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{{KOF XIII Character
{{KOF XIII Character
| portrait = [[Image:KOFXIII_.jpg‎]]
| portrait = [[Image:KOFXIII_Terry_Bogard.png]]
| name = xxxxx
| name = Terry Bogard
| jname = xxxxx
| jname = テリー・ボガード
}}
}}


= Matchups=
= Matchups=
Zeile 9: Zeile 10:
= Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |in Super
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |78(55+23)
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |cl.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S
|}
==Jumping Normals==
==Jumping Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |45
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|}
==Command Normals==
==Command Normals==
= Special Moves =
 
== 1 ==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
== 2 ==
! style="width:60px;background-color:#E5E5E5;" | Variante
= Desperation Moves =
! style="width:60px;background-color:#E5E5E5;" | Startup
== 1 ==  
! style="width:60px;background-color:#E5E5E5;" | Active
== 2 ==  
! style="width:60px;background-color:#E5E5E5;" | Recovery
= Neo Max =  
! style="width:60px;background-color:#E5E5E5;" | Damage
= Combos =
! style="width:60px;background-color:#E5E5E5;" | Cancel
== Standard Combos ==
|-
== Super Combos ==
| style="background-color:#F9F9F9;" |f.A
= Externe Links =
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |df.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |60
| style="background-color:#F9F9F9;" |S
|}
 
== Special Moves ==
[http://www.youtube.com/watch?v=Hg-0HffwCZ8 Video mit allen Specials]
 
*'''QCF+P (Power Wave):''' Projektil. C-Version macht Knockdown.
**'''EX:''' bewegt sich langsam, hat dafür 3 Hits.
 
*'''QCB+P (BANEK):''' Drive & Super Cancel am Punkt der Landung.
**'''EX:''' mehr Range.
 
*'''QCB+K (Crack Shoot):''' Juggelt.
**'''EX:''' Overhead, Knockdown.
 
*'''[d],u+P (Rising Tackle):''' Anti-Air, juggelt.
**'''EX:''' schneller, mehr Hits, saugt den Gegner ein.
 
== Desperation Moves & Neo MAX==
*'''QCB,HCF+P (Power Geyser)'''
**'''EX:''' schneller, mehr Schaden, juggle danach nur mit specials.
 
*'''QCF,QCF+K (Buster Wolf)'''
*'''EX:''' schneller, mehr Schaden. Geht an Projektilen vorbei.
 
*'''QCF,QCF+PP (Trinity Geyser):''' ''[2-3 Stocks]'' Neo-MAX.
 
== Combos ==
 
Terry hat folgende Hitconfirms:
 
*c.B, c.A, cr.C '''(Low-Starter-Chain)'''
*cl.C(2Hits), df+C '''(Combo-Starter)'''
*s.D, f+A '''(HD-Starter)'''
 
 
'''Ohne Meter:'''
 
*(j.D), cr.B, cr.A, cr.C, QCF+A/C: '''225 Schaden'''
*(j.D), cr.B, cr.A, cr.C, QCB+A/C: '''237 Schaden'''
*(j.D), s.C, df+C, QCF+A/C: '''241 Schaden'''
*(j.D), s.C, df+C, QCB+A/C: '''253 Schaden'''
 
 
'''Mit Meter, Ohne Drive-Meter:'''
 
*(j.D), cr.B, cr.A, cr.C, QCB+BD: '''273 Schaden; 1 Stock; Hard-Knockdown'''
*(j.D), cr.B, cr.A, cr.C, QCB,HCF+A/AC: '''345/465 Schaden; 1-2 Stocks'''
*(j.D), s.C, df+C, QCB+BD: '''289 Schaden; 1 Stock; Hard-Knockdown'''
*(j.D), s.C, df+C,QCB,HCF+A/AC: '''361/481 Schaden; 1-2 Stocks'''
 
 
'''Mit Meter, Mit Drive-Meter:'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, [D]~U+AC: '''423 Schaden; 1 Stock; 50% Drive (Geht überall)'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, QCF,QCF+BD: '''487 Schaden; 2 Stocks; 50% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B, [D]~U+AC: '''439 Schaden; 1 Stock; 50% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B; [D]~U+AC: '''503 Schaden; 2 Stocks; 50% Drive'''
 
 
'''Corner:'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, delayed [D]~U+A '''[DC]''' QCB+AC, QCB+D '''(4 Hits)''', [D]~U+C/AC: '''540/587 Schaden; 1-2 Stocks; 100% Drive'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, delayed [D]~U+A '''[DC]''' QCB+AC, QCB+B '''(2 Hits)''', QCF,QCF+AC: '''614 Schaden; 3 Stocks; 100% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B, ''delayed'' [D]~U+A '''[DC]''' QCB+AC, QCB+D '''(4 Hits)''', [D]~U+C/AC: '''556/603 Schaden; 1-2 Stocks; 100% Drive'''
*(j.D), s.C, df+C QCB+A '''[DC]''' QCB+B, ''delayed'' [D]~U+A '''[DC]''' QCB+AC, QCB+B '''(2 Hits)''', QCF,QCF+AC: '''630 Schaden; 3 Stocks; 100% Drive'''
 
 
'''HD-Combos'''
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+AC '''[DC]''' [D]~U+C '''[DC]''' QCB+C ''delayed'' '''[DC]''' QCB+B '''(2 Hits)''', [D]~U+C '''[DC]''' QCB+C '''[DC]''' QCB+D '''(3 Hits)''', [D]~U+A/AC: '''744/784 Schaden; 1-2 Stocks; 100% Drive (Midscreen into Corner)'''
 
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+AC '''[DC]''' [D]~U+C [DC] QCB+AC, QCB+A '''[DC]''' [D]~U+C '''[DC]''' QCB+C '''[DC]''' [D]~U+C '''[DC]''' QCB+C, ''Delay'' '''[DC]''' QCB+D '''(3-Hits)''', [D]~U+C: '''816 Schaden; 2 Stocks; 100% Drive (Midscreen into Corner)'''
 
*(j.D), cr.B, cr.A, cr.C '''[HDA]''' cr.C, QCF+A '''[DC]''' QCB,HCF+A '''[NMC]''' QCF,QCF+AC '''(10 Hits)''', ''Link'' QCB+A, QCB+B, [D]~U+C/AC: '''852/903 Schaden; 3/4 Stocks (Corner only)'''
 
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+B, QCF,QCF+B '''[NMC]''' QCF,QCF+AC, ''Link'' QCB+A, QCB+B, [D]~U+C: '''882 Schaden; 3 Stocks (Fullscreen, Corner to Corner)'''
 
*(j.D) s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+AC '''[DC]''' [D]~U+C '''[DC]''' QCB+C ''delayed'' '''[DC]''' QCB+B, QCF,QCF+B '''[NMC]''' QCF,QCF+AC '''(16 Hits)''' delayed QCB+A, QCB+B, [D]~U+C: '''978 Schaden; 4 Stocks (Fullscreen Only; QCB+C muss in die andere Richtung eingegeben werden)'''
 
== Änderungen der Konsolenversion im Vergleich zur Arcadeversion ==
* cr.A,cr.C ist eine Chain Combo.
* QCF,QCF+K schneller (so schnell wie QCF,QCF+KK jetzt).
*D(f) hat weniger Recovery.
*CD länger aktiv.
*QCF,QCF+PP trifft jetzt garantiert 3 Mal.
 
== Externe Links ==
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
[[Category:Male Character]]
[[Category:Male Character]]

Aktuelle Version vom 10. März 2013, 16:51 Uhr

Terry Bogard
(テリー・ボガード)
Datei:KOFXIII Terry Bogard.png
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}
X: {{{x}}}


Matchups

Gameplay Profil

Normals

Standing Normals

Variante Startup Active Recovery Damage Cancel
s.A 25 S
s.B 30 S
s.C 80 in Super
s.D 80 nein
cl.C 78(55+23) S
cl.D 70 S

Crouching Normals

Variante Startup Active Recovery Damage Cancel
c.A 25 S,C
c.B 30 S,C
c.C 70 S,C
c.D 80 S

Jumping Normals

Variante Startup Active Recovery Damage Cancel
ju.A 40 nein
ju.B 40 nein
ju.C 70 nein
ju.D 68 nein
j.A 40 nein
j.B 45 nein
j.C 70 nein
j.D 68 nein

Command Normals

Variante Startup Active Recovery Damage Cancel
f.A 70 nein
df.C 60 S

Special Moves

Video mit allen Specials

  • QCF+P (Power Wave): Projektil. C-Version macht Knockdown.
    • EX: bewegt sich langsam, hat dafür 3 Hits.
  • QCB+P (BANEK): Drive & Super Cancel am Punkt der Landung.
    • EX: mehr Range.
  • QCB+K (Crack Shoot): Juggelt.
    • EX: Overhead, Knockdown.
  • [d],u+P (Rising Tackle): Anti-Air, juggelt.
    • EX: schneller, mehr Hits, saugt den Gegner ein.

Desperation Moves & Neo MAX

  • QCB,HCF+P (Power Geyser)
    • EX: schneller, mehr Schaden, juggle danach nur mit specials.
  • QCF,QCF+K (Buster Wolf)
  • EX: schneller, mehr Schaden. Geht an Projektilen vorbei.
  • QCF,QCF+PP (Trinity Geyser): [2-3 Stocks] Neo-MAX.

Combos

Terry hat folgende Hitconfirms:

  • c.B, c.A, cr.C (Low-Starter-Chain)
  • cl.C(2Hits), df+C (Combo-Starter)
  • s.D, f+A (HD-Starter)


Ohne Meter:

  • (j.D), cr.B, cr.A, cr.C, QCF+A/C: 225 Schaden
  • (j.D), cr.B, cr.A, cr.C, QCB+A/C: 237 Schaden
  • (j.D), s.C, df+C, QCF+A/C: 241 Schaden
  • (j.D), s.C, df+C, QCB+A/C: 253 Schaden


Mit Meter, Ohne Drive-Meter:

  • (j.D), cr.B, cr.A, cr.C, QCB+BD: 273 Schaden; 1 Stock; Hard-Knockdown
  • (j.D), cr.B, cr.A, cr.C, QCB,HCF+A/AC: 345/465 Schaden; 1-2 Stocks
  • (j.D), s.C, df+C, QCB+BD: 289 Schaden; 1 Stock; Hard-Knockdown
  • (j.D), s.C, df+C,QCB,HCF+A/AC: 361/481 Schaden; 1-2 Stocks


Mit Meter, Mit Drive-Meter:

  • (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, [D]~U+AC: 423 Schaden; 1 Stock; 50% Drive (Geht überall)
  • (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, QCF,QCF+BD: 487 Schaden; 2 Stocks; 50% Drive
  • (j.D), s.C, df+C, QCB+A [DC] QCB+B, [D]~U+AC: 439 Schaden; 1 Stock; 50% Drive
  • (j.D), s.C, df+C, QCB+A [DC] QCB+B; [D]~U+AC: 503 Schaden; 2 Stocks; 50% Drive


Corner:

  • (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+D (4 Hits), [D]~U+C/AC: 540/587 Schaden; 1-2 Stocks; 100% Drive
  • (j.D), cr.B, cr.A, cr.C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+B (2 Hits), QCF,QCF+AC: 614 Schaden; 3 Stocks; 100% Drive
  • (j.D), s.C, df+C, QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+D (4 Hits), [D]~U+C/AC: 556/603 Schaden; 1-2 Stocks; 100% Drive
  • (j.D), s.C, df+C QCB+A [DC] QCB+B, delayed [D]~U+A [DC] QCB+AC, QCB+B (2 Hits), QCF,QCF+AC: 630 Schaden; 3 Stocks; 100% Drive


HD-Combos

  • (j.D), s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+AC [DC] [D]~U+C [DC] QCB+C delayed [DC] QCB+B (2 Hits), [D]~U+C [DC] QCB+C [DC] QCB+D (3 Hits), [D]~U+A/AC: 744/784 Schaden; 1-2 Stocks; 100% Drive (Midscreen into Corner)
  • (j.D), s.D, f+A [HDA] s.D, f+A, QCB+AC [DC] [D]~U+C [DC] QCB+AC, QCB+A [DC] [D]~U+C [DC] QCB+C [DC] [D]~U+C [DC] QCB+C, Delay [DC] QCB+D (3-Hits), [D]~U+C: 816 Schaden; 2 Stocks; 100% Drive (Midscreen into Corner)
  • (j.D), cr.B, cr.A, cr.C [HDA] cr.C, QCF+A [DC] QCB,HCF+A [NMC] QCF,QCF+AC (10 Hits), Link QCB+A, QCB+B, [D]~U+C/AC: 852/903 Schaden; 3/4 Stocks (Corner only)
  • (j.D), s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+B, QCF,QCF+B [NMC] QCF,QCF+AC, Link QCB+A, QCB+B, [D]~U+C: 882 Schaden; 3 Stocks (Fullscreen, Corner to Corner)
  • (j.D) s.D, f+A [HDA] s.D, f+A, QCB+A [DC] QCB+AC [DC] [D]~U+C [DC] QCB+C delayed [DC] QCB+B, QCF,QCF+B [NMC] QCF,QCF+AC (16 Hits) delayed QCB+A, QCB+B, [D]~U+C: 978 Schaden; 4 Stocks (Fullscreen Only; QCB+C muss in die andere Richtung eingegeben werden)

Änderungen der Konsolenversion im Vergleich zur Arcadeversion

  • cr.A,cr.C ist eine Chain Combo.
  • QCF,QCF+K schneller (so schnell wie QCF,QCF+KK jetzt).
  • D(f) hat weniger Recovery.
  • CD länger aktiv.
  • QCF,QCF+PP trifft jetzt garantiert 3 Mal.

Externe Links

Navigation