Hwa Jai
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(ホア・ジャイ)
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante
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Startup
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Active
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Recovery
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Damage
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Cancel
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s.A
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s.B
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s.C
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s.D
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Crouching Normals
Variante
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Startup
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Active
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Recovery
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Damage
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Cancel
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c.A
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c.B
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c.C
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c.D
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Jumping Normals
Variante
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Startup
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Active
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Recovery
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Damage
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Cancel
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ju.A
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ju.B
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ju.C
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ju.D
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j.A
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j.B
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j.C
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j.D
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Command Normals
Variante
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Startup
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Active
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Recovery
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Damage
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Cancel
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-
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Special Moves
Video mit allen Specials
- (j.)SRK+K, QCF+K,QCF+K (Dragonkick): Drive Cancel (nur in Air Moves).
- EX: hat 3 Followups und Unverwundbarkeit. bricht die Juggle-Regeln (combot sogar nach einem Anti-Air standing A). Selbiges gilt für die Air-Version. Drive Cancel (nur in Air Moves).
- QCB+K (Dragon Tail): kein Overhead. Drive Cancel (nur in Air Moves).
- EX: kein Overhead. geht durch Projektile. Verursacht Knockdown. Drive Cancel (nur in Air Moves).
- j.QCB+K (Air Dragon Tail):
- EX: schneller und mehr Range.
- QCF+P: Schlagserie.
- EX: launcht (Juggle danach möglich). hat Drive & Super Cancel.
Desperation Moves & Neo-MAX
- QCF,QCF+K (Dragon Dance):
- EX: Unverwundbarkeit, mehr Schaden und weniger Startup.
- QCF,HCB+P: Command-Grab Super mit Sprung davor. Unblockbar. Combot aus z.B. cr.C. MAX-Cancel, wenn Hwa Jai den Backbreaker macht.
Combos
s.D, df.B, HyperDrive, s.D, df.B, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.B, \/, NeoMax 3 Stocks, 806 Schaden.
j.D, s.D, HyperDrive, s.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, dp.D, dp.D, qcb.D, \/, NeoMax, 2x qcf.BD 911 Schaden, 5 Stocks. Corner Only!
Änderungen in der Konsolenversion gegenüber der Arcadeversion
Externe Links
Navigation