C, df+C, QCB+A [DC] QCB+B; [D]~U+AC: 503 Schaden; 2 Stocks; 50% Drive
Corner:
- (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+D (4 Hits), [D]~U+C/AC: 540/587 Schaden; 1-2 Stocks; 100% Drive
- (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+B (2 Hits), QCF,QCF+AC: 614 Schaden; 3 Stocks; 100% Drive
- (j.D), s.C, df+C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+D (4 Hits), [D]~U+C/AC: 556/603 Schaden; 1-2 Stocks; 100% Drive
- (j.D), s.C, df+C QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+B (2 Hits), QCF,QCF+AC: 630 Schaden; 3 Stocks; 100% Drive
HD-Combos
- (j.D), s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+AC [DC] [D]~U+C [DC] QCB+C delayed [DC] QCB+B (2 Hits), [D]~U+C [DC] QCB+C [DC] QCB+D (3 Hits), [D]~U+A/AC: 744/784 Schaden; 1-2 Stocks; 100% Drive (Midscreen into Corner)
- (j.D), s.D, f+A [HDA] s.D, f+A, QCB+AC [DC] [D]~U+C [DC] QCB+AC, QCB+A [DC] [D]~U+C [DC] QCB+C [DC] [D]~U+C [DC] QCB+C, Delay [DC] QCB+D (3-Hits), [D]~U+C: 816 Schaden; 2 Stocks; 100% Drive (Midscreen into Corner)
- (j.D), cr.B, cr.A, cr.C [HDA] cr.C, QCF+A [DC] QCB,HCF+A [NMC] QCF,QCF+AC (10 Hits), Link QCB+A, QCB+B, [D]~U+C/AC: 852/903 Schaden; 3/4 Stocks (Corner only)
- (j.D), s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+B, QCF,QCF+B [NMC] QCF,QCF+AC, Link QCB+A, QCB+B, [D]~U+C: 882 Schaden; 3 Stocks (Fullscreen, Corner to Corner)
- (j.D) s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+AC [DC] [D]~U+C [DC] QCB+C delayed [DC] QCB+B, QCF,QCF+B [NMC] QCF,QCF+AC (16 Hits) delayed QCB+A, QCB+B, [D]~U+C: 978 Schaden; 4 Stocks (Fullscreen Only; QCB+C muss in die andere Richtung eingegeben werden)
Änderungen der Konsolenversion im Vergleich zur Arcadeversion
- cr.A,cr.C ist eine Chain Combo.
- QCF,QCF+K schneller (so schnell wie QCF,QCF+KK jetzt).
- D(f) hat weniger Recovery.
- CD länger aktiv.
- QCF,QCF+PP trifft jetzt garantiert 3 Mal.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate