Clark Still(KOFXIII): Unterschied zwischen den Versionen
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(13 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
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{{KOF XIII Character | {{KOF XIII Character | ||
| portrait= [[Image: | | portrait = [[Image:KOFXIII_Clark_Still.png]] | ||
| name = Clark Still | |||
| jname = クラーク・スティル | |||
}} | }} | ||
= Matchups= | = Matchups= | ||
= Gameplay Profil = | = Gameplay Profil = | ||
= | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |78(40+38) | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
=Command | |||
= Special Moves = | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
= Desperation Moves= | ! style="width:60px;background-color:#E5E5E5;" | Variante | ||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
== | ! style="width:60px;background-color:#E5E5E5;" | Active | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |df+A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |65 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |f+BD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Step | |||
| style="background-color:#F9F9F9;" |Command Dash | |||
|} | |||
== Special Moves == | |||
[http://www.youtube.com/watch?v=E45WvtiAUWc Video mit allen Specials] | |||
*'''HCF+K (Super Argentine Backbreaker):''' Command Grab, combobar. | |||
**'''->QCF+P:''' Followup Ellbow Drop. | |||
**'''EX:''' höhere Range, mehr Schaden. | |||
*'''Mash P (Vulcan Punch):''' Drive & Super Cancel. | |||
**'''EX:''' bricht man direkt ab bevor der Move launcht, gibt er genug Vorteil, um in 41236K zu linken. Drive & Super Cancel. | |||
*'''[b],f+P (Gatling Attack):''' der 2. Hit des Moves launcht, danach sind Juggles möglich. | |||
**'''SRK+C (Death Lake Drive):''' Followup zur C-Version des Moves. Sieht aus wie Clarks Air Throw aus KOF XII. | |||
**'''EX:''' geht durch Projektile. | |||
= Desperation Moves & Neo MAX= | |||
*'''HCB,HCB+P (Ultra Argentine Backbreaker):''' MAX-Cancel auf dem allerletzten Teil des Grabs, wo Clark den Gegner auf den Boden schleudert. | |||
**'''EX:''' mehr Schaden, mehr Range. Max Cancel s.o. | |||
*'''HCB,HCB+KK (Ultra Clark Buster):''' Neo-MAX. Grab. | |||
== Combos == | |||
*'''c.B, c.A, HCF+D, QCF+P:''' 194 Schaden. | |||
*'''D,df+A, HCF+D, QCF+P:''' 272 Schaden. | |||
*'''B, link D,HCF+D, QCF+P:''' 237 Schaden. | |||
*'''[cr.B, cr.A] oder [D,df+A], Mash PP, link HCF+D, QCF+P:''' ''[1 Stock]'' 293/371 Schaden. | |||
*'''[cr.B, cr.A] oder [D,df+A], Mash PP, link HCB,HCB+P/PP:''' ''[2-3 Stocks]'' 465/569 Schaden. | |||
*'''D,df+A, HCB, HCB+P:''' ''[1 Stock]'' 354 Schaden. Einfacher Shortcut: D,HCB,f,df+A,d,db,b,P. | |||
==Veränderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*f+BD ist schneller. | |||
*HCF+B hat Autoguard (High UND Low), aber mehr Startup. | |||
*HCF+KK -> QCF+P hat MAX-Cancel. | |||
*Die Unverwundbarkeit von EX Mash P hört genau bei der 1. Active Frame auf. Projektilunverwundbarkeit bleibt jedoch bestehen. | |||
*Mash C / Mash PP auf block löst das Auto-Followup nicht mehr aus. | |||
*Mash P kann im Startup durch einen anderen Move gecancelt werden. Neue Combo z.B. s.C(2 Hits)-> Mash P -> HCF+K | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Male Character]] | [[Category:Male Character]] |
Aktuelle Version vom 7. Februar 2012, 13:11 Uhr
Clark Still | |
(クラーク・スティル) | |
X: | {{{x}}} |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | S | |||
s.B | 30 | S | |||
s.C | 80 | nein | |||
s.D | 80 | nein | |||
cl.C | 78(40+38) | S | |||
cl.D | 70 | S |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | 25 | S | |||
c.B | 30 | C | |||
c.C | 70 | S | |||
c.D | 80 | S |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | |||||
ju.B | |||||
ju.C | |||||
ju.D | |||||
j.A | 45 | ||||
j.B | 45 | ||||
j.C | 72 | ||||
j.D | 70 |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
df+A | 65 | S | |||
f+BD | Step | Command Dash |
Special Moves
- HCF+K (Super Argentine Backbreaker): Command Grab, combobar.
- ->QCF+P: Followup Ellbow Drop.
- EX: höhere Range, mehr Schaden.
- Mash P (Vulcan Punch): Drive & Super Cancel.
- EX: bricht man direkt ab bevor der Move launcht, gibt er genug Vorteil, um in 41236K zu linken. Drive & Super Cancel.
- [b],f+P (Gatling Attack): der 2. Hit des Moves launcht, danach sind Juggles möglich.
- SRK+C (Death Lake Drive): Followup zur C-Version des Moves. Sieht aus wie Clarks Air Throw aus KOF XII.
- EX: geht durch Projektile.
Desperation Moves & Neo MAX
- HCB,HCB+P (Ultra Argentine Backbreaker): MAX-Cancel auf dem allerletzten Teil des Grabs, wo Clark den Gegner auf den Boden schleudert.
- EX: mehr Schaden, mehr Range. Max Cancel s.o.
- HCB,HCB+KK (Ultra Clark Buster): Neo-MAX. Grab.
Combos
- c.B, c.A, HCF+D, QCF+P: 194 Schaden.
- D,df+A, HCF+D, QCF+P: 272 Schaden.
- B, link D,HCF+D, QCF+P: 237 Schaden.
- [cr.B, cr.A] oder [D,df+A], Mash PP, link HCF+D, QCF+P: [1 Stock] 293/371 Schaden.
- [cr.B, cr.A] oder [D,df+A], Mash PP, link HCB,HCB+P/PP: [2-3 Stocks] 465/569 Schaden.
- D,df+A, HCB, HCB+P: [1 Stock] 354 Schaden. Einfacher Shortcut: D,HCB,f,df+A,d,db,b,P.
Veränderungen in der Konsolenversion gegenüber der Arcadeversion
- f+BD ist schneller.
- HCF+B hat Autoguard (High UND Low), aber mehr Startup.
- HCF+KK -> QCF+P hat MAX-Cancel.
- Die Unverwundbarkeit von EX Mash P hört genau bei der 1. Active Frame auf. Projektilunverwundbarkeit bleibt jedoch bestehen.
- Mash C / Mash PP auf block löst das Auto-Followup nicht mehr aus.
- Mash P kann im Startup durch einen anderen Move gecancelt werden. Neue Combo z.B. s.C(2 Hits)-> Mash P -> HCF+K
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate