Andy Bogard(KOFXIII): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
(→Combos) |
||
(29 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
{{KOF XIII Character | {{KOF XIII Character | ||
| portrait = [[Image: | | portrait = [[Image:KOFXIII_Andy_Bogard.png]] | ||
| name = | | name = Andy Bogard | ||
| jname = | | jname = アンディ・ボガード | ||
}} | }} | ||
= Matchups= | = Matchups= | ||
Zeile 9: | Zeile 10: | ||
= Normals = | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |s.CD | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |75 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D(f) | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" |cr.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |hop.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |hop.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |hop.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |68 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|} | |||
==Command Normals== | ==Command Normals== | ||
= | |||
== | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Variante | ||
= | ! style="width:60px;background-color:#E5E5E5;" | Startup | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Active | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
= Neo | ! style="width:60px;background-color:#E5E5E5;" | Damage | ||
= Combos = | ! style="width:60px;background-color:#E5E5E5;" | Cancel | ||
== | |- | ||
== | | style="background-color:#F9F9F9;" | f.A | ||
= Externe Links = | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |55 | |||
| style="background-color:#F9F9F9;" |Ja | |||
|- | |||
| style="background-color:#F9F9F9;" | s.B, s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |106 | |||
| style="background-color:#F9F9F9;" |Nein | |||
|} | |||
== Special Moves == | |||
[http://www.youtube.com/watch?v=9DwRNDOTz_g Video mit allen Specials] | |||
*'''SRK+P (Shoryudan):''' (40)(20)(20) 77 / (70)(30)(30) 125 Schaden. | |||
*'''EX:''' (30)(30)(30)(45)(45)159 Schaden. | |||
*'''QCB+P (Hishoken):''' 60 / 60 Schaden. | |||
**'''EX:''' 120 Schaden. ''Sehr schnelles Projektil. 2 Hits.'' | |||
*'''HCF+K (Kuuhadan):''' 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich. | |||
**'''K''' Cancelt den Kuuhadan. Beliebiger Followup möglich. | |||
**'''EX''' 217 Schaden. ''Juggle state Followup möglich.'' | |||
*'''[db],f+P (Zaneiken):''' 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite. | |||
**'''EX:''' 150 Schaden. Mehr Reichweite. ''Juggle state, Followup möglich.'' | |||
==Desperation Moves & Neo MAX== | |||
*'''QCB,HCF+K (Choreppadan):''' 162 Schaden. Winkel variiert zwischen B und D-Version. | |||
**'''EX:''' 345 Schaden. | |||
*'''QCF,HCB+P (Gekihishoken):''' 225 Schaden. | |||
*'''(j.)QCB,HCF+PP (ChoShinSoku Zaneiken)''' Neo MAX. 450 Schaden. Cornered Gegner. | |||
== Combos == | |||
j.D,s.C,f+A,'''HCF.B''',B+D(cancel),'''Zaneiken''', '''DP + A/C''' ''Schaden:'' | |||
cr.B, cr.A, f+A, '''HCF.B''', B+D (cancel), '''Zaneiken''', '''DP + A/C''', '''QCFHCB A/C''' ''[Stock 1] Schaden: '' | |||
cr.B, s.B, s.D, '''Zaneiken''', '''DP + A/C''', '''QCBHCF B+D''' "[Stock 2] Schaden:" | |||
== Corner Combos == | |||
j.D, s.C, f+A, '''HCF + B/D''', B+D (cancel), '''Zaneiken''', '''Zaneiken''', '''DP + A''' | |||
=== HD Combos === | |||
*'''Jump C/D ; st.C ; f+A ; BC''' (''HD-Mode Activation'') '''; Zaneiken''' xx [''HD-Cancel''] '''EX-Zaneiken ; Zaneiken''' xx [''HD-Cancel''] '''EX-Zaneiken ; Zaneiken ; DP + A/C''' xx [''HD-Cancel''] '''HCF + B''' xx '''BD ; Zaneiken ; DP + A/C''' xx [''HD-Cancel''] '''HCF + B''' xx '''BD ; Zaneiken ; DP+C''' xx '''QCB~HCF + AC''' [''NeoMax'']. | |||
'''1010 DAMAGE''' (''100% Combo - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt'') | |||
'''Hinweis:''' Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens müssen alle mit "'''A'''" ausgeführt werden. Durch die "'''C'''" Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen. | |||
==Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion== | |||
*Normal/Superjumping D hat bessere Crossup-Hitbox. | |||
*5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert. | |||
*B,D ist eine Chain Combo | |||
*Schaden von Chou Reppadan von 162 auf 198 erhöht. | |||
*EX Kuhadan ist nicht mehr unverwundbar. | |||
*Chou Shin Soku Zan'eiken (Neomax) hat weniger Startup. | |||
== Externe Links == | |||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Male Character]] | [[Category:Male Character]] |
Aktuelle Version vom 8. Februar 2012, 11:55 Uhr
Andy Bogard | |
(アンディ・ボガード) | |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
X: | {{{x}}} |
Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | 25 | Ja | |||
s.B | 30 | Nein | |||
s.C | 70 | Ja | |||
s.D | 70 | Ja | |||
s.CD | 75 | Ja | |||
s.C(f) | 80 | Ja | |||
s.D(f) | 80 | Nein |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
cr.A | 25 | Ja | |||
cr.B | 30 | Ja | |||
cr.C | 70 | Ja | |||
cr.D | 80 | Nein |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | 45 | Nein | |||
ju.B | 45 | Nein | |||
ju.C | 72 | Nein | |||
ju.D | 70 | Nein | |||
j.A | 45 | Nein | |||
j.B | 45 | Nein | |||
j.C | 72 | Nein | |||
j.D | 70 | Nein | |||
hop.A | 40 | Nein | |||
hop.B | 40 | Nein | |||
hop.C | 70 | Nein | |||
j.D | 68 | Nein |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
f.A | 55 | Ja | |||
s.B, s.D | 106 | Nein |
Special Moves
- SRK+P (Shoryudan): (40)(20)(20) 77 / (70)(30)(30) 125 Schaden.
- EX: (30)(30)(30)(45)(45)159 Schaden.
- QCB+P (Hishoken): 60 / 60 Schaden.
- EX: 120 Schaden. Sehr schnelles Projektil. 2 Hits.
- HCF+K (Kuuhadan): 112-127 / 150-165 Schaden. Der letzte Hit der B-Version trifft nah dran nicht, daher ist ein Followup(wie z.B. 623A) möglich.
- K Cancelt den Kuuhadan. Beliebiger Followup möglich.
- EX 217 Schaden. Juggle state Followup möglich.
- [db],f+P (Zaneiken): 70 / 80 Schaden. A Version stoppt, sollte Gegner näher ran sein als maximale Reichweite.
- EX: 150 Schaden. Mehr Reichweite. Juggle state, Followup möglich.
Desperation Moves & Neo MAX
- QCB,HCF+K (Choreppadan): 162 Schaden. Winkel variiert zwischen B und D-Version.
- EX: 345 Schaden.
- QCF,HCB+P (Gekihishoken): 225 Schaden.
- (j.)QCB,HCF+PP (ChoShinSoku Zaneiken) Neo MAX. 450 Schaden. Cornered Gegner.
Combos
j.D,s.C,f+A,HCF.B,B+D(cancel),Zaneiken, DP + A/C Schaden:
cr.B, cr.A, f+A, HCF.B, B+D (cancel), Zaneiken, DP + A/C, QCFHCB A/C [Stock 1] Schaden:
cr.B, s.B, s.D, Zaneiken, DP + A/C, QCBHCF B+D "[Stock 2] Schaden:"
Corner Combos
j.D, s.C, f+A, HCF + B/D, B+D (cancel), Zaneiken, Zaneiken, DP + A
HD Combos
- Jump C/D ; st.C ; f+A ; BC (HD-Mode Activation) ; Zaneiken xx [HD-Cancel] EX-Zaneiken ; Zaneiken xx [HD-Cancel] EX-Zaneiken ; Zaneiken ; DP + A/C xx [HD-Cancel] HCF + B xx BD ; Zaneiken ; DP + A/C xx [HD-Cancel] HCF + B xx BD ; Zaneiken ; DP+C xx QCB~HCF + AC [NeoMax].
1010 DAMAGE (100% Combo - dezimiert den kompletten Lebensbalken des Gegners auf Null = er stirbt) Hinweis: Für diese Combo benötigt ihr alle 5 Stocks und die gesamte, volle HD-Leiste! Die normalen Zaneikens müssen alle mit "A" ausgeführt werden. Durch die "C" Version bricht die Combo zusammen = funzt nicht. Die Combo funktioniert nur in der Corner, bzw. auch in der Nähe der Corner, nicht Midscreen.
Veränderungen in der Konsolenversion im Vergleich zur Arcadeversion
- Normal/Superjumping D hat bessere Crossup-Hitbox.
- 5C(c) hat 2 Hits. Der 1. verursacht keinen Pushback, dadurch combot 6A danach garantiert.
- B,D ist eine Chain Combo
- Schaden von Chou Reppadan von 162 auf 198 erhöht.
- EX Kuhadan ist nicht mehr unverwundbar.
- Chou Shin Soku Zan'eiken (Neomax) hat weniger Startup.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate