Ash Crimson(KOFXIII): Unterschied zwischen den Versionen

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{{KOF XIII Character
{{KOF XIII Character
| portrait= [[Image:KOFXII_.jpg‎]]
| portrait = [[Image:KOFXIII_Ash_Crimson.png]]
| name = Ash Crimson
| jname = アッシュ・クリムゾン
}}
}}
= Matchups=
= Matchups=
= Gameplay Profil =
= Gameplay Profil =
= Normals & Command Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |C
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S,C
|}
==Jumping Normals==
==Jumping Normals==
=Command Moves=
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|}
 
==Command Normals==
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" | 4B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" | 50
| style="background-color:#F9F9F9;" | nein
|-
| style="background-color:#F9F9F9;" | 4D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" | 40
| style="background-color:#F9F9F9;" | nein
|}
 
= Throws =
 
*'''b/f + C oder D (Recombanse)'''
 
= Command Normals/ Moves =
 
 
*'''b+B (Floréal)''' schneller in der Konsolenversion, combot aus z.B. cr.A.
 
 
*'''Floréal''' - b + D <-- ??
 
= Special Moves =
= Special Moves =
= Desperation Moves=
[http://www.youtube.com/watch?v=khufo9Bq_R8 Video mit allen Specials]
 
*'''[b],f+P (Ventôse):'''
**'''EX:'''
 
*'''[d],u+K (Nivôse):'''
**'''EX:'''
 
*'''QCB+X (Génie):'''
*'''EX:'''
 
*'''[b],f+K (Caprice):'''
**'''EX:'''
 
= Desperation Moves =
 
*'''QCF,QCF+P (Thermidor):'''
 
*'''QCF,QCF+K (Pluviôse):'''
**'''EX:''' xx
 
*'''A,B,C,D (Sans- Culottes)''' Activation-Super.
 
*'''QCB,HCF+PP (Germinal):''' Achtung: ist kein Super mehr in der Konsolenversion (kostet dort kein Meter).
 
*'''HCB,HCB+KK (Fructidor)''' Neo-MAX.
 
 
= Combos =
= Combos =
== Standard Combos ==
 
== Super Combos ==
*'''cr.B, cr.B, d~u+D:''' 165 Schaden. Einfacher hitconfirm aus 2 lows
 
*'''cr.B, cr.B, f.B, link d~u+B''' 169 Schaden.
 
*'''cr.B, b+B link cr.B, b+B, d~u+B:'''208 Schaden. Alter ist die schwer...
 
*'''cr.B, cr.B, b+B, d~u+B drive cancel b~f+D:''' ''[1/2 Drive Gauge]'' 205 Schaden. bringt Gegner in Corner
 
*'''cr.B, cr.B, cr.B, d~u+BD ''' ''[1 Stock]'' 243 Schaden.
 
*'''cr.B, cr.B, b+B, d~u+BD:''' ''[1 Stock]'' 261 Schaden.
 
'''Corner'''
 
*'''cr.B, cr.B, b+B, d~u+B drive cancel b~f+A link d~u+D:''' ''[1/2 Drive Gauge]'' 281 Damage.
 
*'''s.C, b~f+BD, b~f+C, b+D, dash b+D, CD:''' ''[1 Stock]'' 309 Damage.
 
 
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==
*QCB+X bleibt länger aktiv.
*EX QCB+X launcht, Gegner danach jugglebar.
*Sans Culotte (A,B,C,D) hat verändertes Scaling (höhere Schadensreduktion)
*b+B ist schneller -> combot jetzt aus leichten Angriffen.
*[d],u+B hat mehr Unverwundbarkeit (bis in die Active Frames).
*Germinal ist jetzt ein normaler Special Move (kostet kein Meter mehr).
*Thermidor is faster
*LK+HK EX Genie will appear on the opponent
 
= Externe Links =
= Externe Links =
= Navigation =
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
[[Category:Male Character]]
[[Category:Male Character]]

Aktuelle Version vom 29. November 2011, 13:43 Uhr

Ash Crimson
(アッシュ・クリムゾン)
KOFXIII Ash Crimson.png
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Matchups

Gameplay Profil

Normals

Standing Normals

Variante Startup Active Recovery Damage Cancel
s.A 25 S,C
s.B 30 S,C
s.C 70 S
s.D 80 nein
cl.C 70 S,C
s.D 70 C

Crouching Normals

Variante Startup Active Recovery Damage Cancel
c.A 25 S,C
c.B 30 S,C
c.C 70 S,C
c.D 80 S,C

Jumping Normals

Variante Startup Active Recovery Damage Cancel
ju.A 40 nein
ju.B 40 nein
ju.C 70 nein
ju.D 68 nein
j.A 40 nein
j.B 40 nein
j.C 70 nein
j.D 68 nein

Command Normals

Variante Startup Active Recovery Damage Cancel
4B 50 nein
4D 40 nein

Throws

  • b/f + C oder D (Recombanse)

Command Normals/ Moves

  • b+B (Floréal) schneller in der Konsolenversion, combot aus z.B. cr.A.


  • Floréal - b + D <-- ??

Special Moves

Video mit allen Specials

  • [b],f+P (Ventôse):
    • EX:
  • [d],u+K (Nivôse):
    • EX:
  • QCB+X (Génie):
  • EX:
  • [b],f+K (Caprice):
    • EX:

Desperation Moves

  • QCF,QCF+P (Thermidor):
  • QCF,QCF+K (Pluviôse):
    • EX: xx
  • A,B,C,D (Sans- Culottes) Activation-Super.
  • QCB,HCF+PP (Germinal): Achtung: ist kein Super mehr in der Konsolenversion (kostet dort kein Meter).
  • HCB,HCB+KK (Fructidor) Neo-MAX.


Combos

  • cr.B, cr.B, d~u+D: 165 Schaden. Einfacher hitconfirm aus 2 lows
  • cr.B, cr.B, f.B, link d~u+B 169 Schaden.
  • cr.B, b+B link cr.B, b+B, d~u+B:208 Schaden. Alter ist die schwer...
  • cr.B, cr.B, b+B, d~u+B drive cancel b~f+D: [1/2 Drive Gauge] 205 Schaden. bringt Gegner in Corner
  • cr.B, cr.B, cr.B, d~u+BD [1 Stock] 243 Schaden.
  • cr.B, cr.B, b+B, d~u+BD: [1 Stock] 261 Schaden.

Corner

  • cr.B, cr.B, b+B, d~u+B drive cancel b~f+A link d~u+D: [1/2 Drive Gauge] 281 Damage.
  • s.C, b~f+BD, b~f+C, b+D, dash b+D, CD: [1 Stock] 309 Damage.


Änderungen in der Konsolenversion gegenüber der Arcadeversion

  • QCB+X bleibt länger aktiv.
  • EX QCB+X launcht, Gegner danach jugglebar.
  • Sans Culotte (A,B,C,D) hat verändertes Scaling (höhere Schadensreduktion)
  • b+B ist schneller -> combot jetzt aus leichten Angriffen.
  • [d],u+B hat mehr Unverwundbarkeit (bis in die Active Frames).
  • Germinal ist jetzt ein normaler Special Move (kostet kein Meter mehr).
  • Thermidor is faster
  • LK+HK EX Genie will appear on the opponent

Externe Links

Navigation