Terry Bogard(KOFXIII): Unterschied zwischen den Versionen
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'''1/2 Drive Gauge 2 EX Meter''' | '''1/2 Drive Gauge 2 EX Meter''' | ||
c.B, c.A, c.C qcb+A super cancel qcb hcf+AC | c.B, c.A, c.C super cancel 2X qcf+BD | ||
c.B, c.A, c.C qcb+A super cancel 2X qcf+BD | |||
c.B, c.A, c.C super cancel qcb hcf+AC | |||
== Änderungen der Konsolenversion im Vergleich zur Arcadeversion == | == Änderungen der Konsolenversion im Vergleich zur Arcadeversion == |
Version vom 21. November 2011, 17:14 Uhr
Terry Bogard | |
(テリー・ボガード) | |
Datei:KOFXIII Terry Bogard.png | |
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Matchups
Gameplay Profil
Normals
Standing Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
s.A | |||||
s.B | |||||
s.C | |||||
s.D |
Crouching Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
c.A | |||||
c.B | |||||
c.C | |||||
c.D |
Jumping Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
ju.A | |||||
ju.B | |||||
ju.C | |||||
ju.D | |||||
j.A | |||||
j.B | |||||
j.C | |||||
j.D |
Command Normals
Variante | Startup | Active | Recovery | Damage | Cancel |
---|---|---|---|---|---|
- | |||||
- |
Special Moves
- QCF+P (Power Wave): Projektil. C-Version macht Knockdown.
- EX: bewegt sich langsam, hat dafür 3 Hits.
- QCB+P (BANEK): Drive & Super Cancel am Punkt der Landung.
- EX: mehr Range.
- QCB+K (Crack Shoot): Overhead. Juggelt.
- EX: Overhead, Knockdown.
- [d],u+P (Rising Tackle): Anti-Air, juggelt.
- EX: schneller, mehr Hits, saugt den Gegner ein.
Desperation Moves & Neo MAX
- 42126P (Power Geyser)
- EX: schneller, mehr Schaden, Gegner danach im Juggle State.
- QCF,QCF+K (Buster Wolf)
- EX: schneller, mehr Schaden.
- HCF,HCF+PP (Trinity Geyser): [2-3 Stocks] Neo-MAX.
Combos
Ohne Meter:
c.B, c.A, c.C qcb+A
c.B, c.A, c.C qcf+A
c.B, c.A, c.C qcf+B
c.B, c.B, s.B qcb+B
cl.C(2hits), df.C qcb+A
cl.C(2hits), df.C qcf+A
cl.C(2hits), df.C qcb+B
1 EX Meter
c.B, c.A, c.C qcf+AC dash in cl.C(2hits), df.C qcb+A
c.B, c.A, c.C qcf+AC dash in cl.C(2hits), df.C qcf+A
c.B, c.A, c.C QCF+AC dash in cl.C(2hits), df.C qcf+B
1/2 Drive Gauge
c.B, c.A, c.C qcb+A drive cancel qcb+B , (nur in Corner) d~u+C cl.C(2hits), df.C qcb+A drive cancel qcb+B, (nur in Corner) d~u+C
1/2 Drive Gauge und 1 EX Meter
c.B, c.A, c.C qcb+A super cancel 2X qcf+K
c.B, c.A, c.C qcb+A super cancel 2X qcf+K
c.B, c.A, c.C qcb+A super cancel qcb hcf+P
1/2 Drive Gauge 2 EX Meter
c.B, c.A, c.C super cancel 2X qcf+BD
c.B, c.A, c.C qcb+A super cancel 2X qcf+BD
c.B, c.A, c.C super cancel qcb hcf+AC
Änderungen der Konsolenversion im Vergleich zur Arcadeversion
- cr.A,cr.C ist eine Chain Combo.
- QCF,QCF+K schneller (so schnell wie QCF,QCF+KK jetzt).
- D(f) hat weniger Recovery.
- CD länger aktiv.
- HCF,HCF+PP trifft jetzt garantiert 3 Mal.
Externe Links
- Hauptartikel: The King of Fighters XIII
- Single Entry: Ash Crimson
- Team Elisabeth: Elisabeth Blanctorche | Shen Woo | DuoLon
- Team Japan: Kyo Kusanagi | Benimaru Nikaido | Goro Daimon
- Garou Team: Terry Bogard | Andy Bogard | Joe Higashi
- Team Psycho Soldier: Sie Kensou | Athena Asamiya | Chin Gentsei
- Team Ikari Warriors Ralf Jones | Leona Heidern | Clark Still
- Team Woman Fighters: King | Mai Shiranui | Yuri Sakazaki
- Team Yagami: Iori Yagami | Mature | Vice
- Team Art of Fighting: Robert Garcia | Ryo Sakazaki | Takuma Sakazaki
- Team Kim: Hwa Jai | Kim Kaphwan | Raiden
- Team K': Kula Diamond | K' | Maxima
- Freischaltbar: Saiki | Billy Kane
- DLC: 98' Iori | NESTS Kyo | Mr. Karate