98' Iori(KOFXIII): Unterschied zwischen den Versionen
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==Standing Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Anmerkung | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |C/S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S | |||
| style="background-color:#F9F9F9;" |Trifft tief. | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C(c) | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C(f) | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D(c) | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D(f) | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Crouching Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Anmerkung | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |C/S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |C | |||
| style="background-color:#F9F9F9;" |trifft Tief | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Jumping Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Anmerkung | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |trifft keine geduckten Gegner | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" |68 | |||
| style="background-color:#F9F9F9;" |trifft nur schwer geduckte Gegner | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
! style="width:60px;background-color:#E5E5E5;" | Anmerkung | |||
|- | |||
| style="background-color:#F9F9F9;" |f+A,A | |||
| style="background-color:#F9F9F9;" |40,57 | |||
| style="background-color:#F9F9F9;" |S | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |f+B | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Overhead | |||
|- | |||
| style="background-color:#F9F9F9;" |j.b+B | |||
| style="background-color:#F9F9F9;" |55 | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |trifft Crossup | |||
|} | |||
== Special Moves == | == Special Moves == | ||
[http://www.youtube.com/watch?v=of372qHqTgw Video mit allen Specials] | [http://www.youtube.com/watch?v=of372qHqTgw Video mit allen Specials] |
Version vom 6. Dezember 2011, 15:59 Uhr
Standing Normals
Variante | Damage | Cancel | Anmerkung |
---|---|---|---|
s.A | 25 | C/S | |
s.B | 30 | S | Trifft tief. |
s.C(c) | 70 | S | |
s.C(f) | 70 | S | |
s.D(c) | 70 | ||
s.D(f) | 70 |
Crouching Normals
Variante | Damage | Cancel | Anmerkung |
---|---|---|---|
c.A | 25 | C/S | |
c.B | 30 | C | trifft Tief |
c.C | 70 | S | |
c.D | 80 |
Jumping Normals
Variante | Damage | Anmerkung | |
---|---|---|---|
j.A | 40 | ||
j.B | 40 | trifft keine geduckten Gegner | |
j.C | 70 | ||
j.D | 68 | trifft nur schwer geduckte Gegner |
Command Normals
Variante | Damage | Cancel | Anmerkung |
---|---|---|---|
f+A,A | 40,57 | S | |
f+B | 70 | Overhead | |
j.b+B | 55 | trifft Crossup |
Special Moves
- QCF+P (108-Shiki Yamabarai): Projektil. A = langsam, C = schnell.
- EX: friert den Gegner ein, auch als Air Hit -> Followup-Combos möglich.
- SRK+P (100-Shiki Oniyaki): Shoryuken.
- EX: xx
- HCB+K (212-Shiki Kototsuki In): Run Grab, zählt als Hit, nicht als Wurf.
- EX: xx
- QCB+P,QCB+P,QCB+P (127-Shiki Aoibana): Rekkas.
- HCB,F+P (Kuzukaze): Command Grab.
- EX:
Desperation Moves & Neo MAX
- QCF,HCB+P (Kin 1211-Shiki Yaotome): Ranbu.
- ->QCFx4+PP Followup (Ura 316-Shiki Saika):
- QCB,HCF+PP (Ura 1029-Shiki Homurahotogi): Neo-MAX.
Combos
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate